Difference between revisions of "User:Linux lover/Stop that Tank!"
Linux lover (talk | contribs) (Fixed giant image sizes) |
Linux lover (talk | contribs) (Added the rest of the payload giants) |
||
Line 37: | Line 37: | ||
{{icon class|Scout}} '''Major League Scout'''<br /> | {{icon class|Scout}} '''Major League Scout'''<br /> | ||
Health: 6,000<br /> | Health: 6,000<br /> | ||
− | + | Speed: 320 HU/s<br /> | |
{{buff|Captures control points twice as fast compared to other giants}} | {{buff|Captures control points twice as fast compared to other giants}} | ||
{{buff|Teammates respawn much faster compared to other giants}}<br /> | {{buff|Teammates respawn much faster compared to other giants}}<br /> | ||
Line 65: | Line 65: | ||
{{icon class|Soldier}} '''Giant Soldier'''<br /> | {{icon class|Soldier}} '''Giant Soldier'''<br /> | ||
Health: 10,000<br /> | Health: 10,000<br /> | ||
− | + | Speed: 98 HU/s<br /><br /> | |
Like a normal Soldier, this giant can manage just about any threat. However, it must take care to place its shots carefully, as there are no reload speed or clip size bonuses. Due to the lack of a Shotgun, airblast can be an effective means of defending your team against this giant. Although it's normally quite slow, it can also perform rocket jumps in PLR maps to traverse areas faster, or to make a quick escape. | Like a normal Soldier, this giant can manage just about any threat. However, it must take care to place its shots carefully, as there are no reload speed or clip size bonuses. Due to the lack of a Shotgun, airblast can be an effective means of defending your team against this giant. Although it's normally quite slow, it can also perform rocket jumps in PLR maps to traverse areas faster, or to make a quick escape. | ||
Line 81: | Line 81: | ||
{{icon class|Soldier}} '''Giant 10-Shot Bazooka Soldier'''<br /> | {{icon class|Soldier}} '''Giant 10-Shot Bazooka Soldier'''<br /> | ||
Health: 10,000<br /> | Health: 10,000<br /> | ||
− | + | Speed: 98 HU/s<br /><br /> | |
What the Giant 10-Shot Bazooka Soldier lacks in quality, it makes up for in quantity. As the name implies, up to ten rockets can be quickly loaded and fired at a time, making for deadly close-to-mid range barrages. Alternatively, rockets can be rapidly fired individually, resulting in a steady stream of damage output. However, the Giant 10-Shot Bazooka Soldier is relatively slow, and the rockets are extremely inaccurate at longer ranges. | What the Giant 10-Shot Bazooka Soldier lacks in quality, it makes up for in quantity. As the name implies, up to ten rockets can be quickly loaded and fired at a time, making for deadly close-to-mid range barrages. Alternatively, rockets can be rapidly fired individually, resulting in a steady stream of damage output. However, the Giant 10-Shot Bazooka Soldier is relatively slow, and the rockets are extremely inaccurate at longer ranges. | ||
Line 101: | Line 101: | ||
{{icon class|Pyro}} '''Giant Pyro'''<br /> | {{icon class|Pyro}} '''Giant Pyro'''<br /> | ||
Health: 10,000<br /> | Health: 10,000<br /> | ||
− | + | Speed: 171 HU/s<br /><br /> | |
Some giants just want to watch the world burn. Others, like the Giant Pyro, just want everyone to get the hell away from them. Should you feel the need to get close anyway, you'll either be either enjoying a nice & warm shower of fire, or you'll be punted halfway across the map. Keep your distance instead, and you'll be relatively safe, so long as you don't feed it projectiles to reflect. | Some giants just want to watch the world burn. Others, like the Giant Pyro, just want everyone to get the hell away from them. Should you feel the need to get close anyway, you'll either be either enjoying a nice & warm shower of fire, or you'll be punted halfway across the map. Keep your distance instead, and you'll be relatively safe, so long as you don't feed it projectiles to reflect. | ||
Line 121: | Line 121: | ||
{{icon class|Pyro}} '''Giant Flare Pyro'''<br /> | {{icon class|Pyro}} '''Giant Flare Pyro'''<br /> | ||
Health: 10,000<br /> | Health: 10,000<br /> | ||
− | + | Speed: 111 HU/s<br /><br /> | |
