Difference between revisions of "Two Cities Update"
BrazilianNut (talk | contribs) m (Added {{main}}s; cosmetic changes to tables' codes.) |
BrazilianNut (talk | contribs) m (Removed most width codes (the ones for Demo's weapons remain); added {{item link}} to Crusader's Crossbow and Amputator in the Tweaked Weapons table.) |
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! class="header" style="background:#7d8790;" | <span style="color: white;"> File name | ! class="header" style="background:#7d8790;" | <span style="color: white;"> File name | ||
|- | |- | ||
− | | | + | | style="background:#a7bdc8;" | '''[[Snakewater{{if lang}}| <span style="color: black;"> Snakewater]]''' |
| [[File:Snakewater mid.jpg|250px|link=Snakewater{{if lang}}]] | | [[File:Snakewater mid.jpg|250px|link=Snakewater{{if lang}}]] | ||
| '''[[Control Point (Game Mode){{if lang}}|{{common string|Control Point}}]]'''<br />[[File:Controlpoint.png|50px|link=Control Point (Game Mode){{if lang}}]] | | '''[[Control Point (Game Mode){{if lang}}|{{common string|Control Point}}]]'''<br />[[File:Controlpoint.png|50px|link=Control Point (Game Mode){{if lang}}]] | ||
Line 47: | Line 47: | ||
{{main|Reskins}} | {{main|Reskins}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
− | | | + | | style="background:#333333;" | '''{{class link|All Classes|br=yes|color=white}}''' |
| style="background:#a7bdc8;" | {{icon item|Australium Wrench|link=Australium weapons{{if lang}}|75px}} | | style="background:#a7bdc8;" | {{icon item|Australium Wrench|link=Australium weapons{{if lang}}|75px}} | ||
| style="background:#d5e1e7;" | '''{{item link|Australium weapons}}''' | | style="background:#d5e1e7;" | '''{{item link|Australium weapons}}''' | ||
Line 55: | Line 55: | ||
{{main|Cosmetic items}} | {{main|Cosmetic items}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
− | | | + | | style="background:#333333;" | '''{{class link|All Classes|br=yes|color=white}}''' |
| style="background:#a7bdc8;" | {{Icon item|Operation Two Cities Badge|75px}} | | style="background:#a7bdc8;" | {{Icon item|Operation Two Cities Badge|75px}} | ||
| style="background:#d5e1e7;" | '''{{item link|Operation Two Cities Badge}}''' | | style="background:#d5e1e7;" | '''{{item link|Operation Two Cities Badge}}''' | ||
− | |||
|} | |} | ||
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| {{c|+|Added:}} 25% reduced self damage from rocket jumps | | {{c|+|Added:}} 25% reduced self damage from rocket jumps | ||
|- | |- | ||
− | ! | + | ! style="background:#a7bdc8;" rowspan=1 | {{class link|Demoman|br=yes|color=black}} |
! width="80px" style="background:#d5e1e7;" rowspan=1 | {{Icon item|Eyelander|icon-size=75px}} <br /> {{item link|Eyelander}} | ! width="80px" style="background:#d5e1e7;" rowspan=1 | {{Icon item|Eyelander|icon-size=75px}} <br /> {{item link|Eyelander}} | ||
! width="80px" style="background:#d5e1e7;" rowspan=1 | {{Icon item|Nessie's Nine Iron|icon-size=75px}} <br /> {{item link|Nessie's Nine Iron}} | ! width="80px" style="background:#d5e1e7;" rowspan=1 | {{Icon item|Nessie's Nine Iron|icon-size=75px}} <br /> {{item link|Nessie's Nine Iron}} | ||
− | ! width=" | + | ! width="160px" style="background:#d5e1e7;" rowspan=1 | {{Icon item|Horseless Headless Horsemann's Headtaker|icon-size=75px}} <br /> {{item link|Horseless Headless Horsemann's Headtaker}} |
| {{c|=|Changed:}} Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed Green | | {{c|=|Changed:}} Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed Green | ||
|- | |- | ||
! style="background:#a7bdc8;" colspan=1 rowspan=3 | {{class link|Medic|br=yes|color=black}} | ! style="background:#a7bdc8;" colspan=1 rowspan=3 | {{class link|Medic|br=yes|color=black}} | ||
− | ! style="background:#d5e1e7;" colspan=3 rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}}<br /> | + | ! style="background:#d5e1e7;" colspan=3 rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}}<br /> {{item link|Crusader's Crossbow}} |
| {{c|+|Changed:}} Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance | | {{c|+|Changed:}} Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance | ||
|- | |- | ||
− | ! style="background:#d5e1e7;" colspan=3 rowspan=2 | {{Icon item|Amputator|icon-size=75px}}<br /> | + | ! style="background:#d5e1e7;" colspan=3 rowspan=2 | {{Icon item|Amputator|icon-size=75px}}<br /> {{item link|Amputator}} |
| {{c|+|Added:}} +3 health per second when weapon is active bonus | | {{c|+|Added:}} +3 health per second when weapon is active bonus | ||
|- | |- |
Revision as of 17:52, 31 December 2019
“ | "It was the best of times. It was the best of times."
