Difference between revisions of "November 15, 2007 Patch"

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| notes =
 
| notes =
  
==Source Engine==
+
===Source Engine===
 
* Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
 
* Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
 
* General optimization to tracelines
 
* General optimization to tracelines
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* Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
 
* Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
  
==Team Fortress 2==
+
===Team Fortress 2===
 
* Fixed [[exploit]] where [[spectators]] could [[spawn]] into the world without actually joining a team
 
* Fixed [[exploit]] where [[spectators]] could [[spawn]] into the world without actually joining a team
  
==[[Hydro]] map changes==
+
*[[Hydro]] map changes
* Fixed an exploit that would allow players to jump out of the map
+
** Fixed an exploit that would allow players to jump out of the map
  
==[[Granary]] map changes==
+
*[[Granary]] map changes
* Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
+
** Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
* Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
+
** Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
* Minor visual tweaks to the [[BLU]] side between capture points 2 and 3
+
** Minor visual tweaks to the [[BLU]] side between capture points 2 and 3
* Clipped off a super high ([[Demoman|demo]] pipe jump) perch in the middle area
+
** Clipped off a super high ([[Demoman|demo]] pipe jump) perch in the middle area
* Increased base round timer to 10 minutes
+
** Increased base round timer to 10 minutes
* Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
+
** Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
* Minor changes to lighting in the middle area
+
** Minor changes to lighting in the middle area
* Moved the middle spawn points farther forward (saves 6-7 seconds off a [[Heavy]]'s run from this spawn to enemy capture point 2)
+
** Moved the middle spawn points farther forward (saves 6-7 seconds off a [[Heavy]]'s run from this spawn to enemy capture point 2)
* Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
+
** Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
* Fixed material alignment and model interpenetration issues in home spawn rocket rooms
+
** Fixed material alignment and model interpenetration issues in home spawn rocket rooms
 
+
*[[SourceTV]] changes
==[[SourceTV]]==
+
** Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
* Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
+
** Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. [[Team Fortress 2]] was running over this
* Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
+
** Performance improvement for copying unreliable data buffers to SourceTV clients
* Performance improvement for copying unreliable data buffers to SourceTV clients
+
** Updated the list of events in TF2 tagged for the director to play
* Updated the list of events in TF2 tagged for the director to play
 
 
| source = http://store.steampowered.com/news/1314/
 
| source = http://store.steampowered.com/news/1314/
  

Revision as of 10:53, 16 February 2011

Patch notes

Source Engine

  • Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
  • General optimization to tracelines
  • Fix for broken .dem file playback
  • Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
  • When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

Team Fortress 2

  • Hydro map changes
    • Fixed an exploit that would allow players to jump out of the map
  • Granary map changes
    • Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
    • Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
    • Minor visual tweaks to the BLU side between capture points 2 and 3
    • Clipped off a super high (demo pipe jump) perch in the middle area
    • Increased base round timer to 10 minutes
    • Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
    • Minor changes to lighting in the middle area
    • Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
    • Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
    • Fixed material alignment and model interpenetration issues in home spawn rocket rooms
  • SourceTV changes
    • Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
    • Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
    • Performance improvement for copying unreliable data buffers to SourceTV clients
    • Updated the list of events in TF2 tagged for the director to play