Difference between revisions of "Trailer 2"

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*The Sniper's animation when backstabbed was later implemented as a unique death animation.
 
*The Sniper's animation when backstabbed was later implemented as a unique death animation.
  
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*The classes all have their beta designs which are all still seen in the Heads-up Display while playing.
 
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Revision as of 04:53, 6 December 2010

Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28

Info

First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes.

The trailer, since it is showing a early version of the game, contains several differences from the final product:

  • The design of the characters is very close to the finished game, but there are still some slight visual differences.
  • The Heavy's movement speed is much slower in the finished game.
  • The classes' health were set very low (especially Soldier and Pyro) so that the other classes could kill them easily.
  • The Heavy's Minigun fires bullets in an extremely wide spread.
  • The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel. The final version's lighting appears more realistic.
  • The finished game has far more blood when players are gibbed.
  • Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
  • All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
  • The Demoman is shown wielding and throwing a MIRV, a would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Sticky bombs.
  • The picture showing all the classes at the end is an old version featuring the older designs and weapons.
  • The explosion graphics are different in the finished game.
  • The 2Fort bridge is uncovered.
  • The spawns have a separate exit and entrance like in Team Fortress Classic.
  • The Spy's Knife has a much longer and more intricate switching animation than in the final game. Also, in the trailer, the Spy could hold the knife before deploying it.
  • The Level 1 Sentry Gun has a different firing sound and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
  • The Sentry Gun's firing sound appears to be edited of Half-Life's MP5's firing sound.
  • Red Soldiers are shown wearing the outfit they had on in the first trailer.
  • Weapons were less jerky when being wielded by classes. For example, the Nailgun held by the running Scout was almost stationary when it was viewed.
  • Footstep sounds were recycled from Half-Life 2.
  • The Pyro and the Medic are both seen in the trailer, but neither are mentioned.
  • The emblems on the class' arms are solid circles instead of class emblems.
  • The Sniper's animation when backstabbed was later implemented as a unique death animation.
  • The classes all have their beta designs which are all still seen in the Heads-up Display while playing.