You better get ready for some heat, because things (specifically you) are about to get a lot hotter up in here thanks to the Giant Flare Pyro. This giant, as one might expect, specializes in sending enemies scrambling for health due to its ability to hand out long-lasting critical afterburn like candy. With that in mind, it's particularly vulnerable against fireproof humans. | You better get ready for some heat, because things (specifically you) are about to get a lot hotter up in here thanks to the Giant Flare Pyro. This giant, as one might expect, specializes in sending enemies scrambling for health due to its ability to hand out long-lasting critical afterburn like candy. With that in mind, it's particularly vulnerable against fireproof humans. | ||
Line 139: | Line 139: | ||
{{icon class|Demoman}} '''Giant Rapid Fire Demoman'''<br /> | {{icon class|Demoman}} '''Giant Rapid Fire Demoman'''<br /> | ||
Health: 10,000<br /> | Health: 10,000<br /> | ||
− | + | Speed: 109 HU/s<br /><br /> | |
Need some pills? This one's got plenty of 'em. It dispenses tons of hard-hitting explosives, although it's unlikely every one will hit its target. Despite being one of the slowest giants, it's capable of performing an explosive jump in PLR maps. | Need some pills? This one's got plenty of 'em. It dispenses tons of hard-hitting explosives, although it's unlikely every one will hit its target. Despite being one of the slowest giants, it's capable of performing an explosive jump in PLR maps. | ||
Line 156: | Line 156: | ||
{{icon class|Demoman}} '''Giant Demoknight'''<br /> | {{icon class|Demoman}} '''Giant Demoknight'''<br /> | ||
Health: 10,000<br /> | Health: 10,000<br /> | ||
− | + | Speed: 140 HU/s<br /><br /> | |
Hits hard, hits fast, but has no ranged weaponry. Try not to get too close, as this giant is king of close quarter combat, and every kill will make him more powerful. It has no real means of dealing with Sentry Guns however, which means it must rely on teammate support to clear Engineer nests. | Hits hard, hits fast, but has no ranged weaponry. Try not to get too close, as this giant is king of close quarter combat, and every kill will make him more powerful. It has no real means of dealing with Sentry Guns however, which means it must rely on teammate support to clear Engineer nests. | ||
Line 179: | Line 179: | ||
{{icon class|Demoman}} '''Sir Nukesalot'''<br /> | {{icon class|Demoman}} '''Sir Nukesalot'''<br /> | ||
Health: 10,000<br /> | Health: 10,000<br /> | ||
− | + | Speed: 118 HU/s<br /><br /> | |
Makes Michael Bay look like an explosive amateur. This one certainly lives up to its name, as it's capable of clearing large areas with a single shot. The large explosions leave a cloud of smoke, which can help teammates advance without being seen. However, it has very little means of direct combat, which makes Pyros, Scouts, and other close range attackers much more threatening. | Makes Michael Bay look like an explosive amateur. This one certainly lives up to its name, as it's capable of clearing large areas with a single shot. The large explosions leave a cloud of smoke, which can help teammates advance without being seen. However, it has very little means of direct combat, which makes Pyros, Scouts, and other close range attackers much more threatening. | ||
Line 201: | Line 201: | ||
{{icon class|Heavy}} '''Giant Heavy'''<br /> | {{icon class|Heavy}} '''Giant Heavy'''<br /> | ||
Health: 10,000<br /> | Health: 10,000<br /> | ||
− | + | Speed: 115 HU/s (revved down) 71.5 HU/s (revved up)<br /><br /> | |
When it's time to bring in the big guns, this giant's got you covered. It's the slowest giant when attacking, but pumps out massive damage in a constant hail of bullets. Like normal Heavies, it's more vulnerable to Snipers and Spies due to the slow speed and the "focus down individual targets" style of attacking. | When it's time to bring in the big guns, this giant's got you covered. It's the slowest giant when attacking, but pumps out massive damage in a constant hail of bullets. Like normal Heavies, it's more vulnerable to Snipers and Spies due to the slow speed and the "focus down individual targets" style of attacking. | ||
Line 217: | Line 217: | ||
{{icon class|Heavy}} '''Giant Shotgun Heavy'''<br /> | {{icon class|Heavy}} '''Giant Shotgun Heavy'''<br /> | ||
Health: 10,000<br /> | Health: 10,000<br /> | ||
− | + | Speed: 127 HU/s<br /><br /> | |
