Difference between revisions of "User:SofiPandaRights/Custom Weapons"
GrampaSwood (talk | contribs) m (Replaced content with "{{Ambox | type = notice | image = Pictogram info.png | contents = This page serves as an archive of its page history and should not be modified }}") (Tag: Replaced) |
(3.4.1.1 Changelog) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Quotation|'''The Heavy'''|Yes. I like this new weapon.|sound=Heavy specialweapon09.wav}} |
− | | | + | |
− | | | + | [[File:Custom Weapons Mod Logo.jpg|200px|cTF2w Logo|right]] |
− | | | + | |
− | }} | + | '''Custom Weapons''', also known as '''Custom TF2 Weapons''' or '''CTF2W''', is a [[SourceMod]] server plugin which adds community-made weapons to ''Team Fortress 2'' and was developed by [https://steamcommunity.com/profiles/76561198025176251/ MasterOfTheXP]. It is currently maintained by [http://steamcommunity.com/profiles/76561198043554063/ Chdata], and [http://steamcommunity.com/profiles/76561198049994177/ Crafting]. |
+ | There is no loadout viewer nor a drop system, all weapons are immediately available to the player. Additionally, the mod has made changes to existing official weapons with the intention of creating more balanced and fun weapons. | ||
+ | |||
+ | == Official server list == | ||
+ | {{Note|Clicking on these will start up the game and connect to the server automatically}} | ||
+ | [steam://connect/192.223.26.28:27015 Custom Weapons | US]<br /> | ||
+ | |||
+ | == List of changes to official weapons == | ||
+ | === General changes === | ||
+ | These changes are in effect on every official Custom Weapons servers: | ||
+ | |||
+ | * Random critical hits are turned off. | ||
+ | * Fixed bullet spread is enabled. | ||
+ | * Consistent fall damage is enabled. | ||
+ | * Removed the 10 second teammate outlines after respawning. | ||
+ | * Added "While on fire: -33% health received from all healing sources" to all fire sources | ||
+ | |||
+ | === Speed changes === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="4" class="header" | Speed boosts - number changes | ||
+ | |- | ||
+ | ! class="header" width="16%" | Class | ||
+ | ! class="header" width="28%" | Original Speed (HU/s) | ||
+ | ! class="header" width="28%" | NEW Boosted Speed (HU/s) | ||
+ | ! class="header" width="28%" | OLD Boosted Speed (HU/s) | ||
+ | |- | ||
+ | | align="left" | Scout | ||
+ | | 400 (133.3%) | ||
+ | | 480 (160%) | ||
+ | | 505 (168.3%) | ||
+ | |- | ||
+ | | align="left" | Soldier | ||
+ | | 240 (80%) | ||
+ | | 320 (106.6%) | ||
+ | | 336 (112%) | ||
+ | |- | ||
+ | | align="left" | Pyro | ||
+ | | 300 (100%) | ||
+ | | 380 (126.6%) | ||
+ | | 405 (135%) | ||
+ | |- | ||
+ | | align="left" | Demoman | ||
+ | | 280 (93.3%) | ||
+ | | 360 (120%) | ||
+ | | 385 (128.3%) | ||
+ | |- | ||
+ | | align="left" | Heavy | ||
+ | | 240 (80%) | ||
+ | | 320 (106.6%) | ||
+ | | 336 (112%) | ||
+ | |- | ||
+ | | align="left" | Engineer | ||
+ | | 300 (100%) | ||
+ | | 380 (126.6%) | ||
+ | | 405 (135%) | ||
+ | |- | ||
+ | | align="left" | Medic | ||
+ | | 320 (106.6%) | ||
+ | | 400 (133.3%) | ||
+ | | 425 (141.6%) | ||
+ | |- | ||
+ | | align="left" | Sniper | ||
+ | | 300 (100%) | ||
+ | | 380 (126.6%) | ||
+ | | 405 (135%) | ||
+ | |- | ||
+ | | align="left" | Spy | ||
+ | | 320 (106.6%) | ||
+ | | 400 (133.3%) | ||
+ | | 425 (141.6%) | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Scout changes === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Modified official weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full new stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shortstop.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Shortstop]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect" | ||
+ | | | ||
+ | {{Pro}} When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect<br> | ||
+ | {{Con}} When weapon is active: +20% increase in push force taken from damage and airblast<br> | ||
+ | {{Neutral}} This weapon is best used at medium and/or long range<br> | ||
+ | {{Neutral}} Alt-fire: Reach out to shove an enemy | ||
+ | |||
+ | ; Extra stats | ||
+ | {{Pro}} +100% damage bonus<br> | ||
+ | {{Pro}} +42% faster firing speed<br> | ||
+ | {{Pro}} 40% more accurate<br> | ||
+ | {{Con}} 50% slower reload time<br> | ||
+ | {{Con}} -60% bullets per shot<br> | ||
+ | {{Con}} -34% clip size | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Soda Popper.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Soda Popper]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "25% faster reload time"<br> | ||
+ | {{Pro}} Added "When Hype is used: Gain 50% faster reload time"<br> | ||
+ | {{Pro}} Decreased the damage required for Primary/Secondary/Melee to fully charge<br> | ||
+ | :{{Note|This will reduce Primary damage required from 395 to 280, Secondary damage required from 290 to 280, and Melee damage required from 350 to 140}} | ||
+ | | | ||
+ | {{Pro}} On hit any weapon: Builds Hype<br> | ||
+ | {{Pro}} +50% faster firing speed<br> | ||
+ | {{Con}} -66% clip size<br> | ||
+ | {{Neutral}} Alt-fire when full: Activate Hype for multiple air jumps and 50% faster reload time. When activated, user can't gain Hype.<br> | ||
+ | {{Neutral}} This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading<br> | ||
+ | {{Neutral}} Requires 280 with Primary/Secondary damage dealt and 140 with Melee damage dealt to fully charge Hype | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Baby Face's Blaster.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Baby Face's Blaster]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased boost lost on hit from 4% to 1%<br> | ||
+ | :{{Note|This means that it takes 100 damage to take a full meter of boost down, instead of 25}} | ||
+ | {{Pro}} Removed "Boost decreased on air jumps"<br> | ||
+ | {{Pro}} "-34% clip size"<br> | ||
+ | {{Con}} Added "Boost decays over time" (3.33% every 1 second)<br> | ||
+ | {{Con}} Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"<br> | ||
+ | {{Con}} Added "-1 capture rate on wearer"<br> | ||
+ | {{Con}} Increased damage required to fill from 100 to 200 | ||
+ | | | ||
+ | {{Pro}} On hit any weapon: Builds Boost that increases your move speed on wearer<br> | ||
+ | {{Con}} Boost is decreased when damaged and/or decays over time<br> | ||
+ | {{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
+ | {{Con}} 10% slower move speed on wearer<br> | ||
+ | {{Con}} -1 capture rate on wearer<br> | ||
+ | {{Neutral}} Requires 200 damage dealt to fully fill Boost | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Back Scatter.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Back Scatter]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "Mini-crits targets when fired at their back from close range"<br> | ||
+ | {{Pro}} Added "+40% damage vs players from behind"<br> | ||
+ | :{{Note|There is no distance limit}} | ||
+ | | | ||
+ | {{Pro}} +40% damage vs players from behind<br> | ||
+ | {{Con}} -34% clip size <br> | ||
+ | {{Con}} 20% less accurate | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Crit-a-Cola.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Crit-a-Cola]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds | ||
+ | | | ||
+ | {{Pro}} While under the effects, all damage dealt is Mini-Crits for 8 seconds<br> | ||
+ | {{Con}} While under the effects, making any attack causes a 3 second self Marked-for-Death debuff until the effect wears off<br> | ||
+ | {{Neutral}} 30 second recharge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Mad Milk.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Mad Milk]]''' + [[Reskins]] | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased extinguishing teammate cooldown bonus from 20% to 25%<br> | ||
+ | {{Con}} Decreased life-steal effect from 60% to 35% | ||
+ | | | ||
+ | {{Pro}} Players heal 35% of the damage done to an enemy covered with milk<br> | ||
+ | {{Pro}} Extinguishing teammates refunds 25% of the meter<br> | ||
+ | {{Pro}} Extinguishes fire on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | ||
+ | {{Neutral}} 20 second recharge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Winger.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Winger]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+25% deploy and holster speed"<br> | ||
+ | {{Pro}} Increased clip size to -60% to -50% | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}}+25% deploy and holster speed <br> | ||
+ | :{{Pro}}+30% greater jump height<br> | ||
+ | :{{Pro}}+15% damage bonus<br> | ||
+ | :{{Con}}-50% clip size | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pretty_Boy's Pocket Pistol.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Pretty Boy's Pocket Pistol]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "When weapon is active"<br> | ||
+ | {{Con}} Removed "On hit: Gain up to +3 health"<br> | ||
+ | {{Pro}} Removed "-25% clip size"<br> | ||
+ | {{Pro}} Added "35% of damage done is returned as health"<br> | ||
+ | {{Con}} Added "-50% damage penalty" | ||
+ | | | ||
+ | {{Pro}} 35% of damage done is returned as health<br> | ||
+ | {{Pro}} +15% faster firing speed<br> | ||
+ | {{Con}} -50% damage penalty | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Bat.png|50px]] <br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Bat]]''' + Reskins except Frying Pan and Golden Frying Pan | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+20% faster firing speed"<br> | ||
+ | :{{Note|This doesn't include Frying Pan or Gold Frying Pan due to concerns for noise spam}} | ||
+ | | | ||
+ | {{Pro}} +20% faster firing speed | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sandman.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Sandman]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased max health penalty from -15 to -10<br> | ||
+ | {{Con}} The ball hit no longer does damage<br> | ||
+ | {{Pro}} Increased slow durations from 1-7s to 2-8 seconds <br> | ||
+ | {{Pro}} The slow effect now does a set -30% instead of scaling based on distance<br> | ||
+ | {{Pro}} Completely remade the slow effect and now it's based on target's current move speed, instead of scaling everyone down to the same move speed. Additionally, the ball can hit someone at point blank to apply the slowdown. | ||
+ | | | ||
+ | {{Pro}} Alt-fire: Launches a ball that slows a target down by 30%<br> | ||
+ | {{Pro}} Baseball can be picked up after thrown to instantly recharge<br> | ||
+ | {{Con}} -10 max health on wearer<br> | ||
+ | {{Neutral}} 10 second recharge | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Candy Cane.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Candy Cane]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "On kill: A small health pack is dropped"<br> | ||
+ | {{Pro}} Removed "25% explosive damage vulnerability on wearer"<br> | ||
+ | {{Pro}} Added "On teammate hit: Gift your teammate with health and ammo"<br> | ||
+ | :{{Note|20 HP and 10% ammo}} | ||
+ | {{Pro}} Added "On enemy hit: Gift yourself with health and ammo"<br> | ||
+ | {{Note|30 HP and 15% ammo}} | ||
+ | {{Pro}} Added "Gifted ammo can be overfilled"<br> | ||
+ | :{{Note|Up to 150% and will not decay}} | ||
+ | {{Con}} Added "50% slower firing speed"<br> | ||
+ | {{Con}} Added "50% damage penalty"<br> | ||
+ | {{Pro}} Added "+75% melee range"<br> | ||
+ | {{Pro}} Added "+50% melee bounds" | ||
+ | | | ||
+ | {{Pro}} +75% melee range<br> | ||
+ | {{Pro}} +50% melee bounds<br> | ||
+ | {{Pro}} On teammate hit: Gift your teammate with health and ammo<br> | ||
+ | {{Pro}} On enemy hit: Gift yourself with health and ammo<br> | ||
+ | {{Con}} 50% slower firing speed<br> | ||
+ | {{Con}} 50% damage penalty<br> | ||
+ | {{Neutral}} Gifted ammo can be overfilled | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Boston Basher.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Boston Basher]]''' | ||
+ | | align="left" | | ||
+ | {{Neutral}} Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
+ | | | ||
+ | {{Pro}} On hit: Bleed for 5 seconds<br> | ||
+ | {{Con}} On miss: Hit yourself. Idiot!<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sun-on-a-Stick.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Sun-on-a-Stick]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased direct damage penalty from -25% to -35%<br> | ||
+ | {{Pro}} Added "Alt-fire: Spontaneous combustion"<br> | ||
+ | :{{Note|Ignites the user for 10 seconds}} | ||
+ | :{{Note|20 second recharge once used}} | ||
+ | {{Pro}} Added "On hit: Transfers 'Spontaneous Combustion' afterburn to the target"<br> | ||
+ | {{Con}} Added "On hit: Transferred afterburn duration is decreased by 75%"<br> | ||
+ | {{Con}} Added "On holster: User takes remaining 'Spontaneous Combustion' afterburn damage all at once" | ||
+ | | | ||
+ | {{Pro}} On hit: Transfers "Spontaneous Combustion" afterburn to the target<br> | ||
+ | {{Pro}} +25% fire damage resistance while active<br> | ||
+ | {{Pro}} 100% critical hit vs burning players<br> | ||
+ | {{Con}} On hit: Transferred afterburn duration is decreased by 75%<br> | ||
+ | {{Con}} On holster: User takes remaining "Spontaneous Combustion" afterburn damage all at once<br> | ||
+ | {{Con}} -35% direct damage penalty<br> | ||
+ | {{Neutral}} Alt-fire: Spontaneous Combustion<br> | ||
+ | {{Neutral}} 20 second recharge once used | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fan O'War.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Fan O'War]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Crits whenever it would normally mini-crit"<br> | ||
+ | {{Con}} Increased damage penalty from -75% to -94%<br> | ||
+ | {{Pro}} Increased maximum number of marked targets from 1 to 2<br> | ||
+ | {{Con}} Decreased mark duration from 15 seconds to 10 seconds<br> | ||
+ | {{Pro}} Added "On hit: Gain a 2 second speed boost" | ||
+ | | | ||
+ | {{Pro}} On hit: Target (up to 2) is marked for 10 seconds causing all damage taken to be mini-crits<br> | ||
+ | {{Pro}} On hit: Gain a 2 second speed boost<br> | ||
+ | {{Con}}- 94% damage penalty<br> | ||
+ | {{Neutral}} Consecutive hits on the same target resets the duration and marking a 3rd target will remove the mark from the 1st target | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Atomizer.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Atomizer]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "On hit with this weapon: Slams airborne targets into the ground"<br> | ||
+ | | | ||
+ | {{Pro}} On hit with this weapon: Slams airborne targets into the ground<br> | ||
+ | {{Pro}} Grants Triple Jump while deployed.<br> | ||
+ | {{Con}} -15% damage vs players <br> | ||
+ | {{Con}} This weapon deploys 50% slower <br> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Soldier changes === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Banner changes | ||
+ | |- | ||
+ | ! class="header" width="100%" | Changes | ||
+ | |- | ||
+ | <!-- SOLDIER CLASS --> | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "When you active your banner, your Primary's clip is automatically fully reloaded"<br> | ||
+ | :{{Note|This will pull from the reserve ammo, it will adjust if your clip size is increased (e.g. Air Strike)}} | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Modified official weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full New Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Direct Hit.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Direct Hit]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+25% damage bonus"<br> | ||
+ | {{Pro}} Added "+25% damage vs players" | ||
+ | | | ||
+ | {{Pro}} Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br> | ||
+ | {{Pro}} +25% damage vs players<br> | ||
+ | {{Pro}} +80% projectile speed<br> | ||
+ | {{Con}} -70% explosion radius | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Black Box.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | | align="center" | [[File:Backpack Rocket Jumper.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Rocket Jumper]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Every 90 damage dealt with other weapons reloads 1 ammo for this weapon <br> | ||
+ | {{Pro}} Added "Allowed in Medieval mode" | ||
+ | | | ||
+ | {{Pro}} Every 90 damage dealt with other weapons reloads 1 ammo for this weapon <br> | ||
+ | {{Pro}} +200% max Primary ammo on wearer<br> | ||
+ | {{Pro}} No self inflicted blast damage taken<br> | ||
+ | {{Con}} -100% damage penalty<br> | ||
+ | {{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Liberty Launcher.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Liberty Launcher]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased damage penalty from -25% to -20% <br> | ||
+ | {{Pro}} Added "Increased push force against enemy players and the user" | ||
+ | | | ||
+ | {{Pro}} Increased push force against enemy players and the user<br> | ||
+ | {{Pro}} -25% blast damage from rocket jumps<br> | ||
+ | {{Pro}} +40% projectile speed<br> | ||
+ | {{Pro}} +25% clip size<br> | ||
+ | {{Con}} -20% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cow Mangler 5000.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Cow Mangler]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed “-67% movespeed while Charging” | ||
+ | | | ||
+ | {{Pro}} Does not require ammo<br> | ||
+ | {{Pro}} Alt-Fire: A charged shot that | ||
+ | mini-crits players, sets them on fire | ||
+ | and disables buildings for 4 sec<br> | ||
+ | {{Con}} Deals only 20% damage to buildings<br> | ||
+ | {{Con}} Mini-Crits whenever it would normally crit | ||
+ | |- | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Beggar's Bazooka.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Beggar's Bazooka]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "+3 degrees random projectile deviation"<br> | ||
+ | {{Pro}} Removed "Cannot collect ammo from Dispensers while active"<br> | ||
+ | {{Con}} Added "Projectile deviation scales by 1.666% based on the current number of loaded rockets" | ||
+ | | | ||
+ | {{Pro}} Hold FIRE to load up to 3 rockets<br> | ||
+ | {{Pro}} Release FIRE to unleash the barrage at 70% faster firing speed<br> | ||
+ | {{Con}} Projectile deviation scales by 1.666% based on the current number of loaded rockets<br> | ||
+ | {{Con}} Overloading the chamber will cause a misfire that hurts user and wastes a shot in the clip<br> | ||
+ | {{Con}} -20% explosion radius<br> | ||
+ | {{Con}} 30% slower reload time<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Air Strike.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Air Strike]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Changed the "-15% blast damage from explosive jumps" to "decreases all blast damage taken from this weapon"<br> | ||
+ | {{Pro}} Removed "-10% explosive radius"<br><br> | ||
+ | {{Pro}} Added "+15% faster reload speed" | ||
+ | | | ||
+ | {{Pro}} -15% blast damage to self from this weapon<br> | ||
+ | {{Pro}} +66% faster firing speed while explosive jumping<br> | ||
+ | {{Pro}} +15% faster reload time<br> | ||
+ | {{Pro}} Clip size increased on kill (up to 4)<br> | ||
+ | {{Con}} -15% damage penalty<br> | ||
+ | {{Con}} -20% explosion radius while explosive jumping | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Buff Banner.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Buff Banner]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Grants player and nearby teammates 10 seconds of full knockback resistance while under the effects"<br> | ||
+ | {{Pro}} Added "On wearer: +50% incoming health from packs”" | ||
+ | | | ||
+ | {{Pro}} On wearer: +50% incoming health from packs<br> | ||
+ | {{Pro}} Once used, grants player and nearby teammates 10 seconds of guaranteed mini-crits and full knockback resistance<br> | ||
+ | {{Neutral}} Requires 600 damage dealt to charge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Battalion's Backup.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Battalion's Backup]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased max health on wearer from +20 to +30 <br> | ||
+ | {{Pro}} Any player that is under this effect will now be able to see their net health on screen<br> | ||
+ | :{{Note|Net health means the health you effectively have with the damage resistance, displayed in the top left corner}} | ||
+ | | | ||
+ | {{Pro}} +30 max health on wearer<br> | ||
+ | {{Pro}} Once used, grants player and nearby teammates 10 seconds of immunity to critical damage, 35% damage resistance, and 50% Sentry Gun resistance (Does not stack with previous)<br> | ||
+ | {{Neutral}} Requires 600 damage dealt to charge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Concheror.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Concheror]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased banner cost from 480 to 600 <br> | ||
+ | {{Pro}} Increased health regen from +4 to +8 | ||
+ | | | ||
+ | {{Pro}} Up to +8 health regenerated per second on wearer<br> | ||
+ | {{Pro}} Once used, grants player and nearby teammates 10 seconds a speed boost and 35% lifesteal<br> | ||
+ | {{Neutral}} Requires 600 damage dealt to charge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Mantreads.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Mantreads]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Stomping damage can now benefit from life-steal effects<br> | ||
+ | {{Pro}} Stomping damage can now be Mini-Crit boosted<br> | ||
+ | | | ||
+ | {{Pro}} -75% reduction in push force taken from damage, airblasts, and knockback effects<br> | ||
+ | {{Pro}} 200% increased air strafe control when explosive jumping<br> | ||
+ | {{Pro}} Deals 3x falling damage to the player you land on<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Righteous Bison.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Righteous Bison]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed hidden clip size penalty<br> | ||
+ | {{Pro}} Added hidden "+25% faster firing speed"<br> | ||
+ | :{{Note|This matches the default Shotgun}} | ||
+ | {{Con}} Added hidden "25% slower reload time"<br> | ||
+ | :{{Note|This matches the default Shotgun}} | ||
+ | {{Pro}} Added "Reload time decreases as health decreases (up to 66%)"<br> | ||
+ | {{Pro}} Added +10% damage bonus vs players | ||
+ | | | ||
+ | {{Pro}} Does not require ammo<br> | ||
+ | {{Pro}} Projectile cannot be deflected and penetrates enemy players<br> | ||
+ | {{Pro}} Reload time decreases as health decreases (up to 66%)<br> | ||
+ | {{Pro}} +10% damage bonus vs players <br> | ||
+ | {{Con}} Deals only 20% damage to buildings | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Shovel.png|50px]] <br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Shovel]]''' + Reskins | ||
+ | | align="left" | | ||
+ | {{Pro}} When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +100%)<br> | ||
+ | | | ||
+ | {{Pro}} When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +100%) | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Equalizer.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Equalizer]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Reduced healing from Medic sources from +90% to 50%<br> | ||
+ | {{Pro}} Added "If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt"<br> | ||
+ | {{Pro}} Added "+50% damage bonus" | ||
+ | | | ||
+ | {{Pro}} Damage increases as the user becomes injured<br> | ||
+ | {{Pro}} If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt<br> | ||
+ | {{Pro}} +50% Damage Bonus<br> | ||
+ | {{Con}} While Active: -50% less healing from Medic sources | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Disciplinary Action.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Disciplinary Action]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Flipped the speed boost duration for the user and ally<br> | ||
+ | {{Pro}} Increased the hidden melee range multiplier from +70% to +75%<br> | ||
+ | {{Con}} Decreased the hidden melee bounds multiplier from +55% to +50%<br> | ||
+ | {{Pro}} Added "On kill with any weapon: +2 stacks. Assist-kills grant +1 stack."<br> | ||
