Difference between revisions of "Competitive Mode/zh-hant"
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− | {{DISPLAYTITLE: | + | {{DISPLAYTITLE:競賽模式/競技模式}} |
− | {{ | + | {{trans}} |
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[[Image:Competitive logo laurel.png|right]] | [[Image:Competitive logo laurel.png|right]] | ||
− | + | {{hatnote|This article is about the game mode. For other uses, please see [[Competitive (disambiguation)]].}} | |
− | [[ | + | {{quotation|'''The Administrator'''|At least you didn't disappoint me more than usual.|sound=Cm_admin_outlier_no_04.mp3}} |
− | |||
− | |||
− | ''' | ||
− | + | '''競賽模式/競技模式(Competitive Mode)''' is an official [[List of game modes|game mode]] released for [[Team Fortress 2]]. The mode is accessible only by having a [[Premium]] TF2 account and a phone number associated with the Steam account, however purchasing a [[Competitive Matchmaking Pass]] from the Mann Co. Store also grants access. If a player is eligible for Competitive Matchmaking but has a [[VAC]] ban on their account, the only way to get access is to buy a pass from the [[Mann Co. Store]]. Like regular matches, there are no bans to any [[Weapons|weapon]] and/or [[Classes|class]] that can be used. | |
− | + | == Gameplay == | |
− | + | Competitive Mode is a more refined version of the Casual game modes, but is much less chaotic and random in nature than Public Matches. Each player is able to level up their rank depending on their performance and the outcome of the match, however it is also possible to lose rank levels, for example by not performing above average and losing a match. Once players join the game, they will have the option to mark themselves as "ready" to start the match (Similar to the [[Mann vs. Machine]] game mode) once enough players have joined. Once a player marks themselves as ready, a timer will start counting down to the match start. Players leaving a Competitive match mid-game receive a Matchmaking Cooldown punishment which prevents them from playing Matchmaking during a limited time. Each repeated offense increases this timer. | |
− | + | === Ranks === | |
+ | Each player has a rank which can be leveled up by performing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches. | ||
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− | |||
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− | |||
− | |||
{| class="wikitable grid" | {| class="wikitable grid" | ||
− | ! Rank Icon | + | !class="header" | Rank Icon |
− | ! Rank | + | !class="header" | Rank Name |
|- | |- | ||
− | ! [[File: | + | ! [[File:Fresh_Meat.png]] |
− | ! 1: Fresh Meat | + | ! 1: Fresh Meat |
|- | |- | ||
− | ! [[File: | + | ! [[File:Troublemaker.png]] |
− | ! | + | ! 2: Troublemaker |
|- | |- | ||
− | ! [[File: | + | ! [[File:Small-time Thug.png]] |
− | ! | + | ! 3: Small-Time Thug |
|- | |- | ||
− | ! [[File: | + | ! [[File:Local Enforcer.png]] |
− | ! | + | ! 4: Local Enforcer |
|- | |- | ||
− | ! [[File: | + | ! [[File:Problem Solver.png]] |
− | ! | + | ! 5: Problem Solver |
|- | |- | ||
− | ! [[File: | + | ! [[File:Hired Gun.png]] |
+ | ! 6: Hired Gun | ||
+ | |- | ||
+ | ! [[File:Mercenary Comp.png]] | ||
+ | ! 7: Mercenary | ||
+ | |- | ||
+ | ! [[File:Field Mercenary.png]] | ||
+ | ! 8: Field Mercenary | ||
+ | |- | ||
+ | ! [[File:Contract Killer.png]] | ||
+ | ! 9: Contract Killer | ||
+ | |- | ||
+ | ! [[File:Master Persuader.png]] | ||
+ | ! 10: Master Persuader | ||
+ | |- | ||
+ | ! [[File:Headhunter.png]] | ||
+ | ! 11: Headhunter | ||
+ | |- | ||
+ | ! [[File:Liquidator.png]] | ||
+ | ! 12: Liquidator | ||
+ | |- | ||
+ | ! [[File:Excutioner.png]] | ||
+ | ! 13: Executioner | ||
+ | |- | ||
+ | ! [[File:KIll Conslutant.png]] | ||
+ | ! 14: Kill Consultant | ||
+ | |- | ||
+ | ! [[File:Raging Siciopath.png]] | ||
+ | ! 15: Raging Sociopath | ||
+ | |- | ||
+ | ! [[File:Expert Assassin.png]] | ||
! 16: Expert Assassin | ! 16: Expert Assassin | ||
|- | |- | ||
− | ! [[File: | + | ! [[File:Elite Exterminator.png]] |
! 17: Elite Exterminator | ! 17: Elite Exterminator | ||
|- | |- | ||
− | ! [[File: | + | ! [[File:Death Merchant.png]] |
! 18: Death Merchant | ! 18: Death Merchant | ||
+ | |||
|} | |} | ||
