Difference between revisions of "User:Linux lover/Stop that Tank!"
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The Humans play defense on the RED team. Playing as a Human comes with a few perks. [[Reanimator|Reanimators]] spawn when a RED human is killed and can be revived by a team medic. [[Engineer|Engineers]] have an increased max [[metal]] amount of 330 and no slow down penalty when [[Buildings#Hauling|hauling]] buildings. | The Humans play defense on the RED team. Playing as a Human comes with a few perks. [[Reanimator|Reanimators]] spawn when a RED human is killed and can be revived by a team medic. [[Engineer|Engineers]] have an increased max [[metal]] amount of 330 and no slow down penalty when [[Buildings#Hauling|hauling]] buildings. | ||
− | The [[Tank]] appears where the Payload [[cart]] normally is. During setup, [[Engineers]] are able to instantly place level 3 buildings and [[Medics]] have a notably faster [[ÜberCharge]] fill rate. When setup ends the Tank is stationary for 15 seconds then begins moving until it reaches the end or is destroyed. The Robots protect the tank while the Humans try to deal as much damage to the tank as possible. When the Tank crosses over a checkpoint, it regains a portion of its health back (up to 80% of max health). This is reflected by the health bar on-screen turning green. If the Tank reaches the final checkpoint, then the Robots win the round. If, however, the Humans destroy the Tank, then a top | + | The [[Tank]] appears where the Payload [[cart]] normally is. During setup, [[Engineers]] are able to instantly place level 3 buildings and [[Medics]] have a notably faster [[ÜberCharge]] fill rate. When setup ends the Tank is stationary for 15 seconds then begins moving until it reaches the end or is destroyed. The Robots protect the tank while the Humans try to deal as much damage to the tank as possible. When the Tank crosses over a checkpoint, it regains a portion of its health back (up to 80% of max health). This is reflected by the health bar on-screen turning green. If the Tank reaches the final checkpoint, then the Robots win the round. If, however, the Humans destroy the Tank, then a top scoring member of the Robots team is made into a [[#Available in Payload|Giant Robot]]. |
+ | |||
+ | The Robots get one Giant Robot during a round | ||
==== Crit Cash™ ==== | ==== Crit Cash™ ==== | ||
[[Image:Mediumcredits.png|100px|left]] | [[Image:Mediumcredits.png|100px|left]] | ||
The [[credits]] that the Tank leaves behind when it is killed is referred to as Crit Cash. Only Human players can pick up Crit Cash. Upon pickup, Crit Cash grants 5 seconds of crits, a 3 second healing effect, a projectile shield {{icon class|Medic}}, and replenished ammo, charge shield {{icon class|Demoman}}, and spy cloak meter {{icon class|Spy}}. | The [[credits]] that the Tank leaves behind when it is killed is referred to as Crit Cash. Only Human players can pick up Crit Cash. Upon pickup, Crit Cash grants 5 seconds of crits, a 3 second healing effect, a projectile shield {{icon class|Medic}}, and replenished ammo, charge shield {{icon class|Demoman}}, and spy cloak meter {{icon class|Spy}}. | ||
+ | |||
+ | === Sentry Busters === | ||
+ | [[Image:SentryBuster.png|100px|left]] | ||
+ | Periodically, a random member of the Robot team is chosen to become a [[Sentry Buster]]. They are called out if an enemy's [[Sentry Gun]] has accumulated enough Tank damage, Giant Robot damage or Robot kills. The Sentry Buster is a specialized robot that deals significant blast damage to nearby enemy players and buildings in a one-time attack. They move at faster than scout speeds and take reduced knockback from damage and airblasts. Attacks are initiated by pressing primary fire or taunting ([[default key]]: {{Key|G}}) while on the ground. The Sentry Buster will wind up for 2 seconds then explode. Enemy dispensers cannot be used to block Sentry Busters. Sentry Busters come equipped with Sentry Vision and can see an outline of all enemy Sentry Guns that are not being carried through walls. Teammates can see an outline of their team's Sentry Buster through walls to aid with coordinating attacks. | ||
=== Payload Race === | === Payload Race === |
Revision as of 19:03, 5 October 2015
Stop that Tank! | |
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Basic information | |
Type: | Game mode |
Availability: | Public |
Creator(s): | Banshee and linux_lover |
Released: | September 21, 2013 (First debut) August 13, 2015 (Public release) |
Link(s): | Steam group GitHub |
“ | Stop that Tank!