+ | {{Pro}} Added "Alt-fire: Consume 1 stack (up to 8) to gain a 3 second speed boost" | ||
+ | | | ||
+ | {{Pro}} +75% melee range<br> | ||
+ | {{Pro}} +50% melee bounds<br> | ||
+ | {{Pro}} On hit ally: Boosts user's speed for 4 seconds and boosts ally's speed for 4 seconds<br> | ||
+ | {{Con}} -25% damage penalty<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Escape Plan.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Escape Plan]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased max move speed bonus to +66% from +60% <br> | ||
+ | {{Pro}} Now constantly scales down to 1 health instead of scaling at certain thresholds<br> | ||
+ | {{Pro}} Removed "-90% less healing from Medic sources"<br> | ||
+ | {{Pro}} Added "If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt"<br> | ||
+ | {{Con}} Added "-20% damage penalty" | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} If the Rocket Jumper is equipped, the user isn't damaged from this weapon's kill taunt<br> | ||
+ | :{{Pro}} Move speed increases as the user becomes injured<br> | ||
+ | :{{Con}} You are Marked-for-Death while active, and for short period after switching weapons<br> | ||
+ | :{{Con}} -20% damage penalty | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Pyro changes === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Class changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | Changes | ||
+ | ! class="header" width="50%" | Full new stats | ||
+ | |- | ||
+ | <!-- PYRO CLASS --> | ||
+ | | align="left" | | ||
+ | {{Pro}} Added -80% blast resistance to airblasted projectiles<br> | ||
+ | {{Pro}} Afterburn damage will now count towards any lifesteal<br> | ||
+ | {{Pro}} Airblast will now reset the timer for grenades from Demoman's primaries<br> | ||
+ | {{Con}} Removed direct flame damage reducing Medi Gun healing and shield resists<br> | ||
+ | {{Con}} Players will now regain air control immediately after being airblasted by a Flamethrower | ||
+ | | | ||
+ | (Ability) Pyrotechnics | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Modified official weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full new stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Backburner.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Backburner]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased airblast cost from +150% to +100% <br> | ||
+ | {{Con}} Removed "100% critical hits from behind"<br> | ||
+ | {{Pro}} Added "+100% direct & afterburn damage bonus from behind" | ||
+ | | | ||
+ | {{Pro}} +100% direct & afterburn damage bonus from behind<br> | ||
+ | {{Con}} +100% airblast cost | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Degreaser.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Degreaser]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "+25% airblast cost"<br> | ||
+ | {{Pro}} Added "+25% faster primary recovery after airblasting"<br> | ||
+ | {{Pro}} Added "Reflected projectiles ignites enemies for 10 seconds"<br> | ||
+ | {{Con}} Added "Reflected projectiles do normal damage instead of mini-crit"<br> | ||
+ | {{Con}} Added "-10% direct damage penalty" | ||
+ | | | ||
+ | {{Pro}} This weapon deploys 60% faster and holsters 30% faster<br> | ||
+ | {{Pro}} +25% faster primary recovery after airblasting<br> | ||
+ | {{Pro}} Reflected projectiles ignites enemies for 10 seconds<br> | ||
+ | {{Con}} Reflected projectiles do normal damage instead of mini-crit<br> | ||
+ | {{Con}} -66% afterburn damage penalty<br> | ||
+ | {{Con}} -10% direct damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Phlogistinator.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Phlogistinator]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+25 max health on wearer"<br> | ||
+ | {{Con}} Added "+50% pushforce taken from damage"<br> | ||
+ | {{Con}} Added "+25% pushforce taken from airblast" | ||
+ | | | ||
+ | {{Pro}} +25 max health on wearer<br> | ||
+ | {{Pro}} Build MMMMPH by dealing fire damage<br> | ||
+ | {{Pro}} Activate when full to gain crit for several seconds<br> | ||
+ | {{Con}} No airblast<br> | ||
+ | {{Con}} +50% pushforce taken from damage <br> | ||
+ | {{Con}} +25% pushforce taken from airblast <br> | ||
+ | {{Neutral}} While MMMMPH taunting: Gain invulnerable and full knockback resistance | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Detonator.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Detonator]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased damage penalty from 25% to 15% <br> | ||
+ | {{Pro}} Decreased self-damage penalty from 50% to 25% | ||
+ | | | ||
+ | {{Pro}} 100% mini-crits vs burning players<br> | ||
+ | {{Pro}} +10% faster firing speed<br> | ||
+ | {{Pro}} User can flare jump<br> | ||
+ | {{Con}} +25% damage to self<br> | ||
+ | {{Con}} -15% damage penalty<br> | ||
+ | {{Neutral}} Alt-fire: Detonate flare<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Manmelter.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Manmelter]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+50% projectile speed"<br> | ||
+ | {{Con}} Changed "saved critical hits" to "Mark-For-Death shots" with the duration based on if the target is burning<br> | ||
+ | :{{Note|There is no max duration}} | ||
+ | {{Pro}} Added "Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro"<br> | ||
+ | :{{Note|Cleaning teammates grants special Mark-for-Death shots}} | ||
+ | {{Pro}} Added "Projectile cannot be deflected and can extinguish teammates"<br> | ||
+ | {{Pro}} Added "Reload or Special attack: Use stored shots to gain speed boosts"<br> | ||
+ | :{{Note|This will remove 2 by default for a 5 second boost and when removing 1 will grant a 2 second boost}} | ||
+ | | | ||
+ | {{Pro}} Does not require ammo<br> | ||
+ | {{Pro}} Projectile cannot be deflected and can extinguish teammates<br> | ||
+ | {{Pro}} +10% faster firing speed<br> | ||
+ | {{Pro}} Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro. Cleaning teammates grants special Mark-For-Death shots.<br> | ||
+ | {{Pro}} Press Reload or Special attack to use stored shots to gain speed boosts | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Scorch Shot.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Scorch Shot]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "100% mini-crits vs burning players"<br> | ||
+ | {{Pro}} Removed "-35% damage penalty"<br> | ||
+ | {{Con}} Removed ability to flare jump and self damage from flare<br> | ||
+ | {{Con}} Added "-15% projectile speed" | ||
+ | | | ||
+ | {{Pro}} +10% faster firing speed<br> | ||
+ | {{Pro}} Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.<br> | ||
+ | {{Con}} -15% projectile speed<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Thermal Thruster.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Thermal Thruster]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased recharge time per charge from 15 seconds to 12 seconds <br> | ||
+ | {{Pro}} Decreased locked holster speed from 0.8 seconds to 0.3 seconds <br> | ||
+ | {{Pro}} Added "Extinguish nearby teammates when you launch to restore 30 health to the Pyro"<br> | ||
+ | {{Pro}} Added "Ignite nearby enemies for 10 seconds when you launch"<br> | ||
+ | {{Con}} Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"<br> | ||
+ | {{Pro}} Added "The user can re-launch while airborne" | ||
+ | | | ||
+ | {{Pro}} Extinguish nearby teammates when you launch to restore 30 health to the Pyro<br> | ||
+ | {{Pro}} Ignite nearby enemies for 10 seconds when you launch<br> | ||
+ | {{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
+ | {{Con}} 0.35 second locked holster penalty<br> | ||
+ | {{Neutral}} This weapon fires a quick blast that launches the user based where you are aiming. Additionally, the user can re-launch while airborne.<br> | ||
+ | {{Neutral}} This weapon has 2 charges and requires 12 seconds each to recharge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gas Passer.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Gas Passer]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added +100% Recharge rate<br> | ||
+ | {{Pro}} Decreased damage to fill from 750 to 300<br> | ||
+ | {{Pro}} Added "Extinguishing teammates or yourself restores 40 health to the Pyro" | ||
+ | | | ||
+ | {{Pro}} Gas meter builds with any damage done and/or over time<br> | ||
+ | {{Pro}} Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | ||
+ | {{Pro}} Extinguishing teammates or yourself restores 40 health to the Pyro<br> | ||
+ | {{Con}} Spawning and resupply do not affect the Gas meter<br> | ||
+ | {{Con}} Gas meter starts empty<br> | ||
+ | {{Pro}} Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Fire Axe.png|50px]] <br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Fire Axe]]''' + Reskins | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+50% max Primary ammo on wearer | ||
+ | | | ||
+ | {{Pro}} +50% max Primary ammo on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Axtinguisher.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Axtinguisher]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "This weapon holsters 35% slower" | ||
+ | | | ||
+ | {{Pro}} 100% Mini-Crits vs burning players<br> | ||
+ | {{Pro}} Damage increases based on remaining duration of afterburn<br> | ||
+ | {{Con}} On hit burning enemy: Extinguishes them<br> | ||
+ | {{Con}} -33% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Homewrecker.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Homewrecker]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased bonus damage vs buildings from +100% to +150% <br> | ||
+ | {{Pro}} Added "While active: Gain immunity to push force taken from damage" | ||
+ | | | ||
+ | {{Pro}} While active: Gain immunity to push force taken from damage<br> | ||
+ | {{Pro}} Damage removes Sappers<br> | ||
+ | {{Pro}} +150% damage vs buildings<br> | ||
+ | {{Con}} -25% damage vs players | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Powerjack.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Powerjack]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+25 health restored on kill"<br> | ||
+ | {{Con}} Added "-20% ammo from pickups, Dispensers, and/or Payload carts on wearer"<br> | ||
+ | {{Pro}} Added "Killing blows on burning players grants a speed boost" | ||
+ | | | ||
+ | {{Pro}} Killing blows on burning players grants a speed boost<br> | ||
+ | {{Pro}} +15% faster move speed while active<br> | ||
+ | {{Con}} 20% damage vulnerability while active<br> | ||
+ | {{Con}} -20% ammo from pickups, Dispensers, and/or Payload carts on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Back Scratcher.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Back Scratcher]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+25% damage bonus"<br> | ||
+ | {{Con}} Removed "+50% health from packs on wearer"<br> | ||
+ | {{Pro}} Removed "-75% health from healers on wearer"<br> | ||
+ | {{Pro}} Added "On kill with any weapon: +20 health restored. Assist-kills grant +10 health."<br> | ||
+ | {{Pro}} Added "+100% health restored from kills/assist-kills with this weapon"<br> | ||
+ | {{Con}} Added "-25 max health on wearer" | ||
+ | | | ||
+ | {{Pro}} On kill with any weapon: +20 health restored. Assist-kills grant +10 health.<br> | ||
+ | {{Pro}} Restore double health from kills/assist-kills with this weapon<br> | ||
+ | {{Con}} -25 max health on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sharpened Volcano Fragment.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Sharpened Volcano Fragment]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "On hit: Target is engulfed in flames"<br> | ||
+ | {{Con}} Increased direct damage penalty from -20% to -30% <br> | ||
+ | {{Pro}} Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"<br> | ||
+ | :{{Note|Eternal flames cannot be extinguished}} | ||
+ | | | ||
+ | {{Pro}} On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect<br> | ||
+ | {{Con}} -30% direct damage penalty<br> | ||
+ | {{Neutral}} Afterburn caused by this weapon will not be overridden by any other flame source | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Neon Annihilator.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Neon Annihilator]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Damage removes Sappers"<br> | ||
+ | {{Pro}} Removed "-20% damage penalty vs players"<br> | ||
+ | {{Con}} Added "-33% damage penalty"<br> | ||
+ | {{Pro}} Added that gas-covered & bleeding enemies will count as "wet" targets<br> | ||
+ | {{Pro}} Added "Grants user the ability to breath underwater while active" | ||
+ | | | ||
+ | {{Pro}} Grants user the ability to breath underwater while active<br> | ||
+ | {{Pro}} 100% critical hit vs wet players<br> | ||
+ | {{Con}} -33% damage penalty<br> | ||
+ | {{Neutral}} Players that are "wet" include: Mad Milk, Jarate, Bleeding, gas-covered, and water | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Hot Hand.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Hot Hand]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased direct damage penalty from -15% to -43% <br> | ||
+ | {{Pro}} Added "Combo slap system" with 4 layers of effects<br><br> | ||
+ | -Added "Switching targets or not hitting an enemy after 1.5 seconds resets the system<br> | ||
+ | :{{Note|Everything is removed if system resets}} | ||
+ | {{Neutral}} Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
+ | | | ||
+ | {{Neutral}} Slap system:<br> | ||
+ | * 1st slap: Gain a speed boost<br> | ||
+ | * 2nd slap: Target is engulfed in flames with +150% afterburn damage bonus<br> | ||
+ | * 3rd slap: Attack will crit<br> | ||
+ | * 4th slap: Applies knockback to the target<br> | ||
+ | {{Pro}} +150% afterburn damage bonus<br> | ||
+ | {{Con}} Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy<br> | ||
+ | {{Con}} -43% direct damage penalty<br> | ||
+ | {{Neutral}} Broadcasts every successful hit on an enemy player over the death-notice area<br> | ||
+ | {{Neutral}} Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Demoman changes === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Class changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | Changes | ||
+ | ! class="header" width="50%" | Full new stats | ||
+ | |- | ||
+ | <!-- DEMOMAN CLASS --> | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "(Ability) Spawns a Dynamite Pack on Death" | ||
+ | :{{Note|The Dynamite Pack has a 1.5 second fuse, 292 Hu explosion radius, and deals up to 70 damage. The Dynamite Pack doesn't cause knockback.}} | ||
+ | | | ||
+ | (Ability) Spawns a Dynamite Pack on Death | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="1" class="header" | Grenade Launcher changes | ||
+ | |- | ||
+ | | align="left" | | ||
+ | {{Neutral}} Added "Grenades do not randomly spin when fired"<br> | ||
+ | {{Pro}} Increased reserve ammo from 16 to 24 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="1" class="header" | Stickybomb Launcher changes | ||
+ | |- | ||
+ | | align="left" | | ||
+ | {{Neutral}} Reworked damage rampup and damage dealt<br> | ||
+ | :{{Note|Removed damage rampup based on how close the user is to a target and the natural +/-2% damage variance}} | ||
+ | :{{Note|Each stickybomb will now start at 70 damage and ramp up to 120 within 5 seconds after being fired from the weapon}} | ||
+ | :{{Note|In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon}} | ||
+ | {{Neutral}} Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."<br> | ||
+ | {{Con}} Decreased max number of stickies out from 8 to 6 <br> | ||
+ | {{Con}} Decreased clip size from 8 to 6 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="1" class="header" | Shield changes | ||
+ | |- | ||
+ | | align="left" | | ||
+ | {{Pro}} Immune to debuffs while charging, rather than cleansing at the start of the charge <br> | ||
+ | ::{{Note|Self Marked-for-Death will not be cleansed}} <br> | ||
+ | {{Pro}} Increased base impact max damage from 50 to 60<br> | ||
+ | {{Con}} Removed knockback from shield impacts<br> | ||
+ | {{Pro}} Increased base turning control while charging by 50%<br> | ||
+ | {{Pro}} Added that impact damage benefits from life-steal effects | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Modified official weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full new stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Loch-n-Load.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Loch-n-Load]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+20% damage vs buildings"<br> | ||
+ | {{Con}} Increased clip size penalty from -25% to -50% <br> | ||
+ | {{Pro}} Removed "Launched bombs shatter on surfaces"<br> | ||
+ | {{Pro}} Added "Grenades have no fuse timers and will explode whenever it hits a surface or enemy"<br> | ||
+ | {{Con}} Added "-50% self damage force"<br> | ||
+ | {{Pro}} Added "This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading"<br> | ||
+ | {{Con}} Added "25% slower reload time" | ||
+ | | | ||
+ | {{Pro}} Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy<br> | ||
+ | {{Pro}} Grenades do not randomly spin when fired<br> | ||
+ | {{Pro}} +25% projectile speed<br> | ||
+ | {{Con}} -50% clip size<br> | ||
+ | {{Con}} -25% explosion radius<br> | ||
+ | {{Con}} -50% self damage force<br> | ||
+ | {{Con}} -25% slower reload time<br> | ||
+ | {{Neutral}} This weapon reloads its entire clip at once, but reserve ammo is lost if clip isn't empty when reloading | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Ali Baba's Wee Booties.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Ali Baba's Wee Booties]]'''<br> | ||
+ | [[File:Backpack Bootlegger.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Bootlegger]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed the "shield required" for the "+10% faster move speed on wearer" bonus<br> | ||
+ | {{Pro}} Added "Shield impact kills refill 25% of your charge meter (when a shield is equipped)" | ||
+ | | | ||
+ | {{Pro}} +10% move speed on wearer<br> | ||
+ | {{Pro}} +25 max health on wearer<br> | ||
+ | {{Pro}} +200% increase in turning control while charging<br> | ||
+ | {{Pro}} Shield impact or melee kills refill 25% of your charge meter<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Iron Bomber.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Iron Bomber]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Grenades detonate other nearby grenades that are yours" | ||
+ | | | ||
+ | {{Pro}} Grenades have very little bounce/roll and do not randomly spin when fired<br> | ||
+ | {{Pro}} Grenades detonate other nearby grenades that are yours<br> | ||
+ | {{Pro}} -30% fuse time on grenades<br> | ||
+ | {{Con}} -15% explosion radius | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Scottish Resistance.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Scottish Resistance]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Decreased firing speed bonus from +25% to +15% <br> | ||
+ | {{Pro}} Increased Secondary ammo bonus from +50% to +100% <br> | ||
+ | {{Con}} Removed "Able to destroy enemy stickybombs"<br> | ||
+ | {{Pro}} Removed "0.8 sec slower bomb arm time"<br> | ||
+ | {{Pro}} Added "+100% clip size"<br> | ||
+ | {{Con}} Added "-66% initial damage penalty" & "50% longer stickybomb damage ramp up time" | ||
+ | :{{Note|Each stickybomb will start at 23 damage and ramp up to 120 within 7.5 seconds after being fired from the weapon}} | ||
+ | | | ||
+ | {{Pro}} Detonates stickybombs near the crosshair and directly under your feet<br> | ||
+ | {{Pro}} +15% faster firing speed<br> | ||
+ | {{Pro}} +100% clip size<br> | ||
+ | {{Pro}} +100% max secondary ammo on wearer<br> | ||
+ | {{Pro}} +6 max pipebombs out<br> | ||
+ | {{Con}} 50% longer stickybomb damage ramp up time<br> | ||
+ | {{Con}} -66% initial damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sticky Jumper.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Sticky Jumper]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Every 90 damage dealt with other weapons reloads 1 ammo for this weapon <br> | ||
+ | {{Pro}} Decreased max stickybombs out from -6 to -3<br> | ||
+ | {{Pro}} Added "Allowed in Medieval mode" | ||
+ | | | ||
+ | {{Pro}} Every 90 damage dealt with other weapons reloads 1 ammo for this weapon <br> | ||
+ | {{Pro}} +200% max Secondary ammo on wearer<br> | ||
+ | {{Pro}} No self inflicted blast damage taken<br> | ||
+ | {{Con}} -100% damage penalty<br> | ||
+ | {{Con}} -3 max stickybombs out<br> | ||
+ | {{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Quickiebomb Launcher.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Quickiebomb Launcher]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased charge rate bonus from +70% to instant <br> | ||
+ | {{Pro}} Increased arm time bonus from -0.2 faster to instant <br> | ||
+ | {{Con}} Removed "Up to +35% damage based on charge"<br> | ||
+ | {{Pro}} Removed "-15% damage penalty"<br> | ||
+ | {{Con}} Added "-50% explosion radius"<br> | ||
+ | {{Con}} Added "-50% clip size"<br> | ||
+ | {{Con}} Added "-3 max stickybombs out" | ||
+ | | | ||
+ | {{Pro}} Able to destroy enemy stickybombs<br> | ||
+ | {{Pro}} Instant charge time<br> | ||
+ | {{Pro}} Instant arm time<br> | ||
+ | {{Con}} -50% explosion radius<br> | ||
+ | {{Con}} -50% clip size<br> | ||
+ | {{Con}} -3 max stickybombs out | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Chargin' Targe.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Chargin' Targe]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+20% bullet damage resistance on wearer" <br> | ||
+ | {{Pro}} Increased explosive resistance from +30% to +40% <br> | ||
+ | {{Pro}} Added “+40% knockback/pushforce resistance” <br> | ||
+ | {{Con}} Decreased fire resistance from +50% to +40% | ||
+ | | | ||
+ | {{Pro}} +40% fire damage resistance on wearer<br> | ||
+ | {{Pro}} +40% explosive damage resistance on wearer<br> | ||
+ | {{Pro}} +20% bullet damage resistance on wearer<br> | ||
+ | {{Neutral}} Alt-fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Splendid Screen.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Splendid Screen]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+10% bullet damage resistance on wearer" | ||
+ | | | ||
+ | {{Pro}} +20% fire damage resistance on wearer<br> | ||
+ | {{Pro}} +20% explosive damage resistance on wearer<br> | ||
+ | {{Pro}} +10% bullet damage resistance on wearer<br> | ||
+ | {{Pro}} +50% increase in charge recharge rate<br> | ||
+ | {{Neutral}} Alt-fire: Charge toward your enemies to gain a critical melee strike after impacting an enemy<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Tide Turner.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Tide Turner]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased explosive resistance from +15% to +20%"<br> | ||
+ | {{Pro}} Increased explosive resistance from +15% to +20%<br> | ||
+ | {{Pro}} Added "10% bullet resistance"<br> | ||
+ | | | ||
+ | {{Pro}} +20% fire damage resistance on wearer<br> | ||
+ | {{Pro}} +20% explosive damage resistance on wearer<br> | ||
+ | {{Pro}} +10% bullet damage resistance on wearer<br> | ||
+ | {{Pro}} Full turning control while charging<br> | ||
+ | {{Con}} Taking damage while shield charging reduces remaining charging time<br> | ||
+ | {{Neutral}} Alt-fire: Charge toward your enemies to gain a mini-crit melee strike after impacting an enemy<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Bottle.png|50px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Bottle]]''' + Reskins | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "-40% blast damage taken from explosive jumps while active" | ||
+ | | | ||
+ | {{Pro}} -40% blast damage taken from explosive jumps while active | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Eyelander.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Eyelander]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Every head taken raises shield impact damage"<br> | ||
+ | {{Con}} Removed healing 15 health on kill<br> | ||
+ | {{Con}} Decreased move speed increase per head from +8% to +5% <br> | ||
