Difference between revisions of "User:SofiPandaRights/Custom Weapons"
m (Forgot a couple of things when editing 2 days ago) |
(From 3.4.0.2 Changelog (website)) |
||
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| align="left" | | | align="left" | | ||
-Removed "25% faster reload time"<br><br> | -Removed "25% faster reload time"<br><br> | ||
− | - | + | -Added "When Hype is used: Gain 50% faster reload time"<br><br> |
+ | -Decreased the damage required for Primary/Secondary/Melee to fully charge<br> | ||
'''NOTE''': This will reduce Primary damage required to 280 from 395<br> | '''NOTE''': This will reduce Primary damage required to 280 from 395<br> | ||
'''NOTE''': This will reduce Secondary damage required to 280 from 290<br> | '''NOTE''': This will reduce Secondary damage required to 280 from 290<br> | ||
− | '''NOTE''': This will reduce Melee damage required to 140 from 350 | + | '''NOTE''': This will reduce Melee damage required to 140 from 350 |
− | |||
| | | | ||
{{Pro}}On hit any weapon: Builds Hype<br> | {{Pro}}On hit any weapon: Builds Hype<br> | ||
Line 231: | Line 231: | ||
{{Pro}}On hit any weapon: Builds Boost that increases your move speed on wearer<br> | {{Pro}}On hit any weapon: Builds Boost that increases your move speed on wearer<br> | ||
{{Con}}Boost is decreased when damaged and/or decays over time<br> | {{Con}}Boost is decreased when damaged and/or decays over time<br> | ||
+ | {{Con}}Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
{{Con}}10% slower move speed on wearer<br> | {{Con}}10% slower move speed on wearer<br> | ||
{{Con}}-1 capture rate on wearer<br> | {{Con}}-1 capture rate on wearer<br> | ||
− | |||
{{Neutral}}Requires 200 damage dealt to fully fill Boost | {{Neutral}}Requires 200 damage dealt to fully fill Boost | ||
|- | |- | ||
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-Removed "Mini-crits targets when fired at their back from close range"<br><br> | -Removed "Mini-crits targets when fired at their back from close range"<br><br> | ||
-Removed "-34% clip size"<br><br> | -Removed "-34% clip size"<br><br> | ||
− | |||
-Removed "20% less accurate"<br><br> | -Removed "20% less accurate"<br><br> | ||
-Added "On kill: Decreased weapon attack noise"<br><br> | -Added "On kill: Decreased weapon attack noise"<br><br> | ||
Line 261: | Line 260: | ||
'''[[Bonk! Atomic Punch]]''' | '''[[Bonk! Atomic Punch]]''' | ||
| align="left" | | | align="left" | | ||
− | |||
− | |||
-Removed "While under the effects, all damage absorbed will slow you when the effect ends for 5 seconds (Scale from 25% at low damage to 50% at 200+ damage)"<br><br> | -Removed "While under the effects, all damage absorbed will slow you when the effect ends for 5 seconds (Scale from 25% at low damage to 50% at 200+ damage)"<br><br> | ||
-Added "While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends" (Scales up to 8 seconds at 250+ damage absorbed)"<br><br> | -Added "While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends" (Scales up to 8 seconds at 250+ damage absorbed)"<br><br> | ||
− | -Added "This weapon deploys 100% slower" | + | -Added "Gain a speed boost while under effects"<br><br> |
+ | -Added "This weapon deploys 100% slower" | ||
| | | | ||
− | {{Pro}}While under the effects, | + | {{Pro}}While under the effects, the user becomes invulnerable and gains a speed boost for 8 seconds<br> |
{{Con}}While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends<br> | {{Con}}While under the effects, all damage absorbed will self Mark-for-Death the user when the effect ends<br> | ||
{{Con}}This weapon deploys 100% slower<br> | {{Con}}This weapon deploys 100% slower<br> | ||
Line 277: | Line 275: | ||
'''[[Crit-a-Cola]]''' | '''[[Crit-a-Cola]]''' | ||
| align="left" | | | align="left" | | ||
− | -Decreased Marked-for-Death duration to 3 seconds from 5s | + | -Decreased the self Marked-for-Death duration to 3 seconds from 5s |
| | | | ||
− | {{Pro}}While under the effects, all damage dealt is Mini-Crits for 8 seconds | + | {{Pro}}While under the effects, all damage dealt is Mini-Crits for 8 seconds<br> |
− | {{Con}}While under the effects, making any attack causes a 3 second Marked-for-Death debuff until the effect wears off | + | {{Con}}While under the effects, making any attack causes a 3 second self Marked-for-Death debuff until the effect wears off<br> |
{{Neutral}}30 second recharge<br> | {{Neutral}}30 second recharge<br> | ||
{{Neutral}}Allowed in Medieval mode | {{Neutral}}Allowed in Medieval mode | ||
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-Decreased life-steal effect to 35% from 60% | -Decreased life-steal effect to 35% from 60% | ||
| | | | ||
− | {{Pro}}Players heal | + | {{Pro}}Players heal 35% of the damage done to an enemy covered with milk<br> |
− | {{Pro}}Extinguishing teammates | + | {{Pro}}Extinguishing teammates refunds 25% of the meter<br> |
{{Pro}}Extinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | {{Pro}}Extinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | ||
{{Neutral}}20 second recharge<br> | {{Neutral}}20 second recharge<br> | ||
