Difference between revisions of "ÜberCharge/zh-hant"
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* Übercharged players can not be stunned. | * Übercharged players can not be stunned. | ||
− | == | + | ==其他項目== |
− | * | + | *大部份的環境傷害會無視玩家的強度,不論該玩家的分數高低都會殺死他。但無敵狀態可以使這些環境傷害無法傷害[[MEDIC]]和他的夥伴(像是淹死)。 |
− | * | + | *無敵狀態可以同時撲滅[[MEDIC]]和接受無敵玩家身上的火焰。 |
− | * | + | *當在無敵狀態的時候,醫生依然可以切換到別的武器,像是[[Übersaw/zh-hant|Übersaw]]來讓消耗的充電值恢復。但是一個不是拿著醫療槍的醫生非常的脆弱。 |
− | * | + | *無敵狀態下的玩家依然會被[[telefrag/zh-hant|壓死]]。 |
− | * | + | *無敵狀態的貼圖一開始是給舊版的TF2使用的,所以如果你仔細觀察的話,還是可以看到貼圖的某些地方有偏位的錯誤。 |
− | * | + | *當你朝著一個無敵狀態的敵人擊出[[critical/zh-hant|爆擊]]的話,雖然無法造成任何傷害,但是還是會有爆擊的音效。 |
==See also== | ==See also== |
Revision as of 14:32, 5 January 2011
“ | 我不怕子彈!!
點擊試聽
— 重裝兵在ÜberCharge的狀態下
|
” |
短期內將翻譯完成。請誤刪除。
ÜberCharge (which is German for Supercharge, or Overcharge) is an ability of the Medic class. The ÜberCharge is built up by focusing the beam of the Medic's healing gun onto a teammate (or a disguised Spy). ÜberCharge(德語,意義為「充能」或是「增壓」,以下皆用「無敵狀態」一詞代替)是一種醫護兵的能力,ÜberCharge要當你使用醫療槍治療隊友時(或變裝過後的間諜)才會累積能量。 A bar on the HUD, where the ammo icon usually appears, shows how much ÜberCharge is available. Once the bar is 100% full and begins flashing, the Medic has the ability to activate the ÜberCharge, either granting the Medic and his target invincibility for 8 seconds (with the Medigun) or guaranteeing Critical hits from the heal target for 8 seconds (with the Kritzkrieg). With a Medigun ÜberCharge activated, the two players will glow their respective team colors. With a Kritzkrieg ÜberCharge activated, both players will appear normal but their weapons will glow and crackle with electricity of their team color for the duration. When looking at a friendly Medic, a colored box shows up on the HUD displaying the username of the Medic, whether or not he is wielding the Kritzkrieg, along with the percent of his ÜberCharge.
It should also be noted that a player can receive an ÜberCharge from a Medic wielding a Medigun and another Medic with a Kritzkrieg at the same time, giving the player the effects of both ÜberCharges and allowing them to cut a devastating swathe through the enemy.
A skilled Spy can trick an enemy Medic into ÜberCharging them while they are disguised, wasting the charge and allowing him to wreak havoc on the enemy team for its duration. When this happens, to the team the Spy is on, he'll appear ÜberCharged in his team's color with the enemy Medic trailing behind in their own color. To the team of the Medic, it'll be the same as their own team color.
Switching weapons from the Medigun to another will stop the ÜberCharge but continue to drain the ÜberCharge meter.
內容
Charging the ÜberCharge
The ÜberCharge meter fills at two different rates, depending on the health of the Medic's heal target.
- The Medigun meter fills at 2.50% / second when the Medic...
- Heals a player with less than 150% health (full Overheal).
- Heals a teammate during Setup time (even when fully overhealed).
- This was added in a December 2007 patch to replace the strategy of one player constantly self-damaging during setup to keep the Medic healing damage and filling the meter at this rate.
- The Medigun meter fills at 1.25% / second when the Medic heals a player who is already 150% health, outside of Setup time.
- This was designed to encourage Medics to heal more than one target.
- The Kritzkrieg meter charges at +25% the rate of the Medigun.
- With the faster charge rate, it takes a total of 40 seconds to fully charge the Medigun ÜberCharge meter. When charging at the slow rate, this takes 80 seconds.
- With the Kritzkrieg, filling the ÜberCharge meter takes 30 seconds (25% faster) at the faster rate. When charging at the slow rate, this takes 60 seconds.
- Healing enemy Spies (disguised as one of your teammates) also charges the ÜberCharge meter.
- Also, a Medic who wields the Übersaw charges his ÜberCharge by 25% with each successful hit on an enemy (excluding enemy disguised Spies). This includes enemy scouts under the influence of Bonk! Atomic Punch
- He can also gain a 50% charge by using his Übersaw to successfully taunt kill an enemy.
Using the ÜberCharge
Note that while the players are immune to damage with a regular ÜberCharge, they are still affected by knockback from weapons such as the Sentry Gun and the Pyro's compression blast. This can be useful for nullifying an ÜberCharge, because if the Medic is separated from his team-mate, the team-mate's ÜberCharge will be deactivated.
After a Medic deploys his ÜberCharge onto his target, if he releases his focus on the target, the target will remain Übered for one second while the Medic heals another target. A Medic can use this to keep multiple patients ÜberCharged at once. However, since the April 1, 2008 Patch, each player ÜberCharged in addition to the current heal target will cause the ÜberCharge to dissipate at an additional 50% of the base speed [1].
Medigun ÜberCharged players cannot capture control points or hold intelligence or flags (but can still defend control points from capture). ÜberCharging while healing an intelligence (flag) holder only ÜberCharges the Medic. These same rules apply to the Scout's Bonk! Atomic Punch.
Related Achievements
Scout
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Soldier
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Pyro
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Demoman
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Heavy
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Medic
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Sniper
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Spy
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Previous changes
- Fixed an exploit that allowed disconnected medics to continue Übercharging their target until they timed out.
- Fixed Medic's Über-charge stats tracking.
- Fixed exploit where the Medigun ÜberCharge wouldn't drain if you switched weapons.
- Fixed unlimited ÜberCharge exploit.
- Fixed another unlimited UberCharge exploit.
- Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining.
- Übercharged players can not be stunned.
其他項目
- 大部份的環境傷害會無視玩家的強度,不論該玩家的分數高低都會殺死他。但無敵狀態可以使這些環境傷害無法傷害MEDIC和他的夥伴(像是淹死)。
- 無敵狀態可以同時撲滅MEDIC和接受無敵玩家身上的火焰。
- 當在無敵狀態的時候,醫生依然可以切換到別的武器,像是Übersaw來讓消耗的充電值恢復。但是一個不是拿著醫療槍的醫生非常的脆弱。
- 無敵狀態下的玩家依然會被壓死。
- 無敵狀態的貼圖一開始是給舊版的TF2使用的,所以如果你仔細觀察的話,還是可以看到貼圖的某些地方有偏位的錯誤。
- 當你朝著一個無敵狀態的敵人擊出爆擊的話,雖然無法造成任何傷害,但是還是會有爆擊的音效。
See also