Difference between revisions of "Community Mercenary Park strategy"
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+ | * On the first point, the crates on the left side has alot of ambient noise, which can cover the decloak sound of the watches and sometimes the [[Dead Ringer]]. which can make it near impossible for someone to use the decloak sounds to know there is a Spy. |
Revision as of 21:11, 9 October 2018
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Class Specific Strats along with strats for all-classes |
Community Mercenary Park strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Jungle |
Setting: | Daylight, overcast |
Hazards: | Crocodiles, Pitfalls |
Map Photos | |
This article is about Community Mercenary Park strategy.
General Strategy (All Classes)
Class-specific strategy
Pyro
- Mercenary Park has many choke points, the Flame Throwers are often pretty powerful since they are best for close range combat, using the choke points to your advantage either offensively or defensively is optimal.
Demoman
Heavy
Engineer
Sniper
- While attacking the final point, taking advantage of the shattered hole in the glass near the intersection on the second floor can be extremely useful for evading fire and catching enemies off guard, but making sure your team has the second floor under your team's control is key.
Medic
- Keep in mind as Medic, make sure the power classes such as Heavy, Demoman, and Soldier stay alive to attack or defend the points.
- It is wise to use the Kritzkrieg while on defense, as there will not be a level 3 Sentry Gun prepared for the attacking team, and Soldiers and Demomen can easily take advantage of Critical hit splash damage.
- while attacking, It is wise to use the Medi Gun, as Sentry Guns can be prepared for enemies on defense.
Spy
- On the first point, the crates on the left side has alot of ambient noise, which can cover the decloak sound of the watches and sometimes the Dead Ringer. which can make it near impossible for someone to use the decloak sounds to know there is a Spy.