Difference between revisions of "Minigun"

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{{DISPLAYTITLE:Minigun}}
 
{{trans|pt-br}}
 
 
{{Item infobox
 
{{Item infobox
 
| type        = weapon
 
| type        = weapon
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   | level      = Level 1 Minigun
 
   | level      = Level 1 Minigun
 
}}
 
}}
{{Quotation|'''O Heavy'''|Ela pesa 150 quilogramas e atira duzentos dólares, cartuchos personalizados trabalhada em dez mil tiros por minuto.<br> Custa quatrocentos mil dólares para atirar esta arma... por '''doze segundos'''.|sound=Meet_Heavy_Sasha.wav}}
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{{Quotation|'''The Heavy'''|She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.<br>It costs four hundred thousand dollars to fire this weapon... for '''twelve seconds'''.|sound=Meet_Heavy_Sasha.wav}}
  
A '''Minigun''' (também conhecida como 'Sasha') é a arma [[primária]] do [[Heavy]]. É uma metralhadora Gatling de estilo com um tambor giratório, completo com caixa de munição embaixo e possui duas alças.
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The '''Minigun''' (known affectionately as 'Sasha') is the [[primary]] weapon for the [[Heavy]] class. It is a Gatling-style machine gun with a rotating barrel, complete with ammunition case underneath and two handles.  
  
Possui um grande dano por tiro e uma incrível velocidade por tiro, a Minigun é uma das mais poderosas armas do jogo. É capaz de atirar 10 balas por segundo, mas tem uma grande distância entre os tiros e o dano de suas balas diminuem em relação à distância. A cada 1 de munição, a arma atira 4 balas; se todas as 200 munições forem atiradas, equivalem a 800 balas. Para atirar, a arma precisa de aproximadamente 1 segundo para o tambor girar na velocidade correta antes de estar pronta. Os jogadores podem começar a girar o tambor sem atirar através de segurar o tiro secundário. Quando girando ou atirando a minigun, o movimento do Heavy [[velocidade]] é diminuido consideravelmente (para 37% de velocidade) e ele é bloqueado de poder pular. Além disso, o Heavy não pode mover enquanto agachado e girando ou agachado atirando.  
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Delivering high damage per bullet with an incredible rate of fire, the Minigun is one of the most powerful weapons in the game. It is able to fire 10 ammo per second, but has a large cone of fire and individual bullets suffer damage falloff with range. For each 1 ammo, the gun fires 4 bullets; if all 200 ammo count is fired, that equals 800 bullets. In order to fire, the gun requires approximately one second for the barrel to revolve at the correct speed before being ready. Players can begin spinning the barrel without firing by holding down secondary fire. When either spinning or firing, the Heavy's movement [[speed]] is slowed considerably (to 37% speed) and he is rendered unable to jump. Furthermore, the Heavy cannot move while crouched and spinning or firing.  
  
==Dano==
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==Damage==
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{{See also|Damage}}
  
 
{| class="wikitable grid"
 
{| class="wikitable grid"
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! class="header" | Damage per second
 
! class="header" | Damage per second
 
|-
 
|-
| Queima Roupa
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| Point Blank
 
| 50-54  
 
| 50-54  
 
| 108  
 
| 108  
 
| 500-540 (Crit: 1080)  
 
| 500-540 (Crit: 1080)  
 
|-
 
|-
| Média distância
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| Medium
 
| 5-30  
 
| 5-30  
 
| 27/54/81/108  
 
| 27/54/81/108  
 
| 50-300 (Crit: 540)  
 
| 50-300 (Crit: 540)  
 
|-
 
|-
| Longa distância
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| Long
 
| 5-10  
 
| 5-10  
 
| 27/54  
 
| 27/54  
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|}
 
|}
  
* Base: até 9 por vez
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* Base: 9 per bullet
* Agrupamento Máximo: 150% (13.5 de dano por projétil)
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* Max Ramp Up: 150% (13.5 damage per bullet)
* Agrupamento Mínimo: 50% (4.5 de dano por projétil)
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* Max Fall Off: 50% (4.5 damage per bullet)
* Projéteis por disparo: 4
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* Bullet Count: 4 per ammo
* [[Mini-Crítico]]: 12 de dano por projétil
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* [[Mini-Crit]]: 12 per bullet
* [[Dano Crítico]]: 27 de dano por projétil
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* [[Critical hit]]: 27 per bullet
  
Base está sujeita a distância baseado em queda.
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Base damage is subject to distance-based [[damage]] falloff.
  
''Note:'' ''Nota:''O DPS dano crítico; a longa distância pressupõe um tiro Crítico por munição, de médio alcance assume duas balas Críticas bateu por 1 munição, queima-roupa assume todas as 4 balas atingiram por 1 munição. O alcance médio é definido como a principal porta de reabastecimento para a parede oposta no nível superior de [[2Fort.]] a longa distância é definida como a muralha em 2Fort. Base dano é o dano causado em 512 [[unidade Hammer|unidades]] antes da variância de danos ou a propagação de bala. Agrupamento Máximo fora a 0 unidades. Agrupamento Mínimo fora em 1024 unidades. Os danos são aproximados e determinados através de testes da comunidade.
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''Note:'' The Critical hit DPS; long range assumes 1 Crit bullet hits per 1 ammo, medium range assumes 2 Crit bullets hit per 1 ammo, point blank range assumes all 4 bullets hit per 1 ammo. Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]].  Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
  
== Funcionalidade ==
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== Function times ==
* Intervalos de ataque: 0.1
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* Attack Interval: 0.1
* Tempo de recarga: .87
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* Windup Time: .87
Todas as únidades se encontram em segundos e os dados foram adquiridos através de testes realizados pelas comunidades.
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All times are in seconds. Times are approximate and determined by community testing.
  
