Difference between revisions of "High Five!"

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m (renamed slot to Special Taunt because it no longer uses the action slot)
m (Removed comment on availability; expanded description.)
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| type              = special taunt
 
| type              = special taunt
 
| image              = Taunt_HighFive.png
 
| image              = Taunt_HighFive.png
| used-by            = [[Classes|All]]
+
| used-by            = [[Classes|All classes]]
| released          = {{Patch name|10|13|2011}}<br />([[Manniversary Update & Sale]])
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| released          = {{Patch name|10|13|2011}}<br>([[Manniversary Update & Sale]])
 
| availability      = {{avail|drop|purchase|unusual}}
 
| availability      = {{avail|drop|purchase|unusual}}
 
| trade              = yes
 
| trade              = yes
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The '''High Five!''' is a [[Taunts#Special taunts|special taunt]] for [[classes|all classes]].
 
The '''High Five!''' is a [[Taunts#Special taunts|special taunt]] for [[classes|all classes]].
  
This item can be purchased at the [[Mann Co. Store]] or found randomly via the [[drop system]]. When the player presses the associated taunt button, their character will enter one of two class-specific poses with the right hand held up high. Any nearby player can then stand in front of the player and initiate a dual animation by activating their standard taunt. Only the initiator needs to have the item equipped in order to successfully complete the action.
+
When the player activates it through the taunts menu, the character holds their right hand up high. This pose is held until another player taunts in front of them or they cancel it. Other players will see an icon over the initiator's head indicating that the taunt is active. Any nearby player (ibncluding [[Bots]]), regardless of team or if they own the taunt, can initiate a dual animation by standing in front of the initiator and pressing their taunt key. When another player joins in, the characters go through a brief class-specific "preparation" animation, before audibly slapping their hands and celebrating the successful high five.
  
 
If the High Five! is initiated with insufficient space to perform the co-op taunt, such as a map height difference or obstacle in front of the player, the taunt will not initiate and a message will appear on the [[HUD]] informing the player of why they cannot taunt.
 
If the High Five! is initiated with insufficient space to perform the co-op taunt, such as a map height difference or obstacle in front of the player, the taunt will not initiate and a message will appear on the [[HUD]] informing the player of why they cannot taunt.
  
 
Other nearby friendly players will receive a tutorial-like prompt on their screen the first time they see a player initiate a High Five informing them of how and where to accept it.
 
Other nearby friendly players will receive a tutorial-like prompt on their screen the first time they see a player initiate a High Five informing them of how and where to accept it.
 +
 +
For the voicelines and animations of each class, please refer to the [[Template:Taunt_Nav|respective class taunt pages]].
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
 
== Related achievements ==
 
== Related achievements ==
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
+
=== [[Image:Achieved.png|20px|link=Achievements]] [[Achievements|General]] ===
 
{{Show achievement|General|Showboat}}
 
{{Show achievement|General|Showboat}}
 
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
+
{{update history|'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
* High Five! was added to the game.
 
* High Five! was added to the game.
  
 
'''{{Patch name|10|17|2011}}'''
 
'''{{Patch name|10|17|2011}}'''
*Fixed high five taunts applying the wielded weapon's taunt effect.
+
* Fixed high five taunts applying the wielded weapon's taunt effect.
  
 
'''{{Patch name|1|8|2013}}'''
 
'''{{Patch name|1|8|2013}}'''
*Fixed being able to cross into enemy spawn rooms using the high-five taunt.
+
* Fixed being able to cross into enemy spawn rooms using the high-five taunt.
  
 
'''{{Patch name|10|30|2013}}'''
 
'''{{Patch name|10|30|2013}}'''
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* {{undocumented}} Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again.
 
* {{undocumented}} Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again.
  
'''June 11, 2014 Patch #2'''
+
'''{{Patch name|6|11|2014|no-link=yes}} #2'''
 
* Updated the description of the High Five! Taunt to better describe the updated toggle behavior.
 
* Updated the description of the High Five! Taunt to better describe the updated toggle behavior.
  
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'''Unknown Patch'''
 
'''Unknown Patch'''
 
* Updated the High-Five particle effect to use a "smoke" particle instead of its unique "slap" particle.
 
* Updated the High-Five particle effect to use a "smoke" particle instead of its unique "slap" particle.
 +
}}
  
 
== Bugs ==
 
== Bugs ==
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** If this bug happens with a [[Spy]], all of his [[disguise]]s (enemy or friendly) will be stuck on High-Five position and it will be visible by anyone.
 
** If this bug happens with a [[Spy]], all of his [[disguise]]s (enemy or friendly) will be stuck on High-Five position and it will be visible by anyone.
 
* The particle effect created by the High Five! where the two participants' hands collide can occasionally be seen through walls.
 