+ | {{Pro}} Added "On kill (after the 4th): Gain a 4 second speed boost" | ||
+ | | | ||
+ | {{Pro}} On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer<br> | ||
+ | {{Pro}} On kill (after the 4th): Gain a 4 second speed boost<br> | ||
+ | {{Con}} -25 max health on wearer<br> | ||
+ | {{Neutral}} User can steal kills (aka heads) from other Eyelanders, Air Strikes, and Bazaar Bargains users<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time<br> | ||
+ | {{Neutral}} Heads and their bonuses are lost on death | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Scotsman's Skullcutter.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Scotsman's Skullcutter]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+20% damage bonus"<br> | ||
+ | {{Pro}} Added "On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%."<br> | ||
+ | {{Pro}} Added "+30% damage vs players while charging" | ||
+ | | | ||
+ | {{Pro}} On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%.<br> | ||
+ | {{Pro}} +30% damage vs players while charging<br> | ||
+ | {{Con}} 15% slower move speed while active<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Claidheamh Mòr.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Claidheamh Mòr]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased charge time bonus from +0.5 seconds to +0.75 seconds<br> | ||
+ | {{Pro}} Added +25% increase in charge impact damage<br> | ||
+ | {{Con}} Removed "Melee kills refill 25% of your charge meter" | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | :{{Pro}} 0.75 sec increase in charge duration <br> | ||
+ | :{{Pro}} +25% increase in charge impact damage <br> | ||
+ | :{{Con}} 15% damage vulnerability on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ullapool Caber.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Ullapool Caber]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased firing speed penalty from -20% to -25%<br> | ||
+ | {{Con}} Decreased melee damage from 55 to 30<br> | ||
+ | {{Pro}} Increased explosion damage from 75 to 90<br> | ||
+ | {{Neutral}} The explosion has been completely re-made and should be more reliable when determining who should be damaged when the Caber is used<br> | ||
+ | {{Pro}} Additionally, the damage from the explosion no longer has damage falloff.<br> | ||
+ | {{Pro}} The self damage will now be 50% of the explosion damage<br> | ||
+ | :{{Note|In the vanilla game, it is between 52-56 self damage}} | ||
+ | {{Pro}} Added "This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds."<br><br> | ||
+ | {{Pro}} Added "This weapon can taunt kill, but deals decreased damage if re-charging"<br> | ||
+ | :{{Note|While re-charging, this will deal 300 melee damage. While charged, this will deal 600 explosive damage.}} | ||
+ | {{Pro}} Removed "This weapon deploys 100% slower"<br> | ||
+ | {{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
+ | | | ||
+ | {{Pro}} Causes a special explosion when you hit an enemy or surface<br> | ||
+ | {{Con}} When the explosion happens, the user takes self inflicted blast damage and is launched into the air<br> | ||
+ | {{Con}} 25% slower firing speed<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time<br> | ||
+ | {{Neutral}} This weapon can taunt kill, but deals decreased damage while re-charging<br> | ||
+ | {{Neutral}} This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds. | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Persian Persuader.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Persian Persuader]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "-80% max Secondary ammo on wearer"<br> | ||
+ | {{Pro}} Decreased "max Primary ammo on wearer from 80% to 50%"<br> | ||
+ | {{Con}} Added "-25% decrease in charge recharge rate" | ||
+ | | | ||
+ | {{Pro}} Melee hits refill 20% of your charge meter<br> | ||
+ | {{Pro}} Ammo boxes collected also refill your charge meter<br> | ||
+ | {{Con}} -50% max Primary ammo on wearer<br> | ||
+ | {{Con}} -25% decrease in charge recharge rate"<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Heavy changes === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Class changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | Changes | ||
+ | ! class="header" width="50%" | Full new stats | ||
+ | |- | ||
+ | <!-- HEAVY CLASS --> | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased base move speed from 230 Hu to 240 Hu<br> | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="1" class="header" | Minigun changes | ||
+ | |- | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased move speed while deployed from -53% to -50% | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="1" class="header" | Lunchbox weapons changes | ||
+ | |- | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"<br> | ||
+ | {{Con}} Changed the recharge system when picking up HP packs:<br> | ||
+ | :{{Con}} Picking up a small HP pack will refill 20%, a medium HP pack will refill 50%, and a large HP pack will refill 100% | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Modified official weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full new stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Natascha.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Natascha]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "20% damage resistance when below 50% health and spun up"<br> | ||
+ | {{Pro}} Decreased spin up time penalty from -30% to -25% <br> | ||
+ | {{Con}} Increased damage penalty from -25% to -50% <br> | ||
+ | {{Con}} Added "-25% bullets per shot"<br> | ||
+ | {{Neutral}} Added "Applies no knockback against enemies"<br> | ||
+ | {{Neutral}} Completely remade the slow down effect similar to the "Sandman". The slow down system now scales between -50% at close range and -5% at max range.<br> | ||
+ | {{Con}} Decreased max distance slow-down effect falloff from 1350 Hu to 1200 Hu | ||
+ | | | ||
+ | {{Pro}} When fully spun up: The user and nearby teammates gain damage resistance<br> | ||
+ | {{Pro}} On hit: slows down enemy players <br> | ||
+ | {{Con}} -50% damage penalty<br> | ||
+ | {{Con}} -25% bullets per shot<br> | ||
+ | {{Con}} 25% slower spin up time<br> | ||
+ | {{Neutral}} Applies no knockback against enemies | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Brass Beast.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Brass Beast]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "20% damage resistance when below 50% health and spun up"<br> | ||
+ | {{Pro}} Decreased spin up time penalty from -50% to -25% <br> | ||
+ | {{Con}} Decreased move speed while deployed from -60% to -33% <br> | ||
+ | {{Pro}} Added "Bullets penetrate all enemies, but each bullet loses 20% damage with each enemy penetrate" | ||
+ | | | ||
+ | {{Pro}} Bullets penetrate all enemies<br> | ||
+ | {{Pro}} +20% damage bonus<br> | ||
+ | {{Con}} Each bullet loses 20% damage with each enemy penetrated<br> | ||
+ | {{Con}} 25% slower spin up time<br> | ||
+ | {{Con}} -33% slower move speed while deployed | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Tomislav.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Tomislav]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased firing speed penalty from -20% to -25% | ||
+ | | | ||
+ | {{Pro}} +20% faster spin up time<br> | ||
+ | {{Pro}} 20% more accurate<br> | ||
+ | {{Pro}} Silent Killer: No barrel spin sound<br> | ||
+ | {{Con}} -25% slower firing speed | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Dalokohs Bar.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Dalokohs Bar]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Adds +50 max health for 30 seconds"<br> | ||
+ | {{Con}} Increased recharge time from 10 seconds to 30 seconds <br> | ||
+ | {{Pro}} Changed dropped health kit from small to medium<br> | ||
+ | {{Con}} Added "-100% consumption healing effect"<br> | ||
+ | {{Pro}} Added "On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration"<br> | ||
+ | {{Pro}} Added a new visual while under the effects | ||
+ | | | ||
+ | {{Pro}} On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration<br> | ||
+ | {{Con}} -100% consumption healing effect<br> | ||
+ | {{Neutral}} 30 second recharge<br> | ||
+ | {{Neutral}} Alt-fire: Share with a friend (Medium health pack)<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Buffalo Steak Sandvich.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Buffalo Steak Sandvich]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+25% damage taken & mini-crits dealt" while under the effects<br> | ||
+ | {{Con}} Added "-100% consumption healing effect"<br> | ||
+ | {{Con}} Decreased move speed bonus from +35% to +25%.<br> | ||
+ | {{Pro}} Added "While under the effects, user gains full reduction in push force taken from damage"<br> | ||
+ | {{Pro}} Added "While under the effects, lunchbox can't be recharged in anyway"<br> | ||
+ | :{{Note|Due to overhauled the recharge system for lunchbox, the user won't be able to heal from health packs until switching off from Melee and once this weapon is recharged}} | ||
+ | {{Pro}} Added "There is no effect duration and you can switch off of Melee at any time while under the effects"<br> | ||
+ | {{Pro}} Added a new visual while under the effects | ||
+ | | | ||
+ | {{Pro}} On consumption: User gains a +25% move speed and full reduction in push force taken from damage<br> | ||
+ | {{Con}} While under the effects, user is switched to Melee and lunchbox can't be recharged in anyway<br> | ||
+ | {{Con}} -100% consumption healing effect<br> | ||
+ | {{Neutral}} There is no effect duration and you can switch off of Melee at any time while under the effects<br> | ||
+ | {{Neutral}} 30 second recharge once no longer under the effects<br> | ||
+ | {{Neutral}} Alt-fire: Share with a friend (Medium health pack)<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Family Business.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Family Business]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+15% faster firing speed"<br> | ||
+ | {{Pro}} Added "20% more accurate" | ||
+ | | | ||
+ | {{Pro}} +33% clip size<br> | ||
+ | {{Pro}} 20% more accurate<br> | ||
+ | {{Con}} -15% damage penalty | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Fists.png|50px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Fists]]''' + Reskins | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+25% max Primary ammo on wearer"<br> | ||
+ | | | ||
+ | {{Pro}} +25% max Primary ammo on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Killing Gloves of Boxing.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Killing Gloves of Boxing]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons"<br> | ||
+ | {{Neutral}} Added "Applies no knockback against enemies" | ||
+ | | | ||
+ | {{Pro}} On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits.<br> | ||
+ | {{Con}} 20% slower firing speed<br> | ||
+ | {{Neutral}} Applies no knockback against enemies | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Warrior's Spirit.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Warrior's Spirit]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+30% damage bonus"<br> | ||
+ | {{Con}} Removed "+50 health restored on kill"<br> | ||
+ | {{Pro}} Removed "+30% damage vulnerability while active"<br> | ||
+ | {{Pro}} Added "+20% faster firing speed"<br> | ||
+ | {{Pro}} Added "35% of damage done is returned as health"<br> | ||
+ | {{Con}} Added "On miss: Punch yourself for 30 health! You coward!"<br> | ||
+ | {{Con}} Added "-100% healing gained from every healing source or weapon effect while active (Except from on hit effect)" | ||
+ | | | ||
+ | {{Pro}} +20% faster firing speed<br> | ||
+ | {{Pro}} 35% of damage done is returned as health<br> | ||
+ | {{Con}} On miss: Punch yourself for 30 health! You coward!<br> | ||
+ | {{Con}} -100% healing gained from every healing source or weapon effect while active (Except from "on hit" effect) | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Fists of Steel.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Fists of Steel]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "-40% damage from ranged sources while active"<br> | ||
+ | {{Pro}} Removed "This weapon holsters 100% slower"<br> | ||
+ | {{Pro}} Increased melee vulnerability to +130% from +100%<br> | ||
+ | {{Pro}} Added "-43% damage taken from all sources, except from melee while active"<br> | ||
+ | {{Con}} Added "-50% healing gained from every healing source or weapon effect while active" | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} -33% damage taken from all sources, except from Melee on wearer<br> | ||
+ | :{{Con}} +130% damage vulnerability from Melee sources on wearer<br> | ||
+ | :{{Con}} -40% healing gained from every healing source or weapon effect on wearer | ||
+ | :{{Con}} This weapon holsters 100% slower | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Eviction Notice.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Eviction Notice]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "Maximum health is drained while item is active"<br> | ||
+ | {{Pro}} Added “Third succesful punch in a row always crits” <br> | ||
+ | {{Pro}} Added "While active: +1 capture rate" <br> | ||
+ | {{Con}} Added "While active: +25% damage vulnerability"<br> | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} +40% Faster firing speed <br> | ||
+ | :{{Pro}} On hit: Boosts user's speed for 3 seconds<br> | ||
+ | :{{Pro}} +15% faster move speed on wearer<br> | ||
+ | :{{Pro}} +1 capture rate on wearer<br> | ||
+ | :{{Pro}} Third succesful punch in a row always crits<br> | ||
+ | :{{Con}} +25% damage vulnerability on wearer<br> | ||
+ | :{{Con}} -60% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Holiday Punch.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Holiday Punch]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "When weapon is active: User is able to pick up their own lunchbox for 60 health"<br> | ||
+ | {{Pro}} Added "On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds."<br> | ||
+ | {{Con}} Added "100% slower firing speed"<br> | ||
+ | {{Pro}} Added "The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored" | ||
+ | | | ||
+ | {{Pro}} When weapon is active: User is able to pick up their own lunchbox for 60 health<br> | ||
+ | {{Pro}} On kill with your Primary: Gain crits for 1 second for this weapon. Assist-kills grant 0.5 seconds.<br> | ||
+ | {{Pro}} On hit: Force enemy to laugh who also has this same weapon active<br> | ||
+ | {{Pro}} Always critical hit from behind<br> | ||
+ | {{Pro}} Critical hit forces victim to laugh<br> | ||
+ | {{Con}} Critical hits do no damage<br> | ||
+ | {{Con}} 100% slower firing speed<br> | ||
+ | {{Neutral}} The crit timer only drains until this weapon is fully deployed with a maximum of 3 seconds stored | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Engineer changes === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | PDA changes | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="80%" | Changes | ||
+ | |- | ||
+ | <!-- ENGINEER CLASS --> | ||
+ | | align="center" | [[File:Backpack PDA.png|100px]]<br> | ||
+ | '''Construction/Destruction PDA''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased rotating speed when placing a building by 100%<br> | ||
+ | {{Pro}} Increased bullets refilled per Wrench hit from 40 to 45 <br> | ||
+ | {{Pro}} Increased rockets refilled per Wrench hit from 8 to 9 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Buildings | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="80%" | Changes | ||
+ | |- | ||
+ | <!-- ENGINEER CLASS --> | ||
+ | | align="center" | [[File:RED Level 1 Sentry Gun.png|50px]] [[File:Red Mini Sentry.png|70px]]<br> | ||
+ | '''Sentry Gun / Mini-Sentry''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Updated how often the Sentry Gun/Mini-Sentry checks for enemy players from 20 to 66 times per second | ||
+ | :{{Note|This results in an increase in firing rate, the default firing rate has been changed to remain as close to regular TF2 as possible}} | ||
+ | |- | ||
+ | | align="center" | [[File:Sentry Rocket.png|100px]]<br> | ||
+ | '''Sentry Rockets''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased projectile speed from 1100 Hu to 2000 Hu<br> | ||
+ | {{Con}} Decreased max damage from 150 to 100 | ||
+ | |- | ||
+ | | align="center" | [[File:Lvl3dispenser.png|80px]]<br> | ||
+ | '''Dispenser''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased range by +50%<br> | ||
+ | {{Pro}} Added "Able to build Dispensers in Medieval mode" | ||
+ | |- | ||
+ | | align="center" | [[File:Tele inactive red.png|110px]]<br> | ||
+ | '''Teleporter''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased metal cost when constructing and/or upgrading Teleporters by 20%<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Red Mini Sentry.png|70px]]<br> | ||
+ | '''Mini-Sentry''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased build cost from 100 to 75 metal | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Modified official weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full new stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pomson 6000.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Pomson 6000]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "On Hit: Victim loses up to 10% Medi Gun charge"<br> | ||
+ | {{Con}} Removed "On Hit: Victim loses up to 20% cloak"<br> | ||
+ | {{Pro}} Removed hidden clip size penalty<br> | ||
+ | {{Pro}} Added hidden "+24% faster firing speed"<br> | ||
+ | {{Con}} Added hidden "18% slower reload time"<br> | ||
+ | {{Pro}} Increased projectile speed from 1200 Hu to 1600 Hu | ||
+ | | | ||
+ | {{Pro}} Does not require ammo<br> | ||
+ | {{Pro}} Projectile cannot be deflected<br> | ||
+ | {{Con}} -20% damage penalty vs players<br> | ||
+ | {{Con}} -80% damage penalty vs buildings | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Wrangler.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Wrangler]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Decreased shield resistance from 66% to 33% for Sentry Guns<br> | ||
+ | {{Con}} Removed shield resistance for Mini-Sentry Guns<br> | ||
+ | {{Pro}} Fixed the x2 firing rate bonus while controlling Sentry Guns | ||
+ | :{{Note|Before this fix, a Sentry Gun would gain about +66%, but now it will properly gain +100% firing rate}} | ||
+ | {{Pro}} Changed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled | ||
+ | :{{Note|Roughly 3-4 more bullets and 1 more rocket will be refilled per hit}} | ||
+ | | | ||
+ | {{Pro}} The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming<br> | ||
+ | {{Pro}} Wrangled Sentry Guns gain x2 firing rate and a shield that reduces all damage by 33%<br> | ||
+ | {{Pro}} Wrangled Mini-Sentry Guns gain x2 firing rate<br> | ||
+ | {{Con}} Wrangled Sentry Guns and Mini-Sentry Guns reduces all repairing by 66%<br> | ||
+ | {{Con}} Sentry Guns and Mini-Sentry Guns are disabled for 3 seconds after un-wrangling<br> | ||
+ | {{Neutral}} Take manual control of your Sentry Gun or Mini-Sentry | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Short Circuit.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Short Circuit]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added “+40% primary firerate” <br> | ||
+ | {{Pro}} Reduced primary fire metal cost from 5 to 2 <br> | ||
+ | | | ||
+ | {{Pro}} Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal<br> | ||
+ | {{Pro}} No reload necessary<br> | ||
+ | {{Con}} Per Shot: -2 ammo <br> | ||
+ | {{Con}} Uses metal for ammo <br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Gunslinger.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Gunslinger]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased the punch combo timer from 1s to 1.5 seconds<br> | ||
+ | {{Neutral}} Changed the "Replaces the Sentry with a Mini-Sentry" to "Replaces all buildings with mini versions"<br> | ||
+ | {{Pro}} Added "+6.666% faster move speed on wearer" | ||
+ | | | ||
+ | {{Pro}} Third successful punch in a row always crits<br> | ||
+ | {{Pro}} +25 max health on wearer<br> | ||
+ | {{Pro}} +6.666% faster move speed on wearer<br> | ||
+ | {{Neutral}} Replaces all buildings with mini versions | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Southern Hospitality.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Southern Hospitality]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "20% fire damage vulnerability on wearer"<br> | ||
+ | {{Con}} Added "15% bullet damage vulnerability on wearer"<br> | ||
+ | {{Pro}} Added "+200% Dispenser range"<br> | ||
+ | {{Pro}} Increased bleed duration from 5s to 6s seconds | ||
+ | | | ||
+ | {{Pro}} +150% Dispenser range<br> | ||
+ | {{Pro}} On hit: Bleed for 6 seconds<br> | ||
+ | {{Con}} 15% bullet damage vulnerability on wearer<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Jag.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Jag]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased construction hit bonus from +30% to +100% <br> | ||
+ | {{Pro}} Increased repair rate penalty from -20% to -50% | ||
+ | :{{Note|In the vanilla game, the health repaired per second (abbreviated as hrps) was 120 hrps when compared to the default Wrench of 127.5 hrps. This change will decrease the repair rate to 63.75 hrps}} | ||
+ | {{Con}} Removed "+15% faster firing speed"<br> | ||
+ | {{Pro}} Removed "-25% damage penalty"<br> | ||
+ | {{Pro}} Removed "-33% damage penalty vs buildings"<br> | ||
+ | {{Pro}} Added "60% faster upgrade rate" | ||
+ | :{{Note|Increased upgrade rate from 25 to 40 per hit}} | ||
+ | | | ||
+ | {{Pro}} Construction hit speed boost increased by 100%<br> | ||
+ | {{Pro}} 60% faster upgrade rate<br> | ||
+ | {{Con}} 50% slower repair rate | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Eureka Effect.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Eureka Effect]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "-50% metal cost when constructing or upgrading Teleporters"<br> | ||
+ | {{Pro}} Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (2 seconds at level 1, 4 seconds at level 2, 6 seconds at level 3).<br> | ||
+ | {{Con}} It takes +50% longer to use the taunt or the teleporter.<br> | ||
+ | {{Pro}} Added "Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed"<br> | ||
+ | {{Pro}} Added "The user gains full knockback resistance during the taunt" | ||
+ | | | ||
+ | {{Pro}} Press RELOAD to choose to teleport to spawn or your exit teleporter<br> | ||
+ | {{Pro}} When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level. Additionally, the owner gains +50% longer duration either using the teleport taunt or naturally using the teleporter.<br> | ||
+ | {{Con}} -20% less metal from pickups and dispensers<br> | ||
+ | {{Con}} Construction hit speed boost decreased by 50% <br> | ||
+ | {{Neutral}} Teleporting back to spawn will replenish your health/metal and any debuffs on the user will be removed. Additionally, the user gains full knockback resistance during the taunt. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Medic changes === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Primary changes | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="80%" | Changes | ||
+ | |- | ||
+ | <!-- MEDIC CLASS --> | ||
+ | | align="center" | | ||
+ | [[File:Backpack Syringe_Gun.png|75px]] | ||
+ | [[File:Backpack Blutsauger.png|75px]] | ||
+ | [[File:Backpack Overdose.png|75px]] | ||
+ | [[File:Backpack Crusader's Crossbow.png|100px]]<br> | ||
+ | '''[[Syringe Gun]]''', '''[[Blutsauger]]''', '''[[Overdose]]''', and '''[[Crusader's Crossbow]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "This weapon will reload automatically when not active"<br> | ||
+ | {{Pro}} Added "User can see their UberCharge percentage while their Primary is active" | ||
+ | |||
+ | ALL CROSSBOWS: | ||
+ | {{Pro}} Added “Projectile penetrates all players” | ||
+ | {{Pro}} Increased reload speed from 1.6s to 1.2s | ||
+ | {{Con}} -20% healing and damage from all crossbows | ||
