Difference between revisions of "Medieval Mode"

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* All Spy [[Watches]]
 
* All Spy [[Watches]]
  
== Ye Olde English ==
+
== Chat Parser ==
 
When playing on Medieval maps, a {{w|Parsing|parser}} modifies all text chat between players to sound like [[wikipedia:Ye Olde|Ye Olde English]] by randomly applying the following rules:
 
When playing on Medieval maps, a {{w|Parsing|parser}} modifies all text chat between players to sound like [[wikipedia:Ye Olde|Ye Olde English]] by randomly applying the following rules:
  

Revision as of 16:18, 18 December 2010

File:Tf2 medieval mode.jpg
Promotional for Medieval Gamemode

Medieval Mode is a mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.

Gameplay Mechanics

  • Players drop small medkits instead of weapons upon death.
  • Using the Übersaw does not build the Medic's ÜberCharge meter.
  • Generally, only non-ranged weapons and items or bows may be used.

Allowed Weapons

Chat Parser

When playing on Medieval maps, a Template:W modifies all text chat between players to sound like Ye Olde English by randomly applying the following rules:

Word Modifications

  • "a-" is prepended to verbs
  • "eth" is appended to verbs
  • words beginning with the letter h have it replaced by an apostrophe
  • words ending in the letter n have it replaced by an apostrophe

Word Replacement

  • "the" becomes "ye"
  • "is" becomes "be"
  • "lol" becomes "lollery"
  • "over" there becomes "yonder"
  • "server" becomes "sirver"

Phrases Added to the Beginning of Sentences

  • Hark!
  • Perchance,
  • Pray tell,
  • By Allfather Odin,

Phrases Added to the End of Sentences

  • Anon!
  • Milady.
  • Hear hear!
  • Good sire!

Random Insertions

  • (placeholder)

Maps

The Medieval Mode is currently only available by default on the map cp_degrootkeep. It can be enabled on any other map with the server variable tf_medieval set to 1.

Map File Name
100px Degroot Keep cp_degrootkeep
Promotional Logo For the Medieval Gamemode