Difference between revisions of "Anti-Heavy strategy"

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(Fists of Steel)
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{{Icon weapon|weapon=Fists of Steel|icon-size=100x100px}}
 
{{Icon weapon|weapon=Fists of Steel|icon-size=100x100px}}
 
*Heavies take double melee damage with the Fists of Steel equipped. However, they tend to use this weapon more for safely advancing than provoking a melee fight.
 
*Heavies take double melee damage with the Fists of Steel equipped. However, they tend to use this weapon more for safely advancing than provoking a melee fight.
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* Heavies will most likely switch to a different weapon when you switch to your melee weapon.
  
 
===[[Item sets#Heavy|The Hibernating Bear]]===
 
===[[Item sets#Heavy|The Hibernating Bear]]===

Revision as of 14:37, 30 December 2010

You're dumb as a box of rocks!
The Engineer
Heavyhumiliation.png

The Heavy is known to be a slow, behemoth. He has a large amount of health with heavy firepower, but is poor at speed and maneuvering, requiring the swift observation behind himself and ambushing.

General

  • The Heavy's size and speed make him an easy target. Don't overcompensate your shots.
  • The Heavy can soak up a lot of damage, especially if overhealed. Teams should focus fire Heavies to take them down quickly.

Weapon Specific

A list of useful tidbits about the Heavy's equipments, and how to best counter them.

Primary Weapons

  • The Heavy's primary weapons all require a brief moment to spin up before he can start firing, especially the Brass Beast. This makes him vulnerable to ambushes.

Minigun / Iron Curtain

Item icon Minigun.pngItem icon Iron Curtain.png

Natascha

Item icon Natascha.png

  • Natascha has a longer spin-up than the other primary weapons. Hit and run tactics are more effective on Heavies using this weapon.
  • At long distances this weapon's slow down has little effect.

Brass Beast

Item icon Brass Beast.png

  • The Heavy's movement speed decreases dramatically when spun up or firing this weapon. This makes him an easy target. Don't overcompensate your shots.

Shotgun

Item icon Shotgun.png

  • Heavies will switch to their Shotgun when their primary weapon runs out of ammunition. Try to take them down before they find more.

Edibles

  • Dropped edibles can be picked up by anyone. Try to steal them before the Heavy or his Medic reach them.
  • Edibles make a distinct noise when being eaten. Use this sound to track down the retreating Heavy.
  • The Heavy is relatively defenseless when eating an edible. This varies depending upon the edible.

Sandvich

Item icon Sandvich.png

  • The Sandvich replenishes health quickly. Make sure you can out-damage him while he's eating.

Dalokohs Bar

Item icon Dalokohs Bar.png

  • This weapon only heals the Heavy for 60 health, making him more vulnerable while eating than with the Sandvich.

Buffalo Steak Sandvich

Item icon Buffalo Steak Sandvich.png

  • Attack from range, as the Heavy can only use his melee weapon when under this item's effect. He will receive Mini-Crit damage.
  • The Buffalo Steak Sandvich provides the Heavy with no health when it is being eaten, making him completely defenseless.

Fists

Item icon Fists.png

  • Because of the Heavy's slow speed, other classes can use their speed to put the Heavy at a disadvantage in a melee fight.

K.G.B.

Item icon Killing Gloves of Boxing.png

  • If the Heavy is under the critical buff of the K.G.B, stay back until it wears off. Your death will just extend the effect.

G.R.U.

Item icon Gloves of Running Urgently.png

  • Beware that enemy Heavies will try and chase you down with the increased movement speed from these gloves.

Warrior's Spirit

Item icon Warrior's Spirit.png

Fists of Steel

Item icon Fists of Steel.png

  • Heavies take double melee damage with the Fists of Steel equipped. However, they tend to use this weapon more for safely advancing than provoking a melee fight.
  • Heavies will most likely switch to a different weapon when you switch to your melee weapon.

The Hibernating Bear

The Hibernating Bear

  • A Heavy wearing this set is especially vulnerable to ambushes, because of his lower health, slow wind-up speed, and no reliable way to heal himself.

See also