Difference between revisions of "Slowdown"
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[[Image:Natascha.png|right|300px]] | [[Image:Natascha.png|right|300px]] | ||
− | '''Slowdown''' or '''Slow''' is a gameplay mechanic that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. | + | '''Slowdown''' or '''Slow''' is a gameplay mechanic that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by couching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the [[Classes]] article. |
− | + | The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount. | |
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==Weapon Effect== | ==Weapon Effect== | ||
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On Hit: 100% chance to slow target | On Hit: 100% chance to slow target | ||
− | Every bullet that hits the target will slow them down to approximately 113 [[Hammer Unit]]s per second. Differences in class or normal running speed will not change this figure. | + | Every bullet that hits the target will slow them down to approximately 113 [[Hammer Unit]]s per second. Differences in class or normal running speed will not change this figure. The slowdown effect is reduced the further away the target is as of the [[November 17, 2010]] patch. It is currently unknown as to how much speed is reduced and over what distance. |
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===[[Sandman]]=== | ===[[Sandman]]=== | ||
[[File:Killicon_sandman_ball.png]] | [[File:Killicon_sandman_ball.png]] | ||
− | + | {{hatnote|Main Article: [[Stun]]}} | |
− | + | The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect. | |
− | The | ||
==Weapon Penalty== | ==Weapon Penalty== |
Revision as of 20:58, 17 January 2011
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“ | What da hell's goin' on?
Click to listen
— The Scout on being stunned
|
” |
Slowdown or Slow is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by couching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the Classes article.
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
Weapon Effect
Natascha
On Hit: 100% chance to slow target
Every bullet that hits the target will slow them down to approximately 113 Hammer Units per second. Differences in class or normal running speed will not change this figure. The slowdown effect is reduced the further away the target is as of the November 17, 2010 patch. It is currently unknown as to how much speed is reduced and over what distance.
Sandman
The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.
Weapon Penalty
Sniper Rifle / Sydney Sleeper
Movement speed reduces to 27% while zoomed in, but while zoomed and crouching, it reduces to 1.33%.
Huntsman
Movement speed is reduced to 45% while an arrow is drawn.
Minigun / Natascha / Iron Curtain
Movement speed is reduced to 37% while spun up.
Disguise
Depending on the class a Spy is disguised as, his movement speed can be effected. As a Demoman, his movement speed will decrease to 93%, as a Soldier, it will decrease to 80%, and as a Heavy, it will decrease to 77%.
Hauling
While hauling a building, an Engineer's movement speed will decrease to 75% which is slightly slower than a Heavy.
Brass Beast
Movement speed is reduced to 14.66 while spun up.
Scotsman's Skullcutter
-15% movement speed on wearer
As long as the Scotsman's Skullcutter remains in the Demoman's loadout, his movement speed will constantly be lowered from 280 units per second (93% of normal speed) to 238 units per second (78% of normal speed) which renders his speed to only marginally faster than a Heavy.
Removed Slowdown
Shortstop
The Shortstop was intended to have a slow effect, but it didn't function properly. As a result, the effect was removed in the December 17, 2010 Patch.
Razorback
When first released, the Razorback would slow the Sniper down to movement speed to 85%. This was removed in the June 23, 2009 Patch.
Related Achievements
Heavy
Don't Touch Sandvich Kill 50 Scouts using Natascha. |
Scarechievements
Scared Stiff Kill a player scared by a ghost. |