Difference between revisions of "Slowdown"

From Team Fortress Wiki
Jump to: navigation, search
(Clean-up)
(Cleaned up article ... more to come later)
Line 4: Line 4:
 
[[Image:Natascha.png|right|300px]]
 
[[Image:Natascha.png|right|300px]]
  
'''Slowdown''' or '''Slow''' is a gameplay mechanic that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. Naturally, a player can slow themselves down by crouching which reduces movement speed by 33% of the classes speed or running backwards which will reduce a classes movement speed by 10%. More of class speed can be read on the [[Speed]] section of the [[Classes]] article.
+
'''Slowdown''' or '''Slow''' is a gameplay mechanic that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by couching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the [[Classes]] article.
  
 
+
The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.
==Falloff==
 
The Slowdown effect has no falloff distance, and players hit from any length will always be slowed down. However, the mechanics of bullet spread make the Slowdown effect more difficult to apply on players who are farther away.
 
A patch issued on December 17th causes Natascha's slow effect to be reduced over distance. It is unconfirmed as to how much the slowdown is reduced and over what distance.
 
  
 
==Weapon Effect==
 
==Weapon Effect==
Line 18: Line 15:
 
On Hit: 100% chance to slow target
 
On Hit: 100% chance to slow target
  
Every bullet that hits the target will slow them down to approximately 113 [[Hammer Unit]]s per second. Differences in class or normal running speed will not change this figure.
+
Every bullet that hits the target will slow them down to approximately 113 [[Hammer Unit]]s per second. Differences in class or normal running speed will not change this figure. The slowdown effect is reduced the further away the target is as of the [[November 17, 2010]] patch. It is currently unknown as to how much speed is reduced and over what distance.
As of the December 17 patch, Natascha's Slow effect is reduced over distance. It is currently unofficial as to how much it is reduced and over what distance.
 
  
 
===[[Sandman]]===
 
===[[Sandman]]===
 
[[File:Killicon_sandman_ball.png]]
 
[[File:Killicon_sandman_ball.png]]
  
The Sandman's secondary fire launches a baseball that can [[stun]] the target. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and be not be able to move at all for the duration of the effect.
+
{{hatnote|Main Article: [[Stun]]}}
  
====Weapon Slowdown Uses====
+
The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.
The first use of the slowdown effect would be to diminish your opponent's ability to flee from a fight which allows them to be finished off. The slowdown effect will cause airborne targets to lose momentum while perhaps preventing them from jumping across certain gaps. Defensively, the slowdown effect can be used to prevent certain enemies, such as Pyros or Demomen with the [[Chargin' Targe]], from coming too close.
 
  
 
==Weapon Penalty==
 
==Weapon Penalty==

Revision as of 20:58, 17 January 2011

What da hell's goin' on?
The Scout on being stunned
Natascha.png

Slowdown or Slow is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players can naturally slow down their own movement speed by couching (33%) or by running backwards (10%). Specifics on how much a particular class is slowed down can be found in the Classes article.

The slowdown effect has no falloff distance; players hit from any distance will always be slowed down by at least a small amount.

Weapon Effect

Natascha

Killicon natascha.png

On Hit: 100% chance to slow target

Every bullet that hits the target will slow them down to approximately 113 Hammer Units per second. Differences in class or normal running speed will not change this figure. The slowdown effect is reduced the further away the target is as of the November 17, 2010 patch. It is currently unknown as to how much speed is reduced and over what distance.

Sandman

Killicon sandman ball.png

Main Article: Stun

The Sandman's secondary fire launches a baseball that can stun the target for several seconds. The stunned target will be slowed down and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and not be able to move at all for the duration of the effect.

Weapon Penalty

Sniper Rifle / Sydney Sleeper

Killicon sniper rifle.png

Movement speed reduces to 27% while zoomed in, but while zoomed and crouching, it reduces to 1.33%.

Huntsman

Killicon huntsman.png

Movement speed is reduced to 45% while an arrow is drawn.

Minigun / Natascha / Iron Curtain

Killicon minigun.png

Movement speed is reduced to 37% while spun up.

Disguise

Leaderboard class spy.png

Depending on the class a Spy is disguised as, his movement speed can be effected. As a Demoman, his movement speed will decrease to 93%, as a Soldier, it will decrease to 80%, and as a Heavy, it will decrease to 77%.

Hauling

Killicon tool chest.png

While hauling a building, an Engineer's movement speed will decrease to 75% which is slightly slower than a Heavy.

Brass Beast

Killicon brass beast.png

Movement speed is reduced to 14.66 while spun up.

Scotsman's Skullcutter

Killicon scotsman's skullcutter.png

-15% movement speed on wearer

As long as the Scotsman's Skullcutter remains in the Demoman's loadout, his movement speed will constantly be lowered from 280 units per second (93% of normal speed) to 238 units per second (78% of normal speed) which renders his speed to only marginally faster than a Heavy.

Removed Slowdown

Shortstop

Killicon shortstop.png

The Shortstop was intended to have a slow effect, but it didn't function properly. As a result, the effect was removed in the December 17, 2010 Patch.

Razorback

Leaderboard class sniper.png

When first released, the Razorback would slow the Sniper down to movement speed to 85%. This was removed in the June 23, 2009 Patch.


Related Achievements

Heavy

Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.


Scarechievements

Scared Stiff
Scared Stiff
Kill a player scared by a ghost.