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| align="left" | | | align="left" | | ||
-Added "Wearer never takes falling damage while active"<br><br> | -Added "Wearer never takes falling damage while active"<br><br> | ||
− | -Increased jump height bonus to +30% from +25% | + | -Increased jump height bonus to +30% from +25% |
− | |||
| | | | ||
When weapon is active:<br> | When weapon is active:<br> | ||
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| align="left" | | | align="left" | | ||
-Added "100% Mini-Crits vs players below 33% health"<br> | -Added "100% Mini-Crits vs players below 33% health"<br> | ||
− | '''NOTE''': Includes Guillotine hit and bleed damage from this weapon | + | '''NOTE''': Includes Guillotine hit and bleed damage from this weapon |
− | |||
| | | | ||
{{Pro}}On hit: Bleed for 5 seconds <br> | {{Pro}}On hit: Bleed for 5 seconds <br> | ||
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-Increased slow durations to 2-8 seconds from 1-7s<br><br> | -Increased slow durations to 2-8 seconds from 1-7s<br><br> | ||
-The slow effect now does a set -30% instead of scaling based on distance<br><br> | -The slow effect now does a set -30% instead of scaling based on distance<br><br> | ||
− | + | -Completely remade the slow effect and now it's based on target's current move speed, instead of scaling everyone down to the same move speed (AKA 225.88 Hu). Additionally, the ball would have to slightly travel before it would apply the vanilla slow-down effect, but now you can hit someone at point blank to apply the slow-down. | |
| | | | ||
{{Pro}}ALT-FIRE: Launches a ball that slows a target down depending on ball travel time<br> | {{Pro}}ALT-FIRE: Launches a ball that slows a target down depending on ball travel time<br> | ||
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{{Con}}-10 max health on wearer<br> | {{Con}}-10 max health on wearer<br> | ||
{{Neutral}}10 second recharge | {{Neutral}}10 second recharge | ||
− | |||
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Candy_Cane.png|100px]]<br> | | align="center" | [[File:Backpack_Candy_Cane.png|100px]]<br> | ||
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'''NOTE''': Up to 150% and will not decay<br><br> | '''NOTE''': Up to 150% and will not decay<br><br> | ||
-Added "60% slower firing speed"<br><br> | -Added "60% slower firing speed"<br><br> | ||
− | -Added " | + | -Added "+75% melee range"<br><br> |
+ | -Added "+50% melee bounds" | ||
| | | | ||
+ | {{Pro}}+75% melee range<br> | ||
+ | {{Pro}}+50% melee bounds<br> | ||
{{Pro}}On teammate hit: Gift your teammate with health and ammo<br> | {{Pro}}On teammate hit: Gift your teammate with health and ammo<br> | ||
{{Pro}}On enemy hit: Gift yourself with health and ammo<br> | {{Pro}}On enemy hit: Gift yourself with health and ammo<br> | ||
{{Con}}60% slower firing speed<br> | {{Con}}60% slower firing speed<br> | ||
− | {{Neutral}}Gifted ammo can be overfilled | + | {{Neutral}}Gifted ammo can be overfilled |
− | |||
|- | |- | ||
| align="center" | [[File:Backpack_Boston_Basher.png|100px]]<br> | | align="center" | [[File:Backpack_Boston_Basher.png|100px]]<br> | ||
Line 407: | Line 403: | ||
'''[[Boston Basher]]''' | '''[[Boston Basher]]''' | ||
| align="left" | | | align="left" | | ||
− | -Added "This weapon has bonus melee range, but slower deploy time" | + | -Added "This weapon has bonus melee range, but slower deploy and holster time" |
| | | | ||
{{Pro}}On hit: Bleed for 5 seconds<br> | {{Pro}}On hit: Bleed for 5 seconds<br> | ||
{{Con}}On miss: Hit yourself. Idiot!<br> | {{Con}}On miss: Hit yourself. Idiot!<br> | ||
− | {{Neutral}}This weapon has bonus melee range, but slower deploy time | + | {{Neutral}}This weapon has bonus melee range, but slower deploy and holster time |
|- | |- | ||
| align="center" | [[File:Backpack_Sun-on-a-Stick.png|100px]]<br> | | align="center" | [[File:Backpack_Sun-on-a-Stick.png|100px]]<br> | ||
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-Added "On hit with this weapon: Slams airborne targets into the ground"<br> | -Added "On hit with this weapon: Slams airborne targets into the ground"<br> | ||
'''NOTE''': Depending how far from the ground the target is, this weapon can inflict a decent amount of falling damage to that target<br><br> | '''NOTE''': Depending how far from the ground the target is, this weapon can inflict a decent amount of falling damage to that target<br><br> | ||
− | -Added "On kill with any weapon: +2 jumps stored | + | -Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."<br><br> |
− | - | ||
-Added "Disables double jump on wearer"<br><br> | -Added "Disables double jump on wearer"<br><br> | ||
-Added "Bonus jumps (up to 250) can be used even while weapon is not active"<br> | -Added "Bonus jumps (up to 250) can be used even while weapon is not active"<br> | ||
Line 467: | Line 462: | ||
| | | | ||
{{Pro}}On hit with this weapon: Slams airborne targets into the ground<br> | {{Pro}}On hit with this weapon: Slams airborne targets into the ground<br> | ||
