Difference between revisions of "Underworld"

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(What I had a year ago, updated to this event. It is concerning that so much detail of the Underworlds given here is redundant to the information in the map pages. The mains are where such detail belongs. Please see Talk.)
m (Underworlds)
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Brimstone has two underworlds: '''Purgatory''' and '''Hell'''.
 
Brimstone has two underworlds: '''Purgatory''' and '''Hell'''.
  
'''Purgatory''' can be accessed by going through the portals [[MONOCULUS]] opens when it teleports or by touching the [[Bombinomicon]] that appears if [[Merasmus]] is defeated. Players will be taken to a ledge over a sea of [[lava]] connected by three wooden bridges to an island with a giant horned skull, with a white portal on its mouth that leads back to the normal map. Three Rare Spells can be found here, one on each bridge.
+
'''Purgatory''' consists of two small islands surrounded by [[lava]] with a [[Environmental_death#Health_drain|hamrful atmosphere]]. Players can access it through the portals opened by [[MONOCULUS]] when it teleports in order to obtain Rare Spells and several buffs that last a few seconds if they manage to go through the white portal.
  
'''Hell''' consists of a bigger island featuring an altar in the center. Like Purgatory, Hell is also surrounded by lava, connected to an island with a giant horned skull that takes players back to the normal map, and three Rare Spells. It can be accessed by jumping into the portal opened by defeating MONOCULUS, jumping into the portal that opens over the pit if [[BLU]] managed to push the cart into the pit, or by going through the white portals in the coffins.
+
'''Hell''' is very similar to Purgatory: it consists of two islands, though one is small and the other is big and has an altar, has lava and a harmful atmosphere, and provides players with Rare Spells and several buffs when exiting. It can be accessed by jumping into the portal opened by defeating MONOCULUS, jumping into the portal that opens over the pit if [[BLU]] managed to push the cart into the pit, or by going through the white portals in the coffins.
  
When entering these locations, players will receive an [[overheal]] and a brief moment of invincibility to help them survive the [[Environmental Death#Health drain|health drain]] caused by their malicious atmospheres. When leaving through a portal, they will be sent back to the normal map with invulnerability, overheal, a speed boost, and guaranteed [[crits]] for a few seconds.
+
When entering these locations, players will receive an [[overheal]] and a brief moment of [[invincibility]] to help them survive their malicious atmospheres. When leaving through a portal, they will be sent back to the overworld with a series of buffs.
  
 
<gallery>
 
<gallery>
 
Image:Brimstone Purgatory.png|Purgatory.
 
Image:Brimstone Purgatory.png|Purgatory.
 
Image:Brimstone Hell 01.png|Hell.
 
Image:Brimstone Hell 01.png|Hell.
Image:Brimstone Blutarch's Grave 01.png|Blutarch Mann's Grave on Hell Island.
 
 
</gallery>
 
</gallery>
  
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Once one of the teams has successfully delivered the tickets to the Strongmann in Carnival of Carnage, Merasmus will take all players to another realm, where they will be forced to play one of three deadly bumper cars mini-games. The winning team will receive an advantage over the other as a reward.
 
Once one of the teams has successfully delivered the tickets to the Strongmann in Carnival of Carnage, Merasmus will take all players to another realm, where they will be forced to play one of three deadly bumper cars mini-games. The winning team will receive an advantage over the other as a reward.
  
'''Falling Platforms''': players are put in a 3x3 grid of wooden platforms where they must drive around. After a few moments, Merasmus will choose one of the platforms, which will flash a green light, and destroy the other platforms. All but one of them will be rebuilt after a few seconds, making it so the ground to drive around grows smaller each time. If both teams only have one player remaining alive, Merasmus will summon the [[Horseless Headless Horsemann]] to try and knock players off. If only the central platform and the last safe one remain, all platforms will be restored, and the cycle repeats.
+
'''Falling Platforms''': players must drive on wooden platforms and avoid falling off. Merasmus will periodically destroy all but one of the platforms and then bring all but one of them back. Once only one platform remains, he will bring them all back and restart the process.
  