− | === | + | === Changes from Standard Multiplayer === |
− | + | * Competitive Mode has a round-based match system with alternate [[Administrator responses#Competitive Mode responses|announcer voice lines]], an interactive winner's screen, and features fewer game modes than Casual lobbies. It also boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements. | |
+ | |||
+ | * The current available game modes are [[Control Point (game mode)|Control Points]], [[King of the Hill]], and [[Payload]] on a limited number of maps. | ||
− | + | * Random [[critical hits]] and random bullet spread is turned off. | |
− | + | * Competitive Mode currently supports [[Standard competitive lineup|6v6]]. | |
− | + | == Stress Tests == | |
− | + | The competitive beta mode was available to premium players when a stress test event was active if they met the requirements above. In order to participate, users needed to be in the [https://steamcommunity.com/groups/tfcompetitive official group] and have the [https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030 Steam Guard Mobile Authenticator] enabled, as well as have a [[Competitive Matchmaking Beta Pass]]. When a stress test was active, a "Play Competitive" button would appear on the [[main menu]] with a Stress Test badge when the test began. | |
− | == | + | == Maps == |
{{main|List of maps}} | {{main|List of maps}} | ||
{{Competitive Mode maps}} | {{Competitive Mode maps}} | ||
− | {{maps}} | + | == Update history == |
+ | {{Update history | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * {{Undocumented}} Added the [[Competitive Matchmaking Beta Pass]]. | ||
+ | |||
+ | '''{{Patch name|2|29|2016}}''' | ||
+ | * Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta. | ||
+ | ** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ||
+ | ** Updated several maps to support competitive mode. | ||
+ | |||
+ | '''{{Patch name|3|3|2016}}''' | ||
+ | * Updated {{code|cp_foundry}} to support the Competitive mode beta. | ||
+ | |||
+ | '''{{Patch name|3|10|2016}}''' | ||
+ | * Updated content and features for the TF2 Competitive Mode beta. | ||
+ | ** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ||
+ | |||
+ | '''{{Patch name|3|17|2016}}''' | ||
+ | * This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems. | ||
+ | * Updated content and features for the TF2 Competitive Mode beta. | ||
+ | ** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ||
+ | * {{Undocumented}} Updated the backpack icon for the Competitive Matchmaking Beta Pass. (Previously a Name Tag.) | ||
+ | * {{Undocumented}} Added a backpack icon for an unused Competitive Matchmaking Beta Pass Gift. | ||
+ | |||
+ | '''{{Patch name|3|18|2016}}''' | ||
+ | * {{Undocumented}} Converted existing Competitive Matchmaking Beta Passes to [[Vintage]] quality. | ||
+ | * {{Undocumented}} Added a general purpose Competitive Matchmaking Beta Pass. | ||
+ | * {{Undocumented}} Added the [[Competitive Matchmaking Beta Invite]]. | ||
+ | |||
+ | '''{{Patch name|3|22|2016}}''' | ||
+ | * Fixed bugs for the TF2 Competitive Mode beta. | ||
+ | ** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ||
+ | * Fixed round timer not being displayed outside of competitive mode. | ||
+ | |||
+ | '''{{Patch name|3|24|2016}}''' | ||
+ | * Updated content and features for the TF2 Competitive Mode beta. | ||
+ | ** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ||
+ | * Actually fixed the round timer not showing up in non-competitive games. | ||
+ | |||
+ | '''{{Patch name|3|29|2016}}''' | ||
+ | * Updated content and features for the TF2 Competitive Mode beta. | ||
+ | ** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ||
+ | ** Fixed seeing incorrect rank icons during the match summary. | ||
+ | ** Fixed team medal totals not matching the total medals handed out during the match summary. | ||
+ | ** Increased the rate at which medals are revealed during the match summary. | ||
+ | |||
+ | '''{{Patch name|4|25|2016}} #1''' | ||
+ | * Updated content and features for the TF2 Competitive Mode beta. | ||
+ | ** For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive | ||
+ | ** Added a ten second countdown to the beginning of each round after the first. | ||
