Difference between revisions of "Meet Your Match Update/zh-hant"
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+ | {{DISPLAYTITLE:尋找配對更新}} | ||
{{trans}} | {{trans}} | ||
− | {{ | + | {{update}} |
{{patch info|7|7|2016}} | {{patch info|7|7|2016}} | ||
[[File:Meet Your Match.png|frameless|right|290px|link=http://www.teamfortress.com/meetyourmatch/]] | [[File:Meet Your Match.png|frameless|right|290px|link=http://www.teamfortress.com/meetyourmatch/]] | ||
− | + | '''尋找配對更新(Meet Your Match Update)'''是一個於{{Patch name|7|7|2016}}時加入的[[Patches/zh-hant|主要更新]],正式釋出[[Competitive Mode/zh-hant|競賽模式]]和[[PASS Time/zh-hant|殺時間模式]],以及推出了 1 個新武器、6 款新裝飾品、4 張新地圖和 4 個新嘲諷。 | |
+ | |||
+ | ==影片== | ||
+ | {{youtube|gvuqLylQOoE}} | ||
==新增項目== | ==新增項目== | ||
Line 11: | Line 15: | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
|- | |- | ||
− | | style="background: #d3d3d3; width:90px;" rowspan=" | + | | style="background: #d3d3d3; width:90px;" rowspan="5" | {{icon class|All classes}}<br/>'''[[All classes{{if lang}}|<span style="color: #FFF;">全職業</span>]]''' |
+ | | align="center" style="background: #E4E4E4 " | {{Icon item|Altruist's Adornment|75px}} | ||
+ | | style="background: #FFFCF7 " | '''{{item link|Altruist's Adornment}}''' | ||
+ | |- | ||
| align="center" style="background: #e4e4e4 " | {{Icon item|Civilian Grade JACK Hat|75px}} | | align="center" style="background: #e4e4e4 " | {{Icon item|Civilian Grade JACK Hat|75px}} | ||
| style="background: #FFFCF7 "| '''{{item link|Civilian Grade JACK Hat}}''' | | style="background: #FFFCF7 "| '''{{item link|Civilian Grade JACK Hat}}''' | ||
Line 33: | Line 40: | ||
! class="header" style="background-color:#d3d3d3;" |檔案名稱 | ! class="header" style="background-color:#d3d3d3;" |檔案名稱 | ||
|- | |- | ||
− | |style="background-color:#e4e4e4;" |'''[[District]]''' | + | |style="background-color:#e4e4e4;" |'''[[District/zh-hant|District]]''' |
− | | width="100px" |[[File:Pass district.jpg|160px|link=District]] | + | | width="100px" |[[File:Pass district.jpg|160px|link=District/zh-hant]] |
− | | align="center" |'''[[PASS Time/zh-hant|PASS Time]]'''<br>[[File:Jack Neutral.png|50px|link=PASS Time]] | + | | align="center" |'''[[PASS Time/zh-hant|PASS Time]]'''<br>[[File:Jack Neutral.png|50px|link=PASS Time/zh-hant]] |
| width="60px" |{{code|pass_district}} | | width="60px" |{{code|pass_district}} | ||
|- | |- | ||
− | |style="background-color:#e4e4e4;" |'''[[Metalworks]]''' | + | |style="background-color:#e4e4e4;" |'''[[Metalworks/zh-hant|Metalworks]]''' |
− | | width="100px" |[[File:Cp_metalworks_b22_5.jpg|160px|link=Metalworks]] | + | | width="100px" |[[File:Cp_metalworks_b22_5.jpg|160px|link=Metalworks/zh-hant]] |
− | | align="center" |'''[[Control Point (game mode)|控制點模式]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]] | + | | align="center" |'''[[Control Point (game mode)|控制點模式]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/zh-hant]] |
| width="60px" |{{code|cp_metalworks}} | | width="60px" |{{code|cp_metalworks}} | ||
|- | |- | ||
− | |style="background-color:#e4e4e4;" |'''[[Sunshine]]''' | + | |style="background-color:#e4e4e4;" |'''[[Sunshine/zh-hant|Sunshine]]''' |
− | | width="100px" |[[File:Sunshine main.jpg|160px|link=Sunshine]] | + | | width="100px" |[[File:Sunshine main.jpg|160px|link=Sunshine/zh-hant]] |
− | | align="center" |'''[[Control Point (game mode)|控制點模式]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]] | + | | align="center" |'''[[Control Point (game mode)|控制點模式]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/zh-hant]] |
| width="60px" |{{code|cp_sunshine}} | | width="60px" |{{code|cp_sunshine}} | ||
|- | |- | ||
− | |style="background-color:#e4e4e4;" |'''[[Swiftwater]]''' | + | |style="background-color:#e4e4e4;" |'''[[Swiftwater/zh-hant|Swiftwater]]''' |