+ | |||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Secondary changes | ||
+ | |- | ||
+ | ! class="header" width="20%" | Changes | ||
+ | ! class="header" width="80%" | Full new stats | ||
+ | |- | ||
+ | <!-- MEDIC CLASS --> | ||
+ | | align="left" | | ||
+ | {{Con}} Added "While UberCharged, regardless of Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence"<br> | ||
+ | | | ||
+ | {{Pro}} Match the speed of any faster heal target<br> | ||
+ | {{Con}} While ÜberCharged, regardless of the Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Modified official weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full new stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Syringe Gun.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Syringe Gun]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "On hit: 2% UberCharge added" | ||
+ | | | ||
+ | {{Pro}} On hit: 2% UberCharge added<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}} User can see their UberCharge percentage while their Primary is active | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Blutsauger.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Blutsauger]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} The "+3 health on hit" can now overheal the user | ||
+ | | | ||
+ | {{Pro}} On hit: +3 health restored that can overheal the user<br> | ||
+ | {{Con}} -2 health regenerated per second on wearer<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}} User can see their UberCharge percentage while their Primary is active | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Crusader's Crossbow.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Crusader's Crossbow]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased Primary ammo penalty from -75% to -80% <br> | ||
+ | {{Con}} Decreased point blank heal shot from 75 to 25 health | ||
+ | | | ||
+ | {{Pro}} Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates.<br> | ||
+ | {{Con}} -80% max Primary ammo on wearer<br> | ||
+ | {{Con}} No headshots<br> | ||
+ | {{Neutral}} 38 damage dealt (point blank) to 75 damage dealt (long range)<br> | ||
+ | {{Neutral}} 25 health restored (point blank) to 150 health restored (long range)<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}} User can see their UberCharge percentage while their Primary is active<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Overdose.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Overdose]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%"<br> | ||
+ | {{Pro}} Added "While healing: Move speed increases for your Patient and yourself based on UberCharge percentage to a maximum of +10%"<br> | ||
+ | {{Pro}} Added "+20% move speed while active" | ||
+ | | | ||
+ | {{Pro}} While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10%<br> | ||
+ | {{Pro}} +20% move speed while active<br> | ||
+ | {{Con}} -15% damage penalty<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}} User can see their UberCharge percentage while their Primary is active | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Kritzkrieg.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Kritzkrieg]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Increased healing during the taunt from 11 HP to 30 HP<br> | ||
+ | {{Pro}} Removed Über draining effect when switching targets<br> | ||
+ | {{Pro}} Added "While healing: Your Patient receives any positive buff that is currently affecting you"<br> | ||
+ | {{Pro}} Added "UberCharge: Grants Mini-Crits to your Patient's weapons"<br> | ||
+ | {{Neutral}} Added additional new visual when UberCharged is active<br> | ||
+ | {{Neutral}} Added a new backpack model | ||
+ | | | ||
+ | {{Pro}} While healing: Your Patient receives any positive buff that is currently affecting you<br> | ||
+ | {{Pro}} On taunt: Recover 30 health during the taunt duration<br> | ||
+ | {{Pro}} +25% UberCharge rate<br> | ||
+ | {{Neutral}} UberCharge: Grants Crits and Mini-Crits to your Patient's weapons<br> | ||
+ | {{Neutral}} While UberCharged, switching targets will not cause the effects to linger and doesn't affect the meter<br> | ||
+ | {{Neutral}} UberCharge lasts for 8 seconds | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Quick-Fix.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Quick-Fix]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+200% increased air control while explosive jumping"<br> | ||
+ | {{Pro}} Added "+80% fall damage resistance on wearer"<br> | ||
+ | {{Pro}} Increased heal rate bonus from +40% to +50% <br> | ||
+ | {{Pro}} Added a speed boost as part of the UberCharge<br> | ||
+ | {{Con}} Added "-20% UberCharge rate on Overhealed patients"<br> | ||
+ | {{Pro}} The knockback resistance and speed bonus will now linger for 1 second when switching targets | ||
+ | | | ||
+ | {{Pro}} While healing: User mirrors blast jumps and shield charges.<br> | ||
+ | {{Pro}} +10% UberCharge rate<br> | ||
+ | {{Pro}} +50% heal rate<br> | ||
+ | {{Pro}} +200% increased air control while explosive jumping<br> | ||
+ | {{Pro}} +80% fall damage resistance on wearer <br> | ||
+ | {{Con}} -20% UberCharge rate on Overhealed patients<br> | ||
+ | {{Con}} 50% max overheal<br> | ||
+ | {{Neutral}} UberCharge: Increases healing to 300%, grants immunity to movement-impairing effects, and +25% move speed bonus for both users<br> | ||
+ | {{Neutral}} While UberCharged, switching targets will cause the knockback resistance and speed bonus to linger for 1 second, but drains the meter faster<br> | ||
+ | {{Neutral}} UberCharge lasts for up to 8 seconds | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Vaccinator.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Vaccinator]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed “+67% Übercharge rate”<br> | ||
+ | {{Pro}} Increased Übercharge rate on overhealed targets from -33% to -15% <br> | ||
+ | {{Pro}} Increased overheal rate from -66% to -33% <br> | ||
+ | {{Pro}} Increased Übercharge duration from 2.5 seconds to 3s <br> | ||
+ | {{Con}} Decreased UberCharge bubble resistance of the selected type from 75% to 67% | ||
+ | | | ||
+ | {{Pro}} Press RELOAD to cycle through resist types<br> | ||
+ | {{Pro}} While healing, provides user and Patient with a constant 10% base & crit damage resistance to the selected damage type<br> | ||
+ | {{Con}} -33% Overheal build rate <br> | ||
+ | {{Con}} -15% ÜberCharge rate on Overhealed patients <br> | ||
+ | {{Neutral}} ÜberCharge: Instantly use 25% charge to provide a 3 second resistance bubble that blocks 67% base damage and 100% crit damage of the selected type to the Medic and Patient. | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Bonesaw.png|50px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Bonesaw]]''' + Reskins | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "33% faster global weapon switch on wearer"<br> | ||
+ | {{Pro}} Added "On hit: Gain a 3 second speed boost" | ||
+ | | | ||
+ | {{Pro}} 33% faster global weapon switch on wearer<br> | ||
+ | {{Pro}} On hit: Gain a 3 second speed boost | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Ubersaw.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Ubersaw]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Decreased UberCharge added on hit from 25% to 20% <br> | ||
+ | {{Con}} Added "-20% UberCharge rate for Secondary" | ||
+ | | | ||
+ | {{Pro}} On Hit: 20% UberCharge added<br> | ||
+ | {{Con}} 20% slower firing speed<br> | ||
+ | {{Con}} -20% UberCharge rate for Secondary | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Vita-Saw.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Vita-Saw]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Collect the organs of people you hit"<br> | ||
+ | {{Pro}} Added "+20% health from packs on wearer" <br> | ||
+ | {{Pro}} Added "On kill with any weapon: A small health pack is dropped"<br> | ||
+ | {{Pro}} Added "On hit with this weapon: +30 health restored that can overheal the user"<br> | ||
+ | {{Con}} Added "25% slower firing speed"<br> | ||
+ | {{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
+ | | | ||
+ | {{Pro}} +20% health from packs on wearer<br> | ||
+ | {{Pro}} On kill with any weapon: A small health pack is dropped<br> | ||
+ | {{Pro}} On hit with this weapon: +30 health restored that can overheal the user<br> | ||
+ | {{Con}} -10 max health on wearer<br> | ||
+ | {{Con}} 25% slower firing speed<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Amputator.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Amputator]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Up to +3 health regenerated per second while active"<br> | ||
+ | {{Pro}} Added "Guaranteed 4 health regenerated per 1/2 second while active" | ||
+ | :{{Note|This doesn't scale down if the user is damaged, but still can be increased/decreased by other weapon effects}} | ||
+ | {{Con}} Added "Disables self health regeneration while active"<br> | ||
+ | {{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} Guaranteed 4 health regenerated per 1/2 second<br> | ||
+ | :{{Pro}} ALT-FIRE: Applies a healing effect to all nearby teammates. Additionally, grants UberCharge based on health given to teammates.<br> | ||
+ | :{{Con}} Disables self health regeneration<br> | ||
+ | :{{Con}} -20% damage penalty<br> | ||
+ | :{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Solemn Vow.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Solemn Vow]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Increased slower firing speed from 10% to 20% <br><br> | ||
+ | {{Pro}} Added "While active: User can see friendly players and buildings through walls, including disguised Spies" | ||
+ | | | ||
+ | {{Pro}} Allows you to see enemy health<br> | ||
+ | {{Pro}} While active: User can see friendly players and buildings through walls, including disguised Spies<br> | ||
+ | {{Con}} 20% slower firing speed | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Sniper changes === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Class changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | Changes | ||
+ | ! class="header" width="50%" | Full new stats | ||
+ | |- | ||
+ | <!-- SNIPER CLASS --> | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "(Ability) Precision Elimination"<br> | ||
+ | :{{Pro}} When your Rifle is fully charged, you don't flinch when damaged<br> | ||
+ | :{{Pro}} When aiming with a Rifle or Bow, gain 50% reduction in push force taken from damage and airblasts<br> | ||
+ | {{Pro}} Added "(Ability) Melee wall climb"<br> | ||
+ | :{{Con}} User is hurt for 10 health per wall climb<br> | ||
+ | :{{Pro}} Melee attack is 75% faster after a wall climb<br> | ||
+ | {{Pro}} Increased accuracy by 40% and ammo by 33% for all Secondary SMGs | ||
+ | | | ||
+ | (Ability) Precision Elimination<br> | ||
+ | (Ability) Melee wall climb | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Rifle changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | Changes | ||
+ | ! class="header" width="50%" | New damage numbers | ||
+ | |- | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed the hidden cap that limits charging time | ||
+ | :{{Note|This will sightly affect the "Bazaar Bargain" with max heads and will more affect the custom "Didgeridoom" weapon. Additionally, this will be very noticable in the "Mann vs Machine" gamemode}} | ||
+ | {{Pro}} Decreased base charging time from 3.3 seconds to 3s<br> | ||
+ | {{Pro}} Increased movement speed while aiming from 80 Hu (73.3% slower than normal) to 100 Hu (66% than normal)<br> | ||
+ | | | ||
+ | '''Damage against players'''<br> | ||
+ | {{Con}} 40 bodyshot uncharged (from 50)<br> | ||
+ | {{Neutral}} 150 bodyshot fully charged<br> | ||
+ | {{Con}} 120 headshot uncharged (from 150)<br> | ||
+ | {{Neutral}} 360 headshot fully charged<br> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Modified official weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full new stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Huntsman.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Huntsman]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased move speed penalty while aiming from -46.67% to -33% <br> | ||
+ | {{Con}} Added "-20% Damage Penalty"<br> | ||
+ | | | ||
+ | {{Pro}} The longer you aim, the more damage and faster the arrow travels<br> | ||
+ | {{Con}} Arrows lose their accuracy if the bow is drawn for more than 5 seconds<br> | ||
+ | {{Con}} While aiming: -33% move speed<br> | ||
+ | {{Con}} -20% damage penalty<br> | ||
+ | {{Neutral}} Shoots arrows instead of bullets<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sydney Sleeper.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Sydney Sleeper]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "This weapon holsters 60% faster | ||
+ | | | ||
+ | {{Pro}} +25% charge rate<br> | ||
+ | {{Pro}} This weapon holsters 60% faster<br> | ||
+ | {{Pro}} "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second <br> | ||
+ | {{Con}} Mini-crits on headshots<br> | ||
+ | {{Con}} While aiming: -66% move speed | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Machina.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Machina]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "On full charge: +15% damage per shot"<br><br> | ||
+ | {{Pro}} Removed requirement for full charge to penetrate enemies<br><br> | ||
+ | {{Pro}} Added "On kill: 20% of all of the overkill damage will be added to your next shot" | ||
+ | :{{Note|There is no limit on the amount of damage that can be earned}} | ||
+ | {{Con}} Added "A shot that has overkill damage being applied will not count towards the next shot" | ||
+ | | | ||
+ | {{Pro}} On kill: 20% of all of the overkill damage will be added to your next shot<br> | ||
+ | {{Pro}} Shot penetrate all enemies<br> | ||
+ | {{Con}} While aiming: -66% move speed<br> | ||
+ | {{Con}} Cannot fire unless zoomed<br> | ||
+ | {{Con}} Fires tracers rounds<br> | ||
+ | {{Neutral}} A shot that has overkill damage being applied will not count towards the next shot | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Hitman's Heatmaker.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Hitman's Heatmaker]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+25% faster charge while in Focus" stat<br> | ||
+ | {{Pro}} While Focus is active: Delay between zooming in and headshotting is removed. <br> | ||
+ | {{Pro}} Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"<br> | ||
+ | {{Pro}} Increased Focus gained from kills from 35% to 50% <br> | ||
+ | {{Pro}} Increased Focus gained from assist-kills from 15% to 25% <br> | ||
+ | {{Con}} Added "-50% Focus gained while Focus is active"<br> | ||
+ | {{Con}} Focus is only gained with kills/assist-kills with this weapon instead of any weapon | ||
+ | | | ||
+ | {{Pro}} On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears<br> | ||
+ | {{Pro}} Gain Focus with kills/assists even while using Focus. Press RELOAD at anytime to activate Focus.<br> | ||
+ | {{Con}} While aiming: -66% move speed<br> | ||
+ | {{Con}} -20% damage on body shots<br> | ||
+ | {{Neutral}} While Focus is active: Removes headshot delay, no unscoping, but fires tracer round and -50% Focus gained. | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Classic.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''[[Classic]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "No headshots when not fully charged"<br> | ||
+ | {{Pro}} Removed "-10% damage on body shots"<br> | ||
+ | {{Con}} Added "While unscoped aiming: -33% move speed"<br> | ||
+ | {{Con}} Added "-20% damage penalty"<br> | ||
+ | {{Con}} Added "-20% charge rate" <br> | ||
+ | {{Pro}} Added a small reload bonus to match the Sniper Rifle's attack rate | ||
+ | | | ||
+ | {{Pro}} Charge and fire shots independent of zoom<br> | ||
+ | {{Pro}} While unscoped aiming: -33% move speed<br> | ||
+ | {{Con}} While scoped aiming: -66% move speed<br> | ||
+ | {{Con}} -20% damage penalty<br> | ||
+ | {{Con}} -20% charge rate | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Jarate.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Jarate]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Allowed in Medieval mode"<br><br> | ||
+ | {{Pro}} Increased extinguishing teammate cooldown from 20% to 33% <br><br> | ||
+ | {{Pro}} Decreased recharge time to 30 seconds from 20s | ||
+ | | | ||
+ | {{Pro}} Coated enemies take mini-crits from all sources<br> | ||
+ | {{Pro}} Extinguishing teammates refunds 33% of the meter<br> | ||
+ | {{Pro}} Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies<br> | ||
+ | {{Neutral}} 30 second recharge<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Razorback.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Razorback]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "+6.666% faster move speed on wearer"<br> | ||
+ | {{Pro}} Added "+12% faster move speed while aiming" | ||
+ | | | ||
+ | {{Pro}} +6.666% faster move speed on wearer<br> | ||
+ | {{Pro}} +12% faster move speed while aiming<br> | ||
+ | {{Pro}} Blocks a single backstab attempt<br> | ||
+ | {{Con}} -100% maximum overheal on wearer<br> | ||
+ | {{Neutral}} Regenerates after 30 seconds<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Darwin's Danger Shield.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Darwin's Danger Shield]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added “+25 maxhealth” <br> | ||
+ | {{Con}} Added “+25% critical damage vulnerability” <br> | ||
+ | {{Con}} Reduced fire resistance from +50% to +30% <br> | ||
+ | | | ||
+ | {{Pro}} +25 Max health on wearer <br> | ||
+ | {{Pro}} +30% fire damage resistance on wearer<br> | ||
+ | {{Pro}} Immune to the effects of afterburn<br> | ||
+ | {{Con}} +25% critical damage vulnerability<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cozy Camper.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Cozy Camper]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "No flinching when aiming and fully charged"<br> | ||
+ | {{Con}} Removed "Knockback decreased by 20% when aiming"<br> | ||
+ | {{Pro}} Added "Recover 1 bullet for your Primary weapon for every headshot hit with your Primary weapon" | ||
+ | | | ||
+ | {{Pro}} +4 health regenerated per second on wearer<br> | ||
+ | {{Pro}} Recover 1 bullet for your Primary weapon for every 3 headshot hits with your Primary weapon<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cleaner's Carbine.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Cleaner's Carbine]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Dealing damage with this weapon fills a charge meter. Alt-fire when charged to gain mini-crits for all weapons for 8 seconds."<br> | ||
+ | {{Con}} Increased clip size penalty from -20% to -40% <br> | ||
+ | {{Pro}} Removed "-25% slower firing speed"<br> | ||
+ | {{Pro}} Added "On kill with any weapon: Gain 50% towards the CRIKEY meter. Assist-kills grant 25%."<br> | ||
+ | {{Pro}} Added "Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds"<br> | ||
+ | {{Note|Able to gain meter while draining, but at -66% rate}} | ||
+ | | | ||
+ | {{Pro}} On kill with any weapon: Gain 50% CRIKEY meter. Assist-kills grant 25% meter.<br> | ||
+ | {{Con}} 40% less clip size<br> | ||
+ | {{Neutral}} Alt-fire when charged: All shots from this weapon will be taken from the reserve ammo instead of the clip for 10 seconds | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Backpack Kukri.png|50px]] <br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Kukri]]''' + Reskins | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Better wall climbing when compared to other Melee weapons":<br> | ||
+ | :{{Pro}} Decreases the health lost per wall climb from 10 to 5 <br> | ||
+ | :{{Pro}} Increases the total height per wall climb by 33% | ||
+ | | | ||
+ | {{Pro}} Better wall climbing when compared to other Melee weapons | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Tribalman's Shiv.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Tribalman's Shiv]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "On hit: Gain a 1 second speed boost" | ||
+ | :{{Note|The bleed damage can trigger this}} | ||
+ | | | ||
+ | {{Pro}} On hit: Bleed for 6 seconds<br> | ||
+ | {{Pro}} On hit: Gain a 1 second speed boost<br> | ||
+ | {{Con}} -50% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Bushwacka.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Bushwacka]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "When weapon is active"<br> | ||
+ | {{Con}} Removed "Crits whenever it would normally mini-crit"<br> | ||
+ | {{Pro}} Removed "20% damage vulnerability on wearer"<br> | ||
+ | {{Pro}} Added "Gain 1 critical hit (up to 3) for this weapon for every headshot hit with your Primary weapon" <br> | ||
+ | :: {{Note|On attack: Removes 1 crit hit}} | ||
+ | {{Con}} Added "This weapon deploys 75% slower"<br> | ||
+ | {{Con}} Added "-25% damage penalty" | ||
+ | | | ||
+ | {{Pro}} Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon<br> | ||
+ | {{Con}} This weapon deploys 75% slower<br> | ||
+ | {{Con}} -25% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Shahanshah.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Shahanshah]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+25% increase in damage when health <50% of max"<br> | ||
+ | {{Pro}} Removed "-25% decrease in damage when health >50% of max"<br> | ||
+ | {{Pro}} Added "+20% increase firing speed when health <50% of max"<br> | ||
+ | {{Con}} Added "-20% decrease firing speed when health >50% of max"<br> | ||
+ | {{Pro}} Added "+50% melee range"<br> | ||
+ | {{Pro}} Added "+25% melee bounds" | ||
+ | | | ||
+ | {{Pro}} +50% melee range<br> | ||
+ | {{Pro}} +25% melee bounds<br> | ||
+ | {{Pro}} +20% increase firing speed when health <50% of max<br> | ||
+ | {{Con}} -20% decrease firing speed when health >50% of max | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Spy changes === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="2" class="header" | Class changes | ||
+ | |- | ||
+ | ! class="header" width="50%" | Changes | ||
+ | ! class="header" width="50%" | Full new stats | ||
+ | |- | ||
+ | <!-- SPY CLASS --> | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "(Ability) Uncloak & Dagger"<br> | ||
+ | :{{Pro}} Any killed players or destroyed buildings will not be shown in the kill-feed for the enemy team<br> | ||
+ | :{{Pro}} Teammates will still see the kills (and destroyed buildings) in the kill-feed<br> | ||
+ | {{Pro}} Added "(Ability) Spy Camera"<br> | ||
+ | :{{Pro}} Press SPECIAL-ATTACK to launch a projectile, then press RELOAD to load the camera<br> | ||
+ | :{{Con}} When the camera is activated, the user's current disguise is removed and can't disguise while using the camera<br> | ||
+ | :{{Con}} When the camera is activated, the user can't cloak and the camera can't be used if the user is currently cloaked<br> | ||
+ | :{{Con}} 30 second cooldown starts once you leave the camera | ||
+ | | | ||
+ | Able to see enemy health (and enemy UberCharge percentage)<br> | ||
+ | (Ability) Uncloak & Dagger<br> | ||
+ | (Ability) Spy Camera | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Modified official weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full new stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Enforcer.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Enforcer]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Attacks pierce damage resistance effects and bonuses"<br><br> | ||
+ | {{Pro}} Added "Gives one stealth shots for each kill, two on backstab" | ||
+ | :{{Note|Stealth shots allows the user to fire this weapon without losing their disguise}} | ||
+ | | | ||
+ | {{Pro}} Gives one stealth shots for each kill, two on backstab <br> | ||
+ | {{Pro}} +20% damage bonus while disguised <br> | ||
+ | {{Con}} 20% slower firing speed<br> | ||
+ | {{Neutral}} Stealth shots allows the user to fire this weapon without losing their disguise<br> | ||
