Difference between revisions of "Empire Escalation (mission)"
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* Giant Shotgun Heavies on the third wave can dish an insane amount of damage up close. Have a Medic use a projectile shield when closing the distance. | * Giant Shotgun Heavies on the third wave can dish an insane amount of damage up close. Have a Medic use a projectile shield when closing the distance. | ||
** Some of these Shotgun Heavies are pocketed by Uber Medics. | ** Some of these Shotgun Heavies are pocketed by Uber Medics. | ||
− | * On the fifth wave there will be a large horde of 10 Black Box Soldiers. 2 will spawn per wave and there's only an 11 seconds pause between waves. They will fire 3 rockets at once and | + | * On the fifth wave there will be a large horde of 10 Black Box Soldiers. 2 will spawn per wave and there's only an 11 seconds pause between waves. They will fire 3 rockets at once and each rocket heals 1000 health on hit. |
** This sub-wave can be insanely tough to beat for inexperienced players. Using the Medic's shield is probably the best counter to this. | ** This sub-wave can be insanely tough to beat for inexperienced players. Using the Medic's shield is probably the best counter to this. | ||
* Collecting all the money on the fifth wave nets a total of 2000 credits + 100 bonus. This can be very helpful for the last wave. | * Collecting all the money on the fifth wave nets a total of 2000 credits + 100 bonus. This can be very helpful for the last wave. |
Revision as of 10:07, 2 April 2016
Empire Escalation | |
---|---|
Basic Information | |
Name: | Empire Escalation |
File name: |
mvm_mannhattan_advanced1
|
Developer(s): | Valve |
Map: | Mannhattan |
Mission type: | Unknown |
Waves: | 6 |
Difficulty: | Advanced |
Starting credits: | 900 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Empire Escalation is an advanced invasion mission available on the Mannhattan map.
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (1100 Credits) | |||||||||
1A-1 | Expert | 100% crit chance |
1 | 1 | 1 | — | — | 25 | |
1A-2 | Normal | Gatebot | 6 | 12 | 24 | 10 | 10 | 150 | |
1B-1 | Expert | Spawns at the top 100% crit chance |
1 | 1 | 1 | 15 | — | 100 | |
1B-2-1 | |||||||||
Expert | Gatebot Fires continuously |
5 | 10 | 15 | — | 18 | 100 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
1B-2-2 | Hard | Spawns at the top | 3 | 9 | 24 | 20 | 3 | 100 | |
1C-1 | Easy | — | 1 | 3 | 3 | 2 | 8 | 100 | |
1C-2 | Expert | Gatebot Spawns at the top |
6 | 6 | 6 | 15 | — | 100 | |
1D | Normal | Gatebot | 12 | 12 | 24 | 5 | — | 100 | |
1E | |||||||||
Normal | Fires continuously | 3 | 18 | 54 | 5 | 2 | 250 | ||
Hard | — | ||||||||
Support | Expert | Vision range 4000 | 2 | — | — | 40 | 85 | — | |
Easy | Melee only | 1 | 1 | 10 | 120 | 20 | 75 | ||
Wave 2 (1000 Credits) | |||||||||
2A-1 | Hard | — | 6 | 12 | 36 | — | 7 | 200 | |
2A-2 | |||||||||
Bowman Rapid Fire |
Hard | Gatebot Spawns at the top 100% crit chance |
2 | 4 | 6 | 10 | 12 | 100 | |
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
