Difference between revisions of "Casual Mode/zh-hant"
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[[File:Casual-Mode-XP-Breakdown.png|thumb|一個顯示每個層級(每 150 等級)所需經驗值比例分佈以提升至另一層級的餅形圖。<ref>https://steamcommunity.com/sharedfiles/filedetails/?id=730291735</ref>]] | [[File:Casual-Mode-XP-Breakdown.png|thumb|一個顯示每個層級(每 150 等級)所需經驗值比例分佈以提升至另一層級的餅形圖。<ref>https://steamcommunity.com/sharedfiles/filedetails/?id=730291735</ref>]] | ||
− | == | + | == 更新記錄 == |
− | {{Update history | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update | + | {{Update history | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update/zh-hant|尋找配對更新}}) |
− | * | + | * 新增休閒模式到游戲中。 |
'''{{Patch name|7|8|2016}}''' | '''{{Patch name|7|8|2016}}''' | ||
− | * | + | * 移除了中途離開懲罰。 |
− | * | + | * 玩家現在只需要選擇一個模式便可以開始配對。 |
'''{{Patch name|7|14|2016}} #1''' | '''{{Patch name|7|14|2016}} #1''' | ||
− | * | + | * 修正了有空位的游玩中戰局並不會配對新玩家到戰局的漏洞。 |
− | * | + | * 修正了有時候玩家並不會獲得經驗值的漏洞(即使游玩到戰局結束)。 |
− | * | + | * 修正了無法出現佔優/復仇的漏洞。 |
− | * | + | * 新增了一個讓玩家選擇地圖的功能到游戲模式選擇界面。 |
− | * | + | * 新增了[[Voting/zh-hant|投票踢除]]選項。 |
− | ** | + | ** 被踢除的玩家會在游戲完結後獲得部分經驗值。 |
− | * | + | * 有限定時間的地圖現在會讓雙方隊伍完結戰局,無論第一隊花了多少時間。 |
'''{{Patch name|7|28|2016}}''' | '''{{Patch name|7|28|2016}}''' | ||
− | * | + | * 戰局可以在不夠 24 人且沒有其他新玩家配對時開始游戲。 |
− | ** | + | ** 當有機會時仍會配對新的玩家以填滿 24 人的伺服器空位。 |
− | ** | + | ** 這樣應該會減少某些玩家人數較少的地區或是某些模式的配對等候時間。 |
− | * | + | * 新增了 {{code|[[cp_gullywash]]}}、{{code|[[cp_snakewater]]}},以及{{code|[[koth_probed]]}}。 |
− | * | + | * 修正了無法在旁觀模式之間互相切換的漏洞。 |
'''{{Patch name|8|3|2016}}''' | '''{{Patch name|8|3|2016}}''' | ||
− | * | + | * 修正了某些地圖目標(例如是情報箱、佔領點、彈頭車)有時候在休閒模式時毫無反應的漏洞。 |
− | * | + | * 修正了玩家有時候會配對到一個他們沒有選擇的地圖且進行中的伺服器裏。 |
'''{{Patch name|8|29|2016}}''' | '''{{Patch name|8|29|2016}}''' | ||
− | * | + | * 修正了休閒模式的徽章在滿等時顯示等級 1 徽章的漏洞。 |
'''{{Patch name|9|12|2016}}''' | '''{{Patch name|9|12|2016}}''' | ||
− | * | + | * 修正了一個在休閒模式游戲開始時無法在重生點裏重生的漏洞。 |
− | * | + | * 現在人數較多的團隊會有較大的機會遇上其他人數較多的團隊,這樣雖然會稍微增加配對等候時間,但也會令配對到的隊伍相對平衡。 |
'''{{Patch name|9|27|2016}}''' | '''{{Patch name|9|27|2016}}''' | ||
− | * | + | * 玩家現在可以在休閒模式戰局完結時留在伺服器裏繼續游玩。 |
− | ** | + | ** 在休閒模式戰局完結時,玩家將會有 30 秒時間選擇留在伺服器裏繼續游玩。 |
− | ** | + | ** 如果每隊至少有 6 名玩家選擇留在伺服器裏的話,那麽一場新的戰局將會開始。 |
− | ** | + | ** 新的戰局會使用同一個伺服器、地圖,以及隊伍。 |
− | * | + | * 玩家現在可以在戰局完結時重新配對休閒模式。 |
− | ** | + | ** 拒絕留在伺服器或是沒有參與參與留在伺服器投票的玩家會自動重新配對休閒模式。 |
− | * | + | * 更新了休閒模式獲得經驗值的方式。 |