+ | {{Neutral}} Bind "custom" to manually remove your current disguise | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Diamondback.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Diamondback]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Changed to guaranteed Mini-Crits instead of Crits<br> | ||
+ | {{Pro}} Removed "-15% damage penalty"<br> | ||
+ | {{Con}} Added "-10% damage vs players" | ||
+ | | | ||
+ | {{Pro}} Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill<br> | ||
+ | {{Con}} -10% damage vs players | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Your Eternal Reward.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Your Eternal Reward]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "Normal disguises require (and consume) a full cloak meter"<br> | ||
+ | |||
+ | | | ||
+ | {{Pro}} Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed<br> | ||
+ | {{Pro}} On kill: No attack noise<br> | ||
+ | {{Con}} +20% longer de-cloak time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Conniver's Kunai.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Conniver's Kunai]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "On backstab kill: Removes all negative debuffs on user"<br> | ||
+ | {{Pro}} Added "+10% additional cloak damage resistance on wearer" | ||
+ | | | ||
+ | {{Pro}} On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user<br> | ||
+ | {{Pro}} +10% additional cloak damage resistance on wearer<br> | ||
+ | {{Con}} -55 max health on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Big Earner.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Big Earner]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "+30% cloak on kill"<br> | ||
+ | {{Con}} Removed "Gain a 3 second speed boost on kill"<br> | ||
+ | {{Pro}} Added "On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds." | ||
+ | | | ||
+ | {{Pro}} On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds.<br> | ||
+ | {{Con}} -25 max health on wearer<br> | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Spy-cicle.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Spy-cicle]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Decreased recharge from 15 seconds to 10 seconds<br> | ||
+ | {{Con}} Decreased afterburn immunity from 10 seconds to 5 seconds<br> | ||
+ | {{Con}} Added "-50% direct damage penalty"<br> | ||
+ | {{Pro}} Added "While disguised: Removes the sound of 'Spy-cicle' melting"<br> | ||
+ | {{Pro}} Added "On hit by fire while active: Reduces initial fire damage by 90%"<br> | ||
+ | {{Pro}} Added "This weapon has bonus melee range, but slower deploy and holster time" | ||
+ | | | ||
+ | {{Pro}} On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds<br> | ||
+ | {{Con}} -50% direct damage penalty<br> | ||
+ | {{Con}} Backstab turns victim into ice<br> | ||
+ | {{Con}} Melts in fire, regenerates in 10 seconds and by picking up ammo<br> | ||
+ | {{Neutral}} Weapon makes a melting sound unless user is currently disguised<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Invisibility_Watch.png|100px]]<br> | ||
+ | <small>Secondary PDA</small><br> | ||
+ | '''[[Invis Watch]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Fixed the "While cloaked: 50% faster debuff timers" | ||
+ | :{{Note|Increased to 50% from around 42%}} | ||
+ | {{Pro}} Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers | ||
+ | | | ||
+ | {{Pro}} While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br> | ||
+ | {{Con}} While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | ||
+ | {{Neutral}} Alt-fire: Turn invisible<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Cloak and Dagger.png|100px]]<br> | ||
+ | <small>Secondary PDA</small><br> | ||
+ | '''[[Cloak and Dagger]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Fixed the "While cloaked: 50% faster debuff timers" | ||
+ | :{{Note|Increased to 50% from around 42%}} | ||
+ | {{Pro}} Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers | ||
+ | | | ||
+ | {{Neutral}} Cloak Type: Motion Sensitive<br> | ||
+ | {{Pro}} Cloak drain rate based on movement speed<br> | ||
+ | {{Pro}} +100% cloak regen rate<br> | ||
+ | {{Pro}} While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers<br> | ||
+ | {{Con}} While cloaked: User cannot attack or place Sappers and bumping in to enemies will make you slightly visible to enemies<br> | ||
+ | {{Con}} -35% cloak meter from ammo sources<br> | ||
+ | {{Con}} +33% cloak drain rate<br> | ||
+ | {{Neutral}} Alt-fire: Turn invisible<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack_Dead_Ringer.png|100px]]<br> | ||
+ | <small>Secondary PDA</small><br> | ||
+ | '''[[Dead Ringer]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"<br><br> | ||
+ | {{Con}} Removed "Afterburn immunity for 3 seconds when used"<br><br> | ||
+ | {{Con}} The natural damage resistance only lasts for 1 second once the "Dead Ringer" is trigger<br> | ||
+ | {{Pro}} The speed boost now stays active until decloaking instead of lasting for 3 seconds<br> | ||
+ | {{Con}} Decreased cloak regen rate from +50% to +30% <br><br> | ||
+ | {{Pro}} Removed "Ammo kits and Dispensers do not refill the Spy's cloak meter"<br><br> | ||
+ | {{Pro}} Changed Afterburn and Bleeding effects being removed when used to "On use: Gain 1 second of debuff immunity"<br> | ||
+ | {{Pro}} Increased faster debuff timers while cloaked from 50% to 75% | ||
+ | :{{Note|Now includes "Marked-for-Death" and the "Gas Passer effect"}} | ||
+ | {{Pro}} Added "While cloaked: User absorbs 75% of any damage taken" | ||
+ | :{{Note|This starts 1 second after the "Dead Ringer" is triggered}} | ||
+ | {{Pro}} Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed) | ||
+ | :{{Note|This starts 1 second after the "Dead Ringer" is triggered}} | ||
+ | {{Con}} Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking"<br> | ||
+ | {{Con}} Added "No natural cloak resistance when invisible after the first 1 second"<br> | ||
+ | {{Con}} Added "-50% cloak meter from ammo sources" | ||
+ | | | ||
+ | {{Neutral}} Cloak Type: Feign Death<br> | ||
+ | {{Pro}} Upon receiving any damage while watch is active: User drops a fake corpse, gains 1 second of debuff immunity, gains 1 second of 75% damage resistance, and cloaks for the duration<br> | ||
+ | {{Pro}} While cloaked: User absorbs 75% of any damage taken, gains a speed boost, and 75% faster debuff timers<br> | ||
+ | {{Pro}} +30% cloak regen rate<br> | ||
+ | {{Pro}} +40% cloak duration<br> | ||
+ | {{Con}} While cloaked: User cannot attack or place Sappers and bumping into enemies will make you slightly visible to enemies<br> | ||
+ | {{Con}} No cloak meter from ammo sources when invisible and for 5 seconds after decloaking<br> | ||
+ | {{Con}} -50% cloak meter used when Feign Death is activated<br> | ||
+ | {{Con}} Absorbed damage shortens cloak duration<br> | ||
+ | {{Con}} -50% cloak meter from ammo sources<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Sapper.png|100px]]<br> | ||
+ | <small>Building</small><br> | ||
+ | '''[[Sapper]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Allowed in Medieval mode" | ||
+ | | | ||
+ | {{Pro}} Disables and slowly destroys enemy buildings<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Red-Tape Recorder.png|100px]]<br> | ||
+ | <small>Building</small><br> | ||
+ | '''[[Red-Tape Recorder]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "Allowed in Medieval mode" <br> | ||
+ | {{Con}} Removed "Reverses enemy building construction"<br> | ||
+ | {{Pro}} Decreased Sapper damage penalty from -100% to -90% <br><br> | ||
+ | {{Pro}} Added "Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed" | ||
+ | :{{Note|Since buildings are disabled for 0.5 second after removing a Sapper, this would disable a building for 3 seconds in total after this Sapper was removed}} | ||
+ | {{Pro}} Added "+100% Sapper health bonus"<br> | ||
+ | {{Con}} Added "User is Marked-for-Death for 3 seconds after the Sapper has been removed" | ||
+ | | | ||
+ | {{Pro}} Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed<br> | ||
+ | {{Pro}} +100% Sapper health bonus<br> | ||
+ | {{Con}} User is Marked-for-Death for 3 seconds after the Sapper has been removed<br> | ||
+ | {{Neutral}} -90% Sapper damage penalty<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Multi-class weapon changes === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Modified official weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="40%" | Changes | ||
+ | ! class="header" width="40%" | Full new stats | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Reserve Shooter.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''[[Reserve Shooter]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added "35% more accurate" | ||
+ | | | ||
+ | {{Pro}} Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs<br> | ||
+ | {{Pro}} This weapon deploys 20% faster<br> | ||
+ | {{Pro}} 35% more accurate<br> | ||
+ | {{Con}} -34% clip size | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Pain Train.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Pain Train]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Removed "10% bullet damage vulnerability on wearer"<br> | ||
+ | {{Con}} Added "When weapon is active"<br> | ||
+ | {{Pro}} Added "Move speed increases by 15% while doing the objective"<br> | ||
+ | {{Con}} Added "15% damage vulnerability on wearer while doing the objective"<br> | ||
+ | | | ||
+ | When weapon is active & while doing the objective:<br> | ||
+ | :{{Pro}} +1 capture rate<br> | ||
+ | :{{Pro}} Move speed increases by 15%<br> | ||
+ | :{{Con}} 15% damage vulnerability on wearer<br> | ||
+ | :{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Half-Zatoichi.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''[[Half-Zatoichi]]''' | ||
+ | | align="left" | | ||
+ | {{Neutral}} Now it will show the amount of health restored, just like other heal restoring effects/weapons<br> | ||
+ | {{Con}} Added "15% slower firing speed"<br><br> | ||
+ | {{Pro}} Added "On assist-kill: Restore 25% of base health"<br><br> | ||
+ | {{Pro}} (Soldier only) Added "On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter." | ||
+ | :{{Note|After the default 10 seconds has been drained, if the user was able to extend the duration, the banner effect will only be affecting the user}} | ||
+ | | | ||
+ | {{Pro}} On kill: Restore 50% of base health. Assist-kills restore 25% health.<br> | ||
+ | {{Con}} Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills<br> | ||
+ | {{Con}} 15% slower firing speed<br> | ||
+ | {{Neutral}} Soldiers and Demos can duel with Katanas for a one-hit kill<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time<br> | ||
+ | {{Pro}} (Soldier only) On kill: Instantly gain back 50% Banner meter while the meter is still draining. Assist-kills grant 25% meter. | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack B.A.S.E. Jumper.png|100px]]<br> | ||
+ | <small>Primary<br>Secondary</small><br> | ||
+ | '''[[B.A.S.E. Jumper]]''' | ||
+ | | align="left" | | ||
+ | {{Pro}} Added “+10% movespeed on wearer”<br> | ||
+ | {{Pro}} Added “+20% blast jump resistance on wearer”<br> | ||
+ | {{Pro}} (Demoman only) Added "When a shield is equipped: User isn't affected by gravity while deployed and charging | ||
+ | | | ||
+ | {{Pro}} Added “+10% movespeed on wearer” <br> | ||
+ | {{Pro}} Added “+20% blast jump resistance on wearer” <br> | ||
+ | {{Con}} Can't re-deploy the Parachute after deploying until the user touches the ground<br> | ||
+ | {{Con}} Reduces amount of air strafe control by 50% while deployed<br> | ||
+ | {{Neutral}} Allowed in Medieval mode<br> | ||
+ | {{Neutral}} (Demoman only) When a shield is equipped:<br> | ||
+ | {{Pro}} User isn't affected by gravity while deployed and charging | ||
+ | |- | ||
+ | | align="center" | [[File:Backpack Panic Attack.png|100px]]<br> | ||
+ | <small>Primary<br>Secondary</small><br> | ||
+ | '''[[Panic Attack]]''' | ||
+ | | align="left" | | ||
+ | {{Con}} Decreased deploy speed bonus from +50% to +33% | ||
+ | | | ||
+ | {{Pro}} +50% bullets per shot<br> | ||
+ | {{Pro}} This weapon deploys 33% faster<br> | ||
+ | {{Pro}} Fires a special fixed shot pattern<br> | ||
+ | {{Con}} -20% damage penalty<br> | ||
+ | {{Con}} Successive shots become less accurate | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Custom weapons == | ||
+ | The following custom weapons are available on the official Custom Weapons servers. | ||
+ | |||
+ | === Custom Scout weapons === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Custom weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Model link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Sure Shot.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Big Shot''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=510691874 TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On kill: Gain a shield that blocks 20% of all incoming damage and it is destroyed when the user takes more than 30 damage from a single attack<br> | ||
+ | {{Pro}} The shield creates a small explosion when destroyed<br> | ||
+ | {{Con}} 20% slower firing speed<br> | ||
+ | {{Con}} 10% slower reload time | ||
+ | |- | ||
+ | | align="center" | [[File:Solid Slugger.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Solid Slugger''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=121889937/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Every 50 damage dealt with other weapons reloads 1 ammo for this weapon<br> | ||
+ | {{Pro}} On Wearer: +10% rechargeable recharge rates on wearer <br> | ||
+ | {{Con}} -34% clip size | ||
+ | |- | ||
+ | | align="center" | [[File:Shotgun Bride New.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Shotgun Bride''' | ||
+ | | align="left" | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} Mini-crits on headshot<br> | ||
+ | {{Pro}} On hit: Build boost that increases reload time for your next shot<br> | ||
+ | {{Con}} Arrows are affected by damage falloff<br> | ||
+ | {{Con}} 120% slower base reload time<br> | ||
+ | {{Con}} -83% clip size<br> | ||
+ | {{Neutral}} Shoots arrows instead of bullets | ||
+ | |- | ||
+ | | align="center" | [[File:Pseudonailgun.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Pseudonailgun''' | ||
+ | | align="left" | | ||
+ | [https://gamebanana.com/skins/170598/ Gamebanana link] | ||
+ | | | ||
+ | {{Neutral}} Movement charges the POWER meter. Moving faster or slower affects how fast/slow the meter charges.<br> | ||
+ | {{Pro}} Damage (up to 12.5%), fire rate (up to 50%), and reload time (up to 25%) increases as meter increases<br> | ||
+ | {{Con}} The meter drains when you attack, stop moving, or while weapon is not active<br> | ||
+ | {{Con}} -12.5% move speed on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Conventional.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Conventional''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=476914244/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} +100% damage vs players that have more than 95% health<br> | ||
+ | {{Pro}} Full damage rampup at any distance and minimal bullet spread<br> | ||
+ | {{Con}} 125% slower firing speed<br> | ||
+ | {{Con}} -58.33% clip size | ||
+ | |- | ||
+ | | align="center" | [[File:Six Point Shuriken.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Six Point Shuriken''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=480946026/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On kill with any weapon: Refills 2 Shurikens. Assist-kills refill 1 Shuriken.<br> | ||
+ | {{Pro}} +33% faster firing speed<br> | ||
+ | {{Con}} -20% damage penalty<br> | ||
+ | {{Con}} No recharge rate<br> | ||
+ | {{Neutral}} User can hold up to 10 Shurikens | ||
+ | |- | ||
+ | | align="center" | [[File:Tiki Tonic.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Tiki Tonic''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=165890685/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On use: User is decreased in size or is returned to normal size<br> | ||
+ | {{Pro}} While tiny: User is decreased in size by 30%<br> | ||
+ | {{Con}} While tiny: User takes Mini-Crits and deals 30% less damage<br> | ||
+ | {{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
+ | {{Neutral}} Near instant recharge and with no effect duration | ||
+ | |- | ||
+ | | align="center" | [[File:Silent Slicer.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Silent Slicer''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=235559963/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} 100% critical hits from behind<br> | ||
+ | {{Con}} -50% damage vs players that have more than 50% health<br> | ||
+ | {{Neutral}} This weapon acts like a normal melee weapon (Damage and firing speed) | ||
+ | |- | ||
+ | | align="center" | [[File:Slugger Face Off.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Slugger's Face-Off''' | ||
+ | | align="left" | | ||
+ | N/A | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} +45% faster firing speed<br> | ||
+ | :{{Pro}} On hit: +10% evasiveness<br> | ||
+ | :{{Con}} Evasiveness meter drains 2.5% per second<br> | ||
+ | :{{Con}} Every 1.5 non-melee damage is taken, 1% evasiveness is removed<br> | ||
+ | :{{Con}} Every 3 melee damage is taken, 1% evasiveness is removed<br> | ||
+ | :{{Con}} Minimal damage<br> | ||
+ | :{{Neutral}} Evasiveness is the chance to auto-dodge any damage taken | ||
+ | |- | ||
+ | | align="center" | [[File:Lead Pipe.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Lead Pipe''' | ||
+ | | align="left" | | ||
+ | [https://gamebanana.com/skins/108465/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} While moving and being near enemies (300 Hu), this weapon gains +20% damage vs players for every 5 seconds (5 stacks)<br> | ||
+ | {{Con}} Maximum health is drained while weapon is active (-10 HP/sec)<br> | ||
+ | {{Neutral}} Does not require to be active to gain damage | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Custom Soldier weapons === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Custom weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Model link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Follower.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Follower''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=262559558/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} ALT-FIRE: Toggles between HOMING and MANUAL <br> | ||
+ | {{Con}} -20% projectile speed<br> | ||
+ | {{Con}} -50% clip size<br> | ||
+ | {{Neutral}}" HOMING" mode: Press SPECIAL-ATTACK to place a marker. Your rockets that travel near the marker (350 Hu) will change direction towards the marker at a hard angle. The marker will be removed if you switch modes, die, and/or if you manually place a new marker.<br> | ||
+ | {{Neutral}} "MANUAL" mode: Your rockets will travel based where you are aiming<br> | ||
+ | {{Neutral}} Your rockets have special damage falloff and rampup numbers that are based per rocket and how long it's been traveling<br> | ||
+ | {{Neutral}} Achieving max distance for everything requires 1600 Hu | ||
+ | |- | ||
+ | | align="center" | [[File:Dragon Hunter.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Dragon Hunter''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=500449232/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} SPECIAL-ATTACK: Detonate rocket<br> | ||
+ | {{Pro}} -15% blast damage to self from this weapon<br> | ||
+ | {{Pro}} On self damage: Instantly reload one shot<br> | ||
+ | {{Con}} -15% rocket jump height<br> | ||
+ | {{Con}} -25% clip size<br> | ||
+ | {{Con}} -25% explosion radius | ||
+ | |- | ||
+ | | align="center" | | ||
+ | [[File:Armor.png|50px]] | ||
+ | [[File:Armor2.png|50px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Armored Core''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=1173674112 TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} +15% movement speed on wearer<br> | ||
+ | {{Neutral}} When a Banner is equipped:<br> | ||
+ | :{{Pro}} Reduces damage required to fill by 50%<br> | ||
+ | :{{Pro}} On death if the Banner was ready, you will drop a special marker and very close teammates (225 Hu) will get that banner effect for a short duration (5 seconds)<br> | ||
+ | {{Neutral}} When a Shotgun or the Bison is equipped:<br> | ||
+ | :{{Pro}} +20% firing speed and reload time for your Secondary<br> | ||
+ | {{Neutral}} When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:<br> | ||
+ | :{{Pro}} +30% faster firing speed for your Melee | ||
+ | |- | ||
+ | | align="center" | [[File:Crocketeer's Cloak.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Crocketeer's Cloak''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=6923/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Wearer performs an earthquake after landing an explosive jump<br> | ||
+ | {{Pro}} -80% fall damage taken on wearer<br> | ||
+ | {{Pro}} -20% blast damage to self on wearer<br> | ||
+ | {{Neutral}} Earthquake radius is 292 Hu. Earthquake damage is based on fall damage taken, but increased by x400%. There is no damage cap, plus no damage falloff. Requires line of sight to damage enemies. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Custom Pyro weapons === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Custom weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Model link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | |- | ||
+ | | align="center" | [[File:Calefactor.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Calefactor''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=148521367/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} +30% damage bonus vs burning players<br> | ||
+ | {{Con}} On hit burning target: Decrease afterburn duration for each bullet that hits by 1 second<br> | ||
+ | {{Con}} -33% clip size<br> | ||
+ | {{Neutral}} This weapon is best used at medium and/or long range<br><br> | ||
+ | :Hidden stats:<br> | ||
+ | {{Pro}} +115% damage bonus<br> | ||
+ | {{Pro}} 40% more accurate<br> | ||
+ | {{Con}} -60% bullets per shot | ||
+ | |- | ||
+ | | align="center" | [[File:Brittle Pistol.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Brittle Pistol''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=741238009/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On hit vs players: Near instant reload<br> | ||
+ | {{Pro}} +40% damage vs players<br> | ||
+ | {{Pro}} +100% max Secondary ammo on wearer<br> | ||
+ | {{Pro}} +100% projectile speed<br> | ||
+ | {{Con}} No afterburn<br> | ||
+ | :'''Hidden extra stats'''<br> | ||
+ | {{Con}} No "+10% faster firing speed" bonus | ||
+ | |- | ||
+ | | align="center" | [[File:Spitfire.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Splitfire''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=93466752/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Shoots 3 extra flares in a horizontal line<br> | ||
+ | {{Pro}} All flares are not affected by gravity<br> | ||
+ | {{Con}} All flares have a limited lifespan, -50% projectile speed, and -16.67% direct damage penalty<br><br> | ||
+ | :'''Hidden extra stats'''<br> | ||
+ | {{Pro}} +10% faster firing speed | ||
+ | |- | ||
+ | | align="center" | [[File:Sharp Shooter Secondary.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Sharp Shooter - Secondary''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} +20% switch speed to your Melee from this weapon<br> | ||
+ | {{Pro}} On kill: Gain crits for your Melee for 4 seconds when you switch<br> | ||
+ | {{Con}} -15% damage penalty<br> | ||
+ | {{Con}} -33% clip size | ||
+ | |- | ||
+ | | align="center" | [[File:Sharp Shooter Secondary.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Sharp Shooter - Melee''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} +20% switch speed to your Secondary from this weapon<br> | ||
+ | {{Pro}} On kill: Gain Mini-Crits for your Secondary for 4 seconds when you switch<br> | ||
+ | {{Con}} -15% damage penalty<br> | ||
+ | {{Con}} 25% slower firing speed | ||
+ | |- | ||