− | | width="100px" |[[File:Pl_swiftwater_frc70000.jpg|160px|link=Swiftwater]] | + | | width="100px" |[[File:Pl_swiftwater_frc70000.jpg|160px|link=Swiftwater/zh-hant]] |
− | | align="center" |'''[[Payload/zh-hant|彈頭車模式]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]] | + | | align="center" |'''[[Payload/zh-hant|彈頭車模式]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload/zh-hant]] |
| width="60px" |{{code|pl_swiftwater}} | | width="60px" |{{code|pl_swiftwater}} | ||
|} | |} | ||
Line 113: | Line 120: | ||
=== Disgaea 推廣物品 === | === Disgaea 推廣物品 === | ||
{| class="wikitable collapsible" cellpadding="2" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="2" style="text-align:center;" | ||
− | | width="80px" style="background:#d3d3d3;" rowspan="2"| {{icon class|All Classes}}<br/>'''[[Classes|<span style="color: #FFF;"> | + | | width="80px" style="background:#d3d3d3;" rowspan="2"| {{icon class|All Classes}}<br/>'''[[Classes/zh-hant|<span style="color: #FFF;">全職業</span>]]''' |
| align="center" style="background:#e4e4e4;" | {{Icon item|Prinny Hat|75px}} | | align="center" style="background:#e4e4e4;" | {{Icon item|Prinny Hat|75px}} | ||
− | | width="125px" | '''[[Prinny Hat/zh-hant| | + | | width="125px" | '''[[Prinny Hat/zh-hant|普利尼帽]]''' |
|- | |- | ||
| align="center" style="background:#e4e4e4;" | {{Icon item|Prinny Pouch|75px}} | | align="center" style="background:#e4e4e4;" | {{Icon item|Prinny Pouch|75px}} | ||
− | | width="125px" | '''[[Prinny Pouch/zh-hant| | + | | width="125px" | '''[[Prinny Pouch/zh-hant|普利尼腰包]]''' |
|- | |- | ||
| width="80px" style="background:#d3d3d3;" | {{icon class|All Classes}}<br/>'''[[Classes|<span style="color: #FFF;">All Classes</span>]]''' | | width="80px" style="background:#d3d3d3;" | {{icon class|All Classes}}<br/>'''[[Classes|<span style="color: #FFF;">All Classes</span>]]''' | ||
Line 125: | Line 132: | ||
|} | |} | ||
− | + | 購買遊戲 [[Disgaea/zh-hant|Disgaea]] 的玩家會附送這些物品。 | |
=== 職業更新 === | === 職業更新 === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #d3d3d3;" class="header" | | + | ! style="background: #d3d3d3;" class="header" | Class |
− | ! style="background: #d3d3d3;" class="header" | | + | ! style="background: #d3d3d3;" class="header" | Changes |
|- | |- | ||
! style="background: #e4e4e4;" rowspan="1" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] | ! style="background: #e4e4e4;" rowspan="1" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] | ||
− | | {{c|+| | + | | {{c|+|Added:}} All flamethrowers' direct damage reduces Medi Gun healing and resist shield effects by 25% |
|- | |- | ||
! style="background: #e4e4e4;" rowspan="1" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] | ! style="background: #e4e4e4;" rowspan="1" | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] | ||
− | | {{c|-| | + | | {{c|-|Changed:}} All boots now require a shield to activate any move speed bonus listed on the item |
|- | |- | ||
! style="background: #e4e4e4;" rowspan="1" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] | ! style="background: #e4e4e4;" rowspan="1" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] | ||
− | | {{c|+| | + | | {{c|+|Changed:}} Level 1 teleporters now cost 50 metal (from 125) |
|- | |- | ||
! style="background: #e4e4e4;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]] | ! style="background: #e4e4e4;" rowspan="2" | {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]] | ||
− | | {{c|+| | + | | {{c|+|Changed:}} All Mediguns allow the Medic to match the speed of their heal target (Previously only available on the Quick Fix) |
|- | |- | ||
− | | {{c|=| | + | | {{c|=|Changed:}} Stored ÜberCharge begins to decay over time after coming to rest |
|- | |- | ||