+ | ** Added {{code|cp_gorge}} to the map rotation to test attack/defense format (using stopwatch mode). | ||
+ | * {{Undocumented}} Removed {{code|cp_granary}} and {{code|cp_foundry}} from the Competitive Mode rotation. | ||
+ | |||
+ | '''{{Patch name|4|26|2016}}''' | ||
+ | * Fixed the round timer not showing up in non-competitive games. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]]) | ||
+ | * Competitive Mode is no longer in beta. | ||
+ | * Added new sound vo files for Competitive Mode. | ||
+ | * Added check to prevent players with P-REC loaded from participating in matchmaking. | ||
+ | ** Prevents P-REC crashing which results in players receiving abandon penalties. | ||
+ | * Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode. | ||
+ | * {{Undocumented}} Added the [[Competitive Matchmaking Pass]]. | ||
+ | |||
+ | '''{{Patch name|7|9|2016}}''' | ||
+ | * Updated ConVar {{code|zoom_sensitivity_ratio}} so its value is saved across sessions and it can be adjusted in Competitive Mode. | ||
+ | |||
+ | '''{{Patch name|7|28|2016}}''' | ||
+ | * Abandon penalty times are now longer for first-time abandoners with a low number of games played. | ||
+ | * Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match. | ||
+ | * Fixed an issue where players could drop and reconnect too many times before triggering an abandon. | ||
+ | |||
+ | '''{{Patch name|8|16|2016}}''' | ||
+ | * Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss. | ||
+ | * Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank. | ||
+ | |||
+ | '''{{Patch name|8|29|2016}}''' | ||
+ | * Fixed Competitive mode badges incorrectly displaying the level 1 badge when at max level. | ||
+ | |||
+ | '''{{Patch name|9|12|2016}}''' | ||
+ | * Fixed an [[Exploits|exploit]] related to not [[respawn]]ing in the spawn room at the beginning of Competitive Mode matches.}} | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery perrow=3> | ||
+ | File:Competitive_Info.jpg|A screen explaining the basics of Competitive. | ||
+ | File:Competitive_lobby.jpg|The lobby showing the player's badges and statistics. | ||
+ | File:Victory_screen.jpg|The winner's podium with players. | ||
+ | File:Comp_emptypodium_spec.png|An empty winner's podium, seen from spectate. | ||
+ | Competitive_badge_rank001.png|Beta Badge at Rank 1 | ||
+ | Competitive_badge_rank002.png|Beta Badge at Rank 2 | ||
+ | Competitive_badge_rank003.png|Beta Badge at Rank 3 | ||
+ | Competitive_badge_rank004.png|Beta Badge at Rank 4 | ||
+ | Competitive_badge_rank005.png|Beta Badge at Rank 5 | ||
+ | Competitive_badge_rank006.png|Beta Badge at Rank 6 | ||
+ | Competitive_badge_rank007.png|Beta Badge at Rank 7 | ||
+ | Competitive_badge_rank008.png|Beta Badge at Rank 8 | ||
+ | Competitive_badge_rank009.png|Beta Badge at Rank 9 | ||
+ | Competitive_badge_rank010.png|Beta Badge at Rank 10 | ||
+ | Competitive_badge_rank011.png|Beta Badge at Rank 11 | ||
+ | Competitive_badge_rank012.png|Beta Badge at Rank 12 | ||
+ | Competitive_badge_rank013.png|Beta Badge at Rank 13 | ||
+ | Competitive_badge_rank014.png|Beta Badge at Rank 14 | ||
+ | Competitive_badge_rank015.png|Beta Badge at Rank 15 | ||
+ | Competitive_badge_rank016.png|Beta Badge at Rank 16 | ||
+ | Competitive_badge_rank017.png|Beta Badge at Rank 17 | ||
+ | Competitive_badge_rank018.png|Beta Badge at Rank 18 | ||
+ | </gallery> | ||
+ | <!--Need better example image of winner's podium, Victory_screen.jpg is covered in scribbles and taken from a real game--> | ||
+ | |||
+ | == 參見 == | ||
+ | * [[Casual Mode/zh-hant|休閒模式]] | ||
+ | * [[Competitive play/zh-hant|競賽式遊玩指導]] | ||
+ | |||
+ | == 外部連結 == | ||
+ | * [http://www.teamfortress.com/meetyourmatch/faq/ Competitive Mode FAQ] | ||
+ | * [https://steamcommunity.com/groups/tfcompetitive/discussions/0/405692224225135720/ Competitive Beta -- The Plan and FAQ] | ||
+ | * [https://steamcommunity.com/groups/tfcompetitive Team Fortress 2 Competitive Beta Steam Group] | ||
+ | |||
+ | [[Category:Game modes/zh-hant]] | ||
+ | |||
+ | {{Meet Your Match Update Nav}} | ||
+ | {{Maps Nav}} |
Revision as of 10:16, 22 September 2016
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“ | At least you didn't disappoint me more than usual.
