Difference between revisions of "Brass Beast"

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m (Main summary bit. Confirmed to be based off gatling gun.)
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{{Quotation|'''The Heavy''', upon receiving his giant new gun|All will fear my giant new gun.|sound=Heavy_specialweapon04_All_will_fear_my_giant_new_gun.wav}}
 
{{Quotation|'''The Heavy''', upon receiving his giant new gun|All will fear my giant new gun.|sound=Heavy_specialweapon04_All_will_fear_my_giant_new_gun.wav}}
  
'''Brass Beast''' is an unlockable [[primary]] weapon for the [[Heavy]]. Similar in appearance to the default [[Minigun]], this weapon is plated with a coat of brass.
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'''Brass Beast''' is an unlockable [[primary]] weapon for the [[Heavy]]. It is based off a historic mid-1800's gatling gun, with brass plating and modifications that allow it to be carried and fired with ease.  
  
 
The Brass Beast was released for the [[Hibernating Bear]] polycount set.
 
The Brass Beast was released for the [[Hibernating Bear]] polycount set.

Revision as of 05:06, 18 December 2010

All will fear my giant new gun.
The Heavy, upon receiving his giant new gun

Brass Beast is an unlockable primary weapon for the Heavy. It is based off a historic mid-1800's gatling gun, with brass plating and modifications that allow it to be carried and fired with ease.

The Brass Beast was released for the Hibernating Bear polycount set.


Blueprint

Reclaimed Metal Reclaimed Metal Natascha Brass Beast
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Natascha.png = Item icon Brass Beast.png

Damage

See also: Damage
Range Damage per 1 ammo Critical damage Damage per second
Point Blank 60-65 129.6 600-650 (Crit: 1296)
Medium 6-36 32.4/64.8/97.2/129.6 60-360 (Crit: 648)
Long 6-12 32.4/64.8 60-120 (Crit: 338)
  • Base: 10.8 per bullet
  • Max Ramp Up: 150% (16.2 damage per bullet)
  • Max Fall Off: 50% (5.4 damage per bullet)
  • Bullet Count: 4 per ammo
  • Mini-Crit: 14.6 per bullet
  • Critical hit: 32.4 per bullet

Base damage is subject to distance-based damage falloff.

Note: The Critical hit DPS; long range assumes 1 Crit bullet hits per 1 ammo, medium range assumes 2 Crit bullets hit per 1 ammo, point blank range assumes all 4 bullets hit per 1 ammo. Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.1
  • Windup Time: 1.305

All times are in seconds. Times are approximate and determined by community testing.

Trivia

The Brass Beast is similar in appearance to the original Gatling Gun.