Difference between revisions of "Medieval Mode"
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== Allowed Weapons == | == Allowed Weapons == | ||
* All [[Melee]] weapons. | * All [[Melee]] weapons. | ||
− | * Scout: [[Bonk]], [[Crit-a-Cola]], and [[Mad Milk]] | + | * Scout: [[Bonk! Atomic Punch]], [[Crit-a-Cola]], and [[Mad Milk]] |
* Soldier: [[Buff Banner]] and [[Battalion's Backup]] | * Soldier: [[Buff Banner]] and [[Battalion's Backup]] | ||
* Demoman: [[Chargin' Targe]] | * Demoman: [[Chargin' Targe]] |
Revision as of 18:14, 18 December 2010
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Medieval Mode is a mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.
Contents
Gameplay Mechanics
- Players drop small medkits instead of weapons upon death.
- Using the Übersaw does not build the Medic's ÜberCharge meter.
- Generally, only non-ranged weapons and items or bows may be used.
Allowed Weapons
- All Melee weapons.
- Scout: Bonk! Atomic Punch, Crit-a-Cola, and Mad Milk
- Soldier: Buff Banner and Battalion's Backup
- Demoman: Chargin' Targe
- Heavy: Sandvich, Dalokohs Bar, and Buffalo Steak Sandvich
- Medic: Crusader's Crossbow
- Sniper: Huntsman, Razorback, and Darwin's Danger Shield
- Spy: Invisibility Watch, Cloak and Dagger, Dead Ringer, and Enthusiast's Timepiece
Maps
The Medieval Mode is currently only available by default on the map cp_degrootkeep. It can be enabled on any other map with the server variable tf_medieval set to 1.
Map | File Name | |
---|---|---|
100px | Degroot Keep | cp_degrootkeep |
Ye Olde English Chat Parser
When playing on Medieval maps, a Template:W modifies all text chat between players to look like Ye Olde English by randomly applying the following rules:
Modification
- "a-" is prepended to verbs
- "eth" is appended to verbs
- words beginning with the letter h have it replaced by an apostrophe
- words ending in the letter n have it replaced by an apostrophe
- words ending in ng have it replaced with n'
Replacement
- "are" becomes "be"
- "is" becomes "be"
- "my" becomes "mine"
- "over there" becomes "yonder"
- "thank you" becomes "grammercy"
- "the" becomes "ye"
- "you" and "u" becomes "thou"
- "AFK" becomes "aft, frisking knickers"
- "AFK" become "away, fruity knights"
- "AFK" becomes "away, fighting kobolds"
- "AFK" becomes "abaft, flailing knouts"
Class-related:
- "demoman" becomes "blademaster", "knight", "paladin" or "swordsman"
- "engineer" becomes "blacksmith", "craftsman", "ironsmith" or "machinist"
- "heavy" becomes "bouncer", "boxer", "brawler" or "bruiser"
- "medic" becomes "Ah, leech", "bonesetter", "healer", "nursemaid", "cleric" or "witchdoctor"
- "pyro" becomes "firebrand", "fire mage", "fire magus" "flamewielder" or "pyromaniac"
- "scout" becomes "advance guard", "explorer", "runner" or "scouteth"
- "soldier" becomes "champion", "mercenary", "shovelman", or "warrior"
- "sniper" becomes "australian", "bowman", "fletcher", "hunter" or "ranger"
- "spy" becomes "backstabber", "blackguard", "haunt", "pickpocket", "pilferer", "rogue", "thief" or "vagabond"
Gameplay-related:
- "server" becomes "sirver"
- "flag" becomes "colors"
- "lol" becomes "lollery" or "lolleth"
Added to Beginning of Sentences
- Alas,
- By my faith,
- Hark!
- In truth,
- Perchance,
- Pray,
- Pray tell,
- Surely
Godly Invocations:
- By Allfather Odin,
- By Mad Poet Navarl's Fertile Heel,
- By Scandalous Imhotep's Incessant Gall,
- By the Misbegotten Thigh of the Forgotten Minerva,
Added to End of Sentences
- Anon!
- Good sire!
- Guvnor!
- Hear hear!
- Ho!
- I say!
- Milady.
- My liege!
- what sayeth thou?