Difference between revisions of "Trailer 2"

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First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player [[classes]].
 
First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player [[classes]].
 +
The trailer, since it is showing a early rendition of the game, contains several differences from the final product:
  
== Class specific differences from the final product ==
 
 
'''[[Scout]]'''
 
 
* The Scout is wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game.  
 
* The Scout is wielding a [[Nailgun]], which was replaced by the [[Scattergun]] in the finished game.  
 
'''[[Soldier]]'''
 
* RED Soldiers are shown wearing the outfit they had on in the first trailer.
 
 
* The Soldier's [[Rocket Launcher]] has a rocket sticking out of the end when loaded.
 
* The Soldier's [[Rocket Launcher]] has a rocket sticking out of the end when loaded.
 
'''[[Demoman]]'''
 
 
* The Demoman is shown throwing an MIRV, a would be stay-over from [[Team Fortress Classic]], which was removed from the game following beta and replaced with [[Sticky bombs]].
 
* The Demoman is shown throwing an MIRV, a would be stay-over from [[Team Fortress Classic]], which was removed from the game following beta and replaced with [[Sticky bombs]].
 
* The Demoman's [[Grenade Launcher]] could hold up to 6 grenades.
 
* The Demoman's [[Grenade Launcher]] could hold up to 6 grenades.
 
* The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
 
* The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
* The Grenades have a longer, thinner, and slightly different design, but didn't flash like they do in the final product.
+
* The Grenades have a longer, thinner, and slightly different design, and don't flash.
 
 
'''[[Heavy]]'''
 
 
* The Heavy's [[Minigun]] firing animation includes a more cartoonish muzzle flash coming out of the barrel.
 
* The Heavy's [[Minigun]] firing animation includes a more cartoonish muzzle flash coming out of the barrel.
 
* The Heavy's movement speed is much slower in the finished game.
 
* The Heavy's movement speed is much slower in the finished game.
 
* The bullets seen spewing out of the Minigun are longer and have more expelled in an extremely wide spread than in the final product.
 
* The bullets seen spewing out of the Minigun are longer and have more expelled in an extremely wide spread than in the final product.
 
+
* The Level 1 [[Sentry Gun]] has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
'''[[Engineer]]'''
 
* The Level 1 [[Sentry Gun]] has a different firing sound, builds at quite a slow speed, and seems to have a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
 
 
 
'''[[Sniper]]'''
 
 
*The charge symbol seen when the Sniper Rifle is zoomed in has a different design.
 
*The charge symbol seen when the Sniper Rifle is zoomed in has a different design.
 
+
* The Spy's [[Knife]] has a much longer and has a more intricate switching animation.
'''[[Spy]]'''
 
* The Spy's [[Knife]] has a much longer and more intricate switching animation than in the final game.
 
 
 
== Other differences ==
 
*The [[Pyro]] and the [[Medic]] are both seen in the trailer, but neither are mentioned.
 
* The design of the characters is very close to the finished game, but there are still some slight visual differences.
 
*Footstep sounds were recycled from Half-Life 2.
 
*The classes all have their beta designs which are all still seen in the Heads-up Display while playing.
 
 
*The emblems on the class' arms are solid circles instead of class emblems.
 
*The emblems on the class' arms are solid circles instead of class emblems.
 
* Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed
 
* Weapons were less jerky when being wielded by classes. For example, the [[Nailgun]] held by the running [[Scout]] was almost stationary when it was viewed
 +
* The [[2Fort]] bridge is uncovered.
 
* The spawns have a separate exit and entrance like in Team Fortress Classic.
 
* The spawns have a separate exit and entrance like in Team Fortress Classic.
* The [[2Fort]] bridge is uncovered.
+
* The picture showing all the [[classes]] at the end is an old version featuring the older designs and weapons.
 
* The explosion graphics are different in the finished game.
 
* The explosion graphics are different in the finished game.
* The picture showing all the [[classes]] at the end is an old version featuring the older designs and weapons.
+
* Far less blood when players are gibbed.
 +
 
 +
== Notes ==
 +
*The [[Pyro]] and the [[Medic]] are both seen in the trailer, but neither are mentioned.
 +
*Footstep sounds were recycled from Half-Life 2.
 
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]].
 
* All characters have the same voice and stock dying noises including the infamous [[wikipedia:Wilhelm_scream|Wilhelm scream]].
 
* Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
 
* Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
* The finished game has far more blood when players are gibbed.
 
 
* The classes' health were set very low (especially [[Soldier]] and [[Pyro]]) so that the other classes could kill them easily.
 
* The classes' health were set very low (especially [[Soldier]] and [[Pyro]]) so that the other classes could kill them easily.
  

Revision as of 02:41, 10 January 2011

Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28

Info

First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes. The trailer, since it is showing a early rendition of the game, contains several differences from the final product:

  • The Scout is wielding a Nailgun, which was replaced by the Scattergun in the finished game.
  • The Soldier's Rocket Launcher has a rocket sticking out of the end when loaded.
  • The Demoman is shown throwing an MIRV, a would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Sticky bombs.
  • The Demoman's Grenade Launcher could hold up to 6 grenades.
  • The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
  • The Grenades have a longer, thinner, and slightly different design, and don't flash.
  • The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel.
  • The Heavy's movement speed is much slower in the finished game.
  • The bullets seen spewing out of the Minigun are longer and have more expelled in an extremely wide spread than in the final product.
  • The Level 1 Sentry Gun has a different firing sound, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
  • The charge symbol seen when the Sniper Rifle is zoomed in has a different design.
  • The Spy's Knife has a much longer and has a more intricate switching animation.
  • The emblems on the class' arms are solid circles instead of class emblems.
  • Weapons were less jerky when being wielded by classes. For example, the Nailgun held by the running Scout was almost stationary when it was viewed
  • The 2Fort bridge is uncovered.
  • The spawns have a separate exit and entrance like in Team Fortress Classic.
  • The picture showing all the classes at the end is an old version featuring the older designs and weapons.
  • The explosion graphics are different in the finished game.
  • Far less blood when players are gibbed.

Notes

  • The Pyro and the Medic are both seen in the trailer, but neither are mentioned.
  • Footstep sounds were recycled from Half-Life 2.
  • All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
  • Characters have a few clarity issues. For example, the Heavy's ear and Demoman's eye patch are a bit blurred.
  • The classes' health were set very low (especially Soldier and Pyro) so that the other classes could kill them easily.

See also