+ | | align="center" | [[File:Baleful Beacon.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Baleful Beacon''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=250/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} +25% faster deploy speed<br> | ||
+ | {{Pro}} On hit burning enemy: Generate +50% souls<br> | ||
+ | {{Pro}} Souls increase fire damage dealt with all weapons (up to double)<br> | ||
+ | {{Con}} On hit burning enemy: Extinguishes them<br> | ||
+ | {{Con}} -25% fire damage dealt with all weapons<br> | ||
+ | {{Neutral}} Souls always slowly decay at 2% per second | ||
+ | |- | ||
+ | | align="center" | [[File:Ice Breaker.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Ice Breaker''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=113310453/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On hit: Freezes target for 6 seconds<br> | ||
+ | {{Con}} When weapon is active: Any damage taken freezes the user for 3 seconds<br> | ||
+ | {{Neutral}} Being frozen reduces move speed by 10%, slows all weapons firing speed by 20%, and slows overall weapon switching by 100%<br> | ||
+ | {{Neutral}} ALT-FIRE: Throws weapon, but reduces freeze effects by half<br> | ||
+ | {{Neutral}} 6 second recharge<br> | ||
+ | {{Neutral}} While recharging, the "on hit" freeze effect is disabled, but the "self freeze" isn't | ||
+ | |- | ||
+ | | align="center" | [[File:Battering Bronco.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Battering Bronco''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=322953175 TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Crits targets launched airborne by explosions, a grapple hook, by the Detonator, or the Thermal Thrusters<br> | ||
+ | {{Pro}} Crits while launched by explosives, a grapple hook, the Detonator, or the Thermal Thrusters<br> | ||
+ | {{Pro}} +50% melee range<br> | ||
+ | {{Pro}} +25% melee bounds<br> | ||
+ | {{Con}} -32.31% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Endless Carnage.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Endless Carnage''' | ||
+ | | align="left" | | ||
+ | [https://gamebanana.com/skins/99937 Gamebanana link] | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} On taunt: Scare nearby enemies (400 Hu) for 1-6 seconds depending on how close they are to you (Requires line of sight)<br> | ||
+ | :{{Pro}} +100% damage vs scared players<br> | ||
+ | :{{Con}} 25% slower move speed on wearer<br> | ||
+ | :{{Con}} 25% slower firing speed<br> | ||
+ | :{{Neutral}} This weapon has bonus melee range, but slower deploy and holster time<br> | ||
+ | :{{Neutral}} 30 scare taunt cooldown | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Custom Demoman weapons === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Custom weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Model link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Glasgow Greaves.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Glasgow Greaves''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=351626901/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} User performs an earthquake after taking fall damage that can damage and apply knockback. After explosive jumping (that requires taking damage) and taking fall damage, the earthquake's possible damage are increased.<br> | ||
+ | {{Pro}} -50% reduction in push force taken from airblasts<br> | ||
+ | {{Neutral}} {{Neutral}} Earthquake radius is 292 Hu. Earthquake damage is based on fall damage taken, but increased by x400%. There is no damage cap, plus no damage falloff. Requires line of sight to damage enemies. | ||
+ | |- | ||
+ | | align="center" | [[File:Drunkard Wrath.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Drunkard's Wrath''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=430935694/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} SPECIAL-ATTACK: Toggles between PRECISION and AOE<br> | ||
+ | {{Neutral}} Precision Mode: +20% faster firing speed, 10% faster reload time, but -25% explosion radius and grenades fizzle out after landing<br> | ||
+ | {{Neutral}} AOE Mode: +100% explosion radius, +100% fuse time on grenades, but -10% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Iron Boarder.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Iron Boarder''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=618813577/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} When a shield is equipped:<br> | ||
+ | {{Pro}} On hit: Shield is recharged by 25%<br> | ||
+ | {{Con}} Grenades shatter on surfaces<br> | ||
+ | {{Con}} -10% damage penalty<br><br> | ||
+ | {{Neutral}} When a shield is not equipped:<br> | ||
+ | {{Pro}} On hit: Recover 1 HP per 4.5 damage dealt<br> | ||
+ | {{Con}} Grenades shatter on surfaces<br> | ||
+ | {{Con}} -10% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Steadfast Blast.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Steadfast Blast''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=728136057/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Fires a special bolt that explode 4 times when it hits an enemy (or building) that can damage other nearby enemies (or buildings) to then cause a chain reaction to another enemy (or building)<br> | ||
+ | {{Pro}} For every 200 damage dealt from this weapon, this weapon will regen 1 ammo<br> | ||
+ | {{Pro}} +25% explosion radius<br> | ||
+ | {{Pro}} No reload necessary<br> | ||
+ | {{Con}} Mini-Crits whenever it would normally crit<br> | ||
+ | {{Con}} 100% slower firing speed<br> | ||
+ | {{Neutral}} Projectile deals 20 damage and explosions deals 11 damage<br> | ||
+ | {{Neutral}} There is no distance limit of the chain reaction nor a limit of enemies (or buildings) that it can damage | ||
+ | |- | ||
+ | |- | ||
+ | | align="center" | [[File:Big Man.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Big Man''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=491896701/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Up to +100% bonus explosion radius based on charge<br> | ||
+ | {{Pro}} 25% faster pipebomb damage ramp up time<br> | ||
+ | {{Con}} Up to -20% damage based on charge<br> | ||
+ | {{Neutral}} Stickybomb increases in size based on charge<br> | ||
+ | {{Neutral}} User isn't affected by the increased explosion radius | ||
+ | |- | ||
+ | | align="center" | [[File:Groundbreaker.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Groundbreaker''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=100639340/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} When a stickybomb explodes or is destroyed, it will spawn 3 low damaging grenades (This can be triggered when you place a 4th new stickybomb)<br> | ||
+ | {{Pro}} While a stickybomb is armed, it will spawn 1 low damaging grenade every 3 seconds<br> | ||
+ | {{Pro}} Up to +50% bonus grenade damage based on charge<br> | ||
+ | {{Con}} -3 max stickybombs out<br> | ||
+ | {{Con}} -50% clip size<br> | ||
+ | {{Con}} Stickybombs fizzle after 30 seconds (This will trigger the 3 grenades)<br> | ||
+ | {{Neutral}} If a stickybomb was crit-boosted, any grenade spawning from it will also be crit-boosted<br> | ||
+ | {{Neutral}} The grenades deal 20 damage with no damage falloff | ||
+ | |- | ||
+ | | align="center" | [[File:Scottish Wargear.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Scottish Wargear''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=591504194/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} While charging: User can't be damaged or seen (by enemy players and Sentry Guns)<br> | ||
+ | {{Con}} You can't stop charging unless you collide with an enemy, against a wall, or naturally stopping.<br> | ||
+ | {{Con}} -20% decreased in charge recharge rate<br> | ||
+ | {{Con}} -50% charge impact damage<br> | ||
+ | {{Neutral}} Added "Full turning control, but charge impacts only grant mini-crit melee strikes"<br> | ||
+ | {{Neutral}} While charging: The visual trail is removed, but not the sound | ||
+ | |- | ||
+ | | align="center" | [[File:Vanguard.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Vanguard''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=10644/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.<br> | ||
+ | {{Pro}} 35% of all damage done is returned as health<br> | ||
+ | {{Pro}} On death: Heal (10% per stack with no overhealing) nearby teammates (1200 Hu) based on the number of stacks (up to 10)<br> | ||
+ | {{Con}} -20% damage dealt on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Assault Battering Ram.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Assault and Battering Ram''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=107856442 TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Once the charge meter is 33% drained, apply stun and knockback on shield impact with the duration/amount based on charge drained<br> | ||
+ | {{Pro}} +20% fire damage resistance on wearer<br> | ||
+ | {{Pro}} +20% explosive damage resistance on wearer<br> | ||
+ | {{Pro}} +10% bullet damage resistance on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Landlubbers Landmine.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Landlubbers Landmine''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=701622930/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} Instead of impact damage, this shield explodes (with no damage falloff) after colliding into an enemy<br> | ||
+ | {{Pro}} Explosive damage (10 up to 100) and radius (73 Hu up to 219 Hu) increases based on charge meter drained<br> | ||
+ | {{Pro}} 10% charge refilled for every enemy hit by the explosion<br> | ||
+ | {{Con}} User takes 50% damage from the shield explosion | ||
+ | |- | ||
+ | | align="center" | [[File:Dullahan.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Dullahan''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=31/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On kill: +2 stacks. Assist-kills grant +1 stack.<br> | ||
+ | {{Neutral}} This weapon has bonus melee range, but slower deploy and holster time<br> | ||
+ | {{Neutral}} Each stack (up to 8) increases firing speed (by 5%) and damage vs players (by 1.875%), but increases all damage taken while active (by 5%). | ||
+ | |- | ||
+ | | align="center" | [[File:Merasmus Staff.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Merasmus' Staff''' | ||
+ | | align="left" | | ||
+ | [http://gamebanana.com/skins/121576/ Gamebana link] | ||
+ | | | ||
+ | {{Pro}} On kill: Gain a bumper car and 75% damage resistance for 10 seconds<br> | ||
+ | {{Con}} While in a bumper car, user can only deal damage by bumping into enemies<br> | ||
+ | {{Con}} 25% slower firing speed<br> | ||
+ | {{Neutral}} Bumper car hits will always Mini-Crit hit and Crit hit if user is traveling fast enough | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Custom Heavy weapons === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Custom weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Model link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Graphite Perisher.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Graphite Perisher''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=693251393/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On Melee kill: Gain Mini-Crits for this weapon for 4 seconds. Melee Assist-kills grant 2 seconds.<br> | ||
+ | {{Pro}} On Secondary kill: Gain Mini-Crits for this weapon for 2 seconds. Secondary Assist-kills grant 1 second.<br> | ||
+ | {{Con}} -70% max Primary ammo on wearer<br> | ||
+ | {{Neutral}} The Mini-Crit timer drains while fully spun up and up to 6 seconds can be stored | ||
+ | |- | ||
+ | | align="center" | [[File:Ququmannz Wrath.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Ququmannz's Wrath''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=805971499 TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On kill: All enemies around the victim are Cursed for 8 seconds, causing them to take 20% more damage from your team. Assist-kills grant 4 seconds.<br> | ||
+ | {{Pro}} If a Cursed enemy is killed, the killer restore up to 50% of base health. Assist-kills spilts the regen between the two killers.<br> | ||
+ | {{Con}} If a Cursed enemy lives beyond a Curse, the additional damage taken will be returned<br> | ||
+ | {{Con}} If a Cursed enemy kills one of your teammates, the Curse will be immediately lifted from that enemy<br> | ||
+ | {{Con}} If you die, all Curses created from you will be immediately lifted<br> | ||
+ | {{Con}} -25% bullet per shot | ||
+ | |- | ||
+ | | align="center" | [[File:Bio Breaker.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Bio Breaker''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=515624474/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} While spun up: Gain 30% resistance, a speed boost, and +60% move speed while aiming<br> | ||
+ | {{Con}} While fully spun up: 8 ammo consumed per second<br> | ||
+ | {{Neutral}} Applies no knockback against enemies<br> | ||
+ | {{Neutral}} ALT-FIRE: Spins up weapon to deal damage in-front of the user that scales the closer you are to an enemy<br> | ||
+ | {{Neutral}} PRIMARY-ATTACK, SPECIAL-ATTACK, or RELOAD: While fully spun up, charge toward to skewer your enemies to carry them while damaging them<br> | ||
+ | {{Neutral}} Damage dealt from this weapon counts as melee damage, instead of bullet damage<br> | ||
+ | {{Neutral}}charge has 30 second recharge | ||
+ | |- | ||
+ | | align="center" | [[File:Cosmic Cuisine.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Cosmic Cuisine''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=319948180/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} This weapon deploys 30% faster and holsters 15% faster<br> | ||
+ | {{Pro}} On consumption: Gain debuff immunity for 15 seconds. If a debuff is attempted to be applied to the user during the immunity duration, then instead recover 50 health. Fire sources recover 3 health.<br> | ||
+ | {{Pro}} On teammate pick up: All debuffs are removed from them<br> | ||
+ | {{Pro}} On enemy pick up: No health is recovered and they are affected by "Jarate" and "Mad Milk" for 5 seconds<br> | ||
+ | {{Con}} -100% consumption healing effect and no health for teammates if picked up<br> | ||
+ | {{Neutral}} 30 second recharge | ||
+ | |- | ||
+ | | align="center" | [[File:Full Throttle.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Full Throttle''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=229432158/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On kill: +2 stacks. Assist-kills grant +1 stack.<br> | ||
+ | {{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK <br> | ||
+ | {{Neutral}} Each stack (up to 10) increases move speed on wearer (up to +25%) while not spun up, but decreases damage for this weapon (up to -20%) | ||
+ | |- | ||
+ | | align="center" | [[File:Sub Sandvich.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Sub-Sandvich''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=2155/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} 35% of damage dealt is returned as health<br> | ||
+ | {{Pro}} On kill: For the next 4 seconds, any nearby teammates (450 Hu) will heal 50% of the damage you took. Assist-kills grant 2 seconds.<br> | ||
+ | {{Con}} -50% clip size<br> | ||
+ | {{Neutral}} If the user dies within the time, your teammates will still gain the percentage of health from the attack that killed the user | ||
+ | |- | ||
+ | | align="center" | [[File:Hydraulic Hammers.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Hydraulic Hammers''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=708124388/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On hit: Apply fast horizontal knockback and disables air strafe control until the target hits a wall, touches the ground, or after 3 seconds, plus Scouts can't double jump<br> | ||
+ | {{Pro}} Deal damage based on the target's max health (up to 50%) and how far they traveled (up to 800 Hu) once they hit a wall or surface<br> | ||
+ | {{Pro}} This weapon deploys 30% faster and holsters 15% faster<br> | ||
+ | {{Con}} Minimal initial damage<br> | ||
+ | {{Con}} 25% slower firing speed | ||
+ | |- | ||
+ | | align="center" | [[File:Jaws Steel.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Jaws of Steel''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=7277/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br> | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} Requires 260 Melee damage dealt to charge meter<br> | ||
+ | :{{Pro}} When full: Press RELOAD or SPECIAL-ATTACK to gain the ability to swim in the air for 10 seconds<br> | ||
+ | :{{Pro}} While *wet* or when meter is active: Gain +25% move speed and +25% firing speed<br> | ||
+ | :{{Con}} While not *wet*: -20% firing speed<br> | ||
+ | :{{Con}} Cannot switch away when meter is active<br> | ||
+ | :{{Neutral}} Able to gain meter while draining, but at -50% rate | ||
+ | |- | ||
+ | | align="center" | [[File:Terminal Killocity.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Terminal Killocity''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=319953646/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Con}} Wearer cannot carry the Intelligence briefcase or PASS Time JACK<br><br> | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} Slower falling speed<br> | ||
+ | :{{Pro}} Never take fall damage<br> | ||
+ | :{{Pro}} 100% increased air strafe control<br> | ||
+ | :{{Neutral}} On SPECIAL-ATTACK or RELOAD: User will perform a large special jump, but requires 100 HP with a 2 second cooldown<br> | ||
+ | :{{Con}} Cannot jump | ||
+ | |- | ||
+ | | align="center" | [[File:Crate Smasher.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Crate Smasher''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=152814592/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Neutral}} Damage equals to 40% of target's current health up to 90 damage<br> | ||
+ | {{Pro}} 70% of damage done is returned as health<br> | ||
+ | {{Con}} 25% slower firing speed | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Custom Engineer weapons === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Custom weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Model link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Lakeside Pride.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Lakeside Pride''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=835350550/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On kill with any weapon: +2 stacks. Assist-kills grant +1 stack.<br> | ||
+ | {{Pro}} On Sentry kill: +3 stacks<br> | ||
+ | {{Con}} Lose 2 stacks when creating a new building<br> | ||
+ | {{Con}} -15% damage for all weapons on wearer<br> | ||
+ | {{Con}} -10% Sentry damage on wearer<br> | ||
+ | {{Neutral}} Each stack (up to 10) increases max metal (by +20) and decreases building cost (by 2.5%) | ||
+ | |- | ||
+ | | align="center" | [[File:Signal Booster.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Signal Booster''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=656022532/ TF2 Workshop link] | ||
+ | | | ||
+ | When weapon is active:<br> | ||
+ | :{{Pro}} Press PRIMARY-FIRE to boost all of your active buildings for 5 seconds at the cost of 100 metal<br> | ||
+ | :{{Con}} While boosting your buildings: Cannot switch away and buildings cannot be upgraded or repaired<br> | ||
+ | :{{Con}} Cannot carry buildings<br> | ||
+ | :{{Neutral}} 30 second cooldown after the boost is used<br> | ||
+ | :{{Neutral}} While boosting your buildings: Sentry damage/range are increased by 50%, Dispenser range/healing are increased by 100%, and Teleporter recharge rate is decreased by 100% | ||
+ | |- | ||
+ | | align="center" | [[File:Swifty Swiper.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Swifty Swiper''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=1267/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Press and hold PRIMARY-FIRE: While looking at health and ammo packs, the packs will attract towards you within 3000 Hu that will stay in place for 15 seconds<br> | ||
+ | {{Pro}} Press and hold ALT-FIRE: While looking directly at your Dispenser at any distance, this will transfer metal to yourself<br> | ||
+ | {{Pro}} +10% metal from all sources on wearer | ||
+ | {{Neutral}} For each 1 second used, requires 3 seconds to recover and takes 10 seconds to empty the attraction meter. Any pack requries line of sight to drag.<br> | ||
+ | {{Neutral}} There is a 3 second cooldown when attraction is stopped. While in spawn, the attraction is disabled and entering spawn triggers the 3 second cooldown. | ||
+ | |- | ||
+ | | align="center" | [[File:Gamma Gazer.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Gamma Gazer''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=229535075/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} +50% deploy speed<br> | ||
+ | {{Pro}} +50% reload speed<br> | ||
+ | {{Pro}} On third hit without missing: Guaranteed critical bullets<br> | ||
+ | {{Con}} -75% clip size<br> | ||
+ | {{Neutral}} Hold FIRE to load up your clip, release FIRE to unleash the barrage<br> | ||
+ | {{Neutral}} This weapon is best used at point blank and/or medium range<br><br> | ||
+ | :'''Hidden extra stats'''<br> | ||
+ | {{Pro}} +900% bullets per shot<br> | ||
+ | {{Con}} 100% less accurate<br> | ||
+ | {{Con}} -90% damage penalty | ||
+ | |- | ||
+ | | align="center" | [[File:Jupiter.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Jupiter''' | ||
+ | | align="left" | | ||
+ | [https://gamebanana.com/skins/169087/ Gamebanana link] | ||
+ | | | ||
+ | {{Pro}} While being healed by a Dispenser or Payload Cart, this weapon has an infinite clip<br> | ||
+ | {{Pro}} Firing speed increases as metal supply decreases<br> | ||
+ | {{Pro}} Shot penetrate all enemies<br> | ||
+ | {{Pro}} +25% damage bonus<br> | ||
+ | {{Con}} -50% clip size bonus<br> | ||
+ | {{Con}} 50% slower base firing speed<br> | ||
+ | {{Con}} While active: -100% metal from all sources | ||
+ | |- | ||
+ | | align="center" | [[File:Magnetic Horseshoe.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Magnetic Horseshoe''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=159764237/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} All damage dealt fills the *Building Upgrade* meter, press SPECIAL-ATTACK when full to upgrade all of your buildings to level 3 and to fully heal them<br> | ||
+ | {{Pro}} 20% of the damage dealt from your Sentry Gun will add to the meter<br> | ||
+ | {{Con}} Sapped buildings are bypassed when meter is used<br> | ||
+ | {{Con}} 20% slower construction speed for all buildings<br> | ||
+ | {{Con}} -20% repair rate<br> | ||
+ | {{Neutral}} Requires 500 damage dealt to charge | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Custom buildings | ||
+ | |- | ||
+ | ! class="header" width="20%" | Building | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | | ||
+ | '''Mini-Dispenser'''<br> | ||
+ | (When using the Gunslinger) | ||
+ | | align="left" | | ||
+ | {{Pro}} Healing and ammo dispensed are not blocked by walls<br> | ||
+ | {{Pro}} Costs 75 metal to build<br> | ||
+ | {{Pro}} +150% build speed<br> | ||
+ | {{Neutral}} Dispenses as the same rate as a normal level 1<br> | ||
+ | {{Neutral}} Starts at 50 health when first deployed and builds up to 100 health over the course of the build animation<br> | ||
+ | {{Neutral}} Cannot be upgraded. The owner and other Engineers can still repair this building.<br> | ||
+ | {{Con}} Drops zero metal when destroyed | ||
+ | |- | ||
+ | | align="center" | | ||
+ | '''Mini-Teleporter'''<br> | ||
+ | (When using the Gunslinger) | ||
+ | | align="left" | | ||
+ | {{Pro}} Costs 25 metal to build<br> | ||
+ | {{Pro}} +150% build speed<br> | ||
+ | {{Neutral}} Recharges as the same rate as a normal level 3<br> | ||
+ | {{Neutral}} Starts at 50 health when first deployed and builds up to 100 health over the course of the build animation<br> | ||
+ | {{Neutral}} Cannot be upgraded. The owner and other Engineers can still repair this building.<br> | ||