! style="background: #e4e4e4;" rowspan="1" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]] | ! style="background: #e4e4e4;" rowspan="1" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]] | ||
− | | {{c|+| | + | | {{c|+|Changed:}} Max speed increased to 320 HU/s (from 300 HU/s) |
|} | |} | ||
− | === | + | === 武器變更 === |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: # | + | ! style="background: #d3d3d3;" class="header" | <span style="color: white;"> 職業 |
− | ! style="background: # | + | ! style="background: #d3d3d3;" class="header" | <span style="color: white;"> 武器 |
− | ! style="background: # | + | ! style="background: #d3d3d3;" class="header" | <span style="color: white;"> 變動處 |
|- | |- | ||
− | ! style="background: # | + | ! style="background: #e4e4e4;" rowspan=7| {{icon class|Scout}}<br/>[[Scout{{if lang}}|{{class name|scout}}]] |
− | ! rowspan= | + | ! rowspan=3 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}} |
− | | {{c| | + | | {{c|+|Added:}} Added Alt-fire attack: reach out and shove someone! |
|- | |- | ||
− | + | | {{c|+|Changed:}} Reduced pushback vulnerability to +20% (from +40%) | |
− | | {{c| | ||
|- | |- | ||
− | | {{c| | + | | {{c|-|Removed:}} Removed +20% bonus healing from all sources |
|- | |- | ||
− | ! rowspan= | + | ! rowspan=2 | {{Icon item|Soda Popper|icon-size=75px}} <br /> {{item link|Soda Popper}} |
− | | {{c| | + | | {{c|=|Added:}} Added On hit: build Hype |
|- | |- | ||
− | | {{c| | + | | {{c|=|Removed:}} Removed Builds Hype as you run |
|- | |- | ||
− | | {{c|-| | + | ! rowspan=1 | {{Icon item|Crit-a-Cola|icon-size=75px}} <br /> {{item link|Crit-a-Cola}} |
+ | | {{c|-|Added:}} Added Marked-for-Death debuff for 2 seconds after the buff effect expires | ||
|- | |- | ||
! rowspan=1 | {{Icon item|Sun-on-a-Stick|icon-size=75px}} <br /> {{item link|Sun-on-a-Stick}} | ! rowspan=1 | {{Icon item|Sun-on-a-Stick|icon-size=75px}} <br /> {{item link|Sun-on-a-Stick}} | ||
− | | {{c|+| | + | | {{c|+|Added:}} Take 25% less damage from fire while deployed |
|- | |- | ||
− | ! style="background: # | + | ! style="background: #e4e4e4;" rowspan=5 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|{{class name|soldier}}]] |
! rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}} | ! rowspan=4 | {{Icon item|Righteous Bison|icon-size=75px}} <br /> {{item link|Righteous Bison}} | ||
− | | {{c|=| | + | | {{c|=|Changed:}} Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly |
|- | |- | ||
− | | {{c|=| | + | | {{c|=|Changed:}} Per-shot damage has been increased to compensate, resulting in slightly more damage on average |
|- | |- | ||
− | | {{c|-| | + | | {{c|-|Changed:}} Slowed projectile by 30% |
|- | |- | ||
− | | {{c|-| | + | | {{c|-|Changed:}} Projectile damage reduced by 25% for each enemy penetrated |
|- | |- | ||
! rowspan=1 | {{Icon item|Disciplinary Action|icon-size=75px}} <br /> {{item link|Disciplinary Action}} | ! rowspan=1 | {{Icon item|Disciplinary Action|icon-size=75px}} <br /> {{item link|Disciplinary Action}} | ||
− | | {{c|-| | + | | {{c|-|Changed:}} Reduced duration of speed bonus on teammates to 2 seconds (from 3) |
|- | |- | ||
− | ! style="background: # | + | ! style="background: #e4e4e4;" rowspan=1 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] |
! rowspan=1 | {{Icon item|Manmelter|icon-size=75px}} <br /> {{item link|Manmelter}} | ! rowspan=1 | {{Icon item|Manmelter|icon-size=75px}} <br /> {{item link|Manmelter}} | ||
− | | {{c|+| | + | | {{c|+|Removed:}} Removed hidden 20% fire rate penalty |
|- | |- | ||
− | ! style="background: # | + | ! style="background: #e4e4e4;" rowspan=5 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|{{class name|demoman}}]] |
! rowspan=1 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}} | ! rowspan=1 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}} | ||
