Difference between revisions of "Community Mercenary Park strategy"

From Team Fortress Wiki
Jump to: navigation, search
(Class-specific strategy: Multiple clean ups. Remove the generic Medic CP stratagems. Is the remaining Medic stratagem even valid, what are they really talking about? Delete it if you think it is just generic Medic CP stratagem.)
m ({{class link|Medic}}: Don't think its really probable to put that here now since its on the all-class strats.)
Line 41: Line 41:
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
* It is wise to use the [[Kritzkrieg]] while on defense, as there will not be a Level 3 [[Sentry Gun]] ready in time to fend off the attacking team, and Soldiers and Demomen can easily take advantage of Critical hit splash damage.
 
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
 
* On the first point,  the crates on the left side have a lot of ambient noise, which can cover the decloak sound of the watches and sometimes the [[Dead Ringer]], which can make it near impossible for someone to used listening for decloak sounds to know there is a Spy attacking.
 
* On the first point,  the crates on the left side have a lot of ambient noise, which can cover the decloak sound of the watches and sometimes the [[Dead Ringer]], which can make it near impossible for someone to used listening for decloak sounds to know there is a Spy attacking.

Revision as of 05:59, 10 October 2018

Community Mercenary Park strategy
Yetipark 5.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Jungle
Setting: Daylight, overcast
Hazards: Crocodiles, Pitfalls
Map Photos
Loading screen photos.

This article is about Community Mercenary Park strategy.

General Strategy (All Classes)

See: Community Control Point strategy

Class-specific strategy

Leaderboard class pyro.png Pyro

  • Mercenary Park has many choke points, the Flame Throwers are often pretty powerful since they are best for close range combat, using the choke points to your advantage either offensively or defensively is optimal.

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class sniper.png Sniper

The hole in the glass.
  • While attacking the final point, taking advantage of the shattered hole in the glass near the intersection on the second floor can be extremely useful for evading fire and catching enemies off guard, but key to this is making sure that your team has control of the second floor.

Leaderboard class medic.png Medic

Leaderboard class spy.png Spy

  • On the first point, the crates on the left side have a lot of ambient noise, which can cover the decloak sound of the watches and sometimes the Dead Ringer, which can make it near impossible for someone to used listening for decloak sounds to know there is a Spy attacking.