Difference between revisions of "November 15, 2007 Patch"
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− | ==Source Engine== | + | ===Source Engine=== |
* Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients | * Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients | ||
* General optimization to tracelines | * General optimization to tracelines | ||
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* Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time | * Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time | ||
− | ==Team Fortress 2== | + | ===Team Fortress 2=== |
* Fixed [[exploit]] where [[spectators]] could [[spawn]] into the world without actually joining a team | * Fixed [[exploit]] where [[spectators]] could [[spawn]] into the world without actually joining a team | ||
− | + | *[[Hydro]] map changes | |
− | * Fixed an exploit that would allow players to jump out of the map | + | ** Fixed an exploit that would allow players to jump out of the map |
− | + | *[[Granary]] map changes | |
− | * Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture | + | ** Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture |
− | * Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum | + | ** Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum |
− | * Minor visual tweaks to the [[BLU]] side between capture points 2 and 3 | + | ** Minor visual tweaks to the [[BLU]] side between capture points 2 and 3 |
− | * Clipped off a super high ([[Demoman|demo]] pipe jump) perch in the middle area | + | ** Clipped off a super high ([[Demoman|demo]] pipe jump) perch in the middle area |
− | * Increased base round timer to 10 minutes | + | ** Increased base round timer to 10 minutes |
− | * Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route) | + | ** Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route) |
− | * Minor changes to lighting in the middle area | + | ** Minor changes to lighting in the middle area |
− | * Moved the middle spawn points farther forward (saves 6-7 seconds off a [[Heavy]]'s run from this spawn to enemy capture point 2) | + | ** Moved the middle spawn points farther forward (saves 6-7 seconds off a [[Heavy]]'s run from this spawn to enemy capture point 2) |
− | * Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds) | + | ** Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds) |
− | * Fixed material alignment and model interpenetration issues in home spawn rocket rooms | + | ** Fixed material alignment and model interpenetration issues in home spawn rocket rooms |
− | + | *[[SourceTV]] changes | |
− | + | ** Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients | |
− | * Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients | + | ** Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. [[Team Fortress 2]] was running over this |
− | * Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this | + | ** Performance improvement for copying unreliable data buffers to SourceTV clients |
− | * Performance improvement for copying unreliable data buffers to SourceTV clients | + | ** Updated the list of events in TF2 tagged for the director to play |
− | * Updated the list of events in TF2 tagged for the director to play | ||
| source = http://store.steampowered.com/news/1314/ | | source = http://store.steampowered.com/news/1314/ | ||
Revision as of 10:53, 16 February 2011
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Patch notes
Source Engine
- Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
- When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
Team Fortress 2
- Fixed exploit where spectators could spawn into the world without actually joining a team
- Hydro map changes
- Fixed an exploit that would allow players to jump out of the map
- Granary map changes
- Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
- Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home spawn rocket rooms
- SourceTV changes
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
- Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to SourceTV clients
- Updated the list of events in TF2 tagged for the director to play