'''Bumper Car Soccer''': players are put in an oval arena and are forced to play soccer using a giant beach ball. Every time a goal is scored, the players close to that goal are pushed away, and the ball reappears in the center. Two spells can be found on each side of the goal, and one can be found in the center. The Horseless Headless Horsemann can be summoned here as well. The first team to score three goals wins. Alternatively, if all players in a team are knocked off the arena and die, then the other team wins. In case neither team has scored in a while, Merasmus will declare it to be sudden death, and the next team to score will win.
+
'''Bumper Car Soccer''': players are forced to play soccer using a giant beach ball. There are three ways to win:
 +
* Score three goals
 +
* Knock all enemy players off the field
 +
* Score a goal during sudden death
  
'''Duck Collectors''': players are taken to a figure-8 racetrack-like arena and have to collect ducks, either the ones that spawn in the track or the golden ones dropped by enemies when bumped into, these "bonus ducks" being worth 2 points each. The first team to either collect the goal number of ducks or to kill the entire enemy team wins. Spells can be found across the arena.
+
'''Duck Collectors''': players are taken to a figure-8 racetrack-like arena and have to collect ducks. Golden bonus ducks dropped by enemies rammed into are worth 2 points each.
  
The spells that can be collected in these games are:
+
Spells can be collected and cast in Bumper Car Soccer and Duck Collectors, most of them being unique to this realm.
* '''Über Heal''': heals 50% of damage taken.
 
* '''Boxing Glove''': Fires a projectile boxing glove that launches enemy players and damages them.
 
* '''Parachute''': Launches the player up into the air and gives them a parachute that makes them slowly fall back.
 
* '''Bomb Head''': The Bombinomicon appears and gives the player a bomb head, which will explode and damage the player after a period of time (as it does on [[Ghost Fort]]). If the player rams into an enemy before it explodes, the explosion affects the person being hit instead, usually knocking them back a huge distance as well.
 
  
 
Falling off any of the arenas will turn the player into a team-colored ghost that can still be controlled by the player. Touching an ally that's still alive will resurrect the player; touching an enemy will cause the player to bounce up.
 
Falling off any of the arenas will turn the player into a team-colored ghost that can still be controlled by the player. Touching an ally that's still alive will resurrect the player; touching an enemy will cause the player to bounce up.
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=== [[Cauldron]] ===
 
=== [[Cauldron]] ===
Once a team takes control of Cauldron's [[control point (objective)|point]], a random event will occur. Among these is a series of portals to its underworld opening up.
+
Cauldron's Underworld consists of a series of islands rising from a [[Environmental_death#Pitfalls|toxic swamp]] engulfed in [[Environmental death#Health drain|poisonous air]] in front of a clock tower. Two floating cauldrons serve as moving platforms.
  
Cauldron's underworld consists of a series of islands rising from a poisonous swamp, engulfed in [[Environmental death#Health drain|poisonous air]], in front of a mansion. Two floating cauldrons serve as moving platforms. In order to leave, players must make their way to the glowing cauldron and jump into it; doing so will return them to the normal map with temporary invincibility.
+
It can be accessed when the cauldron on the control point erupts and opens up portals as a result, and can be exited by jumping into the glowing cauldron. When entering, players are fully healed; when leaving, they receive a series of buffs.
  
 
<gallery>
 
<gallery>
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=== [[Cursed Cove]] ===
 
=== [[Cursed Cove]] ===
Every minute or so in Cursed Cove, the Flying Dutchman's ghost ship will emerge from the shore and sail through the town. Touching it will cause the player to go to Davy Jones' Locker. It appears as the bottom of the sea, with algae and corals dotting the landscape. Players will spawn in front of one of the two giant skulls, and have to make their way to the ship in the center, where they can deliver any souls they've collected.
+
'''Davy Jone's Locker''' resembles the bottom of the sea, with algae and corals dotting the landscape. Players must go there in order to deliver the souls they've collected. It can be accessed by touching the Flying Dutchman while it is sailing through the town.
  