− | {{Pro}}On kill with any weapon: +2 jumps stored | + | {{Pro}}On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump.<br> |
− | |||
{{Con}}Disables double jump on wearer<br> | {{Con}}Disables double jump on wearer<br> | ||
{{Neutral}}Bonus jumps can be used even while weapon is not active | {{Neutral}}Bonus jumps can be used even while weapon is not active | ||
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-Updated the "On hit: Gain HP per attack" with a more accurate system<br><br> | -Updated the "On hit: Gain HP per attack" with a more accurate system<br><br> | ||
-Increased health gained per attack to 25 from 20<br><br> | -Increased health gained per attack to 25 from 20<br><br> | ||
− | -Added "On direct hit" to reward accurate hits | + | -Added "On direct hit" to reward accurate hits |
− | |||
| | | | ||
− | {{Pro}}On hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack | + | {{Pro}}On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt.<br> |
− | |||
− | |||
{{Con}}-25% clip size | {{Con}}-25% clip size | ||
|- | |- | ||
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-Removed "-35% damage penalty"<br><br> | -Removed "-35% damage penalty"<br><br> | ||
-Removed ability to flare jump and self damage from flare<br><br> | -Removed ability to flare jump and self damage from flare<br><br> | ||
− | + | -Added "-15% projectile speed" | |
− | -Added "- | ||
| | | | ||
{{Pro}}+10% faster firing speed<br> | {{Pro}}+10% faster firing speed<br> | ||
{{Pro}}Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.<br> | {{Pro}}Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.<br> | ||
− | {{Con}}- | + | {{Con}}-15% projectile speed<br> |
{{Neutral}}This weapon will reload automatically when not active | {{Neutral}}This weapon will reload automatically when not active | ||
|- | |- | ||
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'''NOTE''': In the vanilla game, no slow-down is applied if the enemy is outside the effect falloff distance. The remade slow-down applies at least 5% at max range. | '''NOTE''': In the vanilla game, no slow-down is applied if the enemy is outside the effect falloff distance. The remade slow-down applies at least 5% at max range. | ||
| | | | ||
− | {{Pro}}When fully spun up: The user | + | {{Pro}}When fully spun up: The user and nearby teammates gain damage resistance<br> |
{{Pro}}On hit: Slows down enemy players based on distance and their current speed<br> | {{Pro}}On hit: Slows down enemy players based on distance and their current speed<br> | ||
{{Pro}}+45% damage bonus<br> | {{Pro}}+45% damage bonus<br> | ||
Line 1,692: | Line 1,682: | ||
-Changed dropped health kit from small to medium<br><br> | -Changed dropped health kit from small to medium<br><br> | ||
-Added "-100% consumption healing effect"<br><br> | -Added "-100% consumption healing effect"<br><br> | ||
− | -Added "On consumption: For the next | + | -Added "On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration"<br><br> |
-Added a new visual while under the effects | -Added a new visual while under the effects | ||
| | | | ||
− | {{Pro}}On consumption: For the next | + | {{Pro}}On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration<br> |
{{Con}}-100% consumption healing effect<br> | {{Con}}-100% consumption healing effect<br> | ||
{{Neutral}}30 second recharge<br> | {{Neutral}}30 second recharge<br> | ||
Line 2,246: | Line 2,236: | ||
'''[[Blutsauger]]''' | '''[[Blutsauger]]''' | ||
| align="left" | | | align="left" | | ||
− | - | + | -Changed the "+3 health on hit" to overheal the user |
− | |||
− | |||
| | | | ||
− | {{Pro}}On hit: + | + | {{Pro}}On hit: +3 health restored that can overheal the user<br> |
+ | {{Con}}-2 health regenerated per second on wearer<br> | ||
{{Neutral}}This weapon will reload automatically when not active<br> | {{Neutral}}This weapon will reload automatically when not active<br> | ||
{{Neutral}}User can see their UberCharge percentage while their Primary is active | {{Neutral}}User can see their UberCharge percentage while their Primary is active | ||
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-Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%"<br><br> | -Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%"<br><br> | ||
-Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +10%"<br><br> | -Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +10%"<br><br> | ||
− | -Added "+ | + | -Added "+20% move speed while active" |
| | | | ||
{{Pro}}While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10%<br> | {{Pro}}While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10%<br> | ||
− | {{Pro}}+ | + | {{Pro}}+20% move speed while active<br> |
{{Con}}-15% damage penalty<br> | {{Con}}-15% damage penalty<br> | ||
{{Neutral}}This weapon will reload automatically when not active<br> | {{Neutral}}This weapon will reload automatically when not active<br> | ||
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-Added "On headshot: Doubles the Jarate duration"<br><br> | -Added "On headshot: Doubles the Jarate duration"<br><br> | ||