− | | {{c|=| | + | | {{c|=|Changed:}} Decreased the fuse time to 1.4 seconds (from 2.0) |
|- | |- | ||
! rowspan=4 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} | ! rowspan=4 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} | ||
− | | {{c|+| | + | | {{c|+|Changed:}} Increased charge time reduction to -70% (from -50%) |
|- | |- | ||
− | | {{c|+| | + | | {{c|+|Changed:}} Increased damage bonus for max charged shots to +35% (from +25%) |
|- | |- | ||
− | | {{c| | + | | {{c|-|Changed:}} Increased clip size penalty to -50% (from -25%) |
|- | |- | ||
− | | {{c| | + | | {{c|+|Removed:}} Removed Stickybombs fizzle 4 seconds after landing |
|- | |- | ||
− | ! style="background: # | + | ! style="background: #e4e4e4;" rowspan=6| {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|{{class name|heavy}}]] |
! rowspan=1 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}} | ! rowspan=1 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}} | ||
− | | {{c|-| | + | | {{c|-|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health |
|- | |- | ||
! rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}} | ! rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}} | ||
− | | {{c| | + | | {{c|-|Changed:}} 20% damage resistance now only applies when spun up and below 50% max health |
|- | |- | ||
! rowspan=4 | {{Icon item|Huo-Long Heater|icon-size=75px}} <br /> {{item link|Huo-Long Heater}} | ! rowspan=4 | {{Icon item|Huo-Long Heater|icon-size=75px}} <br /> {{item link|Huo-Long Heater}} | ||
− | | {{c| | + | | {{c|+|Added:}} Added +25% increased damage vs. burning players |
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} Added -10% damage |
|- | |- | ||
− | | {{c|+| | + | | {{c|+|Changed:}} Reduced ammo drain to -4/sec (from -6) |
|- | |- | ||
− | | {{c|-| | + | | {{c|-|Changed:}} Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning |
|- | |- | ||
− | ! style="background: # | + | ! style="background: #e4e4e4;" rowspan=6| {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|{{class name|engineer}}]] |
! rowspan=1 | {{Icon item|Widowmaker|icon-size=75px}} <br /> {{item link|Widowmaker}} | ! rowspan=1 | {{Icon item|Widowmaker|icon-size=75px}} <br /> {{item link|Widowmaker}} | ||
− | | {{c|+| | + | | {{c|+|Added:}} Damage increased +10% when attacking the same target as your sentry |
|- | |- | ||
− | ! rowspan=2 | {{Icon item| | + | ! rowspan=2 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}} |
− | | {{c|+| | + | | {{c|+|Changed:}} Increased close-range damage to 72 (from 62) |
|- | |- | ||
− | | {{c| | + | | {{c|-|Changed:}} Reduced long-range damage to 32 (from 42) |
|- | |- | ||
! rowspan=1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} | ! rowspan=1 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} | ||
− | | {{c|=| | + | | {{c|=|Changed:}} Base projectile attack is -10 metal (hit or miss) and consume -5 metal for each projectile destroyed |
|- | |- | ||
− | ! rowspan=2 | {{Icon item| | + | ! rowspan=2 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}} |
− | | {{c|+| | + | | {{c|+|Added:}} Added "Teleporters cost 50% less metal" |
|- | |- | ||
− | | {{c| | + | | {{c|+|Changed:}} Reduced "50% less metal from Dispensers and Pickups" to 20% |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |||
+ | ! style="background: #e4e4e4;" rowspan=3| {{icon class|Medic}}<br/>[[Medic{{if lang}}|{{class name|medic}}]] | ||
! rowspan=2 | {{Icon item|Overdose|icon-size=75px}} <br /> {{item link|Overdose}} | ! rowspan=2 | {{Icon item|Overdose|icon-size=75px}} <br /> {{item link|Overdose}} | ||
− | | {{c|+| | + | | {{c|+|Changed:}} Increased movement speed bonus to +20% (from +10%) |
|- | |- | ||
− | | {{c|-| | + | | {{c|-|Changed:}} Increased damage penalty to -15% (from -10%) |
|- | |- | ||
