Difference between revisions of "Voice commands"
m (→Update history: No one has put this patch in here so i thought i'd do that.) |
BrazilianNut (talk | contribs) m (Small text improvements (such as talking about "the player" rather than about "you" and referring to them as "them" rather than as "him").) |
||
Line 3: | Line 3: | ||
{{Quotation|'''The Medic'''|I require assistance!|sound=Medic_helpme02.wav}} | {{Quotation|'''The Medic'''|I require assistance!|sound=Medic_helpme02.wav}} | ||
− | '''Voice commands''' are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character [[class]], and may also include a hand gesture (not visible to | + | '''Voice commands''' are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character [[class]], and may also include a hand gesture (not visible to players themselves). The voice commands are divided into three separate menus (default: {{Key|Z}}, {{Key|X}}, and {{Key|C}}). Some - but not all - of the commands are also printed on-screen alongside typed messages. |
− | Due to its importance and universal nature, the "Medic" call by default has its own separate keybind (default {{Key|E}}). Teammates (and [[disguised]] [[Spy|Spies]]) calling for healing will have a speech bubble with a [[Healing#"Medic!" Icons|red cross]] appear over their heads. When playing as a [[Medic]], these bubbles are additionally visible through walls and will have an on-screen indicator pointing to the player of origin when it is not in front of | + | Due to its importance and universal nature, the "Medic!" call by default has its own separate keybind (default: {{Key|E}}). Teammates (and [[disguised]] [[Spy|Spies]]) calling for healing will have a speech bubble with a [[Healing#"Medic!" Icons|red cross]] appear over their heads. When playing as a [[Medic]], these bubbles are additionally visible through walls and will have an on-screen indicator pointing to the player of origin when it is not in front of the Medic player. |
− | The " | + | The "Help!" call is context-sensitive; if the player using it is standing on an enemy [[control point (objective)|control point]] or pushing a [[Payload#Carts|Payload cart]], they will request help with capturing the point or cart. If the player using it is standing on a team-owned control point, they will request help in defending the point. The "Spy!" call is also context-sensitive: Pointing at a character and using the "Spy!" command will result in the character currently being played calling the target a Spy (unless playing as [[Pyro]]). This works on players of both teams, and regardless to whether that character is actually a Spy. The "Medic!" call is context-sensitive for the [[Scout]], [[Soldier]], [[Heavy]], [[Engineer]], [[Sniper]], and [[Spy]]: Pointing at the Medic and using the "Medic!" command as any of these classes will result in the character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, the character being played will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command. This also works for Spies disguised as enemies, so using it can blow the Spy's cover instantly. |
− | Voice commands used by disguised Spies behave differently | + | Voice commands used by disguised Spies behave differently: to the Spy himself and to the enemy team, these commands will sound as the disguised class; to teammates, the Spy will sound normal. |
− | It is to be noted, | + | It is to be noted that, when trying to use voice commands in a script, each of the menus has a different number that must be used. For example, voice menu 1 would be voice menu 0 when trying to script. More information can be found in the Wiki's [[Scripting]] page. |
{{List of voice commands}} | {{List of voice commands}} |
Revision as of 08:06, 1 January 2020
“ | I require assistance!
Click to listen
— The Medic
|
” |
Voice commands are pre-defined calls used to organize a team or call for help. When used, they are spoken in the voice of the character class, and may also include a hand gesture (not visible to players themselves). The voice commands are divided into three separate menus (default: Z, X, and C). Some - but not all - of the commands are also printed on-screen alongside typed messages.
Due to its importance and universal nature, the "Medic!" call by default has its own separate keybind (default: E). Teammates (and disguised Spies) calling for healing will have a speech bubble with a red cross appear over their heads. When playing as a Medic, these bubbles are additionally visible through walls and will have an on-screen indicator pointing to the player of origin when it is not in front of the Medic player.
The "Help!" call is context-sensitive; if the player using it is standing on an enemy control point or pushing a Payload cart, they will request help with capturing the point or cart. If the player using it is standing on a team-owned control point, they will request help in defending the point. The "Spy!" call is also context-sensitive: Pointing at a character and using the "Spy!" command will result in the character currently being played calling the target a Spy (unless playing as Pyro). This works on players of both teams, and regardless to whether that character is actually a Spy. The "Medic!" call is context-sensitive for the Scout, Soldier, Heavy, Engineer, Sniper, and Spy: Pointing at the Medic and using the "Medic!" command as any of these classes will result in the character asking the Medic to follow the player. In addition, by using the "Battle Cry" call on an enemy with a certain weapon out, the character being played will speak lines similar to the lines spoken when making a duel with another player, as well as some unique lines which can only be heard by this command. This also works for Spies disguised as enemies, so using it can blow the Spy's cover instantly.
Voice commands used by disguised Spies behave differently: to the Spy himself and to the enemy team, these commands will sound as the disguised class; to teammates, the Spy will sound normal.
It is to be noted that, when trying to use voice commands in a script, each of the menus has a different number that must be used. For example, voice menu 1 would be voice menu 0 when trying to script. More information can be found in the Wiki's Scripting page.
List of voice commands | ||
---|---|---|
Voice Menu 1 | Voice Menu 2 | Voice Menu 3 |
Default key: Z | Default key: X | Default key: C |
|
|
|
Voice commands
- Scout voice commands
- Soldier voice commands
- Pyro voice commands
- Demoman voice commands
- Heavy voice commands
- Engineer voice commands
- Medic voice commands
- Sniper voice commands
- Spy voice commands
Update history
- [Undocumented] Added protection against voice command spamming. Dramatic reduction in Teleporters needed.
April 14, 2011 Patch (Hatless Update)
- Updated the Equalizer to suppress the Medic call effect while active.
- Added community submitted voice commands.
- Fixed the Escape Plan allowing Medic calls.
- [Undocumented] Fixed Heavy and Soldier not playing animations for some of their voice commands.
- Fixed the
voicemenu
command being used to lag servers.
See also
|