-Added "On scoped hit: Slows target by 10% with the duration based on charge level and doubles the duration on headshot"<br> | -Added "On scoped hit: Slows target by 10% with the duration based on charge level and doubles the duration on headshot"<br> | ||
− | '''NOTE''': 2 seconds up to 5s | + | '''NOTE''': 2 seconds up to 5s<br><br> |
+ | -Added "This weapon holsters 30% faster | ||
| | | | ||
{{Pro}}+25% charge rate<br> | {{Pro}}+25% charge rate<br> | ||
+ | {{Pro}}This weapon holsters 30% faster<br> | ||
{{Pro}}On scoped hit: Slows target by 10% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot<br> | {{Pro}}On scoped hit: Slows target by 10% and applies Jarate with the durations based on charge level (2 seconds up to 5s) and doubles the duration on headshot<br> | ||
{{Con}}Mini-crits on headshots<br> | {{Con}}Mini-crits on headshots<br> | ||
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[https://steamcommunity.com/sharedfiles/filedetails/?id=1173674112 TF2 Workshop Link]<br /> | [https://steamcommunity.com/sharedfiles/filedetails/?id=1173674112 TF2 Workshop Link]<br /> | ||
| | | | ||
+ | {{Pro}}+15% movement speed on wearer<br> | ||
When a Banner is equipped:<br> | When a Banner is equipped:<br> | ||
:{{Pro}}Reduces damage required to fill by 50%<br> | :{{Pro}}Reduces damage required to fill by 50%<br> | ||
:{{Pro}}On death if the Banner was ready, you will drop a special marker and very close teammates (225 Hu) will get that banner effect for a short duration (5 seconds)<br> | :{{Pro}}On death if the Banner was ready, you will drop a special marker and very close teammates (225 Hu) will get that banner effect for a short duration (5 seconds)<br> | ||
When a Shotgun or the Bison is equipped:<br> | When a Shotgun or the Bison is equipped:<br> | ||
− | :{{Pro}}+ | + | :{{Pro}}+20% firing speed and reload time for your Secondary<br> |
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:<br> | When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:<br> | ||
:{{Pro}}+30% faster firing speed for your Melee | :{{Pro}}+30% faster firing speed for your Melee | ||
Line 3,672: | Line 3,664: | ||
[http://steamcommunity.com/sharedfiles/filedetails/?id=515624474/ TF2 Workshop Link]<br /> | [http://steamcommunity.com/sharedfiles/filedetails/?id=515624474/ TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}}While | + | {{Pro}}While spun up: Gain 30% resistance, a speed boost, and +60% move speed while aiming<br> |
{{Con}}While fully spun up: 8 ammo consumed per second<br> | {{Con}}While fully spun up: 8 ammo consumed per second<br> | ||
{{Neutral}}Applies no knockback against enemies<br> | {{Neutral}}Applies no knockback against enemies<br> | ||
{{Neutral}}ALT-FIRE: Spins up weapon to deal damage in-front of the user that scales the closer you are to an enemy<br> | {{Neutral}}ALT-FIRE: Spins up weapon to deal damage in-front of the user that scales the closer you are to an enemy<br> | ||
{{Neutral}}PRIMARY-ATTACK, SPECIAL-ATTACK, or RELOAD: While fully spun up, charge toward to skewer your enemies to carry them while damaging them<br> | {{Neutral}}PRIMARY-ATTACK, SPECIAL-ATTACK, or RELOAD: While fully spun up, charge toward to skewer your enemies to carry them while damaging them<br> | ||
− | {{Neutral}}Damage dealt from this weapon counts as melee damage, instead of bullet damage | + | {{Neutral}}Damage dealt from this weapon counts as melee damage, instead of bullet damage<br> |
+ | {{Neutral}}30 second recharge | ||
|- | |- | ||
| align="center" | [[File:Cosmic_Cuisine.png|100px]]<br> | | align="center" | [[File:Cosmic_Cuisine.png|100px]]<br> | ||
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{{Pro}}Press and hold PRIMARY-FIRE: While looking at health and ammo packs, the packs will attract towards you within 900 Hu that will stay in place for 15 seconds<br> | {{Pro}}Press and hold PRIMARY-FIRE: While looking at health and ammo packs, the packs will attract towards you within 900 Hu that will stay in place for 15 seconds<br> | ||
{{Pro}}Press and hold ALT-FIRE: While looking directly at your Dispenser at any distance, this will transfer metal to yourself<br> | {{Pro}}Press and hold ALT-FIRE: While looking directly at your Dispenser at any distance, this will transfer metal to yourself<br> | ||
− | |||
{{Neutral}}For each 1 second used, requires 3 seconds to recover and takes 10 seconds to empty the attraction meter. Any pack requries line of sight to drag.<br> | {{Neutral}}For each 1 second used, requires 3 seconds to recover and takes 10 seconds to empty the attraction meter. Any pack requries line of sight to drag.<br> | ||
{{Neutral}}There is a 3 second cooldown when attraction is stopped. While in spawn, the attraction is disabled and entering spawn triggers the 3 second cooldown. | {{Neutral}}There is a 3 second cooldown when attraction is stopped. While in spawn, the attraction is disabled and entering spawn triggers the 3 second cooldown. | ||
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[https://steamcommunity.com/sharedfiles/filedetails/?id=1525239794 TF2 Workshop Link]<br /> | [https://steamcommunity.com/sharedfiles/filedetails/?id=1525239794 TF2 Workshop Link]<br /> | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Up to +4 health regenerated per second on wearer<br> |
