Difference between revisions of "User:Linux lover/Stop that Tank!"
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=== Payload=== | === Payload=== | ||
{{youtube tn|SJxcVNQI174|Gameplay in [[Payload]]. '''''Note:''' Some minor details may be inaccurate.''|float=right|hd}} | {{youtube tn|SJxcVNQI174|Gameplay in [[Payload]]. '''''Note:''' Some minor details may be inaccurate.''|float=right|hd}} | ||
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==== Robots ([[BLU]] Team) ==== | ==== Robots ([[BLU]] Team) ==== | ||
+ | The Robots play offense on the BLU team. | ||
+ | ==== Humans ([[RED]] Team) ==== | ||
+ | The Humans play defense on the RED team. Playing as a Human comes with a few perks. [[Reanimator|Reanimators]] spawn when a RED human is killed and can be revived by a team medic. [[Engineer|Engineers]] have an increased max [[metal]] amount of 330 and no slow down penalty when [[Buildings#Hauling|hauling]] buildings. | ||
+ | The [[Tank]] appears where the Payload [[cart]] normally is. During setup, [[Engineers]] are able to instantly place level 3 buildings and [[Medics]] have a notably faster [[ÜberCharge]] fill rate. When setup ends the Tank is stationary for 15 seconds then begins moving until it reaches the end or is destroyed. The Robots protect the tank while the Humans try to deal as much damage to the tank as possible. When the Tank crosses over a checkpoint, it regains a portion of its health back (up to 80% of max health). This is reflected by the health bar on-screen turning green. If the Tank reaches the final checkpoint, then the Robots win the round. If, however, the Humans destroy the Tank, then a top-scoring member of the Robots team is made into a [[#Available in Payload|Giant Robot]]. | ||
− | ==== | + | ==== Crit Cash™ ==== |
− | + | [[Image:Mediumcredits.png|100px|left]] | |
+ | The [[credits]] that the Tank leaves behind when it is killed is referred to as Crit Cash. Only Human players can pick up Crit Cash. Upon pickup, Crit Cash grants 5 seconds of crits, a 3 second healing effect, a projectile shield {{icon class|Medic}}, and replenished ammo, charge shield {{icon class|Demoman}}, and spy cloak meter {{icon class|Spy}}. | ||
=== Payload Race === | === Payload Race === | ||
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* The logo is from the TF2 short [https://www.youtube.com/watch?v=8ztA2WQJv2c MvM Wars I - Stop that tank!]. | * The logo is from the TF2 short [https://www.youtube.com/watch?v=8ztA2WQJv2c MvM Wars I - Stop that tank!]. | ||
* There used to be multiple tanks in [[Payload]]. The idea was scrapped for only a single tank per round. | * There used to be multiple tanks in [[Payload]]. The idea was scrapped for only a single tank per round. | ||
+ | * Team name can be changed in [[Payload Race]] maps before the game starts. | ||
{{ModNav}} | {{ModNav}} | ||
[[Category:Mods]] [[Category:Game modes]] | [[Category:Mods]] [[Category:Game modes]] |
Revision as of 07:00, 5 October 2015
Stop that Tank! | |
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Basic information | |
Type: | Game mode |
Availability: | Public |
Creator(s): | Banshee and linux_lover |
Released: | September 21, 2013 (First debut) August 13, 2015 (Public release) |
Link(s): | Steam group GitHub |
“ | Stop that Tank!
Click to listen
— The Administrator issuing a directive.
|
” |
Stop that Tank! is a community game mode that combines themes from both Payload and Mann vs. Machine. Play unfolds on Payload and Payload Race maps. The payload Cart is replaced by the Tank and moves on its own, following the path of the cart. There are two teams: Robots and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of Giant Robots and Sentry Busters which typically have buffed health, loadouts, and special abilities.
All official Payload and Payload Race maps are supported.
Contents
Gameplay
There are two distinct types of gameplay for Payload and Payload race maps.
Payload
Robots (BLU Team)
The Robots play offense on the BLU team.
Humans (RED Team)
The Humans play defense on the RED team. Playing as a Human comes with a few perks. Reanimators spawn when a RED human is killed and can be revived by a team medic. Engineers have an increased max metal amount of 330 and no slow down penalty when hauling buildings.
The Tank appears where the Payload cart normally is. During setup, Engineers are able to instantly place level 3 buildings and Medics have a notably faster ÜberCharge fill rate. When setup ends the Tank is stationary for 15 seconds then begins moving until it reaches the end or is destroyed. The Robots protect the tank while the Humans try to deal as much damage to the tank as possible. When the Tank crosses over a checkpoint, it regains a portion of its health back (up to 80% of max health). This is reflected by the health bar on-screen turning green. If the Tank reaches the final checkpoint, then the Robots win the round. If, however, the Humans destroy the Tank, then a top-scoring member of the Robots team is made into a Giant Robot.
Crit Cash™
The credits that the Tank leaves behind when it is killed is referred to as Crit Cash. Only Human players can pick up Crit Cash. Upon pickup, Crit Cash grants 5 seconds of crits, a 3 second healing effect, a projectile shield , and replenished ammo, charge shield , and spy cloak meter .
Payload Race
Write about specific gameplay mechanics for payload race.
Giant Robots
Available in Payload
List of Giants in Payload | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Available in Payload Race
List of Giants in Payload Race | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Speed Comparisons
Name | Payload | Payload Race |
---|---|---|
Super Spy (cloaked) | 450 | |
Major League Scout | 320 | |
Super Spy (uncloaked) | 300 | |
Giant Kritzkrieg Medic | 185.6 | |
Giant Engineer | 174 | |
Giant Pyro | 171 | |
Giant Rapid Fire Huntsman | 150 | |
Giant Demoknight | 140 | |
Giant Shotgun Heavy | 127 | |
Giant Flare Pyro | 120 | |
Sir Nukesalot | 118 | |
Giant Heavy | 115 | |
Giant Rapid Fire Demoman | 109 | |
Giant Soldier/10-Shot Bazooka | 98 | |
Giant Heavy (revved) | 71.5 |
Trivia
- The logo is from the TF2 short MvM Wars I - Stop that tank!.
- There used to be multiple tanks in Payload. The idea was scrapped for only a single tank per round.
- Team name can be changed in Payload Race maps before the game starts.
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