Difference between revisions of "Gloves of Running Urgently"
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When the G.R.U. is the active weapon, it adds a 30% [[speed]] bonus, allowing the Heavy to move at 99.67% normal speed ("normal" being that of [[Pyro]], [[Sniper]], etc.) - 299 [[Hammer unit]]s per second, to be exact. It also drains 6 health per second on the wearer, indicated by a team colored skull particle appearing over the player each time health is lost. Continual use of the G.R.U., therefore, will result in the Heavy's death, either from other players or the weapon itself. G.R.U.'s damage is half that of the [[Fists]]. | When the G.R.U. is the active weapon, it adds a 30% [[speed]] bonus, allowing the Heavy to move at 99.67% normal speed ("normal" being that of [[Pyro]], [[Sniper]], etc.) - 299 [[Hammer unit]]s per second, to be exact. It also drains 6 health per second on the wearer, indicated by a team colored skull particle appearing over the player each time health is lost. Continual use of the G.R.U., therefore, will result in the Heavy's death, either from other players or the weapon itself. G.R.U.'s damage is half that of the [[Fists]]. | ||
− | Similar to the Fists and [[K.G.B.]], when the Heavy dies holding this weapon, he will drop his Minigun in order to provide ammo and metal. Like the other two, the left fist will swing when left clicking, the right for a right click, and the [[Critical hit]] animation is always a right-handed uppercut. | + | Similar to the Fists and [[K.G.B.]], when the Heavy dies holding this weapon, he will drop his [[Minigun]] in order to provide ammo and metal. Like the other two, the left fist will swing when left clicking, the right for a right click, and the [[Critical hit]] animation is always a right-handed uppercut. |
− | The G.R.U.'s self-inflicted damage is cumulative with respect to time. For example, if a player took out the G.R.U. for 0.5 seconds, switched to | + | The G.R.U.'s self-inflicted damage is cumulative with respect to time. For example, if a player took out the G.R.U. for 0.5 seconds, switched to Minigun, and then switched back to the G.R.U., that player would take 6 damage after wielding the weapon for another 0.5 seconds. A player can minimize damage taken during travel by repeatedly jumping and only taking the G.R.U. out while touching the ground, as velocity is not lost by losing base move speed midair. |
While airborne, the G.R.U.'s self-inflicted damage provides its user with a slight upwards [[knockback|bump]]. This effect slightly increases the Heavy's jump height and airtime if timed properly, allowing him to [http://www.youtube.com/watch?v=UPC3hK9j7jI accomplish jumps that were previously just out of reach]. | While airborne, the G.R.U.'s self-inflicted damage provides its user with a slight upwards [[knockback|bump]]. This effect slightly increases the Heavy's jump height and airtime if timed properly, allowing him to [http://www.youtube.com/watch?v=UPC3hK9j7jI accomplish jumps that were previously just out of reach]. |
Revision as of 06:40, 11 November 2010
Template:Targeted Template:Weapon infobox
“ | Ooohhhh, run, run, I'm coming for you!
Click to listen
— The Heavy
|
” |
The Gloves of Running Urgently (G.R.U.) is a craftable melee weapon for the Heavy. They appear as large, smooth, padded boxing gloves in team colors with flame decals.
When the G.R.U. is the active weapon, it adds a 30% speed bonus, allowing the Heavy to move at 99.67% normal speed ("normal" being that of Pyro, Sniper, etc.) - 299 Hammer units per second, to be exact. It also drains 6 health per second on the wearer, indicated by a team colored skull particle appearing over the player each time health is lost. Continual use of the G.R.U., therefore, will result in the Heavy's death, either from other players or the weapon itself. G.R.U.'s damage is half that of the Fists.
Similar to the Fists and K.G.B., when the Heavy dies holding this weapon, he will drop his Minigun in order to provide ammo and metal. Like the other two, the left fist will swing when left clicking, the right for a right click, and the Critical hit animation is always a right-handed uppercut.
The G.R.U.'s self-inflicted damage is cumulative with respect to time. For example, if a player took out the G.R.U. for 0.5 seconds, switched to Minigun, and then switched back to the G.R.U., that player would take 6 damage after wielding the weapon for another 0.5 seconds. A player can minimize damage taken during travel by repeatedly jumping and only taking the G.R.U. out while touching the ground, as velocity is not lost by losing base move speed midair.
While airborne, the G.R.U.'s self-inflicted damage provides its user with a slight upwards bump. This effect slightly increases the Heavy's jump height and airtime if timed properly, allowing him to accomplish jumps that were previously just out of reach.
Damage
- Point Blank: 33 (29 to 37 damage)
- Mini-Crit: 43
- Critical hit: 96
- Average Damage per Second (DPS): 40
Note: * Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Blueprint
Killing Gloves of Boxing | Reclaimed Metal | Gloves of Running Urgently | ||
+ | = |
Previous Changes
- Originally the G.R.U used the Showdown taunt kill, resulting in the Heavy's fingers clipping through the glove.
Trivia
- G.R.U. is an acronym for the Glavnoye Razvedyvatel'noye Upravleniye, the foreign military intelligence directorate of the General Staff of the Armed Forces of the Russian Federation (formerly the Red Army General Staff of the Soviet Union).
- The G.R.U. were featured in the closed beta, the attributes of which were leaked by testers. The beta G.R.U. did not have their own texture or taunt and instead used the K.G.B. model and Showdown taunt as placeholders. The first version of the G.R.U. increased the movement speed of the Heavy, but reduced the damage done by 50% and decreased max health by 100. These effects only took place while the weapon was active. A 'Beta 2' version existed, where the Heavy received less health from healing sources, rather than a loss of maximum health. A 'Beta 3' version replaced the max health loss with a 6 health drain per second while the weapon was active.
Gallery
- G.R.U. 1st person red cropped.png
RED 1st person view.
- G.R.U. 1st person blu cropped.png
BLU 1st person view.
See Also
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|