− | + | ! rowspan=1 | {{Icon item|Quick-Fix|icon-size=75px}} <br /> {{item link|Quick-Fix}} | |
− | ! rowspan=1 | {{Icon item| | + | | {{c|-|Changed:}} ÜberCharge rate reduced to +10% (from +25%) |
− | | {{c|-| | ||
|- | |- | ||
+ | ! style="background: #e4e4e4;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|{{class name|sniper}}]] | ||
! rowspan=2 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ! rowspan=2 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ||
− | | {{c|+| | + | | {{c|+|Added:}} Scoped shots now extinguish teammates |
|- | |- | ||
− | | {{c|+| | + | | {{c|+|Changed:}} When fully charged, or when making a headshot, now applies Jarate in a radius |
|- | |- | ||
− | ! style="background: # | + | ! rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}} |
+ | | {{c|-|Changed:}} Now requires a full charge to gain flinch resistance | ||
+ | |- | ||
+ | ! style="background: #e4e4e4;" rowspan=1| {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]] | ||
! rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}} | ! rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}} | ||
− | | {{c|+| | + | | {{c|+|Added:}} Attacks pierce resist and absorb effects from all sources |
|} | |} | ||
+ | |||
+ | == 重裝兵 v.s. 火焰兵 == | ||
+ | Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on [http://www.teamfortress.com/meetyourmatch/war.php Page 2] of the update, [[Heavy]] and [[Pyro]] were fighting for which class would be the first to receive a class-specific pack in a future update that would bring new rebalances, weapons, achievements, and more. Upon launching the game after the July 7th, 2016 Patch, players were able to pick a side in the main menu. Scoring points as any class in either [[Casual Mode]] or [[Competitive Mode]] would count towards the player's "vote", whose total accumulation represented by a percentage for each side. The event started on July 7th, and concluded on August 14th 11:59 PM. | ||
+ | |||
+ | At the conclusion of the event, Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing the first class pack to pertain to Pyro. | ||
== 成就 == | == 成就 == | ||
Line 268: | Line 281: | ||
== 畫廊 == | == 畫廊 == | ||
<gallery> | <gallery> | ||
− | File:MeetYourMatch Day1.png|更新頁面[http://www.teamfortress.com/meetyourmatch/ 第一日] | + | File:MeetYourMatch Day1.png|更新頁面[http://www.teamfortress.com/meetyourmatch/ 第一日] |
− | File:MeetYourMatch Day2.png|更新頁面[http://www.teamfortress.com/meetyourmatch/war.php 第二日] | + | File:MeetYourMatch Day2.png|更新頁面[http://www.teamfortress.com/meetyourmatch/war.php 第二日](不包括更新條目) |
</gallery> | </gallery> | ||
Revision as of 05:47, 30 September 2016
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尋找配對更新(Meet Your Match Update)是一個於2016年7月7日更新時加入的主要更新,正式釋出競賽模式和殺時間模式,以及推出了 1 個新武器、6 款新裝飾品、4 張新地圖和 4 個新嘲諷。
內容
影片
新增項目
裝飾品
全職業 |
利他者的飾物 | |
民用等級傑克球帽 | ||
軍用等級傑克球帽 | ||
殺時間模式傑克球模型 | ||
殺時間模式早期參加胸針 |
地圖
名稱 | 截圖 | 遊戲模式 | 檔案名稱 |
---|---|---|---|
District | PASS Time |
pass_district
| |
Metalworks | 控制點模式 |
cp_metalworks
| |
Sunshine | 160px | 控制點模式 |
cp_sunshine
|
Swiftwater | 彈頭車模式 |
pl_swiftwater
|
嘲諷
Scout |
卡爾頓之舞 | |
Soldier |
慘敗禮讚 | |
Pyro |
搖搖獨角獸 | |
Spy |
迪斯可狂熱 |
工具
競技配對通行證 | |
已解鎖的 Scout 裝飾品補給箱 | |
已解鎖的 Soldier 裝飾品補給箱 | |
已解鎖的 Pyro 裝飾品補給箱 | |
已解鎖的 Demoman 裝飾品補給箱 | |
已解鎖的 Heavy 裝飾品補給箱 | |
已解鎖的 Engineer 裝飾品補給箱 | |
已解鎖的 Medic 裝飾品補給箱 | |
已解鎖的 Sniper 裝飾品補給箱 | |
已解鎖的 Spy 裝飾品補給箱 | |
已解鎖的多職業裝飾品補給箱 |
Disgaea 推廣物品
全職業 |
普利尼帽 | |
普利尼腰包 | ||
All Classes |
普利尼短刀 |
購買遊戲 Disgaea 的玩家會附送這些物品。
職業更新
Class | Changes |
---|---|
火焰兵 |
Added: All flamethrowers' direct damage reduces Medi Gun healing and resist shield effects by 25% |
爆破兵 |
Changed: All boots now require a shield to activate any move speed bonus listed on the item |
工程師 |
Changed: Level 1 teleporters now cost 50 metal (from 125) |
醫護兵 |