2B-1 | Expert | Gatebot Spawns at the top |
1 | 2 | 2 | 15 | 28 | 100 | |
2B-2 | Normal | 100% crit chance |
3 | 9 | 24 | 15 | 5 | 100 | |
2C-1 | Hard | — | 8 | 8 | 38 | 3 | — | 50 | |
2C-2 | Hard | — | 4 | 4 | 12 | 8 | — | 100 | |
2D | |||||||||
Expert | Gatebot | 3 | 3 | 6 | 3 | 20 | 100 | ||
Bowman Rapid Fire |
Hard | Gatebot 100% crit chance | |||||||
2E | |||||||||
Expert | — | 5 | 10 | 10 | 10 | 18 | 100 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
Support | Easy | Melee only | 1 | 1 | 10 | 10 | 15 | 50 | |
Expert | — | 2 | — | — | 60 | 85 | — | ||
Hyper League Scout |
Hard | Begins after 2D is all dead +75% recharge rate |
2 | 2 | 40 | 2 | 1 | 100 | |
Wave 3 (1200 Credits) | |||||||||
3A-1 | Expert | — | 8 | 8 | 36 | — | — | 50 | |
Expert | Gatebot | 1 | 1 | 1 | 3 | — | 50 | ||
3A-2 | |||||||||
Expert | Gatebot | 4 | 8 | 8 | 40 | 13 | 50 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
3B-1 | Type 1 |
Expert | — | 2 | 2 | 8 | — | — | 50 |
3B-2 | Normal | Gatebot Spawns at the top |
2 | 10 | 26 | 10 | 3 | 100 | |
3C-1 | Expert | Gatebot | 3 | 9 | 21 | 5 | 5 | 100 | |
3C-2 | Expert | Spawns at the top | 3 | 12 | 48 | 10 | 4 | 50 | |
3D-1 | Normal | 100% crit chance |
2 | 4 | 12 | 5 | 5 | 100 | |
3D-2 | |||||||||
Expert | Gatebot | 4 | 8 | 8 | 10 | 16 | 150 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
3E | |||||||||
Expert | — | 6 | 6 | 18 | 10 | 0 | 100 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
Support | Hyper League Scout |
Hard | +75% recharge rate |
1 | 1 | 20 | 10 | 30 | 50 |
Expert | Does not build teleporters | 3 | 3 | 6 | 30 | — | 50 | ||
Hard | Begins after 3D-1 and 3D-2 is all dead Melee only Spawns at the top |
5 | 10 | 50 | 10 | 5 | 300 | ||
Wave 4 (1050 Credits) | |||||||||
4A | Expert | 100% crit chance |
1 | 12 | 12 | — | 0.5 | 100 | |
Normal | Gatebot Spawns at the top 100% crit chance |
1 | 12 | 12 | 10 | 0.5 | 50 | ||
4B | |||||||||
Major Crits Type |
Expert | Gatebot | 2 | 4 | 4 | 10 | 33 | 200 | |
Type 2 |
Expert | — | |||||||
4C-1 | Easy | Spawns at the top | 1 | 10 | 10 | 20 | 2 | 50 | |
4C-2 | Type 1 |
Expert | — | 3 | 9 | 9 | 2 | 6 | 100 |
4D | Normal | Gatebot 100% crit chance |
16 | 16 | 32 | 1 | — | 100 | |
4E-1 | Expert | — | 1 | 1 | 2 | 1 | 1 | 50 | |
Type 2 |
Expert | Gatebot Spawns at the top |
1 | 1 | 2 | 1 | 1 | 50 | |
4E-2 | |||||||||
Expert | 100% crit chance |
4 | 12 | 12 | — | 15 | 100 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
4F | Expert | — | 1 | 2 | 2 | — | 10 | 150 | |
Support | Expert | -99.9% airblast cooldown |
1 | 1 | 40 | — | 15 | 100 | |
Expert | Vision range 4000 | 2 | — | — | 120 | 45 | — | ||
Wave 5 (2000 Credits) | |||||||||
5A | Expert | — | 2 | 8 | 10 | — | 6 | 100 | |
5B | Hyper League Scout |
Hard | Spawns at the top 100% crit chance +75% recharge rate |
3 | 3 | 9 | 1 | 6 | 200 |
5C | Expert | Gatebot | 2 | 10 | 10 | — | 11 | 500 | |
5D | Expert | — | 5 | 10 | 35 | 4 | 6 | 100 | |
Easy | 100% crit chance |
5 | 5 | 15 | 20 | — | 100 | ||
5E | Hard | Gatebot 100% crit chance |
