Difference between revisions of "List of useful console commands"
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{{main|Addcond}} | {{main|Addcond}} | ||
{{Note|{{cvar|sv_cheats 1}} required}} | {{Note|{{cvar|sv_cheats 1}} required}} | ||
− | * {{cvar|addcond 5}} - Gives the player the | + | * {{cvar|addcond 5}} - Gives the player the ÜberCharge effect that can be removed if healed by Dispenser, Medic or being killed |
* {{cvar|addcond 11}} - Gives the player a critical effect that can be removed if healed by Dispenser, Medic or being killed | * {{cvar|addcond 11}} - Gives the player a critical effect that can be removed if healed by Dispenser, Medic or being killed | ||
* {{cvar|addcond 19}} - Gives the player the Mini-Crit effect | * {{cvar|addcond 19}} - Gives the player the Mini-Crit effect | ||
− | * {{cvar|addcond 33}} - Gives the player the Critical effect that will | + | * {{cvar|addcond 33}} - Gives the player the Critical effect that will <em>not</em> be removed unless killed or removecond |
* {{cvar|addcond 64}} - Player will Cloak immediately regardless of class. Used for the Invisibility Magic spell. | * {{cvar|addcond 64}} - Player will Cloak immediately regardless of class. Used for the Invisibility Magic spell. | ||
* {{cvar|addcond 66}} - Bots will ignore the player even if the player bumps into a bot when disguised or cloaked | * {{cvar|addcond 66}} - Bots will ignore the player even if the player bumps into a bot when disguised or cloaked | ||
* {{cvar|addcond 72}} - Gives the player an effect that enhance their reload speed, firing speed, movement speed and grants infinite double jumps | * {{cvar|addcond 72}} - Gives the player an effect that enhance their reload speed, firing speed, movement speed and grants infinite double jumps | ||
− | * {{cvar|addcond 73}} - Gives the player the Quick-Fix | + | * {{cvar|addcond 73}} - Gives the player the Quick-Fix ÜberCharge effect |
* {{cvar|addcond 74}} - Makes the player 10 times bigger and 10 times the health, also player will have infinite ammo but not clip size - player's melee range will remain the same | * {{cvar|addcond 74}} - Makes the player 10 times bigger and 10 times the health, also player will have infinite ammo but not clip size - player's melee range will remain the same | ||
− | * {{cvar|addcond 75}} - Makes the player 10 times smaller | + | * {{cvar|addcond 75}} - Makes the player 10 times smaller; melee range and health will stay the same |
* {{cvar|addcond 92}} - Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower mode | * {{cvar|addcond 92}} - Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower mode | ||
* {{cvar|addcond 114}} - Enables glow outlines on friendly players and buildings | * {{cvar|addcond 114}} - Enables glow outlines on friendly players and buildings | ||
+ | |||
=== ent_ commands === | === ent_ commands === | ||
{{Note|{{cvar|sv_cheats 1}} required}} | {{Note|{{cvar|sv_cheats 1}} required}} |
Revision as of 12:06, 13 June 2017
This article has a list of console commands below. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in options or via Set launch options. Any command put in the autoexec.cfg file will automatically be loaded on game launch.
These settings can also be put into the class-specific .cfg files in your Team Fortress 2 folder in order to create class-specific configurations.
For a complete list of Team Fortress 2 console commands and variables, see the Valve Developer Wiki.
For more console commands, see Cheats.
