Difference between revisions of "Suijin/zh-hant"
< Suijin
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− | {{DISPLAYTITLE: | + | {{DISPLAYTITLE:Suijin/水神}} |
{{Map infobox | {{Map infobox | ||
| game-type = King of the Hill | | game-type = King of the Hill | ||
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[[Image:Suijin Overview 2.png|thumb|top|Suijin 的俯視圖(只包含建築物外部)。]] | [[Image:Suijin Overview 2.png|thumb|top|Suijin 的俯視圖(只包含建築物外部)。]] | ||
− | == | + | == 細部介紹 == |
* '''Temple Tower''': At the center of the map is a large tower that houses the control point inside. The tower is open on three ends on ground level, and has a second level that can only be accessed from the rooftops. Two Byōbus are aligned along the control point as cover from the doors. | * '''Temple Tower''': At the center of the map is a large tower that houses the control point inside. The tower is open on three ends on ground level, and has a second level that can only be accessed from the rooftops. Two Byōbus are aligned along the control point as cover from the doors. | ||
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</gallery> | </gallery> | ||
− | == | + | == 策略 == |
− | |||
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+ | {{hatnote|請參見[[Community Suijin strategy/zh-hant|社群 Suijin 策略]]}} | ||
== 占點所需時間 == | == 占點所需時間 == | ||
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'''{{Patch name|8|18|2015}}''' | '''{{Patch name|8|18|2015}}''' | ||
− | * | + | * 根據作者的最新變更而更新地圖 {{code|[[Suijin/zh-hant|Koth_Suijin]]}}: |
− | ** | + | ** 在控制點附近增設掩蔽物以阻擋跨點視線 |
− | ** | + | ** 在控制點建築物開設第二個可進出的洞口 |
− | ** | + | ** 微調[[Pickups/zh-hant|補給品]]的數量和擺設位置 |
− | ** | + | ** 拓寬通往控制點的樓梯和橋梁之間的空間以方便移動 |
− | ** | + | ** 改善模型重疊問題 |
− | ** | + | ** 改進暗處的燈光效果 |
− | ** | + | ** 修正[[Engineer/zh-hant|工程師]]能在外圍島嶼上擺設建築物的問題 |
− | ** | + | ** 修正工程師在限制移動的區域架設[[Teleporters/zh-hant|傳送裝置]]並困住隊友的問題 |
− | ** | + | ** 修正重生室大門可被敵方玩家開啟並卡住的問題 |
− | ** | + | ** 其他最佳化地圖的各種改善。 |
== 相關細節 == | == 相關細節 == |
Revision as of 13:56, 4 July 2020
Suijin | |
---|---|
資訊 | |
開發者: | 未知 |
地圖資料 | |
所處地區: | 日本某懸崖 |
環境設定: | 白天,晴天 |
特定致死因素: | 懸崖 |
Suijin (直譯為水神)是一張由社群製作,地點設定在日本某懸崖,用作供奉水神的神社的 山丘之王模式 地圖。
這張地圖非常注重在建築物頂的戰鬥,而且玩家也可以到達地圖背景的某些位置。地圖作者在製作這張地圖時的其中一句座右銘是 "必要時才去地圖背景的地方(clip only if you have to.)",所以地圖背景遠處的島嶼、屋頂,都是可以用作躲藏的地點。
Suijin 是第一張使用了 日本内容包 製作的地圖。
這張地圖原本是用作 競技場模式 的,但結果只有山丘之王模式的版本被加到遊戲裏。
所有銷售大顯槍手戰役通行券的收入將會直接給予這個地圖的製作者。
細部介紹
- Temple Tower: At the center of the map is a large tower that houses the control point inside. The tower is open on three ends on ground level, and has a second level that can only be accessed from the rooftops. Two Byōbus are aligned along the control point as cover from the doors.
- Calligraphy Temples: On the mountainside by the waterfalls are two team oriented temples. Both temples contain a medium Health and Ammo kit, as well as a small Health kit between them. Also between them is a bridge to the control point.
- Rooftops: All of the rooftops of the temples are accessible and can serve as a shortcut, or a tactical advantage. Access to the rooftops can be achieved by: climbing from the plank ramp near each team's calligraphy temple, from the cliffside temple's second floor, or by Rocket jumping/Sticky jumping.
- Cliffside Temple: At the edge of the cliff is a temple with two medium Health kits in it. There are three ways to the temple: From a bridge at the side of the Temple Tower over the cliff, or from the team's side jumping across some precarious rocks. The temple has a second floor that can be used as a shortcut to the Temple Tower.
- Far islands: Past the edge of the cliff are two small rock islands. Jumping classes can reach them, but Engineers can't build on them.