點擊試聽
— The Administrator
|
” |
競賽模式/競技模式(Competitive Mode) is an official game mode released for Team Fortress 2. The mode is accessible only by having a Premium TF2 account and a phone number associated with the Steam account, however purchasing a Competitive Matchmaking Pass from the Mann Co. Store also grants access. If a player is eligible for Competitive Matchmaking but has a VAC ban on their account, the only way to get access is to buy a pass from the Mann Co. Store. Like regular matches, there are no bans to any weapon and/or class that can be used.
內容
Gameplay
Competitive Mode is a more refined version of the Casual game modes, but is much less chaotic and random in nature than Public Matches. Each player is able to level up their rank depending on their performance and the outcome of the match, however it is also possible to lose rank levels, for example by not performing above average and losing a match. Once players join the game, they will have the option to mark themselves as "ready" to start the match (Similar to the Mann vs. Machine game mode) once enough players have joined. Once a player marks themselves as ready, a timer will start counting down to the match start. Players leaving a Competitive match mid-game receive a Matchmaking Cooldown punishment which prevents them from playing Matchmaking during a limited time. Each repeated offense increases this timer.
Ranks
Each player has a rank which can be leveled up by performing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches.
Changes from Standard Multiplayer
- Competitive Mode has a round-based match system with alternate announcer voice lines, an interactive winner's screen, and features fewer game modes than Casual lobbies. It also boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
- The current available game modes are Control Points, King of the Hill, and Payload on a limited number of maps.
- Random critical hits and random bullet spread is turned off.
- Competitive Mode currently supports 6v6.
Stress Tests
The competitive beta mode was available to premium players when a stress test event was active if they met the requirements above. In order to participate, users needed to be in the official group and have the Steam Guard Mobile Authenticator enabled, as well as have a Competitive Matchmaking Beta Pass. When a stress test was active, a "Play Competitive" button would appear on the main menu with a Stress Test badge when the test began.
Maps
Template:Competitive Mode maps
Update history
- [未記載] Added the Competitive Matchmaking Beta Pass.
- Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Updated several maps to support competitive mode.
- Updated
cp_foundry
to support the Competitive mode beta.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- [未記載] Updated the backpack icon for the Competitive Matchmaking Beta Pass. (Previously a Name Tag.)
- [未記載] Added a backpack icon for an unused Competitive Matchmaking Beta Pass Gift.
- [未記載] Converted existing Competitive Matchmaking Beta Passes to Vintage quality.
- [未記載] Added a general purpose Competitive Matchmaking Beta Pass.
- [未記載] Added the Competitive Matchmaking Beta Invite.
- Fixed bugs for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed round timer not being displayed outside of competitive mode.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Actually fixed the round timer not showing up in non-competitive games.
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed seeing incorrect rank icons during the match summary.
- Fixed team medal totals not matching the total medals handed out during the match summary.
- Increased the rate at which medals are revealed during the match summary.
2016年4月25日更新 #1
- Updated content and features for the TF2 Competitive Mode beta.
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Added a ten second countdown to the beginning of each round after the first.
- Added
cp_gorge
to the map rotation to test attack/defense format (using stopwatch mode).
- [未記載] Removed
cp_granary
andcp_foundry
from the Competitive Mode rotation.
- Fixed the round timer not showing up in non-competitive games.
2016年7月7日更新 #1 (Meet Your Match Update)
- Competitive Mode is no longer in beta.
- Added new sound vo files for Competitive Mode.
- Added check to prevent players with P-REC loaded from participating in matchmaking.
- Prevents P-REC crashing which results in players receiving abandon penalties.
- Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.
- [未記載] Added the Competitive Matchmaking Pass.
- Updated ConVar
zoom_sensitivity_ratio
so its value is saved across sessions and it can be adjusted in Competitive Mode.
- Abandon penalty times are now longer for first-time abandoners with a low number of games played.
- Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
- Fixed an issue where players could drop and reconnect too many times before triggering an abandon.
- Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss.
- Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank.
- Fixed Competitive mode badges incorrectly displaying the level 1 badge when at max level.
- Fixed an exploit related to not respawning in the spawn room at the beginning of Competitive Mode matches.
Gallery
參見
外部連結
- Competitive Mode FAQ
- Competitive Beta -- The Plan and FAQ
- Team Fortress 2 Competitive Beta Steam Group
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