− | ** | + | ** 現在玩家會在戰局完結時根據隊伍的表現而獲得額外的經驗值作爲獎勵。 |
− | ** | + | ** 中途離開休閒模式戰局再也不會失去該場所獲得的經驗值了。 |
− | ** | + | ** 現在在經驗值加入經驗條時會告訴玩家經驗值的來源。 |
− | * | + | * 休閒模式現在會更積極根據玩家經驗來重新分配玩家隊伍,以防止一隊完全佔優另一隊的情況發生。 |
− | * | + | * 休閒模式現在會在玩家較少的地區或模式開始一場少於 24 名玩家的戰局,因爲要在這些地區或模式要配對到 24 名玩家才能開始的話配對等候時間實在是太長了。 |
− | ** | + | ** 現在能夠開始戰局的最少玩家人數是 12 人。 |
− | ** | + | ** 配對系統仍會在情況允許的情況下配對新的玩家到這些已經開始的戰局裏面。 |
'''{{Patch name|9|28|2016}}''' | '''{{Patch name|9|28|2016}}''' | ||
− | * | + | * 修正了某些玩家無法按新增的界面元素。 |
− | * | + | * 修正了完場音樂在休閒模式戰局完結時不會播放的漏洞。 |
'''{{Patch name|10|12|2016}}''' | '''{{Patch name|10|12|2016}}''' | ||
− | * | + | * 玩家現在會在戰局完結時被隨機邀請去參與一份問卷。 |
− | '''{{Patch name|10|21|2016}}''' ( | + | '''{{Patch name|10|21|2016}}''' ({{update link|Scream Fortress 2016}}) |
− | * | + | * 玩家現在可以透過在休閒模式選擇"萬聖節"類別來加入萬聖節的戰局。 |
− | * | + | * 在休閒模式地圖選擇界面裏新增"載入儲存設定"以及"儲存目前設定"的按鈕。 |
− | ** | + | ** 現在在每次重新啓動游戲後會載入玩家已儲存的設定而非默認的設定。 |
− | * | + | * 現在玩家會根據對隊伍的貢獻而獲得額外的經驗值作爲獎勵。 |
− | ** | + | ** 現在在戰局裏的每 1 分將會獲得 6.5 經驗值。 |
− | ** | + | ** 額外獎勵的經驗值會根據其他玩家的得分而作出調整。 |
− | * | + | * 隊伍不平衡的戰局將會有更高的優先次序配對新的玩家。 |
− | ** | + | ** 這樣應該會減少當數名玩家離開時而導致戰局隊伍不平衡的情況。 |
'''{{Patch name|11|2|2016}}''' | '''{{Patch name|11|2|2016}}''' | ||
− | * | + | * 修正了在連綫到伺服器時會自動儲存玩家搜尋設定的漏洞。 |
'''{{Patch name|11|23|2016}}''' | '''{{Patch name|11|23|2016}}''' | ||
− | * | + | * 修正了在啓動游戲時無法正常載入搜尋設定的漏洞。 |
− | '''{{Patch name|12|21|2016}}''' ( | + | '''{{Patch name|12|21|2016}}''' ({{update link|Smissmas 2016}}) |
− | * | + | * 配對系統更新。 |
− | ** | + | ** 在休閒模式戰局完結時,玩家將會自動加入一場相同玩家和隊伍的新戰局。 |
− | *** | + | *** 玩家可以投票選擇下一場的地圖。 |
− | **** | + | **** 將會有 3 張地圖作爲投票選項,第一張永遠是剛才完結的地圖,而其他兩張將會是伺服器裏玩家在配對時所選擇的共同地圖。 |
− | *** | + | *** 這取代了原先重新游戲的選項。 |
− | ** | + | ** 玩家現在可以在休閒以及模式配對界面右上角的齒輪圖案裏,並選擇"延遲設定"來自訂可接受的伺服器延遲 |
− | * | + | * 全新的隊伍平衡系統會在有玩家離開伺服器後詢問其他玩加自願換隊以平衡隊伍。 |
− | ** | + | ** 這系統會默認在所有休閒模式伺服器裏啓用。 |
− | *** | + | *** 自願換隊的玩家將會獲得額外的經驗值作爲獎勵。 |
− | ** | + | ** 社群伺服器也可以透過"{{code|mp_autoteambalance 2}}"來使用這個全新的系統。 |
'''{{Patch name|1|16|2017}}''' | '''{{Patch name|1|16|2017}}''' | ||
− | * | + | * 修正了{{code|[[pass_district]]}}、{{code|[[pass_timbertown]]}},以及{{code|[[pl_swiftwater]]}}使用錯誤縮圖的漏洞。 |
'''{{Patch name|2|14|2017}}''' | '''{{Patch name|2|14|2017}}''' |
Revision as of 10:45, 8 January 2021
Casual Mode is an official game mode released for Team Fortress 2. The mode replaced Quickplay after the Meet Your Match Update.
