Difference between revisions of "Template:Special taunt table"

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(/de sniper-spy ; rest tomorrow)
(/de done)
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = Variable
 
  | en = Variable
 +
| de = Variabel
 
  | es = Variable
 
  | es = Variable
 
  | ja = クラスにより異なる
 
  | ja = クラスにより異なる
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| {{lang
 
| {{lang
 
  | en = A [[bread monster]] pops out of the mercenary's chest, then shortly retracts back inside. Each class has a different reaction to the creature's appearance.
 
  | en = A [[bread monster]] pops out of the mercenary's chest, then shortly retracts back inside. Each class has a different reaction to the creature's appearance.
 +
| de = Ein [[bread monster/de|Brotmonster]] springt aus der Brust des Spielers heraus und zieht sich kurz darauf wieder zurück. Jede Klasse reagiert anders auf das Erscheinen der Kreatur.
 
  | es = Aparece un [[bread monster/es|monstruo de pan]] del pecho del mercenario y se vuelve a esconder. Cada clase tiene una reacción distinta.
 
  | es = Aparece un [[bread monster/es|monstruo de pan]] del pecho del mercenario y se vuelve a esconder. Cada clase tiene una reacción distinta.
 
  | ja = [[bread monster/ja|怪物パン]]に似たクリーチャーがプレイヤーの胸を食い破って飛び出してきたのち、すぐに内部へ引っ込みます。それぞれのクラスでクリーチャーの出現に対し異なるリアクションをします。
 
  | ja = [[bread monster/ja|怪物パン]]に似たクリーチャーがプレイヤーの胸を食い破って飛び出してきたのち、すぐに内部へ引っ込みます。それぞれのクラスでクリーチャーの出現に対し異なるリアクションをします。
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| de = Solange die Verspottung gehalten wird.
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | ja = 挑発を終了するまで
 
  | ja = 挑発を終了するまで
Line 1,132: Line 1,135:
 
| {{lang
 
| {{lang
 
  | en = The mercenary starts dancing [[w:conga|conga]] while slowly walking forward. Other players are able to join in by taunting near a dancing player.
 
  | en = The mercenary starts dancing [[w:conga|conga]] while slowly walking forward. Other players are able to join in by taunting near a dancing player.
 +
| de = Der Spieler fängt an die Polonaise zu tanzen, während er langsam vorwärts geht. Andere Spieler können mitmachen, indem sie in der Nähe eines tanzenden Spielers die Verspottungstaste aktivieren.
 
  | es = El mercenario empieza a bailar la [[w:es:conga|conga]] mientras va caminando hacia delante. Los demás jugadores pueden unirse a la conga usando la burla junto a un jugador que ya esté bailando.
 
  | es = El mercenario empieza a bailar la [[w:es:conga|conga]] mientras va caminando hacia delante. Los demás jugadores pueden unirse a la conga usando la burla junto a un jugador que ya esté bailando.
 
  | ja = プレイヤーは[[w:ja:コンガ|コンガ]]ダンスを踊りながらゆっくりと前方へ移動し始めます。他のプレイヤーも周囲に立って挑発キーを押すことでダンスに加わることができます。前に動くのを止めることはできませんが、攻撃のために左右にキーを使って方向を変えることは可能です。もう一度挑発キーを押すかジャンプすると挑発を終了します。
 
  | ja = プレイヤーは[[w:ja:コンガ|コンガ]]ダンスを踊りながらゆっくりと前方へ移動し始めます。他のプレイヤーも周囲に立って挑発キーを押すことでダンスに加わることができます。前に動くのを止めることはできませんが、攻撃のために左右にキーを使って方向を変えることは可能です。もう一度挑発キーを押すかジャンプすると挑発を終了します。
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = Variable
 
  | en = Variable
 +
| de = Variabel
 
  | es = Variable
 
  | es = Variable
 
  | ja = クラスにより異なる
 
  | ja = クラスにより異なる
Line 1,150: Line 1,155:
 
| {{lang
 
| {{lang
 
  | en = The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a picture or a screen, similarly to the [[Meet the Director]] comic. The Pyro has two variations for this taunt.
 
  | en = The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a picture or a screen, similarly to the [[Meet the Director]] comic. The Pyro has two variations for this taunt.
 +
| de = Der Spieler streckt seine Hände und Arme vor sich aus, um mit den Fingern ein Rechteck zu bilden, als würde er versuchen, sich die Szene vor ihm auf einem Bild oder einer Leinwand vorzustellen, ähnlich wie im [[Meet the Director/de|Meet the Director]]-Comic. Der Pyro hat zwei Varianten für diese Verspottung.
 
  | es = El mercenario extiende sus brazos, poniendo sus manos con los dedos pulgar e índice estirados en forma de L, haciendo un enmarque con sus manos como si estuviera haciendo de director de cine, de forma similar a cómo se ve en el cómic de [[Meet the Director/es|Conoce al Director]]. El Pyro tiene dos variantes de esta burla.
 
  | es = El mercenario extiende sus brazos, poniendo sus manos con los dedos pulgar e índice estirados en forma de L, haciendo un enmarque con sus manos como si estuviera haciendo de director de cine, de forma similar a cómo se ve en el cómic de [[Meet the Director/es|Conoce al Director]]. El Pyro tiene dos variantes de esta burla.
 
  | ja = プレイヤーが正面に手と腕を出して指で四角形を作り、カメラの真似をします。コミック"Meet the Director"に似ています。
 
  | ja = プレイヤーが正面に手と腕を出して指で四角形を作り、カメラの真似をします。コミック"Meet the Director"に似ています。
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| de = Solange die Verspottung gehalten wird.
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | ja = 挑発を終了するまで
 
  | ja = 挑発を終了するまで
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| {{lang
 
| {{lang
 
  | en = The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They then proceed to punch each other's fists in an energetic fist bump.
 