Ready to get literally blown away? Like the Giant Demoknight, you won't want to get too close, as it has the ability to kill any target in a single hit with a well placed shot. Unlike the Giant Demoknight however, it has no real means of closing the gap without slowly huddling your way, making ranged attacks more effective against it. Be wary that if it gets a kill with its melee weapon, it's going to be raining crits for the next eight seconds. | Ready to get literally blown away? Like the Giant Demoknight, you won't want to get too close, as it has the ability to kill any target in a single hit with a well placed shot. Unlike the Giant Demoknight however, it has no real means of closing the gap without slowly huddling your way, making ranged attacks more effective against it. Be wary that if it gets a kill with its melee weapon, it's going to be raining crits for the next eight seconds. | ||
Line 234: | Line 234: | ||
{{buff|+20% melee attack speed}} | {{buff|+20% melee attack speed}} | ||
{{buff|+65% faster weapon switch speed}} | {{buff|+65% faster weapon switch speed}} | ||
+ | |-<!-- ================= GIANT ENGINEER ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="5" | [[Image:Engibot Blue.png|200px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="5" | | ||
+ | {{icon class|Engineer}} '''Giant Engineer'''<br /> | ||
+ | Health: 6,000<br /> | ||
+ | Speed: 174 HU/s<br /> | ||
+ | {{buff|Builds Giant Dispensers and Giant Mini-Sentries}} | ||
+ | {{buff|Robot teammates respawn at the Teleporter Exit}}<br /> | ||
+ | |||
+ | This giant excels at enhancing its team's offense, although it only has basic means of defending itself, along with having a low health pool. It can build Giant Mini-Sentries, which, while powerful, can be taken down quickly with focused fire. Its Giant Dispensers can be erected and upgraded quickly, which then dispenses ammo and health over a large area. Its Teleporter Exit becomes the team's respawn point, although both teams will be alerted of its presence. The Giant Engineer is particularly vulnerable against enemy Spies, since its buildings can still be sapped. Note that when this giant dies, all of its buildings are destroyed as well. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Frontier Justice}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+30% faster firing speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Pistol}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Gunslinger}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+50% melee attack speed}} | ||
+ | {{buff|+200% faster construction rate}} | ||
+ | {{buff|Teleporter build speed increased by 100%}} | ||
+ | {{buff|Sentry build speed increased by 40%}} | ||
+ | {{nerf|-50% slower repair rate}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Construction PDA}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+550% max building health}} | ||
+ | {{buff|+250% Sentry Gun damage bonus}} | ||
+ | {{buff|+50% Sentry Gun range}} | ||
+ | {{buff|+700% Dispenser range}} | ||
+ | {{buff|+75 metal regenerated every 5 seconds on wearer}} | ||
+ | {{nerf|-45% slower Sentry Gun firing speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Destruction PDA}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Allows user to demolish sapped buildings}} | ||
+ | |-<!-- ================= GIANT KRITZKRIEG MEDIC ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="3" | [[Image:Medicbot blu.png|200px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="3" | | ||
+ | {{icon class|Medic}} '''Giant Kritzkrieg Medic'''<br /> | ||
+ | Health: 6,000<br /> | ||
+ | Speed: 185.6 HU/s<br /> | ||
+ | {{buff|Nearby teammates recover health automatically}} | ||
+ | {{buff|Nearby teammates receive the effects of the Ubercharge when deployed}}<br /> | ||
+ | |||
+ | Essentially a walking Kritz dispenser, the Giant Kritzkrieg Medic becomes very deadly when surrounded by friendly combat classes. However, the relatively low health and lack of personal firepower makes it vulnerable the moment it doesn't have teammates nearby. | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Crusader's Crossbow}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+19 clip size}} | ||
+ | {{buff|+90% faster reload speed}} | ||
+ | {{nerf|+1 degree in random projectile deviation}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Kritzkrieg}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+300% Ubercharge rate}} | ||
+ | {{buff|+50% max overheal (buffs teammates to 200% health)}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Ubersaw}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+60% melee attack speed}} | ||
+ | {{nerf|No random critical hits}} | ||