* The particle effect created by the High Five! where the two participants' hands collide can occasionally be seen through walls.
* While the Heavy is holding the [[Panic Attack]], and the taunt is initiated, The Panic Attack's forend will be seen in the Heavy's hand.
+
* If a Heavy is holding the [[Panic Attack]] and the taunt is initiated, the Panic Attack's forend will be seen in the Heavy's hand.
* If the Engineer accepts The High Five taunt, the Engineer will be delayed by a few seconds at the end of the animation.
+
* If the Engineer accepts the High Five taunt, he will be delayed by a few seconds at the end of the animation.
  
 
== Trivia ==
 
== Trivia ==
 
* The animations for the High Five! taunt have existed within the game files since the [[WAR! Update]].
 
* The animations for the High Five! taunt have existed within the game files since the [[WAR! Update]].
**Additionally, there are some unused animations that exist within the game files for the [[Horseless Headless Horsemann]] suggesting that high-fives originally had a chance of failing to be executed correctly at one point in the taunt's development. Two animations exist in which the Horsemann swings his arm and supposedly misses the partner's hand. The first animation consists of the Horsemann crossing his arms, bending back, and shaking his head in a disappointing manner. The second one consists of the Horsemann pointing at the partner and thrusting his middle finger upward in a rude manner. Since these animations are for the Horsemann, the [[Demoman]] could have used the same animations if these factors made it into the game, since they both share the same base animations.
+
** Additionally, there are some unused animations within the game files for the [[Horseless Headless Horsemann]] suggesting that high-fives originally had a chance of failing to be executed correctly at one point in the taunt's development. Two animations exist in which the Horsemann swings his arm and supposedly misses the partner's hand. The first animation consists of the Horsemann crossing his arms, bending back, and shaking his head in a disappointing manner. The second one consists of the Horsemann pointing at the partner and thrusting his middle finger upward in a rude manner. Since these animations are for the Horsemann, the [[Demoman]] could have used the same animations if these factors made it into the game, since they both share the same base animations.
* [[Bots]] are able to detect high fives and will return them should a human player initiate one.
 
 
* The High Five! comic [[:File:Hey Sniper.jpg|"Hey Sniper!"]] features the [[Sniper]] who, faced with a dilemma, kicks down a chair in frustration while consulting a Mann Co. Catalogue before discovering the High Five! product. This scene is in fact a reworded copy of a panel from "[[:File:07 comic large.jpg|The Insult That Made a 'Jarate Master' Out of Sniper]]", where the Sniper, angry from being picked on by men his own size, kicks down a chair in frustration before discovering [[Jarate]] from a Mann Co. Catalogue.
 
* The High Five! comic [[:File:Hey Sniper.jpg|"Hey Sniper!"]] features the [[Sniper]] who, faced with a dilemma, kicks down a chair in frustration while consulting a Mann Co. Catalogue before discovering the High Five! product. This scene is in fact a reworded copy of a panel from "[[:File:07 comic large.jpg|The Insult That Made a 'Jarate Master' Out of Sniper]]", where the Sniper, angry from being picked on by men his own size, kicks down a chair in frustration before discovering [[Jarate]] from a Mann Co. Catalogue.
**Like some other things in the game, the [[w:high five|real-world equivalent]] of the High Five! did not come into widespread use until several years after the game takes place.
+
** Like some other things in the game, the [[w:high five|real-world equivalent]] of the High Five! did not come into widespread use until several years after the game takes place.
 
* Using the High Five! while wearing the [[Barely-Melted Capacitor]] caused a message to appear in the chatbox during the [[Pyromania Update]], which varied from class to class.
 
* Using the High Five! while wearing the [[Barely-Melted Capacitor]] caused a message to appear in the chatbox during the [[Pyromania Update]], which varied from class to class.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery perrow=3>
 
<gallery perrow=3>
File:Scout_highFiveSuccessFull.png| [[Scout]]
+
File:Scout_highFiveSuccessFull.png|[[Scout]]
File:Soldierhighfive.png| [[Soldier]]
+
File:Soldierhighfive.png|[[Soldier]]
File:Pyro_highFiveSuccessFull.png| [[Pyro]]
+
File:Pyro_highFiveSuccessFull.png|[[Pyro]]
File:Demohighfive.png| [[Demoman]]
+
File:Demohighfive.png|[[Demoman]]
File:Heavy_highFiveSuccessFull.png| [[Heavy]]
+
File:Heavy_highFiveSuccessFull.png|[[Heavy]]
File:Engineer_hifiveSuccessFull.png| [[Engineer]]
+
File:Engineer_hifiveSuccessFull.png|[[Engineer]]
File:Medic_highFiveSuccessFull.png| [[Medic]]
+
File:Medic_highFiveSuccessFull.png|[[Medic]]
File:Sniper_highFiveSuccessFull.png| [[Sniper]]
+
File:Sniper_highFiveSuccessFull.png|[[Sniper]]
File:Spy_highFiveSuccessFull.png| [[Spy]]
+
File:Spy_highFiveSuccessFull.png|[[Spy]]
File:HUD High Five in way.png| Not enough space to High Five!
+
File:HUD High Five in way.png|Not enough space to High Five!
File:HUD High Five too high.png| There is a drop in front of you when trying to High Five!
+
File:HUD High Five too high.png|There is a drop in front of you when trying to High Five!
File:Hey Sniper.jpg| Promotional Comic
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File:Hey Sniper.jpg|Promotional Comic
File:speech taunt red.png| Red team High Five! icon.
+
File:speech taunt red.png|Red team High Five! icon.
File:speech taunt blue.png| Blue team High Five! icon.
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File:speech taunt blue.png|Blue team High Five! icon.
 
