Difference between revisions of "Medieval Mode"

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(Replacement)
(Allowed Weapons)
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== Allowed Weapons ==
 
== Allowed Weapons ==
 
* All [[Melee]] weapons.
 
* All [[Melee]] weapons.
* Scout: [[Bonk]], [[Crit-a-Cola]], and [[Mad Milk]]
+
* Scout: [[Bonk! Atomic Punch]], [[Crit-a-Cola]], and [[Mad Milk]]
 
* Soldier: [[Buff Banner]] and [[Battalion's Backup]]
 
* Soldier: [[Buff Banner]] and [[Battalion's Backup]]
 
* Demoman: [[Chargin' Targe]]
 
* Demoman: [[Chargin' Targe]]

Revision as of 18:14, 18 December 2010

File:Tf2 medieval mode.jpg
Promotional for Medieval Gamemode

Medieval Mode is a mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.

Gameplay Mechanics

  • Players drop small medkits instead of weapons upon death.
  • Using the Übersaw does not build the Medic's ÜberCharge meter.
  • Generally, only non-ranged weapons and items or bows may be used.

Allowed Weapons

Maps

The Medieval Mode is currently only available by default on the map cp_degrootkeep. It can be enabled on any other map with the server variable tf_medieval set to 1.

Map File Name
100px Degroot Keep cp_degrootkeep

Ye Olde English Chat Parser

Promotional Logo For the Medieval Gamemode

When playing on Medieval maps, a Template:W modifies all text chat between players to look like Ye Olde English by randomly applying the following rules:

Modification

  • "a-" is prepended to verbs
  • "eth" is appended to verbs
  • words beginning with the letter h have it replaced by an apostrophe
  • words ending in the letter n have it replaced by an apostrophe
  • words ending in ng have it replaced with n'

Replacement

  • "are" becomes "be"
  • "is" becomes "be"
  • "my" becomes "mine"
  • "over there" becomes "yonder"
  • "thank you" becomes "grammercy"
  • "the" becomes "ye"
  • "you" and "u" becomes "thou"
  • "AFK" becomes "aft, frisking knickers"
  • "AFK" become "away, fruity knights"
  • "AFK" becomes "away, fighting kobolds"
  • "AFK" becomes "abaft, flailing knouts"

Class-related:

  • "demoman" becomes "blademaster", "knight", "paladin" or "swordsman"
  • "engineer" becomes "blacksmith", "craftsman", "ironsmith" or "machinist"
  • "heavy" becomes "bouncer", "boxer", "brawler" or "bruiser"
  • "medic" becomes "Ah, leech", "bonesetter", "healer", "nursemaid", "cleric" or "witchdoctor"
  • "pyro" becomes "firebrand", "fire mage", "fire magus" "flamewielder" or "pyromaniac"
  • "scout" becomes "advance guard", "explorer", "runner" or "scouteth"
  • "soldier" becomes "champion", "mercenary", "shovelman", or "warrior"
  • "sniper" becomes "australian", "bowman", "fletcher", "hunter" or "ranger"
  • "spy" becomes "backstabber", "blackguard", "haunt", "pickpocket", "pilferer", "rogue", "thief" or "vagabond"

Gameplay-related:

  • "server" becomes "sirver"
  • "flag" becomes "colors"
  • "lol" becomes "lollery" or "lolleth"

Added to Beginning of Sentences

  • Alas,
  • By my faith,
  • Hark!
  • In truth,
  • Perchance,
  • Pray,
  • Pray tell,
  • Surely

Godly Invocations:

  • By Allfather Odin,
  • By Mad Poet Navarl's Fertile Heel,
  • By Scandalous Imhotep's Incessant Gall,
  • By the Misbegotten Thigh of the Forgotten Minerva,

Added to End of Sentences

  • Anon!
  • Good sire!
  • Guvnor!
  • Hear hear!
  • Ho!
  • I say!
  • Milady.
  • My liege!
  • what sayeth thou?