Difference between revisions of "Basic Heavy strategy"

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(Balance update!)
(Melee weapons)
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{{icon item|Killing Gloves of Boxing|100px}}
 
{{icon item|Killing Gloves of Boxing|100px}}
  
Take out the Killing Gloves of Boxing when you have the enemy in a corner and can easily land your punches. Once you've obtained the critical hit boost, make the best use of it by switching to the [[Shotgun]] or just continue swinging, since switching to your primary weapon will waste a significant portion of the boost.
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Obtaining a kill with the Killing Gloves of Boxing will grant guaranteed critical hits for five seconds. You're still as slow as ever, so use this weapon when you have the enemy in a corner and can easily land your punches. Once you've obtained the critical hit boost, make the best use of it by switching to the [[Shotgun]] or just continue swinging, since switching to your primary weapon will waste a significant portion of the boost.
  
 
===[[Gloves of Running Urgently]] + [[reskins]]===
 
===[[Gloves of Running Urgently]] + [[reskins]]===
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{{icon item|Warrior's Spirit|100px}}
 
{{icon item|Warrior's Spirit|100px}}
  
The Warrior's Spirit causes you to deal and receive 30% more damage. Additionally, kills with this weapon restore 50 health. If you engage in a melee duel, your large health pool compensates for the increased damage taken.
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The Warrior's Spirit causes you to deal and receive 30% more damage, allowing you to defeat certain enemies in two punches rather than three. The 50 health restored on kill compensates for the increased damage taken in a melee duel, provided you win.
  
 
===[[Eviction Notice]]===
 
===[[Eviction Notice]]===

Revision as of 05:33, 18 December 2015

Let us fight; man versus tiny baby man.
The Heavy
Heavytaunt1.PNG

The Heavy is the toughest, but slowest class in the game. His vast firepower and health pool will almost ensure that he'll be found at the front lines as a shock trooper, where his Minigun dominates at close range. The Heavy acts as a beacon for his team to rally behind and is often a designated Medic buddy. However, his large size and slow speed make him a juicy target, especially for enemy Snipers or Spies, and his general loudness makes him subpar at ambushing. A good Heavy will coordinate with his team to tackle mission objectives together.

Primary weapons

Minigun + reskins

Minigun Iron Curtain Festive Minigun Silver Botkiller Minigun Australium Minigun

Think of the Minigun as a rapid-fire Shotgun; it is extremely powerful, but less effective over distances. Although the Minigun possesses a lot of firepower, it has a moderate wind-up time and revving it brings your speed to a crawl. Thus, you'll either want to have it as your active weapon at all times or simply use a different weapon when moving between areas. You can rev it while in midair, allowing you to catch enemies by surprise as you jump around corners.

Natascha

Natascha

Natascha's bullets come with a unique slowdown effect that forces enemies to stop and face you in combat. This, combined with the 20% damage resistance while the gun is spun up, puts you firmly in the role of an attention-grabbing tank. However, Natascha deals 25% less damage and is 30% slower to spin up, cutting your offense significantly against bulky classes like the Soldier and Demoman. In particular, you will be at a disadvantage when facing an enemy Heavy with the normal Minigun or Brass Beast, weapons that do not sacrifice damage for a secondary effect.

Brass Beast

Brass Beast

The Brass Beast is the strongest weapon in the game in terms of damage per second, but you are virtually immobile while using it. The long spin-up time makes it unsuitable for ambushing or constantly moving around. If you haven't already revved it up, you are very vulnerable to even frontal attacks. While spun up, the 20% damage resistance it grants is amazing in defensive situations, where you will need to move around less.

Tomislav + reskins

Tomislav Australium Tomislav

The Tomislav has a faster spin-up time and revs up silently, but fires 20% slower than the Minigun. The sound of your Minigun is a signal for the enemy to stay clear. However, the Tomislav's silent spin-up and superior accuracy makes it an excellent choice for ambushing enemies offensively or concealing your presence when guarding a location. With the element of surprise, the Tomislav can deal enough damage to your target before its firepower disadvantage becomes significant in a full scale battle.

Huo-Long Heater

Huo-Long Heater

The Huo-Long Heater deals the same amount of damage as the Minigun. When revved up, it creates a surrounding ring of fire that ignites nearby enemies. However, deploying the fire ring continuously consumes ammunition. Because you already deal much damage at close range, the fire ring is best used to reveal and deter enemy Spies that want to backstab you. The fire ring doesn't deal much damage; if you hear a Spy being ignited, you will need to react quickly to take him out. Overall, this makes the Huo-Long Heater a strong choice for defensive play near Dispensers or the Payload cart.