− | {{Pro}} | + | {{Pro}}Guaranteed 5 metal regenerated every 5 seconds on wearer<br> |
{{Neutral}}Applies glue to a Mini-Sentry | {{Neutral}}Applies glue to a Mini-Sentry | ||
|- | |- | ||
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{{Pro}}While healing: Every 5 seconds a small health pack will spawn at your feet<br> | {{Pro}}While healing: Every 5 seconds a small health pack will spawn at your feet<br> | ||
{{Pro}}+50% UberCharge rate<br> | {{Pro}}+50% UberCharge rate<br> | ||
+ | {{Pro}}Able to activate UberCharge while holstered<br> | ||
{{Con}}While active: No healing given and/or gained from every healing source or weapon effect while active, except from health packs<br> | {{Con}}While active: No healing given and/or gained from every healing source or weapon effect while active, except from health packs<br> | ||
{{Neutral}}UberCharge: Instantly use 100% to spawn 20 medium health packs<br> | {{Neutral}}UberCharge: Instantly use 100% to spawn 20 medium health packs<br> | ||
Line 4,334: | Line 4,327: | ||
| | | | ||
{{Pro}}Deals more damage the more ammo you have in the clip (up to +25%)<br> | {{Pro}}Deals more damage the more ammo you have in the clip (up to +25%)<br> | ||
− | {{Pro}}Fires and reloads faster the less ammo you have in the clip (up to | + | {{Pro}}Fires and reloads faster the less ammo you have in the clip (up to +33%)<br> |
{{Con}}Deals less damage the less ammo you have in the clip (up to -25%)<br> | {{Con}}Deals less damage the less ammo you have in the clip (up to -25%)<br> | ||
− | {{Con}}Fires and reloads slower the more ammo you have in the clip (up to | + | {{Con}}Fires and reloads slower the more ammo you have in the clip (up to -33%) |
|- | |- | ||
| align="center" | [[File:Short_Round.png|100px]]<br> | | align="center" | [[File:Short_Round.png|100px]]<br> |
Revision as of 22:45, 11 August 2022
“ | Yes. I like this new weapon.
Click to listen
— The Heavy.
|
” |
Custom Weapons, also known as Custom TF2 Weapons and CTF2W, is a SourceMod server plugin which adds community-made weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. Unlike Advanced Weaponiser, there is no loadout viewer nor a drop system because all weapons are available to the public. Additionally, this group tests and makes changes to official weapons with the intention of creating more balanced/fun gameplay.
Contents
Official Server List
Clicking on these will start up the game and connect to the server automatically
Custom Weapons | US
Custom Weapons | EU
List of New & Modified Weapons
Official Weapon Changes
These changes do affect the "Custom Weapons" that are available to use. Additionally, these changes are on all of the official "CTF2W" servers.
Overall Changes |
---|
-All CTF2W official servers have random critical hits turned off |
Speed Boosts - Number Changes | |||
---|---|---|---|
Class | Original Speed (HU/s) | NEW Boosted Speed (HU/s) | OLD Boosted Speed (HU/s) |
Scout |
400 (133.3%) |
480 (160%) |
505 (168.3%) |
Soldier |
240 (80%) |
320 (106.6%) |
336 (112%) |
Pyro |
300 (100%) |
380 (126.6%) |
405 (135%) |
Demoman |
280 (93.3%) |
360 (120%) |
385 (128.3%) |
Heavy |
240 (80%) |
320 (106.6%) |
336 (112%) |
Engineer |
300 (100%) |
380 (126.6%) |
405 (135%) |
Medic |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Sniper |
300 (100%) |
380 (126.6%) |
405 (135%) |
Spy |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Scout - Class Changes | |
---|---|
Changes | Full New Stats |
NO CHANGES |
(Ability) Double jump |
Scout - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
NO CHANGES |
|
![]() Primary |
-Added "When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect" |
|
![]() Primary |
-Removed "25% faster reload time" |
|
![]() Primary |
-Decreased boost lost on hit to 1% from 4% |
|
![]() Primary |
-Removed "Mini-crits targets when fired at their back from close range" |
|
![]() Secondary |
-Removed "While under the effects, all damage absorbed will slow you when the effect ends for 5 seconds (Scale from 25% at low damage to 50% at 200+ damage)" |
|
![]() Secondary |
-Decreased the self Marked-for-Death duration to 3 seconds from 5s |
|
![]() Secondary |
-Increased extinguishing teammate cooldown to 25% from 20% |
|
![]() Secondary |
-Added "Wearer never takes falling damage while active" |
When weapon is active:
|
![]() Secondary |
-Removed "When weapon is active" |
|
![]() Secondary |
-Added "100% Mini-Crits vs players below 33% health" |
|
-Added "+20% faster firing speed" |
| |
![]() Melee |
-Decreased max health penalty from -15 from -10 |
|
![]() Melee |
-Removed "On kill: A small health pack is dropped" |
|
![]() Melee |
-Added "This weapon has bonus melee range, but slower deploy and holster time" |
|
![]() Melee |
-Increased direct damage penalty to -35% from -25% |
|
![]() Melee |
-Removed "Crits whenever it would normally mini-crit" |
|
![]() Melee |
-Removed "Grants Triple Jump while deployed" |
|
![]() Melee |
