Difference between revisions of "Strata"
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|game-type=Territorial Control | |game-type=Territorial Control | ||
|developer=YM | |developer=YM | ||
− | |map-image= | + | |map-image=tc strata.jpg |
|file-name=tc_strata_b1c | |file-name=tc_strata_b1c | ||
|current-version=Beta 1c | |current-version=Beta 1c | ||
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=== RED Control Point 1: Fossil tent === | === RED Control Point 1: Fossil tent === | ||
− | + | [[File:Red's dig tent.jpg|thumb|left]] | |
− | + | A tent setup where RED is delicately unearthing smaller fossils | |
− | < | + | <br> |
=== RED Control Point 2: Radio tower === | === RED Control Point 2: Radio tower === | ||
− | + | [[File:RED Strata tower.jpg|thumb|left]] | |
− | + | A site that starts out owned by RED | |
− | < | + | <br> |
=== BLU Control Point 1: Paleontological station === | === BLU Control Point 1: Paleontological station === | ||
− | + | [[File:BLU's paleontological station.jpg|thumb|left]] | |
− | + | One of BLU's paleontological stations, no digging | |
− | < | + | <br> |
=== BLU Control Point 2: Fossil dig (no tent) === | === BLU Control Point 2: Fossil dig (no tent) === | ||
− | + | [[File:BLU digs for bones.jpg|thumb|left]] | |
− | + | BLU's fossil site, with an Ichthyosaur nearby | |
− | < | + | <br> |
== Additional Screenshots == | == Additional Screenshots == | ||
− | |||
<gallery> | <gallery> | ||
− | + | Image:Example.jpg|caption | |
</gallery> | </gallery> | ||
Revision as of 13:57, 27 December 2014
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Strata | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Paleontological dig/desert |
Setting: | Daytime, sunny |
Strata is a custom Territorial Control map made by YM. The map takes place at a paleontological dig, with each final base being a fossil museum showcasing different kinds of prehistoric fossils. Electric generators can be found in various spots throughout the dig sites, powered by gasoline.
Locations
RED base: Dinosaur skeleton display
RED's museum has a vehicle road connected to it
BLU base: Ocean fossils and Aquatic dinosaurs display
Serviced by train tracks
RED Control Point 1: Fossil tent
A tent setup where RED is delicately unearthing smaller fossils
RED Control Point 2: Radio tower
A site that starts out owned by RED
BLU Control Point 1: Paleontological station
One of BLU's paleontological stations, no digging
BLU Control Point 2: Fossil dig (no tent)
BLU's fossil site, with an Ichthyosaur nearby
Additional Screenshots
Update history
Beta 1 C released 7/30/12
- Increased cubemap density.
- Removed a further 3MB from the lightmap lump.
- Fixed a few minor collision mesh and lighting issues.
Beta 1 B released 7/29/12
- More or less finished detail work.
- Inclusion of T-Rex props by Rexy and Triceratops model by AyesDyef.
- Reduced setup time from 25 to 15 seconds.
Alpha 17 released 2/6/12
- Introduced setup time.
- More or less finished detailing middle stages.
- Inclusion of Marquee model by AyesDyef.
- Miscellaneous undocumented changes.
Alpha 15 released 10/18/11
- Decreased fog level.
- Blocked off an unnecessary secion(sic) in the swamp<->Airstrip round.
- Added dynamic resupply signs.
- Begun detailing of middle stages.
- Miscellaneous undocumented changes.
Alpha 13 released 3/28/11
- Fixed corrupted models.
Alpha 12 released 3/28/11
- Significantly reworked connecting path used in 3/5 of the possible mid rounds.
- Slightly widened most connecting routes between points.
- New cliff material and rock props courtesy of Rexy.
- Increased respawn time bonus recieved(sic) for partial caps and added a delay on
Alpha 11 released 2/27/11
- Blocked off an area two wrangled sentries can dominate from.
- Added dynamic capture point signs around each point.
- Increased capture time (capture points cap more slowly).
- Increased default respawn time.
- Increased health and ammo pickups around each point.
- Revised Blu's final point.
- Introduced more shadowing lighting.
Alpha 10 released 2/17/11
- Added hazard tape to the edges of each control point
- Increased walk time for attackers to reach the final points to give defense a better chance of setting up.
- Added an aditional(sic) side area in red's final round.
- Railings at red's final point are now non-solid to bullets.
- Fixed spawn doors not working properly on a sucessfull(sic) defense of a final round.
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