+ | {{Con}} Drops zero metal when destroyed | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Custom Medic weapons === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Custom weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Model link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Lancer.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Lancer''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=634068461/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Mini crits on Headshot<br> | ||
+ | {{Pro}} Shot penetrates all enemies<br> | ||
+ | {{Con}} -20% damage penalty<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}} Does not have inverted falloff<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Diagnostikiller.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Diagnostikiller''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=129114121/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On hit enemy: Decreases healing given and/or gained from every healing source or weapon effect by 20% for 4 seconds<br> | ||
+ | {{Pro}} On hit teammate: Increases healing given and/or gained from every healing source or weapon effect by 20% for 4 seconds<br> | ||
+ | {{Pro}} Shot penetrates all players (Teammates and enemies)<br> | ||
+ | {{Con}} -80% max Primary ammo on wearer<br> | ||
+ | {{Con}} No headshots<br> | ||
+ | {{Neutral}} 38 damage dealt (point blank) to 75 damage dealt (long range)<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Interfector.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Interfector''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=250603657/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Fires special bolts that applies knockback. Gain more knockback for each 25% of UberCharge you have.<br> | ||
+ | {{Con}} For each 25% UberCharge, more ammo is removed from the reserve ammo when fired<br> | ||
+ | {{Con}} -80% max primary ammo on wearer<br> | ||
+ | {{Con}} No headshots<br> | ||
+ | {{Neutral}} This weapon will reload automatically when not active<br> | ||
+ | {{Neutral}} Does not have inverted falloff<br> | ||
+ | {{Neutral}} Allowed in Medieval mode | ||
+ | |- | ||
+ | | align="center" | [[File:Maniac Maschinenpistole.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Maniac's Maschinenpistole''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=500507665/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On hit: +3% UberCharge added<br> | ||
+ | {{Con}} Uses UberCharge as ammo | ||
+ | |- | ||
+ | | align="center" | [[File:Geneva Protokill.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Geneva Protokill''' | ||
+ | | align="left" | | ||
+ | [https://gamebanana.com/skins/113550/ Gamebanana link] | ||
+ | | | ||
+ | {{Pro}} Any nearby teammates (200 Hu) are healed for 50 health (user gains 25 HP) and any negative debuffs are removed<br> | ||
+ | {{Pro}} 25% faster reload time<br> | ||
+ | {{Pro}} Can Blast Jump <br> | ||
+ | {{Con}} -100% damage penalty<br> | ||
+ | {{Con}} No UberCharge gained when healing teammates<br> | ||
+ | {{Neutral}} Grenades explodes after hitting a surface, teammate, and/or enemy<br> | ||
+ | {{Neutral}} Regens 1 reserve ammo (up to 4) every 5 seconds and is unable to refill from ammo sources<br> | ||
+ | {{Neutral}} Shoots healing grenades instead of syringes | ||
+ | |- | ||
+ | | align="center" | [[File:Booster Shot.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Booster Shot''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=487422055/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Overheal doesn't decay for your Patients<br> | ||
+ | {{Con}} -66% max overheal<br> | ||
+ | {{Con}} Unable to deploy UberCharge without a Patient<br> | ||
+ | {{Neutral}} ÜberCharge: Instantly buff your Patient to 150% health (With no overheal decay) and remove all negative debuffs. Instantly buff yourself to 150% health (With overheal decay).<br> | ||
+ | {{Neutral}} ÜberCharge is used in 50% chunks and has a 5 second cooldown after using a charge | ||
+ | |- | ||
+ | | align="center" | [[File:Blitzstorm.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Blitzstorm''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=439001431/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} While healing: Every 4 seconds a small health pack will spawn at your feet<br> | ||
+ | {{Pro}} +50% UberCharge rate<br> | ||
+ | {{Pro}} Able to activate UberCharge while holstered<br> | ||
+ | {{Con}} -25% incoming healing from all sources on wearer<br> | ||
+ | {{Neutral}} ÜberCharge: Instantly use 100% to spawn 20 medium health packs<br> | ||
+ | {{Neutral}} Small health packs will despawn after 8 seconds. Medium health packs will despawn after 10 seconds. | ||
+ | |- | ||
+ | | align="center" | [[File:Hypodermic Injector.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Hypodermic Injector''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=433097312/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Assists with your Secondary grants crits for this weapon (up to 35)<br> | ||
+ | {{Con}} -20% damage penalty<br> | ||
+ | {{Con}} On Melee attack: Removes 10% ÜberCharge, but doesn't on miss<br> | ||
+ | {{Neutral}} The stored crits require the removed ÜberCharge to use | ||
+ | |- | ||
+ | | align="center" | [[File:Jackal Beating Stick.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Jackal Beating Stick''' | ||
+ | | align="left" | | ||
+ | [https://gamebanana.com/skins/137226/ Gamebanana link] | ||
+ | | | ||
+ | {{Pro}} On hit teammate: Boost their firing rate and reload time by 15% for 6 seconds<br> | ||
+ | {{Pro}} +75% melee range<br> | ||
+ | {{Pro}} +50% melee bounds<br> | ||
+ | {{Con}} -100% slower deploy speed<br> | ||
+ | {{Con}} 25% slower firing speed<br> | ||
+ | {{Con}} -20% damage penalty | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Custom Sniper weapons === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Custom weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Model link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Astral Assassin.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Astral Assassin''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=312490030/ TF2 Workshop link] | ||
+ | | | ||
+ | |||
+ | {{Pro}} 25% max primary ammo on wearer.<br> | ||
+ | {{Pro}} Applies knockback to the target and increases based on charge. Knockback increases on headshot.<br> | ||
+ | {{Pro}} Shot penetrates all enemies <br> | ||
+ | {{Pro}} Arrows can bounce up to 3 times<br> | ||
+ | {{Neutral}} Charging increases projectile speed instead of damage<br> | ||
+ | {{Neutral}} Bodyshots deal 40 damage and headshots deal 120 damage | ||
+ | |- | ||
+ | | align="center" | [[File:Caretaker.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Caretaker''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=1355628448/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Gain 100% charge rate while directly looking at an enemy player<br> | ||
+ | {{Pro}} On scoped hit: Highlights enemy with the duration based on charge level (2 seconds up to 5s) for your eyes only and doubles the duration on headshot<br> | ||
+ | {{Pro}} On kill: +40% charge. Assist-kills grant +20% charge. Press SPECIAL-ATTACK when full to reveal all enemies for 3 seconds for yourself and teammates.<br> | ||
+ | {{Con}} Charge drains at 10% per second<br> | ||
+ | {{Con}} No base charge rate | ||
+ | |- | ||
+ | | align="center" | [[File:Didgeridoom.png|100px]]<br> | ||
+ | <small>Primary</small><br> | ||
+ | '''Didgeridoom''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=261526199/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Headshots or fully charged shots cause an explosion of bleed (292 Hu) with the duration based on charge between 5-15 seconds<br> | ||
+ | {{Pro}} Gain +50% faster charge for every current bleeding target<br> | ||
+ | {{Con}} -66% direct damage penalty<br> | ||
+ | {{Neutral}} There is no limit for the number of bleeding targets. Additionally, the "hidden cap" that limits the charging rate was completely removed from all Rifles.<br> | ||
+ | {{Neutral}} Bleeding targets from "Melfs Magic Potion" and "Tribalman's Shiv" counts toward this weapon | ||
+ | |- | ||
+ | | align="center" | [[File:Urine Trouble.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Urine Trouble''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=510852236/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Anytime you take more than 30 damage from a single attack, Jarate all nearby enemies (219 Hu) for 2.5 seconds<br> | ||
+ | {{Pro}} Pissed Revenge: Jarate the enemy who killed you for 10 seconds | ||
+ | |- | ||
+ | | align="center" | [[File:Brief Negotiator.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Brief Negotiator''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=270821104/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On hit: Gain a 1 second speed boost<br> | ||
+ | {{Pro}} +20% damage vs players<br> | ||
+ | {{Pro}} +10% faster firing speed<br> | ||
+ | {{Con}} 80% of damage dealt with this weapon is delayed until the enemy is hit with your Melee<br><br> | ||
+ | :'''Hidden extra stats'''<br> | ||
+ | {{Pro}} 40% more accurate<br> | ||
+ | {{Pro}} 33% max Secondary ammo on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Lil Mate.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Lil' Mate''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=270536023/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} +100% clip size<br> | ||
+ | {{Pro}} On hit: Increases damage against enemy players<br> | ||
+ | {{Pro}} +1 bullets per shot<br> | ||
+ | {{Con}} -60% damage penalty<br> | ||
+ | {{Con}} On hit: Decreases accuracy<br> | ||
+ | {{Neutral}} Killing an enemy will reset the damage bonus and lost accuracy<br><br> | ||
+ | :'''Hidden extra stats'''<br> | ||
+ | {{Con}} 100% less accurate<br> | ||
+ | {{Pro}} 33% max Secondary ammo on wearer | ||
+ | |- | ||
+ | | align="center" | [[File:Melf Magic Potion.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Melfs Magic Potion''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=480957345/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Deals 15% of the victim's max health on impact, and an additional 15% of it as bleed over 5 seconds<br> | ||
+ | {{Pro}} +50% increase in recharge rate<br> | ||
+ | {{Neutral}} 20 second recharge | ||
+ | |- | ||
+ | | align="center" | [[File:Heat Wave.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Heat Wave''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=309461075/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On kill: Gain +50% charge for your Primary. Assist-kills grant +25% charge.<br> | ||
+ | {{Con}} On Primary attack: Removes up to 25% of stored charge<br> | ||
+ | {{Con}} 50% slower firing speed<br> | ||
+ | {{Neutral}} Gain up to +100% charge for Rifles and up to +90% charge for Bows | ||
+ | |- | ||
+ | | align="center" | [[File:Hewer Hatchet.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Hewer's Hatchet''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=387/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Any overheal does not decay while active<br> | ||
+ | {{Pro}} On draw: +60 health<br> | ||
+ | {{Con}} On holster: -80 health | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Custom Spy weapons === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Custom weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Model link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Victor Ion.png|100px]]<br> | ||
+ | <small>Secondary</small><br> | ||
+ | '''Victor-Ion''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=229520384/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On kill: Teleport to your victim's location, take their appearance, and their ragdoll disappears<br> | ||
+ | {{Pro}} Recovers all shots on backstab and 2 shot for each building destroyed<br> | ||
+ | {{Pro}} 1 ammo gained on successful hits with enemy players or buildings<br> | ||
+ | {{Pro}} No reload necessary<br> | ||
+ | {{Con}} -75% max Secondary ammo on wearer<br> | ||
+ | {{Con}} Fires tracers rounds<br> | ||
+ | {{Con}} -33% damage penalty<br> | ||
+ | {{Neutral}} Ammo can only be refilled at a resupply, successful hits, backstabs, or destroying a building | ||
+ | |- | ||
+ | | align="center" | [[File:Infection.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Infection''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=99908102/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On backstab: Infect the target with a deadly plague for 10 seconds and all nearby enemies (292 Hu) are also infected for 5 seconds<br> | ||
+ | {{Pro}} If an enemy dies from the plague: Gain +3% move speed and +3% cloaking speed (Up to 5 stacks)<br> | ||
+ | {{Con}} Plague can be instantly removed by picking up a health pack or by entering a respawn area<br> | ||
+ | {{Con}} Backstabs only deal 45 damage<br> | ||
+ | {{Neutral}} Snipers using the *Razorback* will still have the weapon removed on backstab, but the infection time is decreased to 5 seconds<br> | ||
+ | {{Neutral}} Infected victims take damage equal to 10% of their max health per second | ||
+ | |- | ||
+ | | align="center" | [[File:Mann Slaughter.png|100px]]<br> | ||
+ | <small>Melee</small><br> | ||
+ | '''Mann-Slaughter''' | ||
+ | | align="left" | | ||
+ | [https://gamebanana.com/skins/137302/ Gamebanana link] | ||
+ | | | ||
+ | {{Pro}} Instantly activates cloak after a backstab<br> | ||
+ | {{Con}} Backstabbed target doesn't drop an ammo pack<br> | ||
+ | {{Con}} Consumes at least 25% of the cloak meter after a backstab | ||
+ | |- | ||
+ | | align="center" | [[File:Intermission.png|100px]]<br> | ||
+ | <small>PDA 1</small><br> | ||
+ | '''Intermission''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=168450095/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On sap: Highlights the owner of the building for the user for the next 10 seconds<br> | ||
+ | {{Pro}} Restores health to the user when a sapped building is destroyed<br> | ||
+ | {{Con}} -40% Sapper health penalty<br> | ||
+ | {{Neutral}} User gains more health depending on the building type and what current level it was when destroyed | ||
+ | |- | ||
+ | | align="center" | [[File:Timely Demise.png|100px]]<br> | ||
+ | <small>PDA 1</small><br> | ||
+ | '''Timely Demise''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=18568/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} After 5 seconds after placement, the Sapper explodes to destroy the attached building. Additionally, the explosion (292 Hu) deals 150 damage to nearby enemy players and buildings.<br> | ||
+ | {{Con}} Sapper is disabled for 2 seconds after sapping a building<br> | ||
+ | {{Con}} -100% Sapper damage penalty<br> | ||
+ | {{Con}} -99% Sapper health penalty<br> | ||
+ | {{Neutral}} Buildings are still disabled after placement | ||
+ | |- | ||
+ | | align="center" | [[File:Subjugated Saboteur.png|100px]]<br> | ||
+ | <small>PDA 1</small><br> | ||
+ | '''Subjugated Saboteur''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=689322432/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} After 8 seconds after placement, the Sapper reprograms the enemy building to join your team<br> | ||
+ | {{Pro}} Reprogrammed Dispensers and Teleporters gain bonuses<br> | ||
+ | :{{Neutral}} Dispenser - +100% radius<br> | ||
+ | :{{Neutral}} Teleporter - Can be used in both directions<br> | ||
+ | {{Con}} Reprogrammed buildings will self-destruct after 12 seconds<br> | ||
+ | {{Con}} -80% Sapper damage penalty<br> | ||
+ | {{Neutral}} Buildings are still disabled after placement | ||
+ | |- | ||
+ | | align="center" | [[File:Item_icon Cloak and Dagger.png|70px]]<br> | ||
+ | <small>PDA 2</small><br> | ||
+ | '''Le Fantome''' | ||
+ | | align="left" | | ||
+ | N/A | ||
+ | | | ||
+ | {{Pro}} While cloaked: User can pass through enemy players and buildings with no cloak blink when damaged or bumped<br> | ||
+ | {{Con}} While cloaked: Lose -6.25% move speed, no natural cloak damage resistance, no natural faster debuff timers, no health from any healing source, and no cloak meter from ammo sources<br> | ||
+ | {{Con}} Cloak drains 50% faster while inside an enemy player or building<br> | ||
+ | {{Con}} When out of cloak: Drains 10 health/s while inside an enemy player or building | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Cloak and Dagger.png|70px]]<br> | ||
+ | <small>PDA 2</small><br> | ||
+ | '''Leap''' | ||
+ | | align="left" | | ||
+ | N/A | ||
+ | | | ||
+ | {{Neutral}} Cloak Type: Jump<br> | ||
+ | {{Pro}} On use: User will leap in the air if moving or will perform an extra jump if not moving<br> | ||
+ | {{Con}} No cloak meter from ammo sources<br> | ||
+ | {{Neutral}} On use until you land on the ground: Wearer doesn't take falling damage, but reduces the amount of air strafe control<br> | ||
+ | {{Neutral}} 8 second watch recharge | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Cloak and Dagger.png|70px]]<br> | ||
+ | <small>PDA 2</small><br> | ||
+ | '''Explosive Entry''' | ||
+ | | align="left" | | ||
+ | N/A | ||
+ | | | ||
+ | {{Neutral}} After uncloaking, this watch causes a cloudy explosion (292 Hu) to deal damage to nearby enemies (90 Damage Maximum, 45 Damage Minimum) and to yourself (half as much), but doesn't trigger if the meter is above 50% meter. The explosion's damage increases the lower the cloak meter is. The explosion can't be used again until the cloak meter is fully recharged.<br> | ||
+ | {{Pro}} While cloaked: Gain +25% move speed<br> | ||
+ | {{Con}} -66% cloak meter from ammo sources<br> | ||
+ | {{Con}} -10% cloak regen rate | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Custom multi-class weapons === | ||
+ | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
+ | ! colspan="3" class="header" | Custom weapons | ||
+ | |- | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="20%" | Model link | ||
+ | ! class="header" width="60%" | Stats | ||
+ | |- | ||
+ | | align="center" | [[File:Raiding Aid.png|100px]]<br> | ||
+ | <small>(Secondary) Soldier and Pyro</small><br> | ||
+ | '''Raiding Aid''' | ||
+ | | align="left" | | ||
+ | [http://steamcommunity.com/sharedfiles/filedetails/?id=117833569/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} On kill with this weapon: Increases clip size by +1 (up to 4)<br> | ||
+ | {{Pro}} Dealing 120 damage with other weapons reloads a shot for this weapon (even while holstered)<br> | ||
+ | {{Pro}} Reloading does not inhibit firing and occurs automatically every 2.5 seconds (even while holstered)<br> | ||
+ | {{Con}} -33% base clip size<br> | ||
+ | {{Neutral}} No manual reloading<br> | ||
+ | {{Neutral}} This weapon is best used at medium and/or long range<br><br> | ||
+ | :'''Hidden extra stats'''<br> | ||
+ | {{Pro}} +115% damage bonus<br> | ||
+ | {{Pro}} +40% more accurate<br> | ||
+ | {{Con}} -60% bullets per shot | ||
+ | |- | ||
+ | | align="center" | [[File:Pump Shot.png|100px]]<br> | ||
+ | <small>(Primary) Engineer</small><br> | ||
+ | <small>(Secondary) Heavy</small><br> | ||
+ | '''Pump Shot''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=1833858357/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Deals more damage the more ammo you have in the clip (up to +25%)<br> | ||
+ | {{Pro}} Fires and reloads faster the less ammo you have in the clip (up to +33%)<br> | ||
+ | {{Con}} Deals less damage the less ammo you have in the clip (up to -25%)<br> | ||
+ | {{Con}} Fires and reloads slower the more ammo you have in the clip (up to -33%) | ||
+ | |- | ||
+ | | align="center" | [[File:Short Round.png|100px]]<br> | ||
+ | <small>(Primary) Engineer</small><br> | ||
+ | <small>(Secondary) Soldier, Pyro, and Heavy</small><br> | ||
+ | '''Short Round''' | ||
+ | | align="left" | | ||
+ | [https://steamcommunity.com/sharedfiles/filedetails/?id=140904733/ TF2 Workshop link] | ||
+ | | | ||
+ | {{Pro}} Hold FIRE to load up shots and release FIRE to unleash the barrage at +25% faster firing speed<br> | ||
+ | {{Pro}} Fire rate increases as health decreases (up to +33%)<br> | ||
+ | {{Pro}} 50% faster reload time<br> | ||
+ | {{Con}} -33% clip size<br> | ||
+ | {{Con}} Weapon spread increases(up to +250%) as health decreases | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Current team members == | ||
+ | [https://steamcommunity.com/profiles/76561198043554063/ Chdata] - Main Plugin Developer<br /> | ||
+ | [https://steamcommunity.com/profiles/76561198049994177/ Crafting] - Community Owner, Server Owner, YouTube manager, Steam Group, and Weapon Demonstration creator<br /> | ||
+ | [https://twitter.com/intent/user?user_id=936840094979411968/ Sophie] - Community Lead, Server Manager, Youtube manager, and Steam Group manager<br /> | ||
+ | [https://steamcommunity.com/profiles/76561197994668996/ Porygon] - Developer<br /> | ||
+ | [https://steamcommunity.com/profiles/76561198076801138/ Agent Silver] - Developer<br /> | ||
+ | [https://steamcommunity.com/profiles/76561198847698351 Lucky Luigi] - Developer<br /> | ||
+ | |||
+ | == Former team members == | ||
+ | [http://steamcommunity.com/profiles/76561197994429962/ Karma Charger] - Team Fortress 2 Wiki Contributor and Weapon Demonstrator<br /> | ||
+ | [http://steamcommunity.com/profiles/76561198025176251/ MasterOfTheXP] - Original Author and Main Plugin Developer<br /> | ||
+ | [http://steamcommunity.com/profiles/76561198040632740/ Theray070696] - Coding Developer & Main Plugin Developer<br /> | ||
+ | [http://steamcommunity.com/profiles/76561198083136691/ Shadow Mario] - Developer<br /> | ||
+ | [http://steamcommunity.com/profiles/76561198076264543/ Deathreus] - Developer<br /> | ||
+ | [http://steamcommunity.com/profiles/76561198284517488/ Naleksuh] - Developer<br /> | ||
+ | [http://steamcommunity.com/profiles/76561197993151595/ CHAWLZ] - Developer<br /> | ||
+ | [http://steamcommunity.com/profiles/76561198016621705/ 404UNF] - Developer<br /> | ||
+ | [http://steamcommunity.com/profiles/76561198006980102/ Pikachu] - Developer<br /> | ||
+ | [http://steamcommunity.com/profiles/76561198045809708/ Orion] - Developer<br /> | ||
+ | [http://steamcommunity.com/profiles/76561198156289896/ The655] - Developer<br /> | ||
+ | [http://steamcommunity.com/profiles/76561198034862698/ Nergal] - Developer<br /> | ||
+ | |||
+ | == Bugs == | ||
+ | * The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears on your screen, and other players can somewhat still see your cosmetics. Unusual effects don't disappear from your view. | ||
+ | * If the user equips a custom weapon that has a meter (like a banner, edible, or throwable), the meter will not show up unless the user has an official weapon of the same type equipped in their loadout screen. | ||
+ | |||
+ | == External links == | ||
+ | * [https://forums.alliedmods.net/showthread.php?t=285258 SourceMod Plugin] | ||
+ | * [http://www.youtube.com/cTF2wWeapons YouTube Channel] | ||
+ | * [http://steamcommunity.com/groups/ctf2w Steam Group] | ||
+ | * [http://www.twitch.tv/custom_tf2_weapons Twitch Channel] | ||
+ | * [https://twitter.com/cTF2w Twitter] | ||
+ | |||
+ | {{ModNav}} |
Revision as of 01:25, 12 October 2023
“ | Yes. I like this new weapon.
Click to listen
— The Heavy
|
” |
Custom Weapons, also known as Custom TF2 Weapons or CTF2W, is a SourceMod server plugin which adds community-made weapons to Team Fortress 2 and was developed by MasterOfTheXP. It is currently maintained by Chdata, and Crafting. There is no loadout viewer nor a drop system, all weapons are immediately available to the player. Additionally, the mod has made changes to existing official weapons with the intention of creating more balanced and fun weapons.
Contents
Official server list
Clicking on these will start up the game and connect to the server automatically
Custom Weapons | US
List of changes to official weapons
General changes
These changes are in effect on every official Custom Weapons servers:
- Random critical hits are turned off.
- Fixed bullet spread is enabled.
- Consistent fall damage is enabled.
- Removed the 10 second teammate outlines after respawning.