Secondary weapons

Shotgun + reskins

Shotgun Festive Shotgun

Although the Shotgun is a secondary weapon and weaker than the Minigun, it can still deal plenty of damage. Use it when moving between areas, when slowing down to fire your Minigun would be inefficient.

Sandvich + reskins

Sandvich Robo-Sandvich Festive Sandvich

The Sandvich lets you replace a source of mobile firepower, the Shotgun, with the ability to heal yourself. Use the Sandvich to patch yourself up in between fights. Make sure to begin your meal somewhere peaceful, as you are helpless during its long consumption time. Use alternate fire to throw the Sandvich on the ground to heal allies, particularly any Medic you may work with.

Dalokohs Bar + reskins

Dalokohs Bar Fishcake

The Dalokohs Bar cannot heal you as quickly as the Sandvich and heals less if dropped for allies. However, you can eat it to heal minor wounds and overheal yourself to 400 health without a friendly Medic. The Dalokohs Bar can be beneficial if your team lacks a Medic but does have a constant source of healing from either a Dispenser or medkits.

Buffalo Steak Sandvich

Buffalo Steak Sandvich

The Buffalo Steak Sandvich is best used to move around the battlefield quickly. Avoid engaging enemies while under its effects, as you will take increased damage and be restricted to melee weapons only. Consider using it alongside the Fists of Steel to mitigate the increased damage you take from ranged attacks. Like the Sandvich, it can be thrown onto the ground to heal injured teammates.

Family Business

Family Business

The increased magazine size and attack speed of the Family Business is balanced by its reduced damage, allowing it to be used for the same purposes as the Shotgun.

Panic Attack

Panic Attack

The Panic Attack is similar to the Shotgun; upon holding the fire button, you load up to four shells. Releasing the fire button will cause all stored shots to fire one-by-one. It is less effective than the Shotgun as a backup weapon, as the time taken to load bullets can be comparable to winding up your Minigun. A Heavy who retreats is sometimes assumed to be finding a safe place to eat a Sandvich or heal. You can load the Panic Attack while a foe is pursuing you, then turn the tables; unlike the Minigun, enemies won't hear you preparing the weapon.

Melee weapons

Fists + reskins

Fists Saxxy Conscientious Objector Apoco-Fists Frying Pan Freedom Staff Bat_Outta_Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard

If an enemy takes you by surprise at close range, it may still be worth it to just spin up your Minigun instead of switching to your Fists; you are slow and will probably be unable to get within melee range of your foe. Still, your large health pool does give you an advantage in a melee fight against single opponents.

Killing Gloves of Boxing

Killing Gloves of Boxing

Obtaining a kill with the Killing Gloves of Boxing will grant guaranteed critical hits for five seconds. You're still as slow as ever, so use this weapon when you have the enemy in a corner and can easily land your punches. Once you've obtained the critical hit boost, make the best use of it by switching to the Shotgun or just continue swinging, since switching to your primary weapon will waste a significant portion of the boost.

Gloves of Running Urgently + reskins

Gloves of Running Urgently Festive Gloves of Running Urgently Bread Bite

Because you rarely engage in melee combat, you can use the Gloves of Running Urgently solely for its speed boost. This speed boost is useful for reaching the front lines or positioning yourself for an ambush, but not for retreating, since taking the Gloves out will mark you for death and cause all damage taken to be mini-crits. For combat situations, switch back to your primary weapon early to allow the debuff to time out.

Fists of Steel

Fists of Steel

The Fists of Steel make you very difficult to kill with ranged weaponry, but increase your vulnerability to melee attacks. They are particularly useful when you need to cross through open areas or retreat from a firefight. It takes a significant amount of time to put the Fists of Steel away, so preemptively switch to your Minigun if an enemy decides to run at you with a melee weapon.

Warrior's Spirit

Warrior's Spirit

The Warrior's Spirit causes you to deal and receive 30% more damage, allowing you to defeat certain enemies in two punches rather than three. The 50 health restored on kill compensates for the increased damage taken in a melee duel, provided you win.

Eviction Notice

Eviction Notice

The Eviction Notice has increased attack speed, reduced damage, and a speed boost on hit. Additionally, you take more damage while this weapon is active. The increased attack speed of does not fully make up for the reduced damage, but the ability to actually keep up with an enemy in melee combat can allow you to outlast them.

Holiday Punch

Holiday Punch

Like when using the default Fists, the Holiday Punch is inefficient in standard combat due to your slow movespeed. If you do, however, catch a foe off-guard and force him to laugh, you can finish him off with almost any method of your choosing, including the Showdown taunt kill.