Difference between revisions of "Trailer 2"
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* The Demoman's [[Grenade Launcher]] could hold up to 6 grenades. | * The Demoman's [[Grenade Launcher]] could hold up to 6 grenades. | ||
* The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs. | * The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs. | ||
− | * The Grenades | + | * The Grenades have a longer, thinner, and slightly different design, but didn't flash like they do in the final product. |
'''[[Heavy]]''' | '''[[Heavy]]''' | ||
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* The Heavy's Minigun fires bullets in an extremely wide spread. | * The Heavy's Minigun fires bullets in an extremely wide spread. | ||
* The Heavy's movement speed is much slower in the finished game. | * The Heavy's movement speed is much slower in the finished game. | ||
− | * The bullets seen spewing out of the Minigun are | + | * The bullets seen spewing out of the Minigun are longer and have more expelled than in the final product. |
− | * The Heavy's animation when killed by a headshot was later implemented | + | * The Heavy's animation when killed by a headshot was later implemented with a unique death animation. |
'''[[Engineer]]''' | '''[[Engineer]]''' | ||
− | * The Level 1 [[Sentry Gun]] has a different firing sound, which originally seemed to be the MP5 sound from Half Life, builds at quite a slow speed (But this may be because of the fact the Engineer isn't hitting his Wrench off it), and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now. | + | * The Level 1 [[Sentry Gun]] has a different firing sound, which originally seemed to be the MP5 sound from Half-Life, builds at quite a slow speed (But this may be because of the fact the Engineer isn't hitting his Wrench off it), and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now. |
'''[[Sniper]]''' | '''[[Sniper]]''' | ||
− | *The Sniper's animation when backstabbed was also later implemented | + | *The Sniper's animation when backstabbed was also later implemented with a unique death animation. |
*The charge symbol seen when the Sniper Rifle is zoomed in has a different design. | *The charge symbol seen when the Sniper Rifle is zoomed in has a different design. | ||
'''[[Spy]]''' | '''[[Spy]]''' | ||
− | * The Spy's [[Knife]] has a much longer and more intricate switching animation than in the final game | + | * The Spy's [[Knife]] has a much longer and more intricate switching animation than in the final game. |
== Other differences == | == Other differences == |
Revision as of 01:53, 29 December 2010
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: none given Please see Team Fortress Wiki style guide for information on how to improve this article. |
Trailer 2 | |
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Video Info | |
Released: | August 21st, 2006 |
Run time: | 3:28 |
Info
First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes.
Class specific differences from the final product
- The Scout is shown here wielding a Nailgun, which was replaced by the Scattergun in the finished game.
- RED Soldiers are shown wearing the outfit they had on in the first trailer.
- The Soldier's Rocket Launcher has a rocket sticking out of the end when loaded.
- The Demoman is shown wielding and throwing a MIRV, a would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Sticky bombs.
- The Demoman's Grenade Launcher could hold up to 6 grenades.
- The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
- The Grenades have a longer, thinner, and slightly different design, but didn't flash like they do in the final product.
- The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel. The final version's lighting appears more realistic.
- The Heavy's Minigun fires bullets in an extremely wide spread.
- The Heavy's movement speed is much slower in the finished game.
- The bullets seen spewing out of the Minigun are longer and have more expelled than in the final product.
- The Heavy's animation when killed by a headshot was later implemented with a unique death animation.
- The Level 1 Sentry Gun has a different firing sound, which originally seemed to be the MP5 sound from Half-Life, builds at quite a slow speed (But this may be because of the fact the Engineer isn't hitting his Wrench off it), and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
- The Sniper's animation when backstabbed was also later implemented with a unique death animation.
- The charge symbol seen when the Sniper Rifle is zoomed in has a different design.
- The Spy's Knife has a much longer and more intricate switching animation than in the final game.
Other differences
- The Pyro and the Medic are both seen in the trailer, but neither are mentioned.
- The design of the characters is very close to the finished game, but there are still some slight visual differences.
- Footstep sounds were recycled from Half-Life 2.
- The classes all have their beta designs which are all still seen in the Heads-up Display while playing.
- The emblems on the class' arms are solid circles instead of class emblems.
- Weapons were less jerky when being wielded by classes. For example, the Nailgun held by the running Scout was almost stationary when it was viewed
- The spawns have a separate exit and entrance like in Team Fortress Classic.
- The 2Fort bridge is uncovered.
- The explosion graphics are different in the finished game.
- The picture showing all the classes at the end is an old version featuring the older designs and weapons.
- All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
- Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
- The finished game has far more blood when players are gibbed.
- The classes' health were set very low (especially Soldier and Pyro) so that the other classes could kill them easily.
See also
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