Difference between revisions of "TF2Tightrope"
BrazilianNut (talk | contribs) m (→{{botignore|Other Weapon Changes}}) |
BrazilianNut (talk | contribs) m (→{{botignore|Other Weapon Changes}}) |
||
Line 136: | Line 136: | ||
{{buff|Push enemies back when you land (force and radius based on velocity)}} | {{buff|Push enemies back when you land (force and radius based on velocity)}} | ||
|- | |- | ||
− | ! {{Table icon|Degreaser | + | ! {{Table icon|Degreaser}} |
| | | | ||
{{buff|Reflected projectiles sets opponents on fire}} | {{buff|Reflected projectiles sets opponents on fire}} |
Latest revision as of 18:39, 12 December 2021
“Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: TF2Tightope has begun shutting down. Please update the page accordingly |
“ | That's what I'm talking about!.
Click to listen
— The Scout on weapon balance.
|
” |
TF2Tightrope was a collection of three server mods and additions that varied greatly between each-other. They were referred to as "projects", and there were exactly three: Beta, Ghost and Trade. At the beginning of 2018, the original group began shutting down, and thus retired the projects. The projects are still available for download and use.
Contents
[hide]Project Beta
Project Beta was TF2Tightrope's main venture. It aimed to be a community-run version of the official beta by testing out new weapons, maps, game modes and balance changes. By equipping any of the weapons shown below, the new functionality would automatically be in effect. The same weapon model is used for seamless integration and to eliminate custom file downloading.
New Weapons
[collapse]Class | Weapon Replaced / Used | Functionality |
---|---|---|
Soldier |
The Battle Plan |
On wearer: 33% faster move speed |
The Doom Bringer |
+25% damage dealt | |
Pyro |
The Intensifier |
On hit: target is marked for death for 15 seconds |
The Flare Jumper |
+100% self damage force | |
Heavy |
The Heavy Lifter |
While deployed: lifts user upwards |
Engineer |
The Overclocker |
+50% faster sentry gun fire rate |
Medic |
The Blinken Säge |
On use: Become ÜberCharged for a short time at the cost of 10% ÜberCharge |
Other Weapon Changes
[collapse]Class | Modified Weapon | Changed Functionality | Original Functionality |
---|---|---|---|
Soldier |
Mantreads |
On wearer: deals fatal damage to the player you land on |
-75% reduction in push force taken from damage |
Pyro |
Sharpened Volcano Fragment |
No longer deals less damage |
On hit: target is engulfed in flames |
Third Degree |
+25% damage vs players being healed |
Damage transfers to all players connected by Medic beams | |
Thermal Thruster |
On wearer: deals fatal damage to the player you land on |
Deals 3x falling damage to the player you land on | |
Degreaser |
Reflected projectiles sets opponents on fire |
Afterburn damage will reduce Medi Gun healing and shield resists by 20% | |
Engineer |
Eureka Effect |
No construction hit speed boost reduction |
Press your reload key to teleport to your spawn or your exit teleporter |
Medic |
Solemn Vow |
On wearer: reveals locations and health of team players |
Allows you to see an enemy's health |
Sniper |
Classic |
+50% charge rate |
Critical hits are guaranteed for headshots |
Class Changes
Class | Modification |
---|---|
Engineer |
Teleporters are now bidirectional |
Project Ghost
Project Ghost was a game mode by TF2Tightrope very unlike Project Beta. It was an Arena mod in which every player is given the same stock or custom weapons (with stock models), and the time limit is stricter, often being two minutes in which the last minute is "Sudden Death" (not to be confused with Team Fortress 2's Sudden Death) where all players begin to lose health. Each class and weapon combination is thematic, and these combinations are determined by the server running the game mode. Some bear more resemblance to Class Warfare, as in each team is treated separately.