File:Backpack High Five! Old.png|The old icon for High Five!
 
File:Backpack High Five! Old.png|The old icon for High Five!
 
</gallery>
 
</gallery>

Revision as of 23:01, 5 November 2020

Slap my hand!
The Spy

The High Five! is a special taunt for all classes.

When the player activates it through the taunts menu, the character holds their right hand up high. This pose is held until another player taunts in front of them or they cancel it. Other players will see an icon over the initiator's head indicating that the taunt is active. Any nearby player (ibncluding Bots), regardless of team or if they own the taunt, can initiate a dual animation by standing in front of the initiator and pressing their taunt key. When another player joins in, the characters go through a brief class-specific "preparation" animation, before audibly slapping their hands and celebrating the successful high five.

If the High Five! is initiated with insufficient space to perform the co-op taunt, such as a map height difference or obstacle in front of the player, the taunt will not initiate and a message will appear on the HUD informing the player of why they cannot taunt.

Other nearby friendly players will receive a tutorial-like prompt on their screen the first time they see a player initiate a High Five informing them of how and where to accept it.

For the voicelines and animations of each class, please refer to the respective class taunt pages.

Demonstration

Related achievements

Achieved.png General

Showboat
Showboat
Do 10 partner taunts with a teammate while capturing a control point.


Update history

October 13, 2011 Patch (Manniversary Update & Sale)
  • High Five! was added to the game.

October 17, 2011 Patch

  • Fixed high five taunts applying the wielded weapon's taunt effect.

January 8, 2013 Patch

  • Fixed being able to cross into enemy spawn rooms using the high-five taunt.

October 30, 2013 Patch

  • Fixed a server crash related to The High Five taunt.

February 11, 2014 Patch

  • Fixed the High-Five! taunt not hiding the Engineer's weapon

June 11, 2014 Patch #1

  • [Undocumented] Updated the backpack icon.
  • [Undocumented] Added a prompt above players in the High Five! taunt pose.
  • [Undocumented] Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again.

June 11, 2014 Patch #2

  • Updated the description of the High Five! Taunt to better describe the updated toggle behavior.

June 23, 2014 Patch

Unknown Patch

  • Updated the High-Five particle effect to use a "smoke" particle instead of its unique "slap" particle.

Bugs

  • On occasion, a player will appear to be stuck in the High-Five position after holding the taunt between rounds. This hinders gameplay in that the hitboxes do not correspond with the model.
    • If this bug happens with a Spy, all of his disguises (enemy or friendly) will be stuck on High-Five position and it will be visible by anyone.
  • The particle effect created by the High Five! where the two participants' hands collide can occasionally be seen through walls.
  • If a Heavy is holding the Panic Attack and the taunt is initiated, the Panic Attack's forend will be seen in the Heavy's hand.
  • If the Engineer accepts the High Five taunt, he will be delayed by a few seconds at the end of the animation.

Trivia

  • The animations for the High Five! taunt have existed within the game files since the WAR! Update.
    • Additionally, there are some unused animations within the game files for the Horseless Headless Horsemann suggesting that high-fives originally had a chance of failing to be executed correctly at one point in the taunt's development. Two animations exist in which the Horsemann swings his arm and supposedly misses the partner's hand. The first animation consists of the Horsemann crossing his arms, bending back, and shaking his head in a disappointing manner. The second one consists of the Horsemann pointing at the partner and thrusting his middle finger upward in a rude manner. Since these animations are for the Horsemann, the Demoman could have used the same animations if these factors made it into the game, since they both share the same base animations.
  • The High Five! comic "Hey Sniper!" features the Sniper who, faced with a dilemma, kicks down a chair in frustration while consulting a Mann Co. Catalogue before discovering the High Five! product. This scene is in fact a reworded copy of a panel from "The Insult That Made a 'Jarate Master' Out of Sniper", where the Sniper, angry from being picked on by men his own size, kicks down a chair in frustration before discovering Jarate from a Mann Co. Catalogue.
    • Like some other things in the game, the real-world equivalent of the High Five! did not come into widespread use until several years after the game takes place.
  • Using the High Five! while wearing the Barely-Melted Capacitor caused a message to appear in the chatbox during the Pyromania Update, which varied from class to class.

Gallery