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{{Weapon Demonstration|aA_5cadW7u8}}
  
==Missões Relacionadas==
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==Related Achievements==
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Heavy Industry}}
 
| 1 = {{Show achievement|Heavy|Heavy Industry}}
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}}
 
}}
  
==Mudanças Anteriores==
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==Previous Changes==
 
'''[[April 28, 2010 Patch]]'''
 
'''[[April 28, 2010 Patch]]'''
 
* Minigun spin-up/down time reduced by 25%
 
* Minigun spin-up/down time reduced by 25%
 
* Minigun firing movement speed increased to just under half-normal (from 80 to 110).
 
* Minigun firing movement speed increased to just under half-normal (from 80 to 110).
  
==Galeria==
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==Related Merchandise==
 
<gallery>
 
<gallery>
 
File:Tf2 heavy mousepad.png|[http://store.valvesoftware.com/product.php?i=M0230 Heavy Mousepad]
 
File:Tf2 heavy mousepad.png|[http://store.valvesoftware.com/product.php?i=M0230 Heavy Mousepad]
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==Trivia==
 
==Trivia==
*A Minigun é disparada pressionando um gatilho no final da arma, que é visível no "Minigun The Minigun is fired by pressing a trigger on the end of the gun, which is visible on the "Anúncio da Minigun" postado na loja da Valve.  
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*The Minigun is fired by pressing a trigger on the end of the gun, which is visible on the "Minigun Advertisement" poster on the Valve Store.  
*Em primeira pessoa, os tambores da Minigun parecem menores do que em terceira pessoa. Isto deve ter ocorrido para que o jogado possa ver a Minigun por inteira durante o jogo.
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*In first-person mode, the barrels of the Minigun seem to be much shorter than they appear in third-person. This may have been deliberate so the player could see the entire Minigun during gameplay.
*O Heavy diz que custa 400,000 dólares para usar a Minigun por doze segundos (sem contar o tempo de conclusão). Isso significa que custam 666,660 dólares para atirar toda a munição (800 balas, em 4 balas por unidade de 200 munições).
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*The Heavy claims that it costs 400,000 dollars to use the Minigun for twelve seconds (not counting windup time). That means it costs an entire 666,660 dollars to fire his entire ammo supply (800 bullets, at 4 bullets per unit of 200 ammo).
== Galeria ==
+
 
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:Minigun 1st person cropped.png|Visão em primeira pessoa.
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File:Minigun 1st person cropped.png|1st person view.
 
</gallery>
 
</gallery>
  
== Veja também ==
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== See also ==
 
*[[Heavy strategy#Minigun .2F Iron Curtain|Minigun strategy]]
 
*[[Heavy strategy#Minigun .2F Iron Curtain|Minigun strategy]]
  
 
{{Allweapons Nav}}<br/>
 
{{Allweapons Nav}}<br/>
 
{{Heavy Nav}}
 
{{Heavy Nav}}

Revision as of 12:16, 4 December 2010

The Minigun (known affectionately as 'Sasha') is the primary weapon for the Heavy class. It is a Gatling-style machine gun with a rotating barrel, complete with ammunition case underneath and two handles.

Delivering high damage per bullet with an incredible rate of fire, the Minigun is one of the most powerful weapons in the game. It is able to fire 10 ammo per second, but has a large cone of fire and individual bullets suffer damage falloff with range. For each 1 ammo, the gun fires 4 bullets; if all 200 ammo count is fired, that equals 800 bullets. In order to fire, the gun requires approximately one second for the barrel to revolve at the correct speed before being ready. Players can begin spinning the barrel without firing by holding down secondary fire. When either spinning or firing, the Heavy's movement speed is slowed considerably (to 37% speed) and he is rendered unable to jump. Furthermore, the Heavy cannot move while crouched and spinning or firing.

Damage

See also: Damage
Range Damage per 1 ammo Critical damage Damage per second
Point Blank 50-54 108 500-540 (Crit: 1080)
Medium 5-30 27/54/81/108 50-300 (Crit: 540)
Long 5-10 27/54 50-100 (Crit: 270)
  • Base: 9 per bullet
  • Max Ramp Up: 150% (13.5 damage per bullet)
  • Max Fall Off: 50% (4.5 damage per bullet)
  • Bullet Count: 4 per ammo
  • Mini-Crit: 12 per bullet
  • Critical hit: 27 per bullet

Base damage is subject to distance-based damage falloff.

Note: The Critical hit DPS; long range assumes 1 Crit bullet hits per 1 ammo, medium range assumes 2 Crit bullets hit per 1 ammo, point blank range assumes all 4 bullets hit per 1 ammo. Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.1
  • Windup Time: .87

All times are in seconds. Times are approximate and determined by community testing.

Demonstration

Related Achievements

Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

Previous Changes

April 28, 2010 Patch

  • Minigun spin-up/down time reduced by 25%
  • Minigun firing movement speed increased to just under half-normal (from 80 to 110).

Related Merchandise

Trivia

  • The Minigun is fired by pressing a trigger on the end of the gun, which is visible on the "Minigun Advertisement" poster on the Valve Store.
  • In first-person mode, the barrels of the Minigun seem to be much shorter than they appear in third-person. This may have been deliberate so the player could see the entire Minigun during gameplay.
  • The Heavy claims that it costs 400,000 dollars to use the Minigun for twelve seconds (not counting windup time). That means it costs an entire 666,660 dollars to fire his entire ammo supply (800 bullets, at 4 bullets per unit of 200 ammo).

Gallery

See also