Difference between revisions of "Gloves of Running Urgently"

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(Undo edit by Tryer (Talk) (212211) Not exactly a bug ...)
(Bugs: yeah exactly a bug)
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* Originally players could generate scripts that switched between the Gloves of Running Urgently and another so fast that they still got the same speed bonus but took damage half as often.
 
* Originally players could generate scripts that switched between the Gloves of Running Urgently and another so fast that they still got the same speed bonus but took damage half as often.
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* Any skin that changes the [[K.G.B]] will also change the G.R.U to the same thing.
  
 
{{Weapon Demonstration|QVWFGhj_fhA}}
 
{{Weapon Demonstration|QVWFGhj_fhA}}

Revision as of 02:10, 22 November 2010

Run home to momma!
The Heavy

The Gloves of Running Urgently (G.R.U.) is a craftable melee weapon for the Heavy. They appear as large, smooth, padded boxing gloves in team colors with flame decals.

While the G.R.U. is the active weapon, the Heavy moves 30% faster - at 99.67% base movement speed, or at a rate of 299 Hammer units per second, to be exact. While this effect is active, the Heavy suffers a health loss of 6 health per second, indicated by a team colored skull particle appearing above him every time health is lost. Continual use of the G.R.U. will therefore result in the Heavy's death unless he is being continually healed. The G.R.U.'s damage is half that of the Fists.

As with the Fists and K.G.B., primary fire swings the left fist, secondary fire swings the right fist, and the Critical hit animation is always a right-handed uppercut.

The G.R.U.'s self-inflicted damage is cumulative with respect to time. For example, if a player took out the G.R.U. for 0.5 seconds, switched to Minigun, and then switched back to the G.R.U., that player would take 6 damage after wielding the weapon for another 0.5 seconds. A player can minimize damage taken during travel by repeatedly jumping and only taking the G.R.U. out while touching the ground, as velocity is not lost by losing base move speed midair.

While airborne, the G.R.U.'s self-inflicted damage provides its user with a slight upwards bump. This effect slightly increases the Heavy's jump height and airtime if timed properly, allowing him to accomplish jumps that were previously just out of reach.

Damage

See also: Damage

Note: * Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Killing Gloves of Boxing Reclaimed Metal Gloves of Running Urgently
Item icon Killing Gloves of Boxing.png + Item icon Reclaimed Metal.png = Item icon Gloves of Running Urgently.png

Previous Changes

  • Originally the G.R.U used the Showdown taunt kill, resulting in the Heavy's fingers clipping through the glove.

Bugs

  • The G.R.U uses the Fists' sound effects rather than the K.G.B's when attacking with them.
  • Originally players could generate scripts that switched between the Gloves of Running Urgently and another so fast that they still got the same speed bonus but took damage half as often.
  • Any skin that changes the K.G.B will also change the G.R.U to the same thing.

Demonstration

Trivia

  • G.R.U. is an acronym for the Glavnoye Razvedyvatel'noye Upravleniye, the foreign military intelligence directorate of the General Staff of the Armed Forces of the Russian Federation (formerly the Red Army General Staff of the Soviet Union).
  • The G.R.U. were featured in the closed beta, the attributes of which were leaked by testers. The beta G.R.U. did not have their own texture or taunt and instead used the K.G.B. model and Showdown taunt as placeholders. The first version of the G.R.U. increased the movement speed of the Heavy, but reduced the damage done by 50% and decreased max health by 100. These effects only took place while the weapon was active. A 'Beta 2' version existed, where the Heavy received less health from healing sources, rather than a loss of maximum health. A 'Beta 3' version replaced the max health loss with a 6 health drain per second while the weapon was active.
  • If a player is to take out the GRU while having full health (300HP), and keeps them deployed with no interruption, it will take exactly 50 seconds until all health is lost.

Gallery

See Also