Contents
List of useful console commands
cl_ commands
cl_ask_blacklist_opt_out
<0/1> - Turns question whether to blacklist a server after leaving after a short amount of time off/on (Default: 0)cl_ask_favorite_opt_out
<0/1> - Turns question whether to favorite a server after leaving after a longer amount of time off/on (Default: 0)cl_autoreload
<0/1> - Turns automatic reloading off/on (can also be changed from advanced Options)cl_autorezoom
<0/1> - Turns Sniper Rifle re-zoom off/on (can also be changed from advanced Options) (Default: 0)cl_burninggibs
<0/1> - Turns burning gibs off/on (Default: 0)cl_crosshair_file
<filename> - Sets crosshair picture. "" is standard-crosshairs. example: "crosshair1" (can also be changed from Multiplayer options) (Default: "")cl_first_person_uses_world_model
<0/1> - Sets full-body awareness mode off/on (for use with VR headsets) (Default: 0)cl_drawhud
<0/1> - Hides/shows the HUD -sv_cheats 1
required (Default: 1)cl_flipviewmodels
<0/1> - Sets viewmodels normal/inverted(left-handed) - does not work while connected to a server (can also be changed from advanced options) (Default: 0)cl_interp
<0~1> - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.034cl_new_impact_effects
<0/1> - Turns new, better looking impact effects off/on, most noticeable on glass (Default: 1)cl_ragdoll_collide
<0/1> - Turns ragdoll collisions on/off (client-side only)cl_ragdoll_fade_time
<seconds> - Sets time until ragdolls disappear (client-side only)cl_showbackpackrarities
<0/1> - Turns color-coded items in trade off/oncl_showfps
<0/1/2> - Shows framerate (off/real-time/rounded)cl_showpos
<0/1> - Shows the map coordinates and movement speed of the playercl_yawspeed
<number> - Sets the speed at which your character turns when using the+left
and+right
commandscl_spec_carrieditems
<0/1> - Shows non-standard items being carried by player you're spectatingcl_mvm_wave_status_visible_during_wave
<0/1> - Turns HUD display always showing the robots left in a Mann vs Machine wave off/on.
addcond commands
sv_cheats 1
required
addcond 5
- Gives the player the ÜberCharge effect that can be removed if healed by Dispenser, Medic or being killedaddcond 11
- Gives the player a critical effect that can be removed if healed by Dispenser, Medic or being killedaddcond 19
- Gives the player the Mini-Crit effectaddcond 33
- Gives the player the Critical effect that will not be removed unless killed or removecondaddcond 64
- Player will Cloak immediately regardless of class. Used for the Invisibility Magic spell.addcond 66
- Bots will ignore the player even if the player bumps into a bot when disguised or cloakedaddcond 72
- Gives the player an effect that enhance their reload speed, firing speed, movement speed and grants infinite double jumpsaddcond 73
- Gives the player the Quick-Fix ÜberCharge effectaddcond 74
- Makes the player 10 times bigger and 10 times the health, also player will have infinite ammo but not clip size - player's melee range will remain the sameaddcond 75
- Makes the player 10 times smaller; melee range and health will stay the sameaddcond 92
- Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower modeaddcond 114
- Enables glow outlines on friendly players and buildings
ent_ commands
sv_cheats 1
required
- Item pickups
ent_create item_healthkit_small
- Spawns in a Small Health Kit where the player is aimingent_create item_healthkit_medium
- Spawns in a Medium Health Kit where the player is aimingent_create item_healthkit_full
- Spawns in a Full Health Kit where the player is aimingent_create item_ammopack_small
- Spawns in a Small Ammo Pack where the player is aimingent_create item_ammopack_medium
- Spawns in a Medium Ammo Pack where the player is aimingent_create item_ammopack_full
- Spawns in a Full Ammo Pack where the player is aimingent_create item_teamflag
- Spawns in a white Briefcase where the player is aiming. Note: Both teams can pick up the spawned Briefcaseent_create item_currencypack_small
- Spawns in a Small Credits Pickup where the player is aimingent_create item_currencypack_medium
- Spawns in a Medium Credits Pickup where the player is aimingent_create item_currencypack_large
- Spawns in a Large Credits Pickup where the player is aiming
- Buildings
ent_create obj_sentrygun
- Spawns in a level 1 Sentry Gun where the player is aimingent_create obj_dispenser
- Spawns in a level 1 Dispenser where the player is aimingent_create obj_teleporter
- Spawns in a level 1 Teleporter where the player is aiming
- Neutral enemies and bosses
ent_create headless_hatman
- Spawns the Horseless Headless Horsemann where the player is aimingent_create eyeball_boss
- Spawns a variation of MONOCULUS where the player is aimingent_create eyeball_boss teamnum 1