-The ornament no longer does direct damage on impact |
|
Soldier - Class Changes | |
---|---|
Changes | Full New Stats |
NO CHANGES |
NO CHANGES |
Soldier - Banner Changes | |
---|---|
Changes | |
-Added "When you active your banner, your Primary's clip is automatically fully reloaded" |
Soldier - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
-Removed "+25% damage bonus" |
|
![]() Primary |
-Updated the "On hit: Gain HP per attack" with a more accurate system |
|
![]() Primary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
|
![]() Primary |
-Decreased damage penalty to -20% from -25% |
|
![]() Primary |
-Decreased charged shot move speed penalty to -50% from -66% |
|
![]() Primary |
-Increased faster firing speed to +80% from +70% |
|
![]() Primary |
-Changed the "-15% blast damage from explosive jumps" to instead "decreases all blast damage taken from this weapon" |
|
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
NO CHANGES |
|
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secondary |
-Increased stomping damage (aka the Goomba) multiplier to x3.5 from x3 |
|
![]() Secondary |
-Removed hidden clip size penalty |
|
-Added "Weapon knockback increases as the user becomes injured" |
| |
![]() Melee |
-Removed "-90% less healing from Medic sources" |
|
![]() Melee |
-Flipped the speed boost duration for the user and ally |
|
![]() Melee |
NO CHANGES |
|
![]() Melee |
-Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health" |
When weapon is active:
|
Pyro - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Pyrotechnics" |
(Ability) Pyrotechnics |
Pyro - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-Added "-80% blast damage from reflected explosives" to all Primaries |
|
![]() Primary |
-Decreased airblast cost to +100% from +150% |
|
![]() Primary |
-Removed "+25% airblast cost" |
|
![]() Primary |
NO CHANGES |
|
![]() Primary |
-Increased hidden Primary ammo penalty to -85% from -80% |
|
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-See additional changes in "Pyro - Class Changes" tab |
|
![]() Secondary |
-Removed "-25% damage penalty" |
|
![]() Secondary |
-Removed "+50% projectile speed" |
|
![]() Secondary |
-Removed "100% mini-crits vs burning players" |
|
![]() Secondary |
-Removed "Push enemies back when you land with the force and radius based on your velocity" |
|
![]() Secondary |
-Changed the afterburn to be based on 4% of the enemys max health instead of normal afterburn damage |
|
-Added "+50% max Primary ammo on wearer |
| |
![]() Melee |
-Removed "Killing blows on burning players grants a speed boost" |
|
![]() Melee |
-Increased bonus damage vs buildings to +150% from +100% |
|
![]() Melee |
-Removed "+25 health restored on kill" |
|
![]() Melee |
-Removed "+25% damage bonus" |
|
![]() |
-Removed "On hit: Target is engulfed in flames"
|
|
![]() Melee |
-Added "15% damage resistance VS overhealed players on wearer" |
|
![]() Melee |
-Removed "Damage removes Sappers" |
|
![]() Melee |
-Increased direct damage penalty to -43% from -15% |
|
Demoman - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Spawns a Dynamite Pack on Death" |
(Ability) Spawns a Dynamite Pack on Death |
Demoman - Grenade Launcher Changes |
---|
-Added "Grenades do not randomly spin when fired" |
Demoman - Stickybomb Launcher Changes |
---|
-Reworked damage rampup and damage dealt |
Demoman - Shield Changes |
---|
-Added "While charging: Grants immunity to all debuffs" |
Demoman - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Demoman - Grenade Launcher Changes" tab |
|
![]() Primary |
-Removed "+20% damage vs buildings" |
|
|
-Removed the "shield required" for the "+10% faster move speed on wearer" bonus |
|
![]() Primary |
-Removed "+20% projectile speed" |
|
![]() Primary |
-Added "Grenades detonate other nearby grenades that are yours" |
|
![]() Secondary |
-See additional changes in "Demoman - Stickybomb Launcher Changes" tab |
|
![]() Secondary |
-Decreased firing speed bonus to +15% from +25% |
|
![]() Secondary |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
|
![]() Secondary |
-Increased charge rate bonus to instant from +70% |
|
![]() Secondary |
-Added "+20% bullet damage resistance on wearer" |
|
![]() Secondary |
-Removed "+70% increase in charge impact damage" |
|
![]() Secondary |
-Removed "+15% fire damage resistance on wearer" |
|
-Added "-40% blast damage taken from explosive jumps while active" |
| |
![]() Melee |
-Removed "Every head taken raises shield impact damage" |
|
![]() Melee |
-Removed "+20% damage bonus" |
|
![]() Melee |
-Removed "When weapon is active" |
|
![]() Melee |
-Fixed not being able to mini-crit boost with a Demoman shield charge |
|
![]() Melee |
-Removed "Ammo boxes collected also refill your charge meter" |
|
Heavy - Class Changes | |
---|---|
Changes | Full New Stats |
-Increased base move speed to 240 Hu from 230 Hu |
(Ability) Heavyweight |
Heavy - Minigun Changes |
---|
-Increased move speed while deployed from -53% to -50% |
Heavy - Edible Changes |
---|
-Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%" |
Heavy - Shotgun Changes | |