Although the Locker does not feature a harmful atmosphere, a player that stays there too long will start to quickly [[Environmental death#Drowning|drown]]. To leave, either go through the white portal on the ship, or be kicked out by Davy Jones.
+
Although the Locker does not feature a harmful atmosphere, a player that stays there too long will start to quickly [[Environmental death#Drowning|drown]]. To leave, they have  to either go through the white portal on the sunken ship, or be kicked out by Davy Jones.
  
 
<gallery>
 
<gallery>
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=== [[Eyeaduct]] ===
 
=== [[Eyeaduct]] ===
Eyeaduct was the first map to feature an underworld, which is divided into two parts.
+
'''Purgatory''' is a gloomy swamp of [[Environmental_death#Deadly_waters|deadly waters]] and [[Environmental_death#Health_drain|poisonous air]].
  
The first part consists of a few small islands, some connected through plank bridges, with a white portal on the other side of the tiny archipelago. The atmosphere is hazardous, and will slowly drain the player's health. When a player goes through the portal, they are sent back to the normal world with temporary invincibility, a 200% overheal, a speed boost, and a crit boost, which can be used to stun MONOCULUS. This part can be accessed by entering one of the portals left by MONOCULUS when it teleports.
+
If a player takes one of MONOCULUS' portals, their health will be fully restored and they'll be transported to a small set of small islands. Leaving through the white portal will take them back to the control point with a series of temporary buffs. All players will be transported to this location when [[Humiliation]] starts.
  
The second part, '''Loot Island''', is a single island with a pier and stairs that lead to a giant skull with an eye-patch. There, the players will find the Bombinomicon in a cage, which will slowly go down. The Bombinomicon acts as a portal, taking players back to the regular map with the same bonuses as the white portal. This area can be accessed by touching the Bombinomicon left behind by MONOCULUS when it is killed.
+
'''Loot Island''' is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they'll be taken back to the control point with a series of buffs. While the air in Loot Island is harmless, the cease-fire will have ended, and players may attack their enemies on this location. Also, staying here for too long will cause the island to explode, killing anyone on it.
 +
 
 +
Players reaching the Bombinomicon on Loot Island for the first time will receive it as a [[Bombinomicon|cosmetic item]] and unlock the [[Halloween_achievements#2011:_Eye-chievements|Halloween achievement ''Dive Into A Good Book'']].
  
 
<gallery>
 
<gallery>
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=== [[Ghost Fort]] ===
 
=== [[Ghost Fort]] ===
Ghost Fort's Skull Island is an island with a giant [[Skull Island Topper]]-wearing human skull. While not an Underworld, it shares a few similarities with them:
+
While Ghost Fort's '''Skull Island''' is not an Underworld, it shares a few similarities with them:
 
* It is reached by touching the Bombinomicon left by Merasmus when defeated.
 
* It is reached by touching the Bombinomicon left by Merasmus when defeated.
 
* Falling into the water is an instantaneous kill.
 
* Falling into the water is an instantaneous kill.
* Leaving through the exit will grant the player invulnerability, a speed boost, overheal, and crits for a few seconds.
+
* Leaving through the exit will return the players to the control point with invulnerability and crits.
  
Players are spawned on one of the opposite sides of its pier, depending on their team, and have to make their way to the cage inside the giant skull.
+
Players who touch the Bombinomicon after Merasmus is defeated are taken to the island's pier and have to get the [[Skull Island Topper]] inside the giant skull. If players take too long to get the Skull Island Topper, Skull Island will explode and kill all those on it.
 +
 
 +
Players reaching the Skull Island Topper for the first time will receive it as a cosmetic item and unlock the [[Halloween_achievements#2012:_Necromannchievements|Halloween achievement ''A Lovely Vacation Spot'']].
  
 
<gallery>
 
<gallery>
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=== [[Gravestone]] ===
 
=== [[Gravestone]] ===
During the [[Payload]] stage of the Gravestone, players can go to the underworld through white portals in coffins and doorways opened every [[Witching Hour]] to try and collect rare spells.
+
Gravestone's Underworld is a gloomy swamp with [[Environmental_death#Deadly_waters|deadly waters]] and [[Environmental_death#Health_drain|poisonous air]]. It can be accessed through white portals in coffins and doorways opened every [[Witching Hour]] to collect Rare Spells and receive buffs when leaving through the exit.
  