- Spawns a ghostly BLU MONOCULUS where the player is aiming for 10 secondsent_create eyeball_boss teamnum 2
- Spawns a ghostly RED MONOCULUS where the player is aiming for 10 secondsent_create eyeball_boss teamnum 5
- Spawns the boss version of MONOCULUS where the player is aiming
ent_create merasmus
- Spawns Merasmus where the player is aimingent_create tf_zombie
- Spawns a Skeleton where the player is aimingent_create tank_boss
- Spawns a Tank Robot where the player is aiming
tf_ commands
tf_allow_player_use
<0/1> - Toggles the+use
command on a server, useful for some custom maps. (default: 0) - server operator onlytf_allow_taunt_switch
<0/1/2> - Disallows/allows switching weapons during taunts. (1 = start of taunt only; 2 = at any time during the taunt) - server operator only (Default: 0)tf_bot_add
<number> - Spawns a number of computer-controlled bots - server operator onlytf_always_deathanim
<0/1> - Forces death animation - server operator onlytf_damage_disablespread
<0/1> - Turns random damage-spread (+-10%) for weapons off/on - server operator only (Default: 0)tf_damage_multiplier_(blue/red)
<number> - Increases or decreases the damage output of a given team - server operator onlytf_dingalingaling
<0/1> - Turns weapon hit sound off/on (can also be changed from advanced options)tf_dingaling_pitchmaxdmg
<0-255> - Sets the pitch of maximum damage with your weapon, a lower pitch is recommended in most cases, (default: 100)tf_dingaling_pitchmindmg
<0-255> - Sets the pitch of minimum damage with your weapon, a higher pitch is recommended in most cases, (default: 100)tf_dingaling_volume
<0~1> - Sets the volume for hit sounds, (default: 1.00)tf_dingalingaling_repeat_delay
<seconds> - Limits how often the weapon hit sound can play (Default: 0)tf_flag_caps_per_round
- Sets the number of times the intelligence must be captured in Capture the Flag for a team to win (default: 3) - server operator onlytf_forced_holiday
<0-6> - Enables holiday mode (0: default; 1: Birthday; 2: Halloween; 3: Christmas; 4 = Valentine's Day; 5 = Meet the Pyro(Unused); 6 = Full Moon) - server operator onlytf_matchmaking_join_in_progress
<0/1> - Toggles whether or not Casual matchmaking will send the player into a match in progress. (Default: 1)tf_medieval
<0/1> - Turns Medieval mode on/off, requires map change to take effect - server operator onlytf_medigun_autoheal
<0/1> - Turns healing without holding attack off/on (can also be changed from advanced options) (Default: 0)tf_medieval_autorp
<0/1> - Enables/disables automatic medieval-style text modification in the chat box (Default in medieval mode: 1, default in normal servers: 0)tf_medieval_thirdperson
<0/1> - Toggles third person view during Medieval mode (Default: 0)tf_overtime_nag
<0/1> - Turns endless shouting of "OVERTIME!" in Overtime off/on - server operator only (Default: 0)tf_playergib
<0/1/2> - Handles the frequency of gibbing. (0 = never; 1 = default; 2 = always, including attacks that normally don't gib) - server operator onlytf_powerup_mode
<0/1> - Enable Mannpower on the server off/on - server operator onlytf_romevision_opt_in
<0/1> - Turns Romevision in Mann vs. Machine off/on (Default: 0)tf_romevision_skip_prompt
<0/1> - If nonzero, skip the prompt about sharing Romevision. (Default: 0)tf_scoreboard_mouse_mode
<0/1/2> - Allows the user to interact with the scoreboard and right-click on player names to view a set of available actions, such as "Profile", which opens the Steam profile of the chosen user. Set to 1 to turn on at all times, and set to 2 to only turn on when the user clicks while viewing the scoreboard. (Default: 0)tf_scoreboard_ping_as_text
<0/1> - Toggles if players pings are represented by numbers (text) or as 'connection strength' bars (Default: 0)tf_taunt_first_person
<0/1> - taunts are in first person for full-body awareness mode (for use with Oculus Rift) (Default: 0)tf_test_spellindex
<-1-11> - Set to index to always get a specific Magic spell (-1 = No spell; 0 = Fireball; 1 = Ball O' Bats; 2 = Uber Heal; 3 = Pumpkin MIRV; 4 = Blast Jump; 5 = Stealth; 6 = Teleport; 7 = Ball O' Lightning; 8 = Minify; 9 = Meteor Storm; 10 = Summon MONOCULUS; 11 = Summon Skeletons) - server operator only (Default: -1)tf_use_fixed_weaponspreads
<0/1> - Turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - server operator only (Default: 0)tf_use_min_viewmodels
<0/1> - Turns minimal viewmodels off/on, which reduces the size of weapons on screen. (Default: 0)tf_weapon_criticals
<0/1> - Turns random criticals for primary or secondary weapons off/on - server operator only (Default: 1)tf_weapon_criticals_melee
<0-2> - If set to 0, melee weapons will never crit, even iftf_weapon_criticals
is set to 1. If set to 1, melee weapons can crit only iftf_weapon_criticals