In Casual Mode, you are preferably sent to a game that is in the setup phase, and to a server hosted in the location nearest to you. You are matched into any game that fits these two criteria; however, the game might not fit these criteria (may be hosted in a foreign country/may be already in progress) if availability is limited. Additionally, in Casual Mode, you are allowed to filter which maps you would like to play in. The division is first split into "Core Game Modes" and "Alternative Game Modes". In Core Game Modes, this can then be filtered down to Attack/Defend, Capture the Flag, Control Points (e.g., 5 CP), King of the Hill, and Payload. In Alternative Game Modes, this can then be filtered down to Payload Race, Misc (miscellaneous, games that fit into a category by themselves), Mannpower, and PASS Time. During events, additional categories may be added, such as selected Halloween maps for the duration of Halloween events. In each of these subcategories, the maps can be further filtered out individually.
In Casual Mode, you can start or join a "Party", in which you can be a member of a temporary group consisting of 6 players maximum. This group of people will travel to servers simultaneously, and will result in all players playing on the same team if it successfully connects to a server. After a game ends, the team will still be together. It will only be disbanded once everyone quits. Previously, games that friends were in could be joined by pressing "Join Game" on their Steam Profile. This is no longer possible in Casual Mode, due to the mode disabling "ad-hoc connections", but it is still possible in community servers.
In Casual Mode, you aesthetically level up, gaining experience points from victories and points scored in-game, of any type. There are 150 levels, with each level requiring more experience than the last. Each level changes the image on your "Coin", which is visible in the top left of the Main Menu. These levels are first divided into six stages, Civilian, Freelance, Mercenary, Commando, Assassin, and Elite, with Civilian being the lowest stage and Elite being the highest stage. Each of these stages consists of 25 ranks. Each stage also changes the color of your Coin, ranging from light blue to rich red. Within each of the stages, there are another five sub-stages consisting of five types of Coins. In the first of the sub-stages, you are given a plain Coin. Leveling up the five individual levels within this stage will add one star at a time (starting from one) onto your Coin. Every five levels obtained will gain you more accessories for your Coin, but will reset the star-count to one. After 25 levels, this accessory system will reset, but the Coin will become a different color.
In addition to levels, there are tiers. After you surpass level 150, you will be reset to level 1, while your tier will increase by 1, and your badge will change its appearance accordingly. There are 8 tiers in total, making the maximum level 150, Tier 8.
The Casual Mode Level is a cosmetic feature that shows how much and how well you have played with others. These levels can never be lost, and they do not affect matchmaking. Casual Mode's levels are different from Competitive Mode's ranks; Competitive Mode's ranks do affect matchmaking and can be lost.[1]
Casual Mode also began the enforcement of sv_pure 1
, a server command that forcibly disables custom files (apart from HUDs and hitsounds) on official Valve servers.