  | en = The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They then proceed to punch each other's fists in an energetic fist bump.
 +
| de = Der Spieler streckt seine Faust aus und wartet auf unbestimmte Zeit, bis ein Spieler vor ihm eine Verspottung startet. Dann schlagen beide gegenseitig die Fäuste zusammen mit einem energischen Faustgruß.
 
  | es = El mercenario saca el puño y espera indefinidamente a que otro jugador se acerque y haga la burla frente a él. Si algún otro jugador lo hace ambos chocarán sus puños enérgicamente.
 
  | es = El mercenario saca el puño y espera indefinidamente a que otro jugador se acerque y haga la burla frente a él. Si algún otro jugador lo hace ambos chocarán sus puños enérgicamente.
 
  | ko = 용병이 주먹을 쥔 채로 다른 플레이어가 앞에서 도발할 때까지 기다립니다. 다른 플레이어가 도발을 하게 되면 서로 힘차게 주먹을 맞댑니다.
 
  | ko = 용병이 주먹을 쥔 채로 다른 플레이어가 앞에서 도발할 때까지 기다립니다. 다른 플레이어가 도발을 하게 되면 서로 힘차게 주먹을 맞댑니다.
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| de = Solange die Verspottung gehalten wird.
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | ja = 挑発を終了するまで
 
  | ja = 挑発を終了するまで
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| {{lang
 
| {{lang
 
  | en = The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip.
 
  | en = The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip.
 +
| de = Der Spieler hockt sich hin und wartet auf unbestimmte Zeit, bis ein Spieler vor ihm eine Verspottung startet. Der Initiator hilft dann dem Empfänger, einen Rückwärtssalto zu machen.
 
  | es = El mercenario se agacha y espera indefinidamente a que otro jugador se acerque y haga la burla frente a él. Si algún otro jugador lo hace, este ayudará al otro jugador a hacer un mortal hacia atrás.
 
  | es = El mercenario se agacha y espera indefinidamente a que otro jugador se acerque y haga la burla frente a él. Si algún otro jugador lo hace, este ayudará al otro jugador a hacer un mortal hacia atrás.
 
  | ja = プレイヤーはしゃがみこんで、他のプレイヤーが正面で挑発するのを無限に待ちます。1人目の手助けを受けて受け手が宙返りを決めます。
 
  | ja = プレイヤーはしゃがみこんで、他のプレイヤーが正面で挑発するのを無限に待ちます。1人目の手助けを受けて受け手が宙返りを決めます。
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| de = Solange die Verspottung gehalten wird.
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | ja = 挑発を終了するまで
 
  | ja = 挑発を終了するまで
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| {{lang
 
| {{lang
 
  | en = The mercenary holds one hand up and waits for another player to taunt in front of them. They high five and express each other's enthusiasm to slap hands. The Pyro has two ending animations for this taunt.
 
  | en = The mercenary holds one hand up and waits for another player to taunt in front of them. They high five and express each other's enthusiasm to slap hands. The Pyro has two ending animations for this taunt.
 +
| de = Der Spieler hält eine Hand hoch und wartet bis ein Spieler vor ihm eine Verspottung startet. Danach klatschen beide Hände sich ab und drücken ihre Begeisterung aus. Der Pyro hat zwei Animationen für das Ende dieser Verspottung.
 
  | es = El mercenario levanta una mano y espera indefinidamente a que otro jugador se acerque y haga la burla frente a él. Si algún otro jugador lo hace, estos chocarán las cinco y expresarán entusiamos tras el impacto. El Pyro tiene dos animaciones finales para esta burla.
 
  | es = El mercenario levanta una mano y espera indefinidamente a que otro jugador se acerque y haga la burla frente a él. Si algún otro jugador lo hace, estos chocarán las cinco y expresarán entusiamos tras el impacto. El Pyro tiene dos animaciones finales para esta burla.
 
  | ja = プレイヤーは片手を上げ他のプレイヤーが正面で挑発するのを待ちます。プレイヤーはハイタッチした後、それぞれの熱情を表現します。パイロには2種類の終了アニメーションがあります。
 
  | ja = プレイヤーは片手を上げ他のプレイヤーが正面で挑発するのを待ちます。プレイヤーはハイタッチした後、それぞれの熱情を表現します。パイロには2種類の終了アニメーションがあります。
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| de = Solange die Verspottung gehalten wird.
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | ja = 挑発を終了するまで
 
  | ja = 挑発を終了するまで
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| {{lang
 
| {{lang
 
  | en = The mercenary performs their interpretation of a [[w:russian folk dances|Russian dance]]. Other players are able to join in by taunting near a dancing player.
 
  | en = The mercenary performs their interpretation of a [[w:russian folk dances|Russian dance]]. Other players are able to join in by taunting near a dancing player.
 +
| de = Der Spieler führt eine Interpretation eines russischen Volkstanzes aus. Andere Spieler können mitmachen, indem sie in der Nähe eines tanzenden Spielers verspotten.
 
  | es = El mercenario realiza su interpretación de la [[w:es:Danza folclórica rusa|danza folclórica rusa]]. Los demás jugadores pueden unirse al baile usando la burla junto a un jugador que ya esté bailando.
 
  | es = El mercenario realiza su interpretación de la [[w:es:Danza folclórica rusa|danza folclórica rusa]]. Los demás jugadores pueden unirse al baile usando la burla junto a un jugador que ya esté bailando.
 
  | ja = プレイヤーが[[w:russian folk dances|ロシアのダンス]]{{lang icon|en}}を始めます。他のプレイヤーも踊っているプレイヤーの近くで挑発することでダンスに加わることができます。プレイヤーは踊っている間はゆっくり動き回るか、その場にとどまることが可能です。
 
  | ja = プレイヤーが[[w:russian folk dances|ロシアのダンス]]{{lang icon|en}}を始めます。他のプレイヤーも踊っているプレイヤーの近くで挑発することでダンスに加わることができます。プレイヤーは踊っている間はゆっくり動き回るか、その場にとどまることが可能です。
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| de = Solange die Verspottung gehalten wird.
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | ja = 挑発を終了するまで
 
  | ja = 挑発を終了するまで
Line 1,239: Line 1,254:
 
| {{lang
 
| {{lang
 
  | en = The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. Pressing primary or alt-fire (default keys: {{key|MOUSE1}} and {{key|MOUSE2}} respectively) makes the mercenary perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire).
 
  | en = The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. Pressing primary or alt-fire (default keys: {{key|MOUSE1}} and {{key|MOUSE2}} respectively) makes the mercenary perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire).
 +
| de = Der Spieler beginnt mit einer Reihe von Armbewegungen, bevor er einen Aerobic-Tanz in einer Endlosschleife beginnt.  Andere Spieler können mitmachen, indem sie in der Nähe eines tanzenden Spielers verspotten. Die primäre und sekundäre Feuertaste (Standardtaste: {{key|MAUS1}} und {{key|MAUS2}}) lässt den Spieler verschiedene Tanzaktionen ausführen, wobei jede Klasse unterschiedliche Animationen (bei der Sekundärtaste) oder eine gemeinsame Animation (bei der Primärtaste) hat.
 
  | es = El mercenario empieza con una serie de movimientos de aeróbic distintos para cada clase e inicia un baile deportivo en bucle. Los demás jugadores pueden unirse a la clase de aeróbic usando la burla junto a un jugador que ya esté bailando. Pulsando los botones del ratón {{key|CLIC IZQ.}} o {{key|CLIC DER.}} el mercenario realizará distintas acciones de baile, que además variarán según la clase.
 
  | es = El mercenario empieza con una serie de movimientos de aeróbic distintos para cada clase e inicia un baile deportivo en bucle. Los demás jugadores pueden unirse a la clase de aeróbic usando la burla junto a un jugador que ya esté bailando. Pulsando los botones del ratón {{key|CLIC IZQ.}} o {{key|CLIC DER.}} el mercenario realizará distintas acciones de baile, que además variarán según la clase.
 
  | ja = エアロビクスダンスのループを始める前に、プレイヤーが腕の曲げ伸ばしといったアクションを始めます。他のプレイヤーも踊っているプレイヤーの近くで挑発することでダンスに加わることができます。踊っている間プレイヤーゆっくり動き回るか、その場にとどまることが可能です。メインかサブ攻撃キーを押すことでプレイヤーが現在のクラスに割り当てられた異なったダンスアクションをします。
 
  | ja = エアロビクスダンスのループを始める前に、プレイヤーが腕の曲げ伸ばしといったアクションを始めます。他のプレイヤーも踊っているプレイヤーの近くで挑発することでダンスに加わることができます。踊っている間プレイヤーゆっくり動き回るか、その場にとどまることが可能です。メインかサブ攻撃キーを押すことでプレイヤーが現在のクラスに割り当てられた異なったダンスアクションをします。
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| de = Solange die Verspottung gehalten wird.
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | ja = 挑発を終了するまで
 
  | ja = 挑発を終了するまで
Line 1,257: Line 1,274:
 
| {{lang
 
| {{lang
 
  | en = The mercenary puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes.
 
  | en = The mercenary puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes.
 +
| de = Der Spieler fordert einen anderen Spieler zu einer Partie Schere, Stein, Papier heraus. Wenn ein anderer Spieler vor dem Initiator verspottet, spielen beide gegeneinander, wobei das Ergebnis zufällig ist. Wenn die Spieler in gegnerischen Teams sind, explodiert der Verlierer.
 
  | es = El mercenario se prepara para una partida de piedra, papel, tijeras. Cuando otro jugador hace la burla frente al jugador que está esperando, ambos librarán un duelo con un resultado aleatorio. Si los jugadores son de equipos opuestos, el que pierda explota.
 
  | es = El mercenario se prepara para una partida de piedra, papel, tijeras. Cuando otro jugador hace la burla frente al jugador que está esperando, ambos librarán un duelo con un resultado aleatorio. Si los jugadores son de equipos opuestos, el que pierda explota.
 
  | ja = プレイヤーが周囲に向かってじゃんけん試合のチャレンジを持ちかけます。他のプレイヤーが開始者の正面で挑発すると、2人でじゃんけんをし、結果はランダムです。相手が別のチームだった場合、敗者は爆死します。
 
  | ja = プレイヤーが周囲に向かってじゃんけん試合のチャレンジを持ちかけます。他のプレイヤーが開始者の正面で挑発すると、2人でじゃんけんをし、結果はランダムです。相手が別のチームだった場合、敗者は爆死します。
Line 1,267: Line 1,285:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = Variable
 
  | en = Variable
 +
| de = Variabel
 
  | es = Variable
 
  | es = Variable
 
  | ja = クラスにより異なる
 
  | ja = クラスにより異なる
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| {{lang
 
| {{lang
 
  | en = The mercenary laughs at the demise and utter failure of their opponent(s).
 
  | en = The mercenary laughs at the demise and utter failure of their opponent(s).
 +
| de = Der Spieler lacht über den Misserfolg und das völlige Versagen seiner Gegner.
 
  | es = El mercenario ríe jocosamente de la desgracia del adversario.
 
  | es = El mercenario ríe jocosamente de la desgracia del adversario.
 
  | ja = プレイヤーが相手(達)の死や全くの失敗を笑います。
 
  | ja = プレイヤーが相手(達)の死や全くの失敗を笑います。
Line 1,285: Line 1,305:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = Variable
 
  | en = Variable
 +
| de = Variabel
 
  | es = Variable
 
  | es = Variable
 
  | ja = クラスにより異なる
 
  | ja = クラスにより異なる
Line 1,293: Line 1,314:
 
| {{lang
 
| {{lang
 
  | en = The mercenary takes out a cheap 99¢ staff and attempts to cast a [[magic spell]]. The staff fails at casting anything but green sparks; the mercenary then breaks, throws, or puts the staff away.
 
  | en = The mercenary takes out a cheap 99¢ staff and attempts to cast a [[magic spell]]. The staff fails at casting anything but green sparks; the mercenary then breaks, throws, or puts the staff away.
 +
| de = Der Spieler nimmt einen billigen 99¢ Stab und versucht, einen [[magic spell/de|Zauberspruch]] zu bewirken. Dem Stab gelingt es nicht, etwas anderes als grüne Funken zu zaubern; der Spieler zerbricht den Stab, wirft ihn weg oder legt ihn weg.
 
  | es = El mercenario saca un bastón con una etiqueta que indica el precio de 99 céntimos e intenta hacer un [[magic spell/es|hechizo]]. El bastón solo hace chispas verdes y el mercenario lo guarda, rompe o tira.
 
  | es = El mercenario saca un bastón con una etiqueta que indica el precio de 99 céntimos e intenta hacer un [[magic spell/es|hechizo]]. El bastón solo hace chispas verdes y el mercenario lo guarda, rompe o tira.
 
  | ja = プレイヤーが安い 99¢ の杖を出し、[[magic spell/ja|魔法の呪文]]を投げようとします。杖は何かを投げるのに失敗しますが緑色のスパークを出し、クラスに割り当てられた、プレイヤーが杖を破壊/投かん/放置するといった動作をします。
 
  | ja = プレイヤーが安い 99¢ の杖を出し、[[magic spell/ja|魔法の呪文]]を投げようとします。杖は何かを投げるのに失敗しますが緑色のスパークを出し、クラスに割り当てられた、プレイヤーが杖を破壊/投かん/放置するといった動作をします。
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 4 seconds
 
  | en = 4 seconds
 +
| de = 4 Sekunden
 
  | es = 4 segundos
 
  | es = 4 segundos
 
  | ja = 4 秒
 
  | ja = 4 秒
Line 1,311: Line 1,334:
 
| {{lang
 
| {{lang
 
  | en = The mercenary summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound.
 
  | en = The mercenary summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound.
 +
| de = Der Spieler beschwört eine E-Gitarre und spielt darauf ein cooles Rocksolo, während hinter ihm ein Feuerwerk und Lichter aufblitzen. Die letzte Note lässt einen Blitz einschlagen und wird von einer Soundwelle begleitet.
 
  | es = El mercenario hace aparecer una guitarra eléctrica y toca un solo de rock mientras salen luces y fuegos artificiales tras él. La nota final tocada hace que caiga un rayo acompañando al sonido.
 
  | es = El mercenario hace aparecer una guitarra eléctrica y toca un solo de rock mientras salen luces y fuegos artificiales tras él. La nota final tocada hace que caiga un rayo acompañando al sonido.
 
  | ja = プレイヤーがどこからともなく出したエレクトリックギターで悪いロックのソロを後ろの花火やライトとともにかき鳴らします。最後の音符で光が強く当たりともに音波が出ます。
 
  | ja = プレイヤーがどこからともなく出したエレクトリックギターで悪いロックのソロを後ろの花火やライトとともにかき鳴らします。最後の音符で光が強く当たりともに音波が出ます。
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| de = Solange die Verspottung gehalten wird.
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | ja = 挑発を終了するまで
 
  | ja = 挑発を終了するまで
Line 1,329: Line 1,354:
 
| {{lang
 
| {{lang
 
  | en = The mercenary taps their head or helmet while waiting for another player to taunt in front of them, at which point the two bash their heads together.
 
  | en = The mercenary taps their head or helmet while waiting for another player to taunt in front of them, at which point the two bash their heads together.
 +
| de = Der Spieler klopft sich auf den Kopf oder den Helm, während er darauf wartet, dass ein anderer Spieler vor ihm verspottet, woraufhin beide Spieler ihre Köpfe zusammenschlagen.
 
  | es = El mercnario toca su cabeza o casco mientras espera a otro jugador que haga la burla frente a él, en ese momento ambos chocarán sus cabezas.
 
  | es = El mercnario toca su cabeza o casco mientras espera a otro jugador que haga la burla frente a él, en ese momento ambos chocarán sus cabezas.
 
  | ja = プレイヤーが頭やヘルメットを叩きながら他のプレイヤーが正面で挑発するのを待ち、2人で頭突きをします。
 
  | ja = プレイヤーが頭やヘルメットを叩きながら他のプレイヤーが正面で挑発するのを待ち、2人で頭突きをします。
Line 1,339: Line 1,365:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| de = Solange die Verspottung gehalten wird.
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | ja = 挑発を終了するまで
 
  | ja = 挑発を終了するまで
Line 1,347: Line 1,374:
 
| {{lang
 
| {{lang
 
  | en = The mercenary invites people to dance with them. If another player taunts in front of them, the two perform a [[w:Square dance|square dance]] while folk music is played.
 
  | en = The mercenary invites people to dance with them. If another player taunts in front of them, the two perform a [[w:Square dance|square dance]] while folk music is played.
 +
| de = Der Spieler lädt die Leute ein, mit ihm zu tanzen. Wenn ein anderer Spieler vor ihm verspottet, führt dazu das beide Spieler einen [[w:de:Square Dance|Square Dance]] vollführen, während Volksmusik gespielt wird.
 
  | es = El mercenario invita que la gente baile con él. Si otro jugador hace la burla frente a él harán el [[w:es:Square dance|square dance]] mientras suena música folclórica.
 
  | es = El mercenario invita que la gente baile con él. Si otro jugador hace la burla frente a él harán el [[w:es:Square dance|square dance]] mientras suena música folclórica.
 
  | ja = プレイヤーがそれぞれ固有のダンスを踊ります。一緒に踊るプレイヤーが2人になった場合、民族音楽の[[w:スクエアダンス|square dance]]が流れます。
 
  | ja = プレイヤーがそれぞれ固有のダンスを踊ります。一緒に踊るプレイヤーが2人になった場合、民族音楽の[[w:スクエアダンス|square dance]]が流れます。
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| de = Solange die Verspottung gehalten wird.
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | ja = 挑発を終了するまで
 
  | ja = 挑発を終了するまで
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| {{lang
 
| {{lang
 
  | en = The mercenary jumps into a bumper car, which they can drive around. Pressing primary fire (default key: {{key|MOUSE1}}) makes the mercenary honk the bumper car's horn.
 
  | en = The mercenary jumps into a bumper car, which they can drive around. Pressing primary fire (default key: {{key|MOUSE1}}) makes the mercenary honk the bumper car's horn.
 +
| de = Der Spieler springt in einen Autoscooter, mit dem er herumfahren kann. Durch die primäre Feuertaste (Standardtaste: {{key|MAUS1}}) hupt der Spieler mit dem Autoscooter.
 
  | es = El mercenario salta y se monta en un coche de choque similar a los de [[Carnival of Carnage/es|Carnival of Carnage]]. El jugador puede moverse lentamente mientras conduce y girar hacia los lados. Con clic izquierdo puede tocar el claxon. Volver a pulsar la tecla de burla o saltar hará que esta se detenga.
 
  | es = El mercenario salta y se monta en un coche de choque similar a los de [[Carnival of Carnage/es|Carnival of Carnage]]. El jugador puede moverse lentamente mientras conduce y girar hacia los lados. Con clic izquierdo puede tocar el claxon. Volver a pulsar la tecla de burla o saltar hará que esta se detenga.
 
  | ja = 実行すると、プレイヤーが [[Carnival of Carnage/ja|Carnival of Carnage]] で見られるバンパーカーに似たものにジャンプします。プレイヤーは運転中ゆっくり動き回ることができます。メイン攻撃キーを押すとプレイヤーがバンパーカーの警笛を鳴らします。また挑発するかジャンプするかで挑発を終わらせます
 
  | ja = 実行すると、プレイヤーが [[Carnival of Carnage/ja|Carnival of Carnage]] で見られるバンパーカーに似たものにジャンプします。プレイヤーは運転中ゆっくり動き回ることができます。メイン攻撃キーを押すとプレイヤーがバンパーカーの警笛を鳴らします。また挑発するかジャンプするかで挑発を終わらせます
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = Variable
 
  | en = Variable
 +
| de = Variabel
 
  | es = Variable
 
  | es = Variable
 
  | ja = クラスにより異なる
 
  | ja = クラスにより異なる
Line 1,383: Line 1,414:
 
| {{lang
 
| {{lang
 
  | en = A wooden cutout with moving arms of a yeti appears roaring in front of the mercenary, which they destroy (or, in the [[Scout]]'s case, attempt to), each class with a different technique.
 
  | en = A wooden cutout with moving arms of a yeti appears roaring in front of the mercenary, which they destroy (or, in the [[Scout]]'s case, attempt to), each class with a different technique.
 +
| de = Ein hölzerner Ausschnitt mit beweglichen Armen eines Yetis erscheint brüllend vor dem Spieler, welcher dann zerstört wird (oder, im Fall des [[Scout/de|Scout]]s, versucht wird zu zerstören), jede Klasse hat eine andere Technik.
 
  | es = Aparece un yeti de madera articulado y sonido de rugido frente al mercenario, que acaba siendo destruido (excepto en el caso del [[Scout/es|Scout]]), con una técnica distinta por cada clase.
 
  | es = Aparece un yeti de madera articulado y sonido de rugido frente al mercenario, que acaba siendo destruido (excepto en el caso del [[Scout/es|Scout]]), con una técnica distinta por cada clase.
 
  | ko = 용병이 예티 모양의 나무 판자를 부숩니다. ([[scout/ko|스카웃]]은 부수기를 '시도합니다'.)
 
  | ko = 용병이 예티 모양의 나무 판자를 부숩니다. ([[scout/ko|스카웃]]은 부수기를 '시도합니다'.)
Line 1,392: Line 1,424:
 
| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = 5 seconds
 
  | en = 5 seconds
 +
| de = 5 Sekunden
 
  | es = 5 segundos
 
  | es = 5 segundos
 
  | ja = 5 秒
 
  | ja = 5 秒
Line 1,400: Line 1,433:
 
| {{lang
 
| {{lang
 
  | en = The mercenary turns into a yeti, then roars while beating their chest before slamming the ground with their fist and turning back to normal. Each class reacts to the transformation differently.
 
  | en = The mercenary turns into a yeti, then roars while beating their chest before slamming the ground with their fist and turning back to normal. Each class reacts to the transformation differently.
 +
| de = Der Spieler verwandelt sich in einen Yeti, brüllt und schlägt sich auf die Brust, bevor er mit der Faust auf den Boden schlägt und sich wieder zurückverwandelt. Jede Klasse reagiert unterschiedlich auf die Verwandlung.
 
  | es = El mercenario se convierte en un yeti. Ruge, se golpea el pecho y golpea el suelo con sus puños, volviendo a su estado original tras golpear el suelo. Cada clase reacciona de forma distinta a la transformación. Junto a la transformación aparecen partículas de efecto de copos de nieve, similar al [[Noise Maker/es#Navidad Australiana 2011|Generador de Ruidos - Invierno]].
 
  | es = El mercenario se convierte en un yeti. Ruge, se golpea el pecho y golpea el suelo con sus puños, volviendo a su estado original tras golpear el suelo. Cada clase reacciona de forma distinta a la transformación. Junto a la transformación aparecen partículas de efecto de copos de nieve, similar al [[Noise Maker/es#Navidad Australiana 2011|Generador de Ruidos - Invierno]].
 
  | ko = 용병이 예티로 변해 가슴을 치면서 으르렁거리며 바닥을 내려칩니다. 바닥을 내려치면 용병은 원래대로 돌아옵니다. 각 병과마다 다른 반응을 보입니다.
 
  | ko = 용병이 예티로 변해 가슴을 치면서 으르렁거리며 바닥을 내려칩니다. 바닥을 내려치면 용병은 원래대로 돌아옵니다. 각 병과마다 다른 반응을 보입니다.
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| align="center" | {{lang
 
| align="center" | {{lang
 
  | en = As long as the taunt is held
 
  | en = As long as the taunt is held
 +
| de = Solange die Verspottung gehalten wird.
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | es = El tiempo que esté la burla en funcionamiento
 
  | ja = 挑発を終了するまで
 
  | ja = 挑発を終了するまで
Line 1,417: Line 1,452:
 
| {{lang
 
| {{lang
 
  | en = The player summons a broom and rides it around like a witch.
 
  | en = The player summons a broom and rides it around like a witch.
 +
| de = Der Spieler beschwört einen Besen und reitet darauf herum wie eine Hexe.
 
  | es = El jugador hace aparecer una escoba y monta en ella como si fuese una bruja.
 
  | es = El jugador hace aparecer una escoba y monta en ella como si fuese una bruja.
 
  | ja = 実行すると、プレイヤーがホウキを呼びゆっくりまたがり、プレイヤーの操作に従ってあたりを動き回ります。再び挑発するとクラスがほうきを降ります。
 
  | ja = 実行すると、プレイヤーがホウキを呼びゆっくりまたがり、プレイヤーの操作に従ってあたりを動き回ります。再び挑発するとクラスがほうきを降ります。

Revision as of 14:06, 2 September 2022

Class Taunt Duration Details
Battin' A Thousand
Battin' a Thousand
5 seconds The Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting Bonk! Atomic Punch surround him. He then throws it in the air, and flips it on his right hand while yawning.
Boston Boarder
Boston Boarder
As long as the taunt is held The Scout takes out a skateboard and rides it while continuously moving forward. Pressing primary and alt-fire (default keys: MOUSE1 and MOUSE2, respectively) makes him perform different tricks.
Boston Breakdance
Boston Breakdance
4 seconds The Scout does a spinning breakdance on his head while music from the Boston Boom-Bringer plays. At the end, the Scout hops briskly onto his feet and shrugs.
Bunnyhopper
Bunnyhopper
As long as the taunt is held The Scout takes out a pogo stick and starts bouncing with it. Pressing primary and alt-fire (default keys: MOUSE1 and MOUSE2, respectively) causes him to perform different tricks.
Carlton
Carlton
As long as the taunt is held The Scout does the Carlton Dance, swinging his arms and swaying his hips from left to right while saying a voiceline.
Deep Fried Desire
Deep Fried Desire
4 seconds The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in Expiration Date.
Homerunner's Hobby
Homerunner's Hobby
As long as the taunt is held The Scout throws himself back on the chair and starts eating a chip, turns the page on his magazine, laughs while slapping his right knee, eats another chip, looks around, and shrugs.
Runner's Rhythm
Runner's Rhythm
As long as the taunt is held The Scout sits on the floor and plays a pair of bongo drums.
Scooty Scoot
Scooty Scoot
As long as the taunt is held The Scout drives a tiny scooter. Pressing primary fire (default key: MOUSE1) makes the Scout perform a wheelie and say a line.
Spin-to-Win
Spin-to-Win
As long as the taunt is held The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: MOUSE1) makes the Scout tell his teammates to go left, while pressing alt-fire (default key: MOUSE2) makes him tell them to go right.
Trackman's Touchdown
Trackman's Touchdown
5 seconds The Scout grabs a football, does a forward summersault, and throws it against the ground. He then does a victory dance and finishes by pointing to himself with his thumbs.
Fresh Brewed Victory
Fresh Brewed Victory
5 seconds The Soldier pulls out a mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied.
Fubar Fanfare
Fubar Fanfare
5 seconds The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B).
Panzer Pants
Panzer Pants
As long as the taunt is held The Soldier stands at attention; a small tank then pops from the ground below him, which he gets in and continuously drives forward. Pressing primary fire (default key: MOUSE1) makes him fire a shot, which is a purely cosmetic effect.
Profane Puppeteer
Profane Puppeteer
8 seconds The Soldier pulls out a puppet version of himself, then turns his head to the side while covering his mouth as he does the puppet's voice.
Rocket Jockey
Rocket Jockey
As long as the taunt is held A rocket launches behind the Soldier, which he jumps onto while doing a cowboy gesture and continuously rides forward. Pressing primary fire (default key: MOUSE1) makes the rocket "jump", followed by the Soldier repeating the cowboy gesture.
Soldier's Requiem
Soldier's Requiem
4 seconds The Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears.
Balloonibouncer
Balloonibouncer
As long as the taunt is held The Pyro rides a spring-mounted Balloonicorn with some voice lines of amusement.
Headcase
Headcase
5 seconds The Pyro pulls out a serving platter with a lid, which they take off and drop in a vigorous manner to reveal a decapitated head of a Heavy. The Pyro then proceeds to smell test and follow up with a Classic "chef kiss" movement; meanwhile, the head slides off the platter, and falls to the floor.
Hot Wheeler
Hot Wheeler
As long as the taunt is held The Pyro jumps to the side as a team-colored motorized tricycle, with a flaming paint job and a Teufort license plate that reads "MMPH", appears; they jump on its seat and proceed to drive it, holding onto only the right hand clutch and occasionally mumbling. Pressing primary fire (default key: MOUSE1) makes Pyro ride it more enthusiastically as flames pop from the exhaust pipes.
Party Trick
Party Trick
7 seconds The Pyro inflates a long balloon, ties it into a Balloonicorn, and sets it ablaze with a lighter, clapping and laughing as it does some aerial flips while burning. With Pyrovision equipped, the Balloonicorn flies around trailing rainbows instead.
Pool Party
Pool Party
As long as the taunt is held The Pyro inflates a small team-colored kiddie pool containing a yellow rubber ducky, pours a container of gasoline into it, sits down in the pool's center, and pushes the rubber ducky back and forth.
Scorcher's Solo
Scorcher's Solo
As long as the taunt is held The Pyro sits on the floor and plays a small toy piano.
Skating Scorcher
Skating Scorcher
As long as the taunt is held Ice skates materialize on the Pyro's feet, who proceeds to continuosly skate forward. Pressing primary and alt fire (default keys: MOUSE1 and MOUSE2, respectively) makes the Pyro perform different pirouettes.
Bad Pipes
Bad Pipes
12 seconds The Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote.
Drunken Sailor
Drunken Sailor
As long as the taunt is held The Demoman drinks a bottle of beer and proceeds to steer a wooden ship wheel. Pressing primary fire (default key: MOUSE1) makes the Demoman say a cheery line while tilting the helm more energetically before spinning it to the right, drinking with a triumphant pose, and burping; pressing alt-fire (default key: MOUSE2) makes the Demoman complain and signal people to move out of the way. When the taunt ends, the helm falls apart, and the Demoman drops its wheel and the bottle on the ground.
Oblooterated
Oblooterated
4 seconds The Demoman takes out a crate of lime-flavored beer bottles, holds one of them up, and cheers wildly (progressively getting softer with each cheer), exactly as seen in Expiration Date.
Pooped Deck
Pooped Deck
As long as the taunt is held The Demoman falls into a folding chair, takes out a flask and uncorks it with his teeth, and drinks while intermittently spouting drunken gibberish. Pressing primary fire (default key: MOUSE1) makes the Demoman burp, while pressing alt-fire (default key: MOUSE2) makes him lean back on the chair before jolting back up.
Scotsmann's Stagger
Scotsmann's Stagger
As long as the taunt is held The Demoman continuously walks forward with an unsteady gait with a bottle of beer in a paper bag in his hand. He will occasionally drink from the bottle, trip, and compose himself while uttering drunk gibberish.
Spent Well Spirits
Spent Well Spirits
10 seconds The Demoman bites the top off of a grenade, pours a bottle of cider and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman's face; he celebrates the results by closing his hand into a fist and saying a line.
Bare Knuckle Beatdown
Bare Knuckle Beatdown
As long as the taunt is held The Heavy punches the head and chest of a dummy with a picture of an enemy Scout.
Boiling Point
Boiling Point
As long as the taunt is held A table full with an assortment of food appears in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth.
Proletariat Posedown
Proletariat Posedown
7 seconds The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles.
Russian Arms Race
Russian Arms Race
As long as the taunt is held The Heavy does one armed push-ups.
Soviet Strongarm
Soviet Strongarm
As long as the taunt is held The Heavy pulls out two large dumbbells and begins doing a 'cross body hammer curl' exercise, re-adjusting his shoulders and beginning again after a while.
Table Tantrum
Table Tantrum
As long as the taunt is held A table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from a pot on the table straight into his mouth.
Bucking Bronco
Bucking Bronco
As long as the taunt is held The Engineer summons a mechanical bull, which he mounts and rides wildly while hanging on for dear life.
Dueling Banjo
Dueling Banjo
As long as the taunt is held The Engineer sits on a haystack and plays banjo. Pressing alt-fire (default key: MOUSE2) increases the tempo at which the Engineer plays, and smoke rises from his hands; pressing primary fire (default key: MOUSE1) returns the taunt to its original tempo.
Jumping Jack
Jumping Jack
As long as the taunt is held The Engineer pulls a jackhammer out of his tool pocket and rides around on it as if it was a pogo stick.
Rancho Relaxo
Rancho Relaxo
As long as the taunt is held The Engineer builds a mechanical reclining lawn chair, complete with a parasol and bottles of beer, and lies back in it, drinking from one of the bottles and occasionally burping and saying some quotes.
Texas Truckin'
Texas Truckin'
As long as the taunt is held The Engineer continuously drives a miniature farm truck, giving an occasional salute while looking around.
Doctor's Defibrillators
Doctor's Defibrillators
5 seconds The Medic pulls out a pair of team-colored defibrillators and rubs them together; they pop with electricity, and the Medic puts them back away.
Meet the Medic (taunt)
Meet the Medic
5 seconds The Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to several instances in Meet The Medic).
Mannbulance!
Mannbulance!
As long as the taunt is held The Medic drives a small ambulance, eventually telling people to move out the way. The player will continuously move forward during this taunt, only being able to turn left and right.
Results Are In
Results Are In
5 seconds The Medic takes out an X-ray chart showing the Heavy's skeleton with a bomb stuck in his ribs. He examines it, laughes, and gives his prognosis, then crumples it up and tosses it away.
Surgeon's Squeezebox
Surgeon's Squeezebox
As long as the taunt is held The Medic brings out an accordion and plays while dancing in place laughing and cheering.
Time Out Therapy
Time Out Therapy
As long as the taunt is held The Medic sits on a medical reclining chair and reads a paper on a clipboard, occasionally chuckling and taking sips from a mug.
Didgeridrongo
Didgeridrongo
As long as the taunt is held The Sniper pulls out a didgeridoo with a spin, then sits down and plays it.
I See You
I See You
3 seconds The Sniper brings two fingers to his eyes, then points ahead in an intimidating manner while saying a quote.
Killer Solo
Killer Solo
3 seconds The Sniper pulls out a saxophone and plays several tunes from Seduce Me! while pumping his hips.
Most Wanted
Most Wanted
4 seconds The Sniper pulls out a notepad and marker, crosses a name off, and laughs before putting the notepad away.
Shooter's Stakeout
Shooter's Stakeout
As long as the taunt is held The Sniper sits inside a tent, grabs a thermal bottle, and uses a pair of binoculars.
Box Trot
Box Trot
As long as the taunt is held The Spy hides inside a cardboard box, which he can crawl around in.
Buy A Life
Buy A Life
5 seconds The Spy takes a stack of dollar bills with Saxton Hale's face on them, counts a few, tosses out an insult, and makes it "rain money" in front of him.
Disco Fever
Disco Fever
8 seconds The Spy performs a series of disco moves while groovy music plays, saying some voice lines along the way.
Luxury Lounge
Luxury Lounge
As long as the taunt is held The Spy sits on an armchair and reads from a book while occasionally taking sips from a mug and saying some lines.
Burstchester
Burstchester
Variable A bread monster pops out of the mercenary's chest, then shortly retracts back inside. Each class has a different reaction to the creature's appearance.
Conga
Conga
As long as the taunt is held The mercenary starts dancing conga while slowly walking forward. Other players are able to join in by taunting near a dancing player.
Director's Vision
Director's Vision
Variable The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a picture or a screen, similarly to the Meet the Director comic. The Pyro has two variations for this taunt.
Fist Bump
Fist Bump
As long as the taunt is held The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They then proceed to punch each other's fists in an energetic fist bump.
Flippin' Awesome
Flippin' Awesome
As long as the taunt is held The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip.
High Five!
High Five!
As long as the taunt is held The mercenary holds one hand up and waits for another player to taunt in front of them. They high five and express each other's enthusiasm to slap hands. The Pyro has two ending animations for this taunt.
Kazotsky Kick
Kazotsky Kick
As long as the taunt is held The mercenary performs their interpretation of a Russian dance. Other players are able to join in by taunting near a dancing player.
Mannrobics
Mannrobics
As long as the taunt is held The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. Pressing primary or alt-fire (default keys: MOUSE1 and MOUSE2 respectively) makes the mercenary perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire).
Rock, Paper, Scissors
Rock, Paper, Scissors
As long as the taunt is held The mercenary puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes.
Schadenfreude
Schadenfreude
Variable The mercenary laughs at the demise and utter failure of their opponent(s).
Second Rate Sorcery
Second Rate Sorcery
Variable The mercenary takes out a cheap 99¢ staff and attempts to cast a magic spell. The staff fails at casting anything but green sparks; the mercenary then breaks, throws, or puts the staff away.
Shred Alert
Shred Alert
4 seconds The mercenary summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound.
Skullcracker
Skullcracker
As long as the taunt is held The mercenary taps their head or helmet while waiting for another player to taunt in front of them, at which point the two bash their heads together.
Square Dance
Square Dance
As long as the taunt is held The mercenary invites people to dance with them. If another player taunts in front of them, the two perform a square dance while folk music is played.
Victory Lap
Victory Lap
As long as the taunt is held The mercenary jumps into a bumper car, which they can drive around. Pressing primary fire (default key: MOUSE1) makes the mercenary honk the bumper car's horn.
Yeti Punch
Yeti Punch
Variable A wooden cutout with moving arms of a yeti appears roaring in front of the mercenary, which they destroy (or, in the Scout's case, attempt to), each class with a different technique.
Yeti Smash
Yeti Smash
5 seconds The mercenary turns into a yeti, then roars while beating their chest before slamming the ground with their fist and turning back to normal. Each class reacts to the transformation differently.
Zoomin' Broom
Zoomin' Broom
As long as the taunt is held The player summons a broom and rides it around like a witch.