[collapse]Loadouts | Classes | Weapons | Notes |
---|---|---|---|
Eyelander w/ Charge | Demoman |
Eyelander |
200 health on round start, depletes to maximum |
Caber w/ Sticky Jumper | Demoman |
Sticky Jumper and Ullapool Caber |
200 health on round start, depletes to maximum |
K.G.B. w/ 1-clip Shotty | Heavy |
Shotgun and Killing Gloves of Boxing |
Shotgun only contains one clip |
Cleaver w/ Sandman | Scout |
Flying Guillotine and Sandman |
200 health on round start, depletes to maximum |
Hunting Wabbits | Scout |
Ambassador and Fan O'War | |
Needlegun Battle | Medic |
Blutsauger and Solemn Vow |
200 health on round start, depletes to maximum |
M1+M2+Combo | Engineer |
Degreaser, Reserve Shooter and Axtinguisher |
200 health on round start, depletes to maximum |
Katana Battle w/ Jumpers | RED Soldier and BLU Demoman |
( or ) Half-Zatoichi and Rocket Jumper or Sticky Jumper |
200 health on round start, depletes to maximum |
Engiman with the Golden Wrench | Engineer |
Golden Wrench and PDA |
200 health on round start, depletes to maximum |
Pyromaniac Spies | Spy |
Sharpened Volcano Fragment and Invis Watch |
200 health on round start, depletes to maximum |
Fat Mario | Heavy |
Scorch Shot and Fists | |
Huntsman Snipers w/ Shahansha | Sniper |
Huntsman and Shahanshah |
200 health on round start, depletes to maximum |
Fat Scouts | Heavy |
Shotgun, Dalokohs Bar and Eviction Notice |
1000 health on round start, depletes to maximum |
Candy Flavored Milk Scout | Scout |
Mad Milk and Candy Cane |
200 health on round start, depletes to maximum |
Holiday Steak Heavies | Heavy |
Buffalo Steak Sandvich and Holiday Punch |
400 health on round start, depletes to maximum |
Crossbow Medic Battle | Medic |
Crusader's Crossbow and Solemn Vow |
200 health on round start, depletes to maximum |
Pee Fetish Sniper | Sniper |
Sydney Sleeper, Jarate and Bushwacka |
150 health on round start, depletes to maximum |
Quick Draw Amby Battle | Spy |
Ambassador, Big Earner and Dead Ringer |
200 health on round start, depletes to maximum |
Round Robin Rockets | Soldier |
Rocket Launcher and Shovel |
250 health on round start, depletes to maximum |
Atomic Natasha(sic) Scouts | Scout |
Natascha and Atomizer |
300 health on round start, depletes to maximum |
Rockets vs Reflects | RED Pyro and BLU Soldier |
or Degreaser and Sharpened Volcano Fragment or Rocket Launcher and Equalizer |
200 health on round start, depletes to maximum |
Death Sticks! | Scout |
Boston Basher |
Boston Basher uses Misty Skull effect |
Don't Panic! | Scout |
Panic Attack and Wrap Assassin |
100 health on round start |
Pipe Dream | Demoman |
Grenade Launcher and Bottle |
250 health on round start, depletes to maximum |
Payback is here! | RED Pyro and BLU Spy |
or Flame Thrower and Frying Pan or Enforcer, Spy-cicle and Dead Ringer |
200 health on round start, depletes to maximum |
Fast Fatties | Heavy |
Sandvich and Gloves of Running Urgently |
325 health on round start, depletes to maximum |
Fast & Furious | Scout |
SMG and Ham Shank |
150 health on round start, depletes to maximum |
In & Out! | Scout |
Winger and Fan O'War |
150 health on round start, depletes to maximum |
Experimental Doctors | Medic |
Widowmaker and Pain Train | |
Pistol War! | Engineer |
Pistol and Southern Hospitality | |
Direct Hit me! | Soldier |
Direct Hit and Disciplinary Action |
300 health on round start, depletes to maximum |
Bring the Pain | Soldier |
Rocket Launcher, Concheror and Pain Train |
300 health on round start, depletes to maximum |
Freedom or Death? | RED Medic and BLU Heavy |
or Overdose and Freedom Staff or Family Business and Warrior's Spirit |
325 health on round start, depletes to maximum |
Assassin's Shpees(sic) | Spy |
Revolver and Your Eternal Reward |
175 health on round start, depletes to maximum |
G'day Gentleman | RED Sniper and BLU Spy |
or Hitman's Heatmaker, Cleaner's Carbine and Tribalman's Shiv or L'Etranger, Black Rose and Quäckenbirdt |
175 health on round start, depletes to maximum |
High Flyers | Scout |
Soda Popper, Pretty Boy's Pocket Pistol and Atomizer |
200 health on round start, depletes to maximum |
Tricksy Bombers | Demoman |
Scottish Resistance and Powerjack |
200 health on round start, depletes to maximum |
Boost Bonk Bam! | Scout |
Baby Face's Blaster, Bonk! Atomic Punch and Fan O'War |
300 health on round start, depletes to maximum |
Airstrike War | Soldier |
Air Strike, B.A.S.E. Jumper and Disciplinary Action |
300 health on round start, depletes to maximum |
This is war! | RED Soldier and BLU Engineer |
or
|
250 health on round start, depletes to maximum |
Quad Shotty | Heavy |
Shotgun and Bat Outta Hell |
The shotgun has +300% more bullets per shot |
Hunting Season | RED Heavy and BLU Sniper |
or Buffalo Steak Sandvich and Warrior's Spirit or Huntsman and Bushwacka | |
Aliens in Boston?! | Scout |
Mutated Milk and Neon Annihilator | |
Ferret Manoeuvres | Pyro |
Festive Backburner and Axtinguisher |
Project Trade
Project Trade was not a mod, but was rather a map (Trade Pool Party) being advertised on the TF2Tightrope website in the downloads section.
External links
- TF2Tightrope blog
- TF2Tightrope forum
- TF2Tightrope Steam group
- Project Beta source code
- Project Ghost source code
- Project Trade source code
|