So opens Charles Dickens' feel-good surf classic Super Good Times, and Dickens' words are as true today as they were at the beach cabana where he wrote them: The best of times, you guys. Let's have some.
— Two Cities Update publicity blurb
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” |
The Two Cities Update was a major update for Team Fortress 2 that was announced on November 20, 2013 and released the following day.
Contents
Additions
The first of the cities introduced was Mannhattan. A bustling, pollution pumping city, placed in the bustling eye of America.
The second city announced was Rottenburg. A quiet, calm village in Germany, known to be the home town of the Medic.
Another map, Snakewater was also released. Unlike the other two, however, this is a Control Point map.
The update introduces new items that can be obtained from a Two Cities Tour. These include the Killstreak kit, which applies weapon effects to whichever weapon it is applied to, along with a rare set of Australium weapons. Among the new upgrades that the player may unlock are Mad Milk Syringes and the Projectile Shield for the Medic, and the Rocket Specialist for the Soldier. The Reanimator was also introduced as a way for Medics to revive allies on the battlefield directly.
A new feature allows the player to view raw damage numbers on the scoreboard in MvM. This includes counters for how much money a player has on them at any given time, along with the total damage they have done, the amount of damage done to tanks, the amount of healing one has received, among others. In addition, these are also the first MvM maps to feature moving spawn points and robots that can introduce additional bombs to the game. Also, players are now able to refund all of their credits spent on upgrades, so long as a certain quota is reached.
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Snakewater | Control Point |
cp_snakewater_final1
| |
Mannhattan | Mann vs. Machine |
mvm_mannhattan
| |
Rottenburg | Mann vs. Machine |
mvm_rottenburg
|
Weapons
Australium weapons |
Cosmetic items
Operation Two Cities Badge |
Tweaked Weapons
Class | Weapon | Changes | ||
---|---|---|---|---|
Baby Face's Blaster |
Changed: Reduced movement speed penalty to 10% (from 35%) | |||
Changed: Boost is now only lost by 25% on air jumps instead of all jumps | ||||
Removed: 30% Damage Penalty | ||||
Added: -33% clip size penalty | ||||
Removed: 40% more accurate | ||||
Liberty Launcher |
Added: 25% reduced self damage from rocket jumps | |||
Eyelander |
Nessie's Nine Iron |
Horseless Headless Horsemann's Headtaker |
Changed: Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed Green | |
Crusader's Crossbow |
Changed: Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance | |||
Amputator |
Added: +3 health per second when weapon is active bonus | |||
Added: -20% damage penalty |
Tools
Achievements
Twenty-one new achievements were introduced in the update.
Snakewater Achievements
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|
Mannhattan and Rottenburg Achievements
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|
Process Achievements
Process of Elimination Win 140 Rounds. |
Standin Achievements
Stand And Deliver Win 139 Rounds. |
Gallery
External links
- Two Cities Update on Official website.
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