策略
請參見社群 Suijin 策略
占點所需時間
控制點模式 | 玩家人數 | 秒 | ||
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控制點模式 | ×1 |
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×2 |
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×3 |
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×4 |
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Changelog
This is the changelog of the map before it was added to the game.
更新日誌:
rc2:
- Made the banners on the walls in the pagoda nonsolid to prevent being caught on them.
- Fixed a case of zfighting.
- Fixed a case of floating rocks.
- Clipped the peak of the roof outside spawn.
rc1:
- Release version 1!
- Fixed broken cap point.
- Fixed texture seam on skybox waterfalls.
- Clipped some beams.
- Lowered the pitch of the gongs.
- Bamboo!
b3:
- Further optimisation
- Redid the 3D skybox
- Did some extra detailing to the cap room, changed the detailing (especially OOB) on red side versus blue side.
- Various other bugfixes.
b2:
- Thousands of bugfixes;
- fixed nodraw surfaces
- fixed weird clipping in a few places
- fixed light bleeds
- fixed waterfall particles
- fixed various zfighting issues
- brighened some areas
- fixed lightmap and displacement seams
- fixed places you can get stuck
- fixed magical katanas
- fixed some weird clipping on the terraced path.
- Extended fence on the cliff to make it clear that it's clipped
- Some optimisation, a litle improvement in FPS (up to 40% in some areas), but probably the best I can do.
b1:
- Full artpass, however
- 3d sky needs more work
- waterfall particles broke for some reason
- optimisation needed
- some lighting bugs
- Made the pagoda square
a8 桜 edition:
- Made the platform out the back of the cliffside building a little bigger.
- More caustics.
- Brightened the cliffside building.
- Brightened the area under the waterfall.
さくら
- Unclipped the far stone pillar, I see no reason why it should be clipped as getting out there is putting you at a disadvantage and consistency is better than clipping.
a7:
- Swapped the small health in the cliff building with the medium health.
- Nobuilded rooves due to popular opinion.
- Players are blocked from leaving spawn until round start.
- More detailing.
- Remade the cliffside building.
a6:
- Modelled bridges.
- Added a railing to the platform with the medium health - doesn't actually protect anything, but hopefully is a visual notifier to the fact that the platform is there.
- Some displacing and some detailing, and some displaced detailing.
- Caustics!
a5:
- Made the back waterfall and area under the boardwalk passable, just so there are no arbitary clipping.
- Nobuilded the area below the waterfall.
- Changed the back building so that players cannot hide behind the point of the roof.
- Sunk the point a little.
- Added small health to the cliff building.
- Welcome camera and a spectator point.
a4:
- Removed the fence that blocked the sightline down the back of the map, replaced it with some rocks that block the route instead.
- Prettied up some bridges.
- Added areaportals to all the buildings.
- Repositioned the rocks near the inland ramp to the rooves so that the ramp is far more visible.
a3:
- Some more ammo.
- Switched the medium health and medium ammo below, hopefully indirectly nerfing the height of the map.
- Added another waterfall, because waterfalls are cool.
- Modelled Torii's.
a2:
- Changed the rock near the back of the map so it doesn't hide the ramp up to the roof as much.
- Removed force from kill trigger.
- Stairs are clipped!
- Fixed the place where you could get stuck.
- Blocked a sight gap.
- Added a fence to block one of the longest sightlines.
- Added a rock on the rock formations over the gorge that allows other classes to jump back up towards the long building (albeit slowly.)
Soundscapes.
- Clipped the windows in the cliffside building.
a1: Release.
更新紀錄
2015年7月2日更新 #1 (大顯槍手更新)
- 將 Suijin 加入到遊戲中
- 根據作者的最新變更而更新地圖
Koth_Suijin
:
相關細節
- Suijin (水神) means "water god" in Japanese.
- A Killer's Kabuto, a Half-Zatoichi, and Conniver's Kunais can be found in the supply locker. Additionally, a banner of Concheror can be seen on the table in respawn room.
- Inside both teams' spawns are big signs that spell their team's color in Japanese; '赤', meaning red, and '青', meaning blue.
- If a player shoots or hits the gong in their spawn, it will make a loud sound (the unusued "Prayer Bowl" Noise Maker sounds from the Japan Charity Bundle). However, the gongs around the rest of the map do nothing when attacked.
- The two sounds heard at the beginning of a round and when the capture point becomes available are used by the Koto Noise Maker.
- According from map creator, the pagoda on this map was made as a shrine to Gravel Pit. [1]
圖片輯
The Resupply cabinet for the map (exterior).
注釋
參見
相關連結
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