Once the Payload stage of the map ends, either by time running out or by the cart being tossed into the cauldron, all players will be taken to a Mansion in the underworld and forced to participate in a bumper cars race, the winning team receiving a head start. Shortly after the race start, Merasmus and skeletons will appear, chasing and attacking those in the rear. The first team to reach the top of the Mansion wins.
+
Once the [[Payload]] stage of the map ends, all players are taken to a Mansion in the underworld and forced to participate in a bumper cars race, the winning team receiving a head start. Shortly after the race start, Merasmus and [[skeletons]] will appear and attack players. The first team to reach the top of the Mansion wins.
  
 
=== [[Hellstone]] ===
 
=== [[Hellstone]] ===
 
Like Brimstone, Hellstone has both '''Purgatory''' and '''Hell'''.
 
Like Brimstone, Hellstone has both '''Purgatory''' and '''Hell'''.
  
'''Purgatory''' is an incline ending in a white portal with a single rare spell in front of it. Players entering Purgatory are restored to full health, but quickly suffer from the [[Environmental death#Health drain|evil environment]]'s effect. Going through the portal takes the player back to the regular map with temporary invincibility, a 200% overheal, speed boost, and guaranteed crits. It can be accessed through the purple portals left by MONOCULUS after teleporting.
+
'''Purgatory''' is an island surrounded by [[lava]] ending in a white portal with a single Rare Spell in front of it. Players entering Purgatory are restored to full health, but quickly suffer from the [[Environmental death#Health drain|evil atmosphere]]'s effect. Going through the portal takes the player back to the overworld with a series of buffs.
 +
 
 +
'''Hell''' is much larger than Purgatory, and has more Rare Spells. It can be accessed by touching the Bombinomicon that appears after defeating MONOCULUS and can be exited by reaching him at the other end. It is also filled with lava with an evil atmosphere, and leaving through the portal grants the same bonuses.
  
'''Hell''' is much larger than Purgatory, and has more rare spells. It can be accessed by touching the Bombinomicon that appears after defeating MONOCULUS and can be exited by reaching him at the other end. It has the same evil environment as Purgatory, and leaving through the portal grants the same bonuses.
 
 
<gallery>
 
<gallery>
 
Image:Hellstone Purgatory.png|Purgatory.
 
Image:Hellstone Purgatory.png|Purgatory.
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=== [[Helltower]] ===
 
=== [[Helltower]] ===
After sending either Redmond's or Blutarch's corpse to Hell, the players will be sent to an island in Hell with a tower similar to the one in Helltower. The teams will spawn [[Thriller|dancing]] on opposite sides of the tower, receive a random spell, and, in the winning team's case, an overheal buff. Both common and rare spells can be found across the place, with the rare spells being on harder-to-reach areas.
+
'''Hell''' is a set of islands surrounded by [[lava]] where all players are taken to once the [[Payload Race]] stage of the map is over.
 +
 
 +
The teams will spawn [[Thriller|dancing]] next to an island featuring a copy of the tower seen in the overworld. Both Common and Rare Spells can be found throughout the area, with the Rare Spells being on harder-to-reach places.
  
Players who die here will not respawn; instead, they will turn into team-colored ghosts that can float around and say "boo". The team that manages to reach '''Skull Island''' and lower the gates around the book there wins.
+
'''Skull Island''' lies in front of the tower across a wooden bridge over the lava. The first team to get the [[Fancy Spellbook]] inside the giant skull wins the round.
 +
 
 +
Players who die in Hell will not respawn; instead, they will turn into team-colored ghosts that can float around and say "boo".
 +
 
 +
Players reaching Skull Island for the first time will receive the [[Unfilled Fancy Spellbook]] and unlock the [[Halloween_achievements#2013:_Bereavements|Halloween achievement ''Hat Out of Hell'']].
  
 
<gallery>
 
<gallery>
 
Image:Plr hightower event hell entry.jpg|The tower in Hell. Teams spawn on the islands on the opposite sides.
 
