Difference between revisions of "Medieval Mode"
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'''Medieval Mode''' is a mode added to TF2 during the [[Australian Christmas]] event with the [[December 17, 2010 Patch|December 17, 2010 update]]. | '''Medieval Mode''' is a mode added to TF2 during the [[Australian Christmas]] event with the [[December 17, 2010 Patch|December 17, 2010 update]]. | ||
− | + | == Gameplay Mechanics == | |
− | + | * Players drop small medkits instead of weapons upon death. | |
+ | * Using the [[Übersaw]] does not build the Medic's ÜberCharge meter. | ||
+ | * Generally, only non-ranged weapons and items or bows may be used. | ||
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== Allowed Weapons == | == Allowed Weapons == | ||
* All [[Melee]] weapons. | * All [[Melee]] weapons. | ||
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* [[Crusader's Crossbow]] | * [[Crusader's Crossbow]] | ||
* All Spy [[Watches]] | * All Spy [[Watches]] | ||
+ | |||
+ | == Ye Olde English == | ||
+ | When playing on Medieval maps, a {{w|Parsing|parser}} modifies all text chat between players to sound like [[wikipedia:Ye Olde|Ye Olde English]] by randomly applying the following rules: | ||
+ | |||
+ | === Word Modifications === | ||
+ | * "a-" is prepended to verbs | ||
+ | * "eth" is appended to verbs | ||
+ | * words beginning with the letter ''h'' have it replaced by an apostrophe | ||
+ | * words ending in the letter ''n'' have it replaced by an apostrophe | ||
+ | |||
+ | === Word Replacement === | ||
+ | * "the" becomes "ye" | ||
+ | * "is" becomes "be" | ||
+ | * "lol" becomes "lollery" | ||
+ | * "over" there becomes "yonder" | ||
+ | * "server" becomes "sirver" | ||
+ | |||
+ | === Phrases Added to the Beginning of Sentences === | ||
+ | * Hark! | ||
+ | * Perchance, | ||
+ | * Pray tell, | ||
+ | * By Allfather Odin, | ||
+ | |||
+ | === Phrases Added to the End of Sentences === | ||
+ | * Anon! | ||
+ | * Milady. | ||
+ | * Hear hear! | ||
+ | * Good sire! | ||
+ | |||
+ | === Random Insertions === | ||
+ | * (placeholder) | ||
== Maps == | == Maps == |
Revision as of 16:18, 18 December 2010
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Medieval Mode is a mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.
Contents
Gameplay Mechanics
- Players drop small medkits instead of weapons upon death.
- Using the Übersaw does not build the Medic's ÜberCharge meter.
- Generally, only non-ranged weapons and items or bows may be used.
Allowed Weapons
- All Melee weapons.
- Chargin' Targe
- Buff Banner & Battalion's Backup
- Bonk, Crit-a-Cola and Mad Milk
- Huntsman
- Razorback & Darwin's Danger Shield
- All Heavy lunch items
- Crusader's Crossbow
- All Spy Watches
Ye Olde English
When playing on Medieval maps, a Template:W modifies all text chat between players to sound like Ye Olde English by randomly applying the following rules:
Word Modifications
- "a-" is prepended to verbs
- "eth" is appended to verbs
- words beginning with the letter h have it replaced by an apostrophe
- words ending in the letter n have it replaced by an apostrophe
Word Replacement
- "the" becomes "ye"
- "is" becomes "be"
- "lol" becomes "lollery"
- "over" there becomes "yonder"
- "server" becomes "sirver"
Phrases Added to the Beginning of Sentences
- Hark!
- Perchance,
- Pray tell,
- By Allfather Odin,
Phrases Added to the End of Sentences
- Anon!
- Milady.
- Hear hear!
- Good sire!
Random Insertions
- (placeholder)
Maps
The Medieval Mode is currently only available by default on the map cp_degrootkeep. It can be enabled on any other map with the server variable tf_medieval set to 1.
Map | File Name | |
---|---|---|
100px | Degroot Keep | cp_degrootkeep |