Click to listen
— The Administrator issuing a directive.
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” |
Stop that Tank! is a community game mode that combines themes from both Payload and Mann vs. Machine. Play unfolds on Payload and Payload Race maps. The payload Cart is replaced by the Tank and moves on its own, following the path of the cart. There are two teams: Robots and Humans. They are tasked with escorting the Tank or preventing it from reaching its destination. Players have the opportunity to take control of Giant Robots and Sentry Busters which typically have buffed health, loadouts, and special abilities.
All official Payload and Payload Race maps are supported.
Contents
Gameplay
There are two distinct types of gameplay for Payload and Payload race maps.
Payload
Robots (BLU Team)
The Robots play offense on the BLU team.
Humans (RED Team)
The Humans play defense on the RED team. Playing as a Human comes with a few perks. Reanimators spawn when a RED human is killed and can be revived by a team medic. Engineers have an increased max metal amount of 330 and no slow down penalty when hauling buildings.
The Tank appears where the Payload cart normally is. During setup, Engineers are able to instantly place level 3 buildings and Medics have a notably faster ÜberCharge fill rate. When setup ends the Tank is stationary for 15 seconds then begins moving until it reaches the end or is destroyed. The Robots protect the tank while the Humans try to deal as much damage to the tank as possible. When the Tank crosses over a checkpoint, it regains a portion of its health back (up to 80% of max health). This is reflected by the health bar on-screen turning green. If the Tank reaches the final checkpoint, then the Robots win the round. If, however, the Humans destroy the Tank, then a top scoring member of the Robots team is made into a Giant Robot.
The Robots get one Giant Robot during a round
Crit Cash™
The credits that the Tank leaves behind when it is killed is referred to as Crit Cash. Only Human players can pick up Crit Cash. Upon pickup, Crit Cash grants 5 seconds of crits, a 3 second healing effect, a projectile shield , and replenished ammo, charge shield , and spy cloak meter .
Sentry Busters
Periodically, a random member of the Robot team is chosen to become a Sentry Buster. They are called out if an enemy's Sentry Gun has accumulated enough Tank damage, Giant Robot damage or Robot kills. The Sentry Buster is a specialized robot that deals significant blast damage to nearby enemy players and buildings in a one-time attack. They move at faster than scout speeds and take reduced knockback from damage and airblasts. Attacks are initiated by pressing primary fire or taunting (default key: G) while on the ground. The Sentry Buster will wind up for 2 seconds then explode. Enemy dispensers cannot be used to block Sentry Busters. Sentry Busters come equipped with Sentry Vision and can see an outline of all enemy Sentry Guns that are not being carried through walls. Teammates can see an outline of their team's Sentry Buster through walls to aid with coordinating attacks.
Payload Race
Write about specific gameplay mechanics for payload race.
Giant Robots
Available in Payload
List of Giants in Payload | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Available in Payload Race
List of Giants in Payload Race | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Speed Comparisons
Name | Payload | Payload Race |
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Super Spy (cloaked) | 450 | |
Major League Scout | 320 | |
Super Spy (uncloaked) | 300 | |
Giant Kritzkrieg Medic | 185.6 | |
Giant Engineer | 174 | |
Giant Pyro | 171 | |
Giant Rapid Fire Huntsman | 150 | |
Giant Demoknight | 140 | |
Giant Shotgun Heavy | 127 | |
Giant Flare Pyro | 120 | |
Sir Nukesalot | 118 | |
Giant Heavy | 115 | |
Giant Rapid Fire Demoman | 109 | |
Giant Soldier/10-Shot Bazooka | 98 | |
Giant Heavy (revved) | 71.5 |
Trivia
- The logo is from the TF2 short MvM Wars I - Stop that tank!.
- There used to be multiple tanks in Payload. The idea was scrapped for only a single tank per round.
- Team name can be changed in Payload Race maps before the game starts.
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