is 1. If set to 2, melee weapons can crit no matter whattf_weapon_criticals
is set to. - server operator only (Default: 1)
sv_ commands
sv_cheats
<0/1> - Turns cheats off/on - server operator onlysv_lan
<0/1> - Allows/Disallows people on non-local networks from joining. - server operator only- In order to host a listen (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded
- In order to host a listen (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded
sv_password
<password> - Sets the password for a server - server operator onlysv_pure
<0/1/2> - Determines how much custom content (HUDs, animations, sound mods) should be allowed on a server (0: Allow all; 1: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - server operator onlysv_gravity
<number> - Sets serverwide gravity (default: 800)- server operator only
mp_ commands
mp_autoteambalance
<0/1> - Disables/Enables automatic team balancing - server operator onlymp_teams_unbalance_limit
<number> - The team size difference at which players are forced onto the opposite team. - server operator only
mp_disable_respawn_times
<0/1> - Enables/Disables respawn times - server operator onlymp_idledealmethod
<0/1/2> - Chooses how to deal with idle players (0: Don't kick; 1: Move to spectate, then kick; 2: Kick directly) - server operator onlymp_restartgame
<seconds until restart> - Restarts the round and resets the round time. - server operator onlymp_timelimit
<minutes> - The length of time that a map should last before swapping. - server operator onlymp_usehwmmodels
<-1/0/1> - Disables/Enables HWM models used in TF2 Source Filmmaker shorts (-1: Never, 0: GPU-Based; 1: Always)mp_usehwmvcds
<-1/0/1> - Disables/Enables mouth movement on HWM models (-1: Never, 0: GPU-Based; 1: Always)mp_waitingforplayers_cancel
<0/1> - If nonzero, cancels "Waiting for players..." time - server operator onlymp_friendlyfire
<0/1> - Toggles friendly fire.
hud_ commands
hud_combattext
<0/1> - Turns the damage text above enemies off/onhud_combattext_batching
<0/1> - Turns the damage text above players adding together within an interval off/onhud_combattext_batching_window
<.1~2> - Time in seconds to combine damage text.
hud_combattext_healing
<0/1> - Turns healing text above teammates off/onhud_combattext_doesnt_block_overhead_text
<0/1> - Turns overwriting the particle effects used for critical hits and mini-crits off/onhud_reloadscheme
- Used to fix various HUD-color errors or lingering Crit-effectshud_saytext_time
<seconds> - How long to display chat comments before they fade out.
Miscellaneous commands
For players
bind
<key> <command> - Binds a key to a command.bind
<key> - Displays the command the given key is bound to.unbind
<key> - Unbinds a key.unbindall
- Unbinds all keys.dropitem
- Drop the flag or intelligence.kill
- Commit suicide. (Useful if stuck)explode
- Commit suicide by exploding into gibs.+attack
- Forces the player to constantly use their primary fire. (Same as M1) (-attack
will disable)+attack2
- Forces the player to constantly use their secondary fire. (Same as M2) (-attack2
will disable)+attack3
- Forces the player to constantly use their tertiary fire. (Same as middle-click or M3) (-attack3
will disable)fov_desired
<75-90> - Set desired field of view (Higher values show more of the battlefield at the cost of fps) (can also be changed from advanced video Options)jointeam
<red/blue/auto/spectator> - Force team. (use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time)jpeg
- Take a jpeg screenshot.noclip
- Allows the players on the server to fly through walls. -sv_cheats 1
only.retry
- Retry connection to last server.status
- Display map and connection status.viewmodel_fov
<number> - Sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts. (can also be changed from advanced Options)r_drawviewmodel
<0/1> - Turns viewmodels on and off. (can also be changed from advanced Options)restart
- Restarts the current server dedicated server onlyfind
<text> - Displays all commands that match a string of texthurtme
<number> - Deals a given amount of damage (can be negative for extra health) -sv_cheats 1
onlyzoom_sensitivity_ratio
<0~1> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity.net_graph
<0-4> Shows different amounts of information such as ping, framerate, lerp, and packet loss depending on the input value,
thirdperson
- Places your view in a camera behind your character -sv_cheats 1
onlythirdperson_mayamode
- If active, turning in third person does not move the camera -sv_cheats 1
onlythirdperson_platformer
<0/1> - If active, the mouse controls the camera while movement is controlled relative to it.- If
thirdperson_mayamode
isn't active, walking towards the camera will 'push' your view away.