Image:Plr hightower event hell entry.jpg|The tower in Hell. Teams spawn on the islands on the opposite sides.
Image:Plr hightower event hell left side.jpg|Skull Island in the distance. A rare spell can be seen on the tower.
+
Image:Plr hightower event hell left side.jpg|Skull Island in the distance. A Rare Spell can be seen on the tower.
Image:Bombinomicon on Hell Island.jpg|The Bombinomicon awaits players in the giant horned skull.
+
</gallery>
Image:Unfilled Fancy Spellbook on Hell Island.jpg|The [[Unfilled Fancy Spellbook]], after the gates around it have lowered.
+
 
 +
=== [[Moonshine Event]] ===
 +
Moonshine Event's Underworld is a gloomy swamp with [[Environmental_death#Deadly_waters|deadly waters]] and [[Environmental_death#Health_drain|poisonous air]]. All players are transported there if the Wheel of Fate lands on Dance-Off. They will receive an overheal when being taken there to compensate for the damage received from the place's [[Environmental_death#Health_drain|harmful air]] while unable to move due to the Dance spell.
 +
 
 +
Two Rare Spells can be found in the Underworld, and exiting through the portal inside the giant skull takes players back to the control point with invulnerability and crits.
 +
 
 +
<gallery>
 +
Image:Koth_moonshine_event_underworld.png|Moonshine Event's Underworld.
 
</gallery>
 
</gallery>
  
 
=== [[Pit of Death]] ===
 
=== [[Pit of Death]] ===
Pit of Death is named after the bottomless pit in the center of the map. Every Witching Hour, a portal will appear over the pit. The portal will take players to the gates of a mansion in the Underworld. If they have collected any souls, they can deliver them by heading to the mansion's yard.
+
Every Witching Hour, a portal will appear over the bottomless pit in the center of the map. The portal will take players to the gates of a mansion in the Underworld. If they have collected any souls, they can deliver them by heading to the mansion's yard.
  
The Underworld can be exited by going through the mansion's white portal, which will take the player back to the normal map with invulnerability, speed boost, overheal, and crits for a few seconds.
+
The Underworld can be exited by going through the mansion's white portal, which will take the player back to the overworld with a series of buffs.
  
 
<gallery>
 
<gallery>
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=== [[Slasher]] ===
 
=== [[Slasher]] ===
Slasher's Underworld contains many of the maps Health Kits due to its large size. It is a series of islands floating above a foggy abyss that houses many spells spread across it.
+
Slasher's Underworld is a series of islands floating above a [[Environmental_death#Pitfalls|foggy abyss]] with an [[Environmental_death#Health_drain|evil atmosphere]]. It contains many Health Kits due to its large size, and houses many Spells spread across it.
  
While it can be accessed at any time through a portal near the map's [[control point (objective)|point]], it can also be done by entering one of MONOCULUS' portals, which will spawn the player closer to the exit. Returning to the normal map through the exit will grant the player with guaranteed crits for a few seconds.
+
While it can be accessed at any time through a portal near the map's control point, it can also be done by entering one of MONOCULUS' portals, which will spawn the player closer to the exit. Returning to the overworld through the exit will grant the player with guaranteed crits for a few seconds.
  
 
<gallery>
 
<gallery>
 
Image:Slasher Portal.jpg|The permanent portal.
 
Image:Slasher Portal.jpg|The permanent portal.
Image:Slasher Underworld.jpg|Slasher's underworld.
+
Image:Slasher Underworld.jpg|Slasher's Underworld.
 
</gallery>
 
</gallery>
  

Revision as of 07:14, 27 October 2018

Underworld
Eyeaduct 1.png
Loot Island, in the Underworld beneath Eyeaduct.

Underworld (introduced in Eyeaduct of the Very Scary Halloween Special update) refers to the several alternate play spaces located beneath certain Haunted Halloween maps.

Underworlds differ from each other depending on their map, but common characteristics among them are the presence of Magic spells, a harmful atmosphere, and deadly waters or Infernal Lava.