---|---|
Weapon | Changes |
NO CHANGES |
Heavy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Heavy Minigun Changes" tab |
|
![]() Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
|
![]() Primary |
-Removed "20% damage resistance when below 50% health and spun up" |
|
![]() Primary |
-Decreased firing speed penalty to -25% from -20% |
|
![]() Primary |
-Removed "25% damage bonus vs burning players" |
|
![]() Secondary |
-See additional changes in "Heavy - Shotgun Changes" tab |
|
![]() Secondary |
-See additional changes in "Heavy - Edible Changes" tab |
|
![]() Secondary |
-Removed "Adds +50 max health for 30 seconds" |
|
![]() Secondary |
-Removed "+25% damage taken & mini-crits dealt" while under the effects |
|
![]() Secondary |
-Removed "+15% faster firing speed" |
|
![]() Secondary |
-Increased consumption healing effect to -75% from -33% |
|
-Added "+25% max Primary ammo on wearer" |
| |
![]() Melee |
-Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons" |
|
![]() |
-Removed "This weapon holsters 50% slower" |
|
![]() Melee |
-Removed "+30% damage bonus" |
|
![]() Melee |
-Removed "-40% damage from ranged sources while active" |
When weapon is active:
|
![]() Melee |
-Removed "+40% faster firing speed" |
When weapon is active:
|
![]() Melee |
-Added "When weapon is active: User is able to pick up their own edible for 60 health" |
|
Engineer - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Supply Vision" |
(Ability) Supply Vision |
Engineer - PDA - Dispensers | ||
---|---|---|
Weapon | Changes | |
![]() Dispenser |
-Increased range by +50% |
Engineer - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
NO CHANGES |
NO CHANGES |
![]() Primary |
NO CHANGES |
|
![]() Primary |
-Increased bonus damage to your Sentry Gun's target to 20% from 10% |
|
![]() Primary |
-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
|
![]() Primary |
NO CHANGES |
|
![]() Secondary |
-Decreased shield resistance to 33% from 66% for Sentry Guns |
|
![]() Secondary |
-Removed vanilla Primary-Fire effect |
|
![]() Melee |
NO CHANGES |
NO CHANGES |
![]() Melee |
-Increased the punch combo timer to 1.5 seconds from 0.8s |
|
![]() Melee |
-Removed "20% fire damage vulnerability on wearer" |
|
![]() Melee |
-Increased construction hit bonus to +100% from +30% |
|
![]() Melee |
-Removed "-50% metal cost when constructing or upgrading Teleporters" |
|
Medic - Class Changes | |
---|---|
Changes | Full New Stats |
|
(Ability) Health regeneration |
Medic - Primary Changes | |
---|---|
Weapon | Changes |
-Added "This weapon will reload automatically when not active" |
Medic - Secondary Changes | |
---|---|
Changes | Full New Stats |
-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
|
Medic - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-Added "On hit: 1% UberCharge added" |
|
![]() Primary |
-Changed the "+3 health on hit" to overheal the user |
|
![]() Primary |
-Added "25% slower reload time" |
|
![]() Primary |
-Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%" |
|
![]() Secondary |
-See additional changes in "Medic - Secondary Changes" tab |
|
![]() Secondary |
-Increased healing during the taunt to 30 HP from 11 HP |
|
![]() Secondary |
-Added "Gain full air strafe control and immunity to fall damage when mirroring explosive jumping" |
|
![]() Secondary |
-Decreased UberCharge rate to +10% from +67% |
|
-Added "33% faster global weapon switch on wearer" |
| |
![]() Melee |
-Decreased UberCharge added on hit to 20% from 25% |
|
![]() Melee |
-Removed "Collect the organs of people you hit" |
|
![]() Melee |
-Removed "Up to +3 health regenerated per second while active" |
When weapon is active:
|
![]() Melee |
-Increased slower firing speed to 20% from 10% |
|
Sniper - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Precision Elimination" |
(Ability) Precision Elimination |
Sniper - Rifle Changes | |
---|---|
Changes | New Damage Numbers |
-Removed the hidden cap that limits charging time |
VS Players |
Sniper - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primary |
-See additional changes in "Sniper - Rifle Changes" tab |
|
![]() Primary |
-Decrease minimal projectile speed (uncharged) to 1500 Hu from 1812.1 Hu |
|
![]() Primary |
-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second" |
|
![]() Primary |
-Added "Able to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users" |
|
![]() Primary |
-Removed "On full charge: +15% damage per shot" |
|
![]() Primary |
-Removed "+25% faster charge while in Focus" stat |
|
![]() Primary |
-Removed "No headshots when not fully charged" |
|
![]() Secondary |
-See additional changes in "Sniper - Class Changes" tab |
|
![]() Secondary |
-Added "Allowed in Medieval mode" |
|
![]() Secondary |
-Added "+6.666% faster move speed on wearer" |
|
![]() Secondary |
-Added "50% reduction in push force taken from damage and airblasts" |
|
![]() Secondary |
-Moved "No flinching when aiming and fully charged" to the Sniper class |
|
![]() Secondary |
-Removed "Dealing damage with this weapon fills a charge meter. ALT-FIRE when charged to gain mini-crits for all weapons for 8 seconds." |
