Difference between revisions of "November 7, 2014 Patch"
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| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
− | | source = | + | | source = http://store.steampowered.com/news/14913/ |
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * Fixed a bug where players could be teleported to hell and not have visible bumper car | + | * Fixed a bug where players could be teleported to [[Helltower#Hell|hell]] and not have visible bumper car |
− | * Fixed a bug where Engineers could not pick up a building if the building was higher than the player | + | * Fixed a bug where [[Engineer|Engineers]] could not pick up a [[Buildings|building]] if the building was higher than the player |
− | * Fixed a text clipping problem with the HUD achievement tracker | + | * Fixed a text clipping problem with the [[Heads-up display|HUD]] [[Achievements|achievement]] tracker |
− | * Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line | + | * Added ConVar {{cvar|tf_halloween_bonus_ducks_cooldown}} to control the frequency [[Merasmus]] speaks that line |
− | * Added a red glow for player ghosts on team Red | + | * Added a red glow for player ghosts on team [[RED|Red]] |
− | * Updated rd_asteroid | + | * Updated {{code|[[Asteroid|rd_asteroid]]}} |
** Continued art-pass process | ** Continued art-pass process | ||
− | * Updated sd_doomsday_event | + | * Updated {{code|[[Carnival of Carnage|sd_doomsday_event]]}} |
** Fixed a timing issue with Merasmus's announcement of the tickets becoming available | ** Fixed a timing issue with Merasmus's announcement of the tickets becoming available | ||
− | * Updated koth_lakeside_event | + | * Updated {{code|[[Ghost Fort|koth_lakeside_event]]}} |
** Fixed missing collision on a barrel near the capture point | ** Fixed missing collision on a barrel near the capture point | ||
}} | }} |
Revision as of 22:55, 7 November 2014
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed a bug where players could be teleported to hell and not have visible bumper car
- Fixed a bug where Engineers could not pick up a building if the building was higher than the player
- Fixed a text clipping problem with the HUD achievement tracker
- Added ConVar
tf_halloween_bonus_ducks_cooldown
to control the frequency Merasmus speaks that line - Added a red glow for player ghosts on team Red
- Updated
rd_asteroid
- Continued art-pass process
- Updated
sd_doomsday_event
- Fixed a timing issue with Merasmus's announcement of the tickets becoming available
- Updated
koth_lakeside_event
- Fixed missing collision on a barrel near the capture point
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/steam.inf
Modified: bin/engine.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/koth_lakeside_event.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/maps/sd_doomsday_event.bsp
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_event.nav
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav
Modified: tf/tf2_misc_dir.vpk/maps/sd_doomsday_event.nav
Added: tf/tf2_misc_dir.vpk/models/props_halloween/ghost_no_hat_red.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_halloween/ghost_no_hat_red.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_halloween/ghost_no_hat_red.mdl
Added: tf/tf2_misc_dir.vpk/models/props_halloween/ghost_no_hat_red.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_halloween/ghost_no_hat_red.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel01.phy
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_pipe01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_pipe01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_pipe01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_pipe01.phy
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_pipe01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_pipe01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_cave_tunnel_ramp02.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_redbase_conduit01.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_redbase_conduit01.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_redbase_conduit01.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_redbase_conduit01.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_redbase_conduit01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_worklight03.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_worklight03.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_worklight03.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_worklight03.phy
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_worklight03.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_worklight03.vvd
Modified: tf/tf2_misc_dir.vpk/particles/scary_ghost.pcf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_halloween/shoot_the_idiot_game.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_moonbase/moon_cave_tunnel01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_moonbase/moon_cave_tunnel_pipe01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_moonbase/moon_cave_tunnel_pipe01_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/moon/moon_rockwall003.vtf