- Added "While on fire: -33% health received from all healing sources" to all fire sources
Speed changes
Speed boosts - number changes | |||
---|---|---|---|
Class | Original Speed (HU/s) | NEW Boosted Speed (HU/s) | OLD Boosted Speed (HU/s) |
Scout | 400 (133.3%) | 480 (160%) | 505 (168.3%) |
Soldier | 240 (80%) | 320 (106.6%) | 336 (112%) |
Pyro | 300 (100%) | 380 (126.6%) | 405 (135%) |
Demoman | 280 (93.3%) | 360 (120%) | 385 (128.3%) |
Heavy | 240 (80%) | 320 (106.6%) | 336 (112%) |
Engineer | 300 (100%) | 380 (126.6%) | 405 (135%) |
Medic | 320 (106.6%) | 400 (133.3%) | 425 (141.6%) |
Sniper | 300 (100%) | 380 (126.6%) | 405 (135%) |
Spy | 320 (106.6%) | 400 (133.3%) | 425 (141.6%) |
Scout changes
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Added "When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect" |
When weapon is active: +20% bonus healing given and/or gained from every healing source or weapon effect
+100% damage bonus |
Primary |
Removed "25% faster reload time"
|
On hit any weapon: Builds Hype |
Primary |
Decreased boost lost on hit from 4% to 1%
Removed "Boost decreased on air jumps" |
On hit any weapon: Builds Boost that increases your move speed on wearer |
Primary |
Removed "Mini-crits targets when fired at their back from close range"
|
+40% damage vs players from behind |
Secondary |
Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds |
While under the effects, all damage dealt is Mini-Crits for 8 seconds |
Increased extinguishing teammate cooldown bonus from 20% to 25% |
Players heal 35% of the damage done to an enemy covered with milk | |
Secondary |
Added "+25% deploy and holster speed" |
When weapon is active:
|
Secondary |
Removed "When weapon is active" |
35% of damage done is returned as health |
|
Added "+20% faster firing speed"
|
+20% faster firing speed |
Melee |
Decreased max health penalty from -15 to -10 |
Alt-fire: Launches a ball that slows a target down by 30% |
Melee |
Removed "On kill: A small health pack is dropped"
Added "On enemy hit: Gift yourself with health and ammo"
Added "50% slower firing speed" |
+75% melee range |
Melee |
Added "This weapon has bonus melee range, but slower deploy and holster time" |
On hit: Bleed for 5 seconds |
Melee |
Increased direct damage penalty from -25% to -35%
Added "On hit: Transfers 'Spontaneous Combustion' afterburn to the target" |
On hit: Transfers "Spontaneous Combustion" afterburn to the target |
Melee |
Removed "Crits whenever it would normally mini-crit" |
On hit: Target (up to 2) is marked for 10 seconds causing all damage taken to be mini-crits |
Melee |
Added "On hit with this weapon: Slams airborne targets into the ground" |
On hit with this weapon: Slams airborne targets into the ground |
Soldier changes
Banner changes | |
---|---|
Changes | |
Added "When you active your banner, your Primary's clip is automatically fully reloaded"
|
Modified official weapons | |||
---|---|---|---|
Weapon | Changes | Full New Stats | |
Primary |
Removed "+25% damage bonus" |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs | |
Primary |
Primary |
Every 90 damage dealt with other weapons reloads 1 ammo for this weapon |
Every 90 damage dealt with other weapons reloads 1 ammo for this weapon |
Primary |
Decreased damage penalty from -25% to -20% |
Increased push force against enemy players and the user | |
Primary |
Removed “-67% movespeed while Charging” |
Does not require ammo | |
Primary |
Removed "+3 degrees random projectile deviation" |
Hold FIRE to load up to 3 rockets | |
Primary |
Changed the "-15% blast damage from explosive jumps" to "decreases all blast damage taken from this weapon" |
-15% blast damage to self from this weapon | |
Secondary |
Added "Grants player and nearby teammates 10 seconds of full knockback resistance while under the effects" |
On wearer: +50% incoming health from packs | |
Secondary |
Increased max health on wearer from +20 to +30
|
+30 max health on wearer | |
Secondary |
Increased banner cost from 480 to 600 |
Up to +8 health regenerated per second on wearer | |
Secondary |
Stomping damage can now benefit from life-steal effects |
-75% reduction in push force taken from damage, airblasts, and knockback effects | |
Secondary |
Removed hidden clip size penalty
Added hidden "25% slower reload time"
Added "Reload time decreases as health decreases (up to 66%)" |
Does not require ammo | |
|
When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +100%) |
When weapon is active: Bonus healing given and/or gained from every healing source or weapon effect increases as the user becomes injured (up to +100%) | |
Melee |
Reduced healing from Medic sources from +90% to 50% |
Damage increases as the user becomes injured | |
Melee |
Flipped the speed boost duration for the user and ally |
+75% melee range | |
Melee |
Increased max move speed bonus to +66% from +60% |
When weapon is active:
|
Pyro changes
Class changes | |
---|---|
Changes | Full new stats |
Added -80% blast resistance to airblasted projectiles |
(Ability) Pyrotechnics |
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Decreased airblast cost from +150% to +100% |
+100% direct & afterburn damage bonus from behind |
Primary |
Removed "+25% airblast cost" |
This weapon deploys 60% faster and holsters 30% faster |
Primary |
Added "+25 max health on wearer" |
+25 max health on wearer |
Secondary |
Decreased damage penalty from 25% to 15% |
100% mini-crits vs burning players |
Secondary |
Removed "+50% projectile speed"
Added "Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro"
Added "Projectile cannot be deflected and can extinguish teammates"
|
Does not require ammo |
Secondary |
Removed "100% mini-crits vs burning players" |
+10% faster firing speed |
Secondary |
Decreased recharge time per charge from 15 seconds to 12 seconds |
Extinguish nearby teammates when you launch to restore 30 health to the Pyro |
Secondary |
Added +100% Recharge rate |
Gas meter builds with any damage done and/or over time |
|
Added "+50% max Primary ammo on wearer |
+50% max Primary ammo on wearer |
Melee |
Removed "This weapon holsters 35% slower" |
100% Mini-Crits vs burning players |
Melee |
Increased bonus damage vs buildings from +100% to +150% |
While active: Gain immunity to push force taken from damage |
Melee |
Removed "+25 health restored on kill" |
Killing blows on burning players grants a speed boost |
Melee |
Removed "+25% damage bonus" |
On kill with any weapon: +20 health restored. Assist-kills grant +10 health. |
Removed "On hit: Target is engulfed in flames"
|
On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect | |
Melee |
Removed "Damage removes Sappers" |
Grants user the ability to breath underwater while active |
Melee |
Increased direct damage penalty from -15% to -43%
Added "This weapon has bonus melee range, but slower deploy and holster time" |
Slap system:
+150% afterburn damage bonus |
Demoman changes
Class changes | |
---|---|
Changes | Full new stats |
Added "(Ability) Spawns a Dynamite Pack on Death"
|
(Ability) Spawns a Dynamite Pack on Death |
Grenade Launcher changes |
---|
Added "Grenades do not randomly spin when fired" |
Stickybomb Launcher changes |
---|
Reworked damage rampup and damage dealt
Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius." |
Shield changes |
---|
Immune to debuffs while charging, rather than cleansing at the start of the charge
Increased base impact max damage from 50 to 60 |
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Removed "+20% damage vs buildings" |
Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy |
|
Removed the "shield required" for the "+10% faster move speed on wearer" bonus |
+10% move speed on wearer |
Primary |
Added "Grenades detonate other nearby grenades that are yours" |
Grenades have very little bounce/roll and do not randomly spin when fired |
Secondary |
Decreased firing speed bonus from +25% to +15%
|
Detonates stickybombs near the crosshair and directly under your feet |
Secondary |
Every 90 damage dealt with other weapons reloads 1 ammo for this weapon |
Every 90 damage dealt with other weapons reloads 1 ammo for this weapon |
Secondary |
Increased charge rate bonus from +70% to instant |
Able to destroy enemy stickybombs |
Secondary |
Added "+20% bullet damage resistance on wearer" |
+40% fire damage resistance on wearer |
Secondary |
Added "+10% bullet damage resistance on wearer" |
+20% fire damage resistance on wearer |
Secondary |
Increased explosive resistance from +15% to +20%" |
+20% fire damage resistance on wearer |
|
Added "-40% blast damage taken from explosive jumps while active" |
-40% blast damage taken from explosive jumps while active |
Melee |
Removed "Every head taken raises shield impact damage" |
On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer |
Melee |
Removed "+20% damage bonus" |
On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%. |
Melee |
Increased charge time bonus from +0.5 seconds to +0.75 seconds |
When weapon is active:
|
Melee |
Increased firing speed penalty from -20% to -25%
Added "This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds."
Removed "This weapon deploys 100% slower" |
Causes a special explosion when you hit an enemy or surface |
Melee |
Removed "-80% max Secondary ammo on wearer" |
Melee hits refill 20% of your charge meter |
Heavy changes
Class changes | |
---|---|
Changes | Full new stats |
Increased base move speed from 230 Hu to 240 Hu |
Minigun changes |
---|
Increased move speed while deployed from -53% to -50% |
Lunchbox weapons changes |
---|
Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"
|
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Removed "20% damage resistance when below 50% health and spun up" |
When fully spun up: The user and nearby teammates gain damage resistance |
Primary |
Removed "20% damage resistance when below 50% health and spun up" |
Bullets penetrate all enemies |
Primary |
Increased firing speed penalty from -20% to -25% |
+20% faster spin up time |
Secondary |
Removed "Adds +50 max health for 30 seconds" |
On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration |
Secondary |
Removed "+25% damage taken & mini-crits dealt" while under the effects
Added "There is no effect duration and you can switch off of Melee at any time while under the effects" |
On consumption: User gains a +25% move speed and full reduction in push force taken from damage |
Secondary |
Removed "+15% faster firing speed" |
+33% clip size |
|
Added "+25% max Primary ammo on wearer" |
+25% max Primary ammo on wearer |
Melee |
Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons" |
On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits. |
Melee |
Removed "+30% damage bonus" |
+20% faster firing speed |
Melee |
Removed "-40% damage from ranged sources while active" |
When weapon is active:
|
Melee |
Removed "Maximum health is drained while item is active" |
When weapon is active:
|
Melee |
Added "When weapon is active: User is able to pick up their own lunchbox for 60 health" |
When weapon is active: User is able to pick up their own lunchbox for 60 health |
Engineer changes
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
Does not require ammo |
Secondary |
Decreased shield resistance from 66% to 33% for Sentry Guns
Changed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled
|
The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming |
Secondary |
Added “+40% primary firerate” |
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal |
Melee |
Increased the punch combo timer from 1s to 1.5 seconds |
Third successful punch in a row always crits |
Melee |
Removed "20% fire damage vulnerability on wearer" |
+150% Dispenser range |
Melee |
Increased construction hit bonus from +30% to +100%
Removed "+15% faster firing speed"
|
Construction hit speed boost increased by 100% |
Melee |
Removed "-50% metal cost when constructing or upgrading Teleporters" |
Press RELOAD to choose to teleport to spawn or your exit teleporter |
Medic changes
Primary changes | |
---|---|
Weapon | Changes |
Added "This weapon will reload automatically when not active" ALL CROSSBOWS: Added “Projectile penetrates all players” Increased reload speed from 1.6s to 1.2s -20% healing and damage from all crossbows |
Secondary changes | |
---|---|
Changes | Full new stats |
Added "While UberCharged, regardless of Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
Match the speed of any faster heal target |
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Added "On hit: 2% UberCharge added" |
On hit: 2% UberCharge added |
Primary |
The "+3 health on hit" can now overheal the user |
On hit: +3 health restored that can overheal the user |
Primary |
Increased Primary ammo penalty from -75% to -80% |
Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates. |
Primary |
Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%" |
While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10% |
Secondary |
Increased healing during the taunt from 11 HP to 30 HP |
While healing: Your Patient receives any positive buff that is currently affecting you |
Secondary |
Added "+200% increased air control while explosive jumping" |
While healing: User mirrors blast jumps and shield charges. |
Secondary |
Removed “+67% Übercharge rate” |
Press RELOAD to cycle through resist types |
|
Added "33% faster global weapon switch on wearer" |
33% faster global weapon switch on wearer |
Melee |
Decreased UberCharge added on hit from 25% to 20% |
On Hit: 20% UberCharge added |
Melee |
Removed "Collect the organs of people you hit" |
+20% health from packs on wearer |
Melee |
Removed "Up to +3 health regenerated per second while active"
Added "Disables self health regeneration while active" |
When weapon is active:
|
Melee |
Increased slower firing speed from 10% to 20% |
Allows you to see enemy health |
Sniper changes
Class changes | |
---|---|
Changes | Full new stats |
Added "(Ability) Precision Elimination"
Added "(Ability) Melee wall climb"
Increased accuracy by 40% and ammo by 33% for all Secondary SMGs |
(Ability) Precision Elimination |
Rifle changes | |
---|---|
Changes | New damage numbers |
Removed the hidden cap that limits charging time
Decreased base charging time from 3.3 seconds to 3s |
Damage against players |
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Primary |
Decreased move speed penalty while aiming from -46.67% to -33% |
The longer you aim, the more damage and faster the arrow travels |
Primary |
Added "This weapon holsters 60% faster |
+25% charge rate |
Primary |
Removed "On full charge: +15% damage per shot"
Added "A shot that has overkill damage being applied will not count towards the next shot" |
On kill: 20% of all of the overkill damage will be added to your next shot |
Primary |
Removed "+25% faster charge while in Focus" stat |
On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears |
Primary |
Removed "No headshots when not fully charged" |
Charge and fire shots independent of zoom |
Secondary |
Added "Allowed in Medieval mode" |
Coated enemies take mini-crits from all sources |
Secondary |
Added "+6.666% faster move speed on wearer" |
+6.666% faster move speed on wearer |
Secondary |
Added “+25 maxhealth” |
+25 Max health on wearer |
Secondary |
Removed "No flinching when aiming and fully charged" |
+4 health regenerated per second on wearer |
Secondary |
Removed "Dealing damage with this weapon fills a charge meter. Alt-fire when charged to gain mini-crits for all weapons for 8 seconds." |
On kill with any weapon: Gain 50% CRIKEY meter. Assist-kills grant 25% meter. |
|
Added "Better wall climbing when compared to other Melee weapons":
|
Better wall climbing when compared to other Melee weapons |
Melee |
Added "On hit: Gain a 1 second speed boost"
|
On hit: Bleed for 6 seconds |
Melee |
Removed "When weapon is active"
Added "This weapon deploys 75% slower" |
Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon |
Melee |
Removed "+25% increase in damage when health <50% of max" |
+50% melee range |
Spy changes
Class changes | |
---|---|
Changes | Full new stats |
Added "(Ability) Uncloak & Dagger"
Added "(Ability) Spy Camera"
|
Able to see enemy health (and enemy UberCharge percentage) |
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Secondary |
Removed "Attacks pierce damage resistance effects and bonuses"
|
Gives one stealth shots for each kill, two on backstab |
Secondary |
Changed to guaranteed Mini-Crits instead of Crits |
Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill |
Melee |
Removed "Normal disguises require (and consume) a full cloak meter" |
Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed |
Melee |
Added "On backstab kill: Removes all negative debuffs on user" |
On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user |
Melee |
Removed "+30% cloak on kill" |
On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds. |
Melee |
Decreased recharge from 15 seconds to 10 seconds |
On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds |
Secondary PDA |
Fixed the "While cloaked: 50% faster debuff timers"
Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers |
While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers |
Secondary PDA |
Fixed the "While cloaked: 50% faster debuff timers"
Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers |
Cloak Type: Motion Sensitive |
Secondary PDA |
Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"
Added "While cloaked: User absorbs 75% of any damage taken"
Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed)
Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking" |
Cloak Type: Feign Death |
Building |
Added "Allowed in Medieval mode" |
Disables and slowly destroys enemy buildings |
Building |
Added "Allowed in Medieval mode"
Added "+100% Sapper health bonus" |
Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed |
Multi-class weapon changes
Modified official weapons | ||
---|---|---|
Weapon | Changes | Full new stats |
Secondary |
Added "35% more accurate" |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
Melee |
Removed "10% bullet damage vulnerability on wearer" |
When weapon is active & while doing the objective:
|
Melee |
Now it will show the amount of health restored, just like other heal restoring effects/weapons
|
On kill: Restore 50% of base health. Assist-kills restore 25% health. |
Primary |
Added “+10% movespeed on wearer” |
Added “+10% movespeed on wearer” |
Primary |
Decreased deploy speed bonus from +50% to +33% |
+50% bullets per shot |
Custom weapons
The following custom weapons are available on the official Custom Weapons servers.
Custom Scout weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
On kill: Gain a shield that blocks 20% of all incoming damage and it is destroyed when the user takes more than 30 damage from a single attack | |
100px Primary |
Every 50 damage dealt with other weapons reloads 1 ammo for this weapon | |
100px Primary |
N/A |
Mini-crits on headshot |
100px Primary |
Movement charges the POWER meter. Moving faster or slower affects how fast/slow the meter charges. | |
100px Secondary |
+100% damage vs players that have more than 95% health | |
100px Secondary |
On kill with any weapon: Refills 2 Shurikens. Assist-kills refill 1 Shuriken. | |
100px Secondary |
On use: User is decreased in size or is returned to normal size | |
100px Melee |
100% critical hits from behind | |
100px Melee |
N/A |
When weapon is active:
|
100px Melee |
While moving and being near enemies (300 Hu), this weapon gains +20% damage vs players for every 5 seconds (5 stacks) |
Custom Soldier weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
ALT-FIRE: Toggles between HOMING and MANUAL | |
100px Primary |
SPECIAL-ATTACK: Detonate rocket | |
+15% movement speed on wearer
When a Shotgun or the Bison is equipped:
When the Mantreads, Gunboats, or B.A.S.E. Jumper is equipped:
| ||
Secondary |
Wearer performs an earthquake after landing an explosive jump |
Custom Pyro weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Secondary |
+30% damage bonus vs burning players
+115% damage bonus | |
100px Secondary |
On hit vs players: Near instant reload
No "+10% faster firing speed" bonus | |
Secondary |
Shoots 3 extra flares in a horizontal line
+10% faster firing speed | |
100px Secondary |
+20% switch speed to your Melee from this weapon | |
100px Melee |
+20% switch speed to your Secondary from this weapon | |
100px Melee |
+25% faster deploy speed | |
100px Melee |
On hit: Freezes target for 6 seconds | |
100px Melee |
Crits targets launched airborne by explosions, a grapple hook, by the Detonator, or the Thermal Thrusters | |
100px Melee |
When weapon is active:
|
Custom Demoman weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
User performs an earthquake after taking fall damage that can damage and apply knockback. After explosive jumping (that requires taking damage) and taking fall damage, the earthquake's possible damage are increased. | |
100px Primary |
SPECIAL-ATTACK: Toggles between PRECISION and AOE | |
100px Primary |
When a shield is equipped: | |
100px Primary |
Fires a special bolt that explode 4 times when it hits an enemy (or building) that can damage other nearby enemies (or buildings) to then cause a chain reaction to another enemy (or building) | |
100px Secondary |
Up to +100% bonus explosion radius based on charge | |
100px Secondary |
When a stickybomb explodes or is destroyed, it will spawn 3 low damaging grenades (This can be triggered when you place a 4th new stickybomb) | |
100px Secondary |
While charging: User can't be damaged or seen (by enemy players and Sentry Guns) | |
100px Secondary |
On kill with any weapon: +2 stacks. Assist-kills grant +1 stack. | |
100px Secondary |
Once the charge meter is 33% drained, apply stun and knockback on shield impact with the duration/amount based on charge drained | |
100px Secondary |
Instead of impact damage, this shield explodes (with no damage falloff) after colliding into an enemy | |
100px Melee |
On kill: +2 stacks. Assist-kills grant +1 stack. | |
100px Melee |
On kill: Gain a bumper car and 75% damage resistance for 10 seconds |
Custom Heavy weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
On Melee kill: Gain Mini-Crits for this weapon for 4 seconds. Melee Assist-kills grant 2 seconds. | |
100px Primary |
On kill: All enemies around the victim are Cursed for 8 seconds, causing them to take 20% more damage from your team. Assist-kills grant 4 seconds. | |
100px Primary |
While spun up: Gain 30% resistance, a speed boost, and +60% move speed while aiming | |
100px Secondary |
This weapon deploys 30% faster and holsters 15% faster | |
100px Secondary |
On kill: +2 stacks. Assist-kills grant +1 stack. | |
100px Secondary |
35% of damage dealt is returned as health | |
100px Melee |
On hit: Apply fast horizontal knockback and disables air strafe control until the target hits a wall, touches the ground, or after 3 seconds, plus Scouts can't double jump | |
100px Melee |
Wearer cannot carry the Intelligence briefcase or PASS Time JACK
| |
100px Melee |
Wearer cannot carry the Intelligence briefcase or PASS Time JACK
| |
100px Melee |
Damage equals to 40% of target's current health up to 90 damage |
Custom Engineer weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
On kill with any weapon: +2 stacks. Assist-kills grant +1 stack. | |
100px Secondary |
When weapon is active:
| |
100px Secondary |
Press and hold PRIMARY-FIRE: While looking at health and ammo packs, the packs will attract towards you within 3000 Hu that will stay in place for 15 seconds | |
100px Secondary |
+50% deploy speed
+900% bullets per shot | |
100px Secondary |
While being healed by a Dispenser or Payload Cart, this weapon has an infinite clip | |
100px Melee |
All damage dealt fills the *Building Upgrade* meter, press SPECIAL-ATTACK when full to upgrade all of your buildings to level 3 and to fully heal them |
Custom buildings | ||
---|---|---|
Building | Stats | |
Mini-Dispenser |
Healing and ammo dispensed are not blocked by walls | |
Mini-Teleporter |
Costs 25 metal to build |
Custom Medic weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
Mini crits on Headshot | |
100px Primary |
On hit enemy: Decreases healing given and/or gained from every healing source or weapon effect by 20% for 4 seconds | |
100px Primary |
Fires special bolts that applies knockback. Gain more knockback for each 25% of UberCharge you have. | |
100px Primary |
On hit: +3% UberCharge added | |
100px Primary |
Any nearby teammates (200 Hu) are healed for 50 health (user gains 25 HP) and any negative debuffs are removed | |
100px Secondary |
Overheal doesn't decay for your Patients | |
100px Secondary |
While healing: Every 4 seconds a small health pack will spawn at your feet | |
100px Melee |
Assists with your Secondary grants crits for this weapon (up to 35) | |
100px Melee |
On hit teammate: Boost their firing rate and reload time by 15% for 6 seconds |
Custom Sniper weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Primary |
25% max primary ammo on wearer. | |
100px Primary |
Gain 100% charge rate while directly looking at an enemy player | |
100px Primary |
Headshots or fully charged shots cause an explosion of bleed (292 Hu) with the duration based on charge between 5-15 seconds | |
100px Secondary |
Anytime you take more than 30 damage from a single attack, Jarate all nearby enemies (219 Hu) for 2.5 seconds | |
100px Secondary |
On hit: Gain a 1 second speed boost
40% more accurate | |
100px Secondary |
+100% clip size
100% less accurate | |
100px Secondary |
Deals 15% of the victim's max health on impact, and an additional 15% of it as bleed over 5 seconds | |
100px Melee |
On kill: Gain +50% charge for your Primary. Assist-kills grant +25% charge. | |
100px Melee |
Any overheal does not decay while active |
Custom Spy weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px Secondary |
On kill: Teleport to your victim's location, take their appearance, and their ragdoll disappears | |
100px Melee |
On backstab: Infect the target with a deadly plague for 10 seconds and all nearby enemies (292 Hu) are also infected for 5 seconds | |
100px Melee |
Instantly activates cloak after a backstab | |
100px PDA 1 |
On sap: Highlights the owner of the building for the user for the next 10 seconds | |
100px PDA 1 |
After 5 seconds after placement, the Sapper explodes to destroy the attached building. Additionally, the explosion (292 Hu) deals 150 damage to nearby enemy players and buildings. | |
100px PDA 1 |
After 8 seconds after placement, the Sapper reprograms the enemy building to join your team
Reprogrammed buildings will self-destruct after 12 seconds | |
PDA 2 |
N/A |
While cloaked: User can pass through enemy players and buildings with no cloak blink when damaged or bumped |
PDA 2 |
N/A |
Cloak Type: Jump |
PDA 2 |
N/A |
After uncloaking, this