Difference between revisions of "Community Mercenary Park strategy"
m (Fixed link so it doesn't go to the unreleased hat.) |
(→Class-specific strategy: Multiple clean ups. Remove the generic Medic CP stratagems. Is the remaining Medic stratagem even valid, what are they really talking about? Delete it if you think it is just generic Medic CP stratagem.) |
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=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
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[[File:Cp mercenaryparkglasshole.png|thumb|right|The hole in the glass.]] | [[File:Cp mercenaryparkglasshole.png|thumb|right|The hole in the glass.]] | ||
+ | * While attacking the final point, taking advantage of the shattered hole in the glass near the intersection on the second floor can be extremely useful for evading fire and catching enemies off guard, but key to this is making sure that your team has control of the second floor. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
− | + | * It is wise to use the [[Kritzkrieg]] while on defense, as there will not be a Level 3 [[Sentry Gun]] ready in time to fend off the attacking team, and Soldiers and Demomen can easily take advantage of Critical hit splash damage. | |
− | * It is wise to use the [[Kritzkrieg]] while on defense, as there will not be a | ||
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=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
− | * On the first point, the crates on the left side have | + | * On the first point, the crates on the left side have a lot of ambient noise, which can cover the decloak sound of the watches and sometimes the [[Dead Ringer]], which can make it near impossible for someone to used listening for decloak sounds to know there is a Spy attacking. |
Revision as of 03:00, 10 October 2018
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Class Specific Strats along with strats for all-classes |
Community Mercenary Park strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Jungle |
Setting: | Daylight, overcast |
Hazards: | Crocodiles, Pitfalls |
Map Photos | |
This article is about Community Mercenary Park strategy.
General Strategy (All Classes)
Class-specific strategy
Pyro
- Mercenary Park has many choke points, the Flame Throwers are often pretty powerful since they are best for close range combat, using the choke points to your advantage either offensively or defensively is optimal.
Demoman
Heavy
Engineer
Sniper
- While attacking the final point, taking advantage of the shattered hole in the glass near the intersection on the second floor can be extremely useful for evading fire and catching enemies off guard, but key to this is making sure that your team has control of the second floor.
Medic
- It is wise to use the Kritzkrieg while on defense, as there will not be a Level 3 Sentry Gun ready in time to fend off the attacking team, and Soldiers and Demomen can easily take advantage of Critical hit splash damage.
Spy
- On the first point, the crates on the left side have a lot of ambient noise, which can cover the decloak sound of the watches and sometimes the Dead Ringer, which can make it near impossible for someone to used listening for decloak sounds to know there is a Spy attacking.