  • Underworld can also specifically refer to those haunted islands surrounded by lethal stygian waters, while Hell (introduced in Helltower) refers specifically to those underground settings located in flows of infernal Infernal Lava.
  • Purgatory is the Underworld destination and associated mechanics resulting from players jumping into the purple MONOCULUS portals. Purgatory was introduced in Eyeaduct; and other versions of Purgatory are found on most maps that spawn the MONOCULUS Boss.
  • Loot Island is the location in Eyeaduct that players can enter when they defeat MONOCULUS, but that name is also broadly applied to any Underworld location having Bombinomicon waiting at the exit.
  • Skull Island is the name of the Underworld location for Ghost Fort, but the horned skull model has been used for Underworld exit portals in a number of later maps, such as Hell Island under Brimstone.

General features

Underworld locations draw from a number of features:

  • Achievements with Achievement items that can only be earned in certain Underworld locations encourage players to try out the Location.
  • Entry and exit Buffs (Overheal, Invulnerability, Crits) and rare, powerful Magic Spells encourage players to learn to use some Underworld locations for tactical advantages in the main map.
  • Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there too long or by ending the round:
    • Several locations feature portals for returning to the main level, usually with the aforementioned exit Buffs.
    • The ​Underworld ​locations are surrounded by lethal, instant death environments
    • Some Underworld locations​ cause Health drain on all players​.

List of maps with Underworld locations

Maps with Underworld locations include​:​

Underworlds

Brimstone

Brimstone has two underworlds: Purgatory and Hell.

Purgatory consists of two small islands surrounded by lava with a hamrful atmosphere. Players can access it through the portals opened by MONOCULUS when it teleports in order to obtain Rare Spells and several buffs that last a few seconds if they manage to go through the white portal.

Hell is very similar to Purgatory: it consists of two islands, though one is small and the other is big and has an altar, has lava and a harmful atmosphere, and provides players with Rare Spells and several buffs when exiting. It can be accessed by jumping into the portal opened by defeating MONOCULUS, jumping into the portal that opens over the pit if BLU managed to push the cart into the pit, or by going through the white portals in the coffins.

When entering these locations, players will receive an overheal and a brief moment of invincibility to help them survive their malicious atmospheres. When leaving through a portal, they will be sent back to the overworld with a series of buffs.

Carnival of Carnage

Once one of the teams has successfully delivered the tickets to the Strongmann in Carnival of Carnage, Merasmus will take all players to another realm, where they will be forced to play one of three deadly bumper cars mini-games. The winning team will receive an advantage over the other as a reward.

Falling Platforms: players must drive on wooden platforms and avoid falling off. Merasmus will periodically destroy all but one of the platforms and then bring all but one of them back. Once only one platform remains, he will bring them all back and restart the process.

Bumper Car Soccer: players are forced to play soccer using a giant beach ball. There are three ways to win:

  • Score three goals
  • Knock all enemy players off the field
  • Score a goal during sudden death

Duck Collectors: players are taken to a figure-8 racetrack-like arena and have to collect ducks. Golden bonus ducks dropped by enemies rammed into are worth 2 points each.

Spells can be collected and cast in Bumper Car Soccer and Duck Collectors, most of them being unique to this realm.

Falling off any of the arenas will turn the player into a team-colored ghost that can still be controlled by the player. Touching an ally that's still alive will resurrect the player; touching an enemy will cause the player to bounce up.

Cauldron

Cauldron's Underworld consists of a series of islands rising from a toxic swamp engulfed in poisonous air in front of a clock tower. Two floating cauldrons serve as moving platforms.

It can be accessed when the cauldron on the control point erupts and opens up portals as a result, and can be exited by jumping into the glowing cauldron. When entering, players are fully healed; when leaving, they receive a series of buffs.

Cursed Cove

Davy Jone's Locker resembles the bottom of the sea, with algae and corals dotting the landscape. Players must go there in order to deliver the souls they've collected. It can be accessed by touching the Flying Dutchman while it is sailing through the town.

Although the Locker does not feature a harmful atmosphere, a player that stays there too long will start to quickly drown. To leave, they have to either go through the white portal on the sunken ship, or be kicked out by Davy Jones.

Eyeaduct

Purgatory is a gloomy swamp of deadly waters and poisonous air.