- If
firstperson
- Return to first person perspective.- If
thirdperson_platformer
is still set to 1, you will not be able to move the camera during taunts.
- If
currency_give
<amount> - Gives a specified amount credits in Mann vs. Machine -sv_cheats 1
onlysnd_restart
- Used to restart all sounds in any game mode.player_ready_toggle
- Readies/unreadies the player in MVM and Competitivetaunt_by_name
<taunt name> - Runs a specified taunt, given the exact name of a taunt in the player's current taunt loadout, without having to open the taunt menu.
For moderators/admins
changelevel
<mapname> - Changes the map.cvarlist
- View complete cvar list.exec
- Execute config file from the tf/cfg folder.map
<mapname> - Changes the map and restarts the server.- Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu
maps
<*/mapname> - Display list of maps.rcon_password
<password> - gives player access to remote control commands of a server.nextlevel
<mapname> - Sets the next map to be played.rcon
<command> - Executes an rcon command.rcon_address
<ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead)phys_pushscale
<number> - Determines how far player corpses can be "pushed" when killedtf_ctf_bonus_time
<number> - Determines how long (in seconds) guaranteed critical hits are enabled when the intelligence is captured on a CTF map. 0 disables them entirely.
For recording
record
<demo name> - Begins a demo recordingstop
- Stops a demo recordingstartmovie
<moviename> - Opens up the source recorder during demo play back and allows for high quality avi format recordingendmovie
- Stops source recorderhost_framerate
<number> - Tells the source recorder to record at a constant frameratehost_timescale
<number> - Use in conjunction withhost_framerate
to produce a smooth video outputdemoui
- Brings up a toolbox for replays (shift+F2 will also bring up the tool box)
The following commands were introduced by the Demo Support feature (see May 31, 2016 Patch):
ds_record
- Manually start a recordingds_stop
- Manually stop a recordingds_mark
<comment> - Bookmark the current demo tick count for future reference. The <comment> is an optional descriptor you may include.ds_status
- Report the current recording status
Weapon commands
The "use" command is used to switch to the specified weapon.
use is similar to the 'slot' commands, but cannot be used for voice commands.
- Syntax
use
<weapon_name>
- Arguments
- <weapon_name>
- Scout
tf_weapon_scattergun
tf_weapon_handgun_scout_primary
tf_weapon_soda_popper
tf_weapon_pistol_scout
tf_weapon_lunchbox_drink
tf_weapon_jar_milk
tf_weapon_handgun_scout_secondary
tf_weapon_cleaver
tf_weapon_bat
tf_weapon_bat_wood
tf_weapon_bat_fish
- Soldier
tf_weapon_rocketlauncher
tf_weapon_rocketlauncher_directhit
tf_weapon_particle_cannon
tf_weapon_shotgun_soldier
tf_weapon_buff_item
tf_weapon_raygun
tf_weapon_shovel
tf_weapon_katana
tf_weapon_rocketlauncher_airstrike
- Pyro
tf_weapon_flamethrower
tf_weapon_shotgun_pyro
tf_weapon_flaregun
tf_weapon_fireaxe
- Demoman
tf_weapon_grenadelauncher
tf_weapon_pipebomblauncher
tf_weapon_bottle
tf_weapon_sword
tf_weapon_stickbomb
tf_weapon_katana
- Heavy Weapons Guy
tf_weapon_minigun
tf_weapon_shotgun_hwg
tf_weapon_lunchbox
tf_weapon_fists
- Engineer
tf_weapon_shotgun_primary
tf_weapon_sentry_revenge
tf_weapon_pistol
tf_weapon_laser_pointer
tf_weapon_mechanical_arm
tf_weapon_wrench
tf_weapon_robot_arm
tf_weapon_pda_engineer_destroy
tf_weapon_pda_engineer_build
- Medic
tf_weapon_syringegun_medic
tf_weapon_crossbow
tf_weapon_medigun
tf_weapon_bonesaw
- Sniper
tf_weapon_sniperrifle
tf_weapon_compound_bow
tf_weapon_sniperrifle_decap
tf_weapon_smg
tf_weapon_jar
tf_weapon_club
tf_weapon_sniperrifle_classic
- Spy
tf_weapon_revolver
tf_weapon_knife
tf_weapon_pda_spy
- To equip Sapper, use: "
build 3 0
"
- <weapon_name>
- Other Commands
invnext
- switches to the next weaponinvprev
- switches to the previous weaponlastinv
- switches to the last weapon used