|
-Added "Better wall climbing when compared to other Melee weapons" |
| |
![]() Melee |
-Added "On hit: Gain a 1 second speed boost" |
|
![]() Melee |
-Removed "When weapon is active" |
|
![]() Melee |
-Removed "+25% increase in damage when health <50% of max" |
|
Spy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Uncloak & Dagger" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Spy - Knives Changes/Additions |
---|
-Added "On backstab: Highlights all enemies within a large radius (1200 Hu) for any friendly teammates regardless of distance for the next 2 seconds" |
Spy - Sapper Changes/Additions | |
---|---|
Sapping a Building | Throwable Sapper |
|
|
Spy - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
NO CHANGES |
NO CHANGES |
![]() Secondary |
-Increased fire rate penalty to -100% from -20% |
|
![]() Secondary |
NO CHANGES |
|
![]() Secondary |
-Removed "+20% damage bonus while disguised" |
|
![]() Secondary |
-Changed to guaranteed Mini-Crits instead of Crits |
|
![]() Melee |
-See additional changes in "Spy - Knives Changes/Additions" tab |
|
![]() Melee |
-Moved "Any killed players will not be shown in the kill-feed for other enemies to see" to the Spy class |
|
![]() Melee |
-Added "On backstab kill: Removes all negative debuffs on user" |
|
![]() Melee |
-Removed "+30% cloak on kill" |
|
![]() Melee |
-Decreased recharge to 10 seconds from 15s |
|
![]() Primary PDA |
NO CHANGES |
NO CHANGES |
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
|
![]() Secondary PDA |
-Fixed the "While cloaked: 50% faster debuff timers" |
|
![]() Secondary PDA |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
Mult-Class - Modified Official Weapons | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secondary |
-Increased deploy bonus to +30% from +20% |
|
![]() Melee |
-Removed "10% bullet damage vulnerability on wearer" |
When weapon is active & while doing the objective:
|
![]() Melee |
-Now it will show the amount of health restored, just like other heal restoring effects/weapons |
|
![]() Primary |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage" |
|
![]() Primary |
-Decreased deploy speed bonus to +33% from +50% |
|
![]() Secondary |
NO CHANGES |
Custom Weapons
The following "new" weapons are available on the official "CTF2W" servers.
Scout - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
CURRENTLY NO PUBLIC LINK |
|
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
CURRENTLY NO PUBLIC LINK |
When weapon is active:
|
100px Melee |
|
Soldier - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
When a Shotgun or the Bison is equipped:
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:
| ||
100px Secondary |
|
Pyro - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
![]() Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
When weapon is active:
|
Demoman - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
|
Heavy - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
|
Engineer - Custom Buildings | ||
---|---|---|
Weapon | Changes | |
Sticky Mini-Sentry |
|
Engineer - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Secondary |
When weapon is active:
| |
100px Secondary |
| |
100px Secondary |
| |
![]() Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
|
Medic - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
|
Sniper - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px Primary |
| |
100px Primary |
| |
100px Primary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
|
Spy - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
![]() Secondary |
| |
100px Secondary |
| |
100px Melee |
| |
100px Melee |
| |
100px Melee |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
100px PDA 1 |
| |
![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
|
![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
|
![]() PDA 2 |
CURRENTLY CAN'T USE CUSTOM WATCH MODELS |
|
Multi-Class - Custom Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
100px (Secondary) Soldier and Pyro |
| |
100px (Primary) Engineer |
| |
100px (Primary) Engineer |
|
Current Team Members
Chdata - Main Plugin Developer
Crafting - Community Owner, Server Owner, YouTube, Steam Group, Weapon Demonstrator, and wiki editor/contributor
Sophie - Community Lead, Server Manager, Youtube, and Steam Group
Porygon - Developer
Former Team Members
Karma Charger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Coding Developer & Main Plugin Developer
Shadow Mario - Developer
Agent Silver - Developer
Deathreus - Developer
Naleksuh - Developer
CHAWLZ - Developer
404UNF - Developer
Pikachu - Developer
Orion - Developer
The655 - Developer
Nergal - Developer
Bugs
- The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears on your screen, and other players can somewhat still see your cosmetics. Unusual effects don't disappear from your view.
- If the user equips a custom weapon that has a meter (like a banner, edible, or throwable), the meter will not show up unless the user has an official weapon of the same type equipped in their loadout screen.
External links
|