5 | 10 | 10 | — | 7 | 200 | |
5F | Expert | Gatebot 100% crit chance |
18 | 18 | 18 | 1 | — | 100 | |
5G-1 | Expert | Gatebot 100% crit chance |
18 | 18 | 18 | 1 | — | 100 | |
5G-2 | Expert | — | 2 | 2 | 2 | 9 | — | 100 | |
5H-1 | Expert | Gatebot 100% crit chance |
18 | 18 | 18 | 1 | — | 100 | |
5H-2 | Expert | — | 1 | 2 | 2 | 5 | 8 | 100 | |
5I | Easy | — | 4 | 4 | 8 | 15 | — | 200 | |
Support | Expert | — | 1 | 1 | 20 | 10 | 15 | 100 | |
Expert | — | 2 | — | — | 15 | 25 | — | ||
Wave 6 (1200 Credits) | |||||||||
6A-1 | Giant Heal-on-Kill Deflector Heavy 60,000 HP |
Expert | Gatebot | 1 | 1 | 1 | — | — | 250 |
Normal | Spawns with full rage +800% |
5 | 10 | 25 | 10 | 10 | 250 | ||
6A-2 | Type 2 |
Expert | Gatebot Spawns at the top |
4 | 4 | 4 | 42 | — | 250 |
6B | |||||||||
Normal | Gatebot 100% crit chance The Direct Hit |
2 | 18 | 40 | 1 | 1 | 50 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
6C | Type 1 |
Expert | Gatebot 100% crit chance |
1 | 4 | 4 | — | 8 | 100 |
6D | Type 2 |
Expert | 100% crit chance |
1 | 6 | 6 | — | 10 | 100 |
Support | Normal | 100% crit chance |
1 | 1 | 20 | 45 | 15 | 50 | |
Expert | Vision range 4000 | 2 | — | — | 60 | 20 | — | ||
Expert | Spawns at the top Begins after 6B is all dead Does not teleport in Does not build teleporters |
1 | 3 | 15 | — | 1 | 50 | ||
Normal | Begins after 6B is all dead Melee only 100% crit chance |
3 | 9 | 33 | — | — | 100 |
Basic strategies
- Strafe when fighting the Armored Sandman Scouts. They can effectively stun lock you, assuming you get hit once or twice.
- On the second wave, Giant Crit Huntsman Snipers will spawn from the top pocketed by Uber Medics. Consider having a Demoman place a sticky trap up top before the wave starts.
- Giant Shotgun Heavies on the third wave can dish an insane amount of damage up close. Have a Medic use a projectile shield when closing the distance.
- Some of these Shotgun Heavies are pocketed by Uber Medics.
- On the fifth wave there will be a large horde of 10 Black Box Soldiers. 2 will spawn per wave and there's only an 11 seconds pause between waves. They will fire 3 rockets at once and each rocket heals 1000 health on hit.
- This sub-wave can be insanely tough to beat for inexperienced players. Using the Medic's shield is probably the best counter to this.
- Collecting all the money on the fifth wave nets a total of 2000 credits + 100 bonus. This can be very helpful for the last wave.
- On the last wave, have the Scout switch to a Pyro so he can knock enemies into the grinder. Especially useful when the first gate has been captured.
Bugs
- In Wave 3 of this mission, the wave display infobox incorrectly lists the number of Uber Medics as being 27 when there are 30 Uber Medics in the wave.
Trivia
- Disabled code on the final wave indicates that an unused boss robot known as "Chief Concheror Soldier" was meant to spawn with the Giant Heal-On-Kill Heavy boss.
Update history
- Added Empire Escalation to the game
- Rebalanced Empire Escalation
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