游玩設定
等級
徽章 | 等級 | 所需經驗值 | 已有經驗值 | 稀有等級 |
---|---|---|---|---|
1 | 0 | 0 | 平民等級 | |
2 | 750 | 750 | ||
3 | 1,500 | |||
4 | 2,250 | |||
5 | 3,000 | |||
6 | 3,750 | |||
7 | 4,500 | |||
8 | 5,250 | |||
9 | 6,000 | |||
10 | 6,750 | |||
11 | 7,500 | |||
12 | 8,250 | |||
13 | 9,000 | |||
14 | 9,750 | |||
15 | 10,500 | |||
16 | 11,250 | |||
17 | 12,000 | |||
18 | 12,750 | |||
19 | 13,500 | |||
20 | 14,250 | |||
21 | 15,000 | |||
22 | 15,750 | |||
23 | 16,500 | |||
24 | 17,250 | |||
25 | 18,000 | |||
26 | 1,250 | 18,750 | 自由業等級 | |
27 | 20,000 | |||
28 | 21,250 | |||
29 | 22,500 | |||
30 | 23,750 | |||
31 | 25,000 | |||
32 | 26,250 | |||
33 | 27,500 | |||
34 | 28,750 | |||
35 | 30,000 | |||
36 | 31,250 | |||
37 | 32,500 | |||
38 | 33,750 | |||
39 | 35,000 | |||
40 | 36,250 | |||
41 | 37,500 | |||
42 | 38,750 | |||
43 | 40,000 | |||
44 | 41,250 | |||
45 | 42,500 | |||
46 | 43,750 | |||
47 | 45,000 | |||
48 | 46,250 | |||
49 | 47,500 | |||
50 | 48,750 | |||
51 | 2,000 | 50,000 | 雇傭兵等級 | |
52 | 52,000 | |||
53 | 54,000 | |||
54 | 56,000 | |||
55 | 58,000 | |||
56 | 60,000 | |||
57 | 62,000 | |||
58 | 64,000 | |||
59 | 66,000 | |||
60 | 68,000 | |||
61 | 70,000 | |||
62 | 72,000 | |||
63 | 74,000 | |||
64 | 76,000 | |||
65 | 78,000 | |||
66 | 80,000 | |||
67 | 82,000 | |||
68 | 84,000 | |||
69 | 86,000 | |||
70 | 88,000 | |||
71 | 90,000 | |||
72 | 92,000 | |||
73 | 94,000 | |||
74 | 96,000 | |||
75 | 98,000 | |||
76 | 3,000 | 100,000 | 突擊兵等級 | |
77 | 103,000 | |||
78 | 106,000 | |||
79 | 109,000 | |||
80 | 112,000 | |||
81 | 115,000 | |||
82 | 118,000 | |||
83 | 121,000 | |||
84 | 124,000 | |||
85 | 127,000 | |||
86 | 130,000 | |||
87 | 133,000 | |||
88 | 136,000 | |||
89 | 139,000 | |||
90 | 142,000 | |||
91 | 145,000 | |||
92 | 148,000 | |||
93 | 151,000 | |||
94 | 154,000 | |||
95 | 157,000 | |||
96 | 160,000 | |||
97 | 163,000 | |||
98 | 166,000 | |||
99 | 169,000 | |||
100 | 172,000 | |||
101 | 4,500 | 175,000 | 刺客等級 | |
102 | 179,500 | |||
103 | 184,000 | |||
104 | 188,500 | |||
105 | 193,000 | |||
106 | 197,500 | |||
107 | 202,000 | |||
108 | 206,500 | |||
109 | 211,000 | |||
110 | 215,500 | |||
111 | 220,000 | |||
112 | 224,500 | |||
113 | 229,000 | |||
114 | 233,500 | |||
115 | 238,000 | |||
116 | 242,500 | |||
117 | 247,000 | |||
118 | 251,500 | |||
119 | 256,000 | |||
120 | 260,500 | |||
121 | 265,000 | |||
122 | 269,500 | |||
123 | 274,000 | |||
124 | 278,500 | |||
125 | 283,000 | |||
126 | 7,000 | 287,500 | 菁英等級 | |
127 | 294,500 | |||
128 | 301,500 | |||
129 | 308,500 | |||
130 | 315,500 | |||
131 | 322,500 | |||