If a player takes one of MONOCULUS' portals, their health will be fully restored and they'll be transported to a small set of small islands. Leaving through the white portal will take them back to the control point with a series of temporary buffs. All players will be transported to this location when Humiliation starts.

Loot Island is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they'll be taken back to the control point with a series of buffs. While the air in Loot Island is harmless, the cease-fire will have ended, and players may attack their enemies on this location. Also, staying here for too long will cause the island to explode, killing anyone on it.

Players reaching the Bombinomicon on Loot Island for the first time will receive it as a cosmetic item and unlock the Halloween achievement Dive Into A Good Book.

Ghost Fort

While Ghost Fort's Skull Island is not an Underworld, it shares a few similarities with them:

  • It is reached by touching the Bombinomicon left by Merasmus when defeated.
  • Falling into the water is an instantaneous kill.
  • Leaving through the exit will return the players to the control point with invulnerability and crits.

Players who touch the Bombinomicon after Merasmus is defeated are taken to the island's pier and have to get the Skull Island Topper inside the giant skull. If players take too long to get the Skull Island Topper, Skull Island will explode and kill all those on it.

Players reaching the Skull Island Topper for the first time will receive it as a cosmetic item and unlock the Halloween achievement A Lovely Vacation Spot.

Gravestone

Gravestone's Underworld is a gloomy swamp with deadly waters and poisonous air. It can be accessed through white portals in coffins and doorways opened every Witching Hour to collect Rare Spells and receive buffs when leaving through the exit.

Once the Payload stage of the map ends, all players are taken to a Mansion in the underworld and forced to participate in a bumper cars race, the winning team receiving a head start. Shortly after the race start, Merasmus and skeletons will appear and attack players. The first team to reach the top of the Mansion wins.

Hellstone

Like Brimstone, Hellstone has both Purgatory and Hell.

Purgatory is an island surrounded by lava ending in a white portal with a single Rare Spell in front of it. Players entering Purgatory are restored to full health, but quickly suffer from the evil atmosphere's effect. Going through the portal takes the player back to the overworld with a series of buffs.

Hell is much larger than Purgatory, and has more Rare Spells. It can be accessed by touching the Bombinomicon that appears after defeating MONOCULUS and can be exited by reaching him at the other end. It is also filled with lava with an evil atmosphere, and leaving through the portal grants the same bonuses.

Helltower

Hell is a set of islands surrounded by lava where all players are taken to once the Payload Race stage of the map is over.

The teams will spawn dancing next to an island featuring a copy of the tower seen in the overworld. Both Common and Rare Spells can be found throughout the area, with the Rare Spells being on harder-to-reach places.

Skull Island lies in front of the tower across a wooden bridge over the lava. The first team to get the Fancy Spellbook inside the giant skull wins the round.

Players who die in Hell will not respawn; instead, they will turn into team-colored ghosts that can float around and say "boo".

Players reaching Skull Island for the first time will receive the Unfilled Fancy Spellbook and unlock the Halloween achievement Hat Out of Hell.

Moonshine Event

Moonshine Event's Underworld is a gloomy swamp with deadly waters and poisonous air. All players are transported there if the Wheel of Fate lands on Dance-Off. They will receive an overheal when being taken there to compensate for the damage received from the place's harmful air while unable to move due to the Dance spell.

Two Rare Spells can be found in the Underworld, and exiting through the portal inside the giant skull takes players back to the control point with invulnerability and crits.

Pit of Death

Every Witching Hour, a portal will appear over the bottomless pit in the center of the map. The portal will take players to the gates of a mansion in the Underworld. If they have collected any souls, they can deliver them by heading to the mansion's yard.

The Underworld can be exited by going through the mansion's white portal, which will take the player back to the overworld with a series of buffs.

Slasher

Slasher's Underworld is a series of islands floating above a foggy abyss with an evil atmosphere. It contains many Health Kits due to its large size, and houses many Spells spread across it.

While it can be accessed at any time through a portal near the map's control point, it can also be done by entering one of MONOCULUS' portals, which will spawn the player closer to the exit. Returning to the overworld through the exit will grant the player with guaranteed crits for a few seconds.

See also

Sources

Names of certain Underworld locations can be obtained form the following: