Difference between revisions of "Gibs"
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Players can gib themselves on [[Console|command]] by entering <code>explode</code> into the console (similar to [[Suicide|suiciding]] by entering <code>kill</code>), or by having the command [[Scripting|bound to a key]]. | Players can gib themselves on [[Console|command]] by entering <code>explode</code> into the console (similar to [[Suicide|suiciding]] by entering <code>kill</code>), or by having the command [[Scripting|bound to a key]]. | ||
− | The server setting <code>tf_playergib</code> is used to modify gibbing behavior: when set to '0' (<code>tf_playergib 0</code>), players | + | The server setting <code>tf_playergib</code> is used to modify gibbing behavior: when set to '0' (<code>tf_playergib 0</code>), players do not gib at all, regardless of the cause of death. When set to '1' (the default setting), gibbing behavior is normal. When set to '2', players gib when killed by practically ''any'' means - be it a [[backstab]], [[environmental death]], or [[Shotgun]] blast. This setting does not alter the behaviour of gib-related [[achievements]]. |
− | When playing [[ | + | When playing [[Mann vs. Machine]], players and [[robots]] only gib when decapitated or with the [[Bombinomicon]] equipped. However, giant robots always gib on death unless killed by energy weapons like the [[Cow Mangler 5000]]. Additionally, on [[Halloween map]]s, the [[Horseless Headless Horsemann]] always drops its own unique gibs on death. |
== Causes == | == Causes == | ||
Line 23: | Line 23: | ||
* A killing blow from a [[Critical hits|critical hit]] or [[Critical hits#mini-crits|mini crit]] with the [[Apoco-Fists]] | * A killing blow from a [[Critical hits|critical hit]] or [[Critical hits#mini-crits|mini crit]] with the [[Apoco-Fists]] | ||
* A charged shot from the [[Classic]] | * A charged shot from the [[Classic]] | ||
− | * The [[Engineer]]'s [[Arm Blender]] [[taunt]] | + | * The [[Engineer]]'s [[Arm Blender]] [[Taunts|taunt]] |
* The [[Soldier]]'s [[Grenade (taunt)|Grenade taunt]] | * The [[Soldier]]'s [[Grenade (taunt)|Grenade taunt]] | ||
* Losing a game of [[Rock, Paper, Scissors]] (taunt) to an enemy player | * Losing a game of [[Rock, Paper, Scissors]] (taunt) to an enemy player | ||
* Any death with the [[Bombinomicon]] equipped | * Any death with the [[Bombinomicon]] equipped | ||
− | Deaths caused by the following | + | Deaths caused by the following only create a head gib: |
* [[Eyelander]] | * [[Eyelander]] | ||
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* [[Nessie's Nine Iron]] | * [[Nessie's Nine Iron]] | ||
* [[Persian Persuader]] | * [[Persian Persuader]] | ||
− | * The [[Demoman]]'s [[ | + | * The [[Demoman]]'s [[Barbarian Swing]] taunt |
* A [[headshot]] with the [[Hitman's Heatmaker]] | * A [[headshot]] with the [[Hitman's Heatmaker]] | ||
* The [[Horseless Headless Horsemann]]'s melee attack | * The [[Horseless Headless Horsemann]]'s melee attack | ||
* [[Merasmus]]'s melee attack | * [[Merasmus]]'s melee attack | ||
− | Damage caused by the [[Vita-Saw]], fatal or not, | + | Damage caused by the [[Vita-Saw]], fatal or not, results in the creation of a generic organ gib. However, deaths caused by the Vita-Saw only result in a [[ragdoll]]. |
− | A weapon that can create gibs, with the exception of weapons capable of decapitation, | + | A weapon that can create gibs, with the exception of weapons capable of decapitation, only does so if the damage of the killing blow is greater than or equal to the victim's remaining [[Classes#Health points|health]] plus 10 (e.g. a 60-damage-dealing hit would gib a player with 50 hitpoints remaining, but would not gib one with 51 hitpoints), or if the damage dealt is under the effect of [[Critical hits|crits]] or mini-crits. |
== List == | == List == | ||
Line 55: | Line 55: | ||
=== Class gibs === | === Class gibs === | ||
<gallery> | <gallery> | ||
− | + | File:Gibbed Scout.png|[[Scout]] | |
− | + | File:Gibbed Soldier.png|[[Soldier]] | |
− | + | File:Gibbed Pyro.png|[[Pyro]] | |
− | + | File:Gibbed Demo 2.png|[[Demoman]] | |
− | + | File:Gibbed Heavy 2.png|[[Heavy]] | |
− | + | File:Gibbed Engy 3.png|[[Engineer]] | |
− | + | File:Gibbed Medic.png|[[Medic]] | |
− | + | File:Gibbed Sniper.png|[[Sniper]] | |
− | + | File:Gibbed Spy.png|[[Spy]] | |
</gallery> | </gallery> | ||
=== Robot gibs === | === Robot gibs === | ||
<gallery> | <gallery> | ||
− | + | File:Robot Scout Gibs.png|[[Scout Robot]] | |
− | + | File:Robot Soldier Gibs.png|[[Soldier Robot]] | |
− | + | File:Robot Pyro Gibs.png|[[Pyro Robot]] | |
− | + | File:Robot Demoman Gibs.png|[[Demoman Robot]] | |
− | + | File:Robot Heavy Gibs.png|[[Heavy Robot]] | |
− | + | File:Robot Medic Gib.png|[[Medic Robot]] | |
− | + | File:Robot Sniper Gib.png|[[Sniper Robot]] | |
− | + | File:Robot Spy Gib.png|[[Spy Robot]] | |
− | + | File:Tank Gibs.png|[[Tank Robot]] | |
</gallery> | </gallery> | ||
==== Asteroid robot gibs ==== | ==== Asteroid robot gibs ==== | ||
<gallery> | <gallery> | ||
− | + | File:Asteroid Bot Gibs.png|[[Asteroid]] robot gibs | |
− | + | File:Asteroid Bot A Gibs.png|Asteroid robot A gibs used as part of the spawn animation | |
</gallery> | </gallery> | ||
=== Generic gibs === | === Generic gibs === | ||
<gallery> | <gallery> | ||
− | + | File:Organ.png|A generic organ, the most common of gibs | |
</gallery> | </gallery> | ||
=== Silly gibs === | === Silly gibs === | ||
− | [[Birthday mode]] servers and censored versions of ''Team Fortress 2'' have completely different gibs. They can also be enabled client-side by equipping a [[Pyrovision]]-enabling item or with the {{code|-sillygibs}} launch option.<ref>To edit the launch options of ''Team Fortress 2'', launch Steam, navigate to the "Library" tab, click ''Team Fortress 2,'' select the gear on the right hand side, go to ''Properties,'' type in the launch option, and then press the 'x' to close and apply the changes.</ref> | + | [[Birthday mode]] servers and censored versions of ''Team Fortress 2'' have completely different gibs. They can also be enabled client-side by equipping a [[Pyroland|Pyrovision]]-enabling item or with the {{code|-sillygibs}} launch option.<ref>To edit the launch options of ''Team Fortress 2'', launch Steam, navigate to the "Library" tab, click ''Team Fortress 2,'' select the gear on the right hand side, go to ''Properties,'' type in the launch option, and then press the 'x' to close and apply the changes.</ref> |
<gallery> | <gallery> | ||
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=== Building gibs === | === Building gibs === | ||
<gallery> | <gallery> | ||
− | + | File:Sentry lvl1.png|[[Buildings#Destruction|Destroyed]] Level 1 [[Sentry Gun]] or [[Combat Mini-Sentry]] | |
− | + | File:Sentry lvl2.png|Destroyed Level 2 Sentry Gun | |
− | + | File:Sentry lvl3.png|Destroyed Level 3 Sentry Gun | |
− | + | File:Dispenser Gibs.png|Destroyed [[Dispenser]] | |
− | + | File:Teleporter.png|Destroyed [[Teleporter]] | |
− | + | File:Sapper.png|Broken [[Electro Sapper]] | |
− | + | File:RTR Debris.png|Broken [[Red-Tape Recorder]] | |
</gallery> | </gallery> | ||
=== Projectile gibs === | === Projectile gibs === | ||
<gallery> | <gallery> | ||
− | + | File:Arrow Gibs.png|Destroyed [[Projectiles|Arrow]] | |
− | + | File:Festive Arrow Gib.png|Destroyed [[Huntsman|Festive Arrow]] | |
− | + | File:Repair Claw Gibs.png|Destroyed [[Rescue Ranger|Repair Claw]] | |
− | + | File:Stickybomb Gibs.png|Destroyed [[Stickybomb Launcher|Stickybomb]] | |
</gallery> | </gallery> | ||
=== Miscellaneous gibs === | === Miscellaneous gibs === | ||
<gallery> | <gallery> | ||
− | + | File:Gibbed_Horsemann.png|[[Horseless Headless Horsemann]]'s gibs | |
− | + | File:Razorback Gibs.png|Broken [[Razorback]] | |
− | + | File:Guitar Gibs.png|Smashed [[Dischord|Guitar]] | |
</gallery> | </gallery> | ||
== Related achievements == | == Related achievements == | ||
− | ==={{Class link|Soldier}}=== | + | === {{Class link|Soldier}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Soldier|Spray of Defeat}} | | 1 = {{Show achievement|Soldier|Spray of Defeat}} | ||
Line 149: | Line 149: | ||
}} | }} | ||
− | ==={{Class link|Engineer}}=== | + | |
+ | === {{Class link|Engineer}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Engineer|Death Metal}} | | 1 = {{Show achievement|Engineer|Death Metal}} | ||
}} | }} | ||
− | ==={{Class link|Sniper}}=== | + | |
+ | === {{Class link|Sniper}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Sniper|Prime Cuts}} | | 1 = {{Show achievement|Sniper|Prime Cuts}} | ||
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== Bugs == | == Bugs == | ||
* Notification boxes that label body parts appear on censored gibs, even in censored versions of ''Team Fortress 2''. | * Notification boxes that label body parts appear on censored gibs, even in censored versions of ''Team Fortress 2''. | ||
− | * The Engineer's right hand gib | + | * The Engineer's right hand gib is always his glove, even when the [[Gunslinger]] or [[Short Circuit]] is equipped. |
* Gibs, like [[ÜberCharge]] textures, with the exception of the [[BLU]] Soldier, do not match each class' final designs in-game. For instance, a gibbed Scout has a different shoe design and his socks have stripes. | * Gibs, like [[ÜberCharge]] textures, with the exception of the [[BLU]] Soldier, do not match each class' final designs in-game. For instance, a gibbed Scout has a different shoe design and his socks have stripes. | ||
* Players wearing a [[Voodoo-Cursed Soul]] are not gibbed when hit with explosives or suiciding via <code>explode</code>, and are instead launched from the position where they were hit. | * Players wearing a [[Voodoo-Cursed Soul]] are not gibbed when hit with explosives or suiciding via <code>explode</code>, and are instead launched from the position where they were hit. | ||
== Trivia == | == Trivia == | ||
− | * When a [[Scout]] is gibbed, there is a 1 out of 20 chance | + | * When a [[Scout]] is gibbed, there is a 1 out of 20 chance of a dove flying out of his body. This is a reference to the [[Meet the Medic]] video where at the end the Scout realizes [[Non-player characters#Archimedes|Archimedes]] is stuck in his chest. |
* The gibs appear to be based on earlier versions of the game's player models, as seen in [[Trailer 1]] and [[Trailer 2]]. This is clear when looking closely at the models' faces, which were reworked to be more detailed, but there are also some design changes that were never corrected: | * The gibs appear to be based on earlier versions of the game's player models, as seen in [[Trailer 1]] and [[Trailer 2]]. This is clear when looking closely at the models' faces, which were reworked to be more detailed, but there are also some design changes that were never corrected: | ||
** The Scout's design is based on his Trailer 2 variant, as evidenced by the Cream Spirit headset, the differently designed shoes, and the stripes on his socks. | ** The Scout's design is based on his Trailer 2 variant, as evidenced by the Cream Spirit headset, the differently designed shoes, and the stripes on his socks. | ||
− | ** The Pyro's oxygen tank and gloves are a uniform colour (dark grey and black for Red, yellow and brown-black for Blu). The | + | ** The Pyro's oxygen tank and gloves are a uniform colour (dark grey and black for Red, yellow and brown-black for Blu). The RED version of this design could be seen in [[Illustrative Rendering in Team Fortress 2]], and the BLU version in Trailer 2. |
** The Demoman's class emblem is missing from his right arm, and the grenades he wears are all grey apart from the Cream Spirit tip. This matches his design in Trailer 2. | ** The Demoman's class emblem is missing from his right arm, and the grenades he wears are all grey apart from the Cream Spirit tip. This matches his design in Trailer 2. | ||
** The Heavy's class emblem is a skull and crossbones on Red and blank on Blu. His hand is missing its glove, which matches his design as shown in Trailer 2. | ** The Heavy's class emblem is a skull and crossbones on Red and blank on Blu. His hand is missing its glove, which matches his design as shown in Trailer 2. | ||
− | ** The Engineer's class emblem is missing on Blu, and a textured-on button is present on one of his pockets, matching his Trailer 2 design. His overalls are also mainly textured on instead of being fully | + | ** The Engineer's class emblem is missing on Blu, and a textured-on button is present on one of his pockets, matching his Trailer 2 design. His overalls are also mainly textured on instead of being fully modeled. |
** The Medic has a streak of grey hair around the back and sides of his head, which matches his design as shown in the Orange Box trailer. | ** The Medic has a streak of grey hair around the back and sides of his head, which matches his design as shown in the Orange Box trailer. | ||
** The Sniper's vest is light grey with darker shoulders, his hat has a thinner band, his watch is darker and he has no class emblems on his shoulders. His face is also somewhat different, with no AO from his glasses, and a redder nose. All of these details match the Sniper's appearance in Trailer 1. | ** The Sniper's vest is light grey with darker shoulders, his hat has a thinner band, his watch is darker and he has no class emblems on his shoulders. His face is also somewhat different, with no AO from his glasses, and a redder nose. All of these details match the Sniper's appearance in Trailer 1. | ||
** The Spy's suit and balaclava are darker and more washed-out than their current design, with team-colored armbands and a striped tie. The Red version of this design could be seen in Trailer 1, and the Blu version in Trailer 2. | ** The Spy's suit and balaclava are darker and more washed-out than their current design, with team-colored armbands and a striped tie. The Red version of this design could be seen in Trailer 1, and the Blu version in Trailer 2. | ||
− | *The license plate silly gib has a registration sticker date of 1964, being one of few in-game items to give the events of the game a time span. However, the gib's color, format, and number specifically reference the [ | + | * The license plate silly gib has a registration sticker date of 1964, being one of few in-game items to give the events of the game a time span. However, the gib's color, format, and number specifically reference the [https://saleofcar.com/plates/1978-wyoming-0159436 1978 Wyoming plate]. No Wyoming county has the [https://www.dot.state.wy.us/home/titles_plates_registration/prefixes.html prefix number 24]. |
* The [[Combat Mini-Sentry]] deployed by Gunslinger Engineers uses the same gibs as a destroyed Level 1 Sentry Gun, but sized down. | * The [[Combat Mini-Sentry]] deployed by Gunslinger Engineers uses the same gibs as a destroyed Level 1 Sentry Gun, but sized down. | ||
== See also == | == See also == | ||
* [[Death]] | * [[Death]] | ||
+ | |||
== Notes == | == Notes == | ||
− | <references /> | + | <references/> |
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 15:17, 20 March 2023
“ | Oh, they're gonna have to glue you back together… in Hell!
Click to listen
— The Demoman on postmortem repair-work
|
” |
Gibs, or giblets (/ˈdʒɪbləts/, /ˈɡɪbləts/, pronounced "JIB-lets" or "GIB-lets") predominantly refer to various bloody bits and pieces of a player's body that are left behind when the player is killed in a specific manner, often explosive in nature. When a player is gibbed, their body parts may be highlighted on the Deathcam.
Gibs also refer to debris left by destroyed buildings, Stickybombs, Sappers, Razorbacks, Guitars, Robots in Robot Destruction, props, and the fallout from a Payload explosion. The act of "gibbing" an enemy means to reduce them to gibs by blowing them up with explosive projectiles like rockets and grenades.
Players can gib themselves on command by entering explode
into the console (similar to suiciding by entering kill
), or by having the command bound to a key.
The server setting tf_playergib
is used to modify gibbing behavior: when set to '0' (tf_playergib 0
), players do not gib at all, regardless of the cause of death. When set to '1' (the default setting), gibbing behavior is normal. When set to '2', players gib when killed by practically any means - be it a backstab, environmental death, or Shotgun blast. This setting does not alter the behaviour of gib-related achievements.
When playing Mann vs. Machine, players and robots only gib when decapitated or with the Bombinomicon equipped. However, giant robots always gib on death unless killed by energy weapons like the Cow Mangler 5000. Additionally, on Halloween maps, the Horseless Headless Horsemann always drops its own unique gibs on death.
Contents
Causes
Deaths caused by the following can result in the creation of gibs:
- Rockets
- Grenades
- Stickybombs
- Ullapool Caber initial hit explosion
- A flare explosion from the Detonator or Scorch Shot
- A killing blow from a critical hit or mini crit with the Apoco-Fists
- A charged shot from the Classic
- The Engineer's Arm Blender taunt
- The Soldier's Grenade taunt
- Losing a game of Rock, Paper, Scissors (taunt) to an enemy player
- Any death with the Bombinomicon equipped
Deaths caused by the following only create a head gib:
- Eyelander
- Scotsman's Skullcutter
- Claidheamh Mòr
- Horseless Headless Horsemann's Headtaker
- Half-Zatoichi
- Nessie's Nine Iron
- Persian Persuader
- The Demoman's Barbarian Swing taunt
- A headshot with the Hitman's Heatmaker
- The Horseless Headless Horsemann's melee attack
- Merasmus's melee attack
Damage caused by the Vita-Saw, fatal or not, results in the creation of a generic organ gib. However, deaths caused by the Vita-Saw only result in a ragdoll.
A weapon that can create gibs, with the exception of weapons capable of decapitation, only does so if the damage of the killing blow is greater than or equal to the victim's remaining health plus 10 (e.g. a 60-damage-dealing hit would gib a player with 50 hitpoints remaining, but would not gib one with 51 hitpoints), or if the damage dealt is under the effect of crits or mini-crits.
List
Deathcam examples
Class gibs
Robot gibs
Asteroid robot gibs
Asteroid robot gibs
Generic gibs
Silly gibs
Birthday mode servers and censored versions of Team Fortress 2 have completely different gibs. They can also be enabled client-side by equipping a Pyrovision-enabling item or with the -sillygibs
launch option.[1]
Building gibs
Destroyed Level 1 Sentry Gun or Combat Mini-Sentry
Destroyed Dispenser
Destroyed Teleporter
Broken Electro Sapper
Broken Red-Tape Recorder
Projectile gibs
Destroyed Arrow
Destroyed Festive Arrow
Destroyed Repair Claw
Destroyed Stickybomb
Miscellaneous gibs
Horseless Headless Horsemann's gibs
Broken Razorback
Smashed Guitar
Related achievements
Soldier
|
|
Engineer
|
Sniper
|
Update history
- Updated explosion debris to be a bit darker.
- [Undocumented] Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via gibbing.
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect color.
- Fixed a client crash related to breakables/gibs.
- Fixed decapitations creating head gibs in Low Violence and Pyrovision.
Bugs
- Notification boxes that label body parts appear on censored gibs, even in censored versions of Team Fortress 2.
- The Engineer's right hand gib is always his glove, even when the Gunslinger or Short Circuit is equipped.
- Gibs, like ÜberCharge textures, with the exception of the BLU Soldier, do not match each class' final designs in-game. For instance, a gibbed Scout has a different shoe design and his socks have stripes.
- Players wearing a Voodoo-Cursed Soul are not gibbed when hit with explosives or suiciding via
explode
, and are instead launched from the position where they were hit.
Trivia
- When a Scout is gibbed, there is a 1 out of 20 chance of a dove flying out of his body. This is a reference to the Meet the Medic video where at the end the Scout realizes Archimedes is stuck in his chest.
- The gibs appear to be based on earlier versions of the game's player models, as seen in Trailer 1 and Trailer 2. This is clear when looking closely at the models' faces, which were reworked to be more detailed, but there are also some design changes that were never corrected:
- The Scout's design is based on his Trailer 2 variant, as evidenced by the Cream Spirit headset, the differently designed shoes, and the stripes on his socks.
- The Pyro's oxygen tank and gloves are a uniform colour (dark grey and black for Red, yellow and brown-black for Blu). The RED version of this design could be seen in Illustrative Rendering in Team Fortress 2, and the BLU version in Trailer 2.
- The Demoman's class emblem is missing from his right arm, and the grenades he wears are all grey apart from the Cream Spirit tip. This matches his design in Trailer 2.
- The Heavy's class emblem is a skull and crossbones on Red and blank on Blu. His hand is missing its glove, which matches his design as shown in Trailer 2.
- The Engineer's class emblem is missing on Blu, and a textured-on button is present on one of his pockets, matching his Trailer 2 design. His overalls are also mainly textured on instead of being fully modeled.
- The Medic has a streak of grey hair around the back and sides of his head, which matches his design as shown in the Orange Box trailer.
- The Sniper's vest is light grey with darker shoulders, his hat has a thinner band, his watch is darker and he has no class emblems on his shoulders. His face is also somewhat different, with no AO from his glasses, and a redder nose. All of these details match the Sniper's appearance in Trailer 1.
- The Spy's suit and balaclava are darker and more washed-out than their current design, with team-colored armbands and a striped tie. The Red version of this design could be seen in Trailer 1, and the Blu version in Trailer 2.
- The license plate silly gib has a registration sticker date of 1964, being one of few in-game items to give the events of the game a time span. However, the gib's color, format, and number specifically reference the 1978 Wyoming plate. No Wyoming county has the prefix number 24.
- The Combat Mini-Sentry deployed by Gunslinger Engineers uses the same gibs as a destroyed Level 1 Sentry Gun, but sized down.
See also
Notes
- ↑ To edit the launch options of Team Fortress 2, launch Steam, navigate to the "Library" tab, click Team Fortress 2, select the gear on the right hand side, go to Properties, type in the launch option, and then press the 'x' to close and apply the changes.