+ | |-<!-- ================= GIANT RAPID FIRE HUNTSMAN ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="3" | [[Image:Blue Sniperbot Bowman.png|150px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="3" | | ||
+ | {{icon class|Sniper}} '''Giant Rapid Fire Huntsman'''<br /> | ||
+ | Health: 10,000<br /> | ||
+ | Speed: 150 HU/s<br /><br /> | ||
+ | |||
+ | A hybrid between a support and combat giant, the Giant Rapid-Fire Huntsman can prove to be quite versatile. The highly damaging, penetrating arrows will quickly put down most threats at mid-to-long distances, and are only limited by the player's prediction abilities. Equipped with up to five Jarates at once, the Giant Rapid Fire Huntsman is more than capable of quickly weakening groups of enemies for its team, but this also enables it to easily dispatch close range attackers when used in conjunction with the Bushwacka. Just be careful about tossing one at an enemy Pyro... | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Huntsman}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+70% reload speed}} | ||
+ | {{buff|+100% damage bonus}} | ||
+ | {{buff|Projectiles penetrate enemy players and buildings}} | ||
+ | {{buff|+30% faster move speed while an arrow is drawn}} | ||
+ | {{nerf|-15% damage vs buildings}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Jarate}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+90% jar regeneration rate}} | ||
+ | {{buff|+4 maximum jars carried}} | ||
+ | {{buff|+65% faster weapon switch speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Bushwacka}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | |-<!-- ================= SUPER SPY ====================== --> | ||
+ | | style="border:1px solid #333; border-right: 0; width: 200px;" align="center" rowspan="4" | [[Image:RomeSpyBot.png|150px]] | ||
+ | | style="border:1px solid #333; border-left: 0; max-width: 400px; min-width: 150px;" rowspan="4" | | ||
+ | {{icon class|Sniper}} '''Super Spy'''<br /> | ||
+ | Health: 3,500<br /> | ||
+ | Speed: 300 HU/s (450 HU/s while cloaked)<br /> | ||
+ | {{buff|Can drop the bomb for teammates to carry}} | ||
+ | {{buff|Immune to the effects of afterburn}} | ||
+ | {{info|Normal sized}}<br /> | ||
+ | |||
+ | <!-- TODO: Add Super Spy description. --> | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Diamondback}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+100% damage bonus}} | ||
+ | {{buff|Projectiles penetrate enemy players}} | ||
+ | {{buff|Fires tracer rounds}} | ||
+ | {{nerf|-20% firing speed}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Red-Tape Recorder}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Deals damage at stock Sapper rate}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Your Eternal Reward}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|+50% faster melee attack speed}} | ||
+ | {{buff|Does not disable the Disguise Kit}} | ||
+ | |- | ||
+ | | style="border:1px solid #333;" align="center" | {{Table icon|Invis Watch}} | ||
+ | | style="border:1px solid #333;" | | ||
+ | {{buff|Reduced decloak sound volume}} | ||
+ | {{buff|Increases move speed and jump height while cloaked}} | ||
+ | {{buff|+100% cloak duration}} | ||
+ | {{buff|+25% faster decloak rate}} | ||
|- | |- | ||
|} | |} |
Revision as of 17:56, 20 September 2015
Stop that Tank! | |
---|---|
Basic information | |
Type: | Game mode |
Availability: | Public |
Creator(s): | Banshee and linux_lover |
Released: | September 21, 2013 (First debut) August 13, 2015 (Public release) |
Link(s): | Steam group GitHub |
“ | Stop that Tank!
Click to listen
— The Administrator issuing a directive.
|
” |
Stop that Tank! is a community game mode that combines themes from both Payload and Mann vs. Machine. Play unfolds on Payload and Payload Race maps. The payload Cart is replaced by the Tank Robot and moves on its own, following the path of the cart. There are two teams: Robots and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of Giant Robots and Sentry Busters which typically have buffed health, loadouts, and special abilities.
Contents
Gameplay
There are two distinct types of gameplay for Payload and Payload race maps.
Payload
Write about specific game play mechanics for payload.
Payload Race
Write about specific gameplay mechanics for payload race.
Giant Robots
Available in Payload
List of Payload Giants | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Available in Payload Race
Trivia
- The logo is from the TF2 short MvM Wars I - Stop that tank!.
|