132 | 329,500 | |||
133 | 336,500 | |||
134 | 343,500 | |||
135 | 350,500 | |||
136 | 357,500 | |||
137 | 364,500 | |||
138 | 371,500 | |||
139 | 378,500 | |||
140 | 385,500 | |||
141 | 392,500 | |||
142 | 399,500 | |||
143 | 406,500 | |||
144 | 413,500 | |||
145 | 420,500 | |||
146 | 427,500 | |||
147 | 434,500 | |||
148 | 441,500 | |||
149 | 448,500 | |||
150 | 455,500 |
層級
Tier icon | Tier |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 |
更新記錄
{{Update history | 2016年7月7日更新 #1 ([[Meet Your Match Update/zh-hant|尋找配對更新}})
- 新增休閒模式到游戲中。
- 移除了中途離開懲罰。
- 玩家現在只需要選擇一個模式便可以開始配對。
2016年7月14日更新 #1
- 修正了有空位的游玩中戰局並不會配對新玩家到戰局的漏洞。
- 修正了有時候玩家並不會獲得經驗值的漏洞(即使游玩到戰局結束)。
- 修正了無法出現佔優/復仇的漏洞。
- 新增了一個讓玩家選擇地圖的功能到游戲模式選擇界面。
- 新增了投票踢除選項。
- 被踢除的玩家會在游戲完結後獲得部分經驗值。
- 有限定時間的地圖現在會讓雙方隊伍完結戰局,無論第一隊花了多少時間。
- 戰局可以在不夠 24 人且沒有其他新玩家配對時開始游戲。
- 當有機會時仍會配對新的玩家以填滿 24 人的伺服器空位。
- 這樣應該會減少某些玩家人數較少的地區或是某些模式的配對等候時間。
- 新增了
cp_gullywash
、cp_snakewater
,以及koth_probed
。 - 修正了無法在旁觀模式之間互相切換的漏洞。
- 修正了某些地圖目標(例如是情報箱、佔領點、彈頭車)有時候在休閒模式時毫無反應的漏洞。
- 修正了玩家有時候會配對到一個他們沒有選擇的地圖且進行中的伺服器裏。
- 修正了休閒模式的徽章在滿等時顯示等級 1 徽章的漏洞。
- 修正了一個在休閒模式游戲開始時無法在重生點裏重生的漏洞。
- 現在人數較多的團隊會有較大的機會遇上其他人數較多的團隊,這樣雖然會稍微增加配對等候時間,但也會令配對到的隊伍相對平衡。
- 玩家現在可以在休閒模式戰局完結時留在伺服器裏繼續游玩。
- 在休閒模式戰局完結時,玩家將會有 30 秒時間選擇留在伺服器裏繼續游玩。
- 如果每隊至少有 6 名玩家選擇留在伺服器裏的話,那麽一場新的戰局將會開始。
- 新的戰局會使用同一個伺服器、地圖,以及隊伍。
- 玩家現在可以在戰局完結時重新配對休閒模式。
- 拒絕留在伺服器或是沒有參與參與留在伺服器投票的玩家會自動重新配對休閒模式。
- 更新了休閒模式獲得經驗值的方式。
- 現在玩家會在戰局完結時根據隊伍的表現而獲得額外的經驗值作爲獎勵。
- 中途離開休閒模式戰局再也不會失去該場所獲得的經驗值了。
- 現在在經驗值加入經驗條時會告訴玩家經驗值的來源。
- 休閒模式現在會更積極根據玩家經驗來重新分配玩家隊伍,以防止一隊完全佔優另一隊的情況發生。
- 休閒模式現在會在玩家較少的地區或模式開始一場少於 24 名玩家的戰局,因爲要在這些地區或模式要配對到 24 名玩家才能開始的話配對等候時間實在是太長了。
- 現在能夠開始戰局的最少玩家人數是 12 人。
- 配對系統仍會在情況允許的情況下配對新的玩家到這些已經開始的戰局裏面。
- 修正了某些玩家無法按新增的界面元素。
- 修正了完場音樂在休閒模式戰局完結時不會播放的漏洞。
- 玩家現在會在戰局完結時被隨機邀請去參與一份問卷。
- 玩家現在可以透過在休閒模式選擇"萬聖節"類別來加入萬聖節的戰局。
- 在休閒模式地圖選擇界面裏新增"載入儲存設定"以及"儲存目前設定"的按鈕。
- 現在在每次重新啓動游戲後會載入玩家已儲存的設定而非默認的設定。
- 現在玩家會根據對隊伍的貢獻而獲得額外的經驗值作爲獎勵。
- 現在在戰局裏的每 1 分將會獲得 6.5 經驗值。
- 額外獎勵的經驗值會根據其他玩家的得分而作出調整。
- 隊伍不平衡的戰局將會有更高的優先次序配對新的玩家。
- 這樣應該會減少當數名玩家離開時而導致戰局隊伍不平衡的情況。
- 修正了在連綫到伺服器時會自動儲存玩家搜尋設定的漏洞。
- 修正了在啓動游戲時無法正常載入搜尋設定的漏洞。
- 配對系統更新。
- 在休閒模式戰局完結時,玩家將會自動加入一場相同玩家和隊伍的新戰局。
- 玩家可以投票選擇下一場的地圖。
- 將會有 3 張地圖作爲投票選項,第一張永遠是剛才完結的地圖,而其他兩張將會是伺服器裏玩家在配對時所選擇的共同地圖。
- 這取代了原先重新游戲的選項。
- 玩家可以投票選擇下一場的地圖。
- 玩家現在可以在休閒以及模式配對界面右上角的齒輪圖案裏,並選擇"延遲設定"來自訂可接受的伺服器延遲
- 在休閒模式戰局完結時,玩家將會自動加入一場相同玩家和隊伍的新戰局。
- 全新的隊伍平衡系統會在有玩家離開伺服器後詢問其他玩加自願換隊以平衡隊伍。
- 這系統會默認在所有休閒模式伺服器裏啓用。
- 自願換隊的玩家將會獲得額外的經驗值作爲獎勵。
- 社群伺服器也可以透過"
mp_autoteambalance 2
"來使用這個全新的系統。
- 這系統會默認在所有休閒模式伺服器裏啓用。
- 修正了
pass_district
、pass_timbertown
,以及pl_swiftwater
使用錯誤縮圖的漏洞。
- Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service.
- Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions.
- Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions.
- Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time.
- Players who leave a Casual match for any reason cannot be re-matched into the match in question for a few minutes.
- Players who are vote-kicked from a Casual match cannot be re-matched into the match in question for several hours.
2017年10月20日更新 #1 (Jungle Inferno Update)
- Redesigned the matchmaking screens to be lightweight overlays that can be summoned and dismissed from anywhere within the game.
- Moved the Casual badge panel to the main menu.
- Levels now go beyond 150. All players now have a Tier in addition to their Level. All players start at Tier 1. When your Level goes past 150 your Level resets to 1, your Tier goes up by 1, and your Casual badge will change its appearance to reflect your new status.
- Players who had reached level 150 will have any experience beyond 45500 (the amount required to hit 150) put into an overflow pool. While playing Casual matches, any XP you earn will be matched and deducted from your overflow pool until it runs out.
- The "Vote for the next map!" dialog can now be minimized to view the top scoring players.
2018年3月28日更新 #1
- Casual Improvements
- Casual Mode now uses the Glicko skill rating system behind the scenes to better create balanced matches and group players by skill level
- The maps listed in the Casual matchmaking screen are now sorted alphabetically
- Added
ctf_sawmill
,ctf_well
,cp_5gorge
,ctf_2fort_invasion
, andctf_foundry
to Casual Mode - Updated the match-end map voting to only vote on maps for the current game mode (if you are playing Payload, you will only vote on Payload maps)
- Fixed not using the initial observer point when first connecting to a Casual server.
- Fixed not being able to spectate observer points or your own buildings in Casual Mode.
- Fixed matchmaking players being able to sit at the MOTD so they can't be kicked by players in the match. They will now show in the scoreboard on their assigned team and will be valid vote-kick targets by members of their team.
- Players who consistently demonstrate a pattern of negative behavior in-game (based upon excessive reports from other players and several other factors) will now receive a temporary matchmaking ban.
- Fixed a rare case where players could appear to be in a match they could neither join nor abandon
- Fixed an issue causing matchmaking to fail for many users due to Steam network changes
2019年7月25日更新 (Summer 2019 Pack)
- Fixed not seeing the team-goal hints during Casual matches
- Fixed matchmaking badges not displaying the correct tier in the scoreboard and other dialogs
}}
漏洞
- 有時候,"投票下一張地圖"的選項並不會讓玩家投票,或者它會看起來跟在投票過後才加入的玩家所看的一樣。
- 這可以透過在指令台裏輸入
next_map_vote
0、1 或者 2 來解決。0 代表選擇第一張地圖,1 代表選擇第二張地圖,而 2 代表選擇第三張地圖。
- 這可以透過在指令台裏輸入
- 如果玩家在游戲中途斷綫並嘗試重新加入游戲,他有機會會被系統以 "ad-hoc connection" 為由踢除,從而防止玩家加入,即使重新加入游戲是配對系統所提供的選項。
- 在 DirectX 8 下玩家無法看見徽章的顔色。
畫廊
參考内容
- ↑ "Casual Mode Update", TF2 Official Blog, July 8, 2016. (Accessed: July 26, 2017.)
- ↑ https://steamcommunity.com/sharedfiles/filedetails/?id=730291735
參見
外部鏈結
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