Changed: All Mediguns allow the Medic to match the speed of their heal target (Previously only available on the Quick Fix) |
Changed: Stored ÜberCharge begins to decay over time after coming to rest | |
間諜 |
Changed: Max speed increased to 320 HU/s (from 300 HU/s) |
武器變更
職業 | 武器 | 變動處 |
---|---|---|
偵察兵 |
游擊手 |
Added: Added Alt-fire attack: reach out and shove someone! |
Changed: Reduced pushback vulnerability to +20% (from +40%) | ||
Removed: Removed +20% bonus healing from all sources | ||
汽水槍手 |
Added: Added On hit: build Hype | |
Removed: Removed Builds Hype as you run | ||
爆擊可樂 |
Added: Added Marked-for-Death debuff for 2 seconds after the buff effect expires | |
炎日法杖 |
Added: Take 25% less damage from fire while deployed | |
火箭兵 |
正義狂牛 |
Changed: Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly |
Changed: Per-shot damage has been increased to compensate, resulting in slightly more damage on average | ||
Changed: Slowed projectile by 30% | ||
Changed: Projectile damage reduced by 25% for each enemy penetrated | ||
紀律行動 |
Changed: Reduced duration of speed bonus on teammates to 2 seconds (from 3) | |
火焰兵 |
要人命死光槍 |
Removed: Removed hidden 20% fire rate penalty |
爆破兵 |
迫擊鐵砲 |
Changed: Decreased the fuse time to 1.4 seconds (from 2.0) |
速成黏彈發射器 |
Changed: Increased charge time reduction to -70% (from -50%) | |
Changed: Increased damage bonus for max charged shots to +35% (from +25%) | ||
Changed: Increased clip size penalty to -50% (from -25%) | ||
Removed: Removed Stickybombs fizzle 4 seconds after landing | ||
重裝兵 |
娜塔莎 |
Changed: 20% damage resistance now only applies when spun up and below 50% max health |
黃銅野獸 |
Changed: 20% damage resistance now only applies when spun up and below 50% max health | |
龍火重機槍 |
Added: Added +25% increased damage vs. burning players | |
Added: Added -10% damage | ||
Changed: Reduced ammo drain to -4/sec (from -6) | ||
Changed: Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning | ||
工程師 |
黑寡夫 |
Added: Damage increased +10% when attacking the same target as your sentry |
潘森 6000 |
Changed: Increased close-range damage to 72 (from 62) | |
Changed: Reduced long-range damage to 32 (from 42) | ||
脈衝電場放射儀 |
Changed: Base projectile attack is -10 metal (hit or miss) and consume -5 metal for each projectile destroyed | |
靈光乍現 |
Added: Added "Teleporters cost 50% less metal" | |
Changed: Reduced "50% less metal from Dispensers and Pickups" to 20% | ||
醫護兵 |
超速注射槍 |
Changed: Increased movement speed bonus to +20% (from +10%) |
Changed: Increased damage penalty to -15% (from -10%) | ||
快速治療者 |
Changed: ÜberCharge rate reduced to +10% (from +25%) | |
狙擊手 |
雪梨沉睡者 |
Added: Scoped shots now extinguish teammates |
Changed: When fully charged, or when making a headshot, now applies Jarate in a radius | ||
舒適的露營家 |
Changed: Now requires a full charge to gain flinch resistance | |
間諜 |
脅威使 |
Added: Attacks pierce resist and absorb effects from all sources |
重裝兵 v.s. 火焰兵
Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on Page 2 of the update, Heavy and Pyro were fighting for which class would be the first to receive a class-specific pack in a future update that would bring new rebalances, weapons, achievements, and more. Upon launching the game after the July 7th, 2016 Patch, players were able to pick a side in the main menu. Scoring points as any class in either Casual Mode or Competitive Mode would count towards the player's "vote", whose total accumulation represented by a percentage for each side. The event started on July 7th, and concluded on August 14th 11:59 PM.
At the conclusion of the event, Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing the first class pack to pertain to Pyro.
成就
本次更新總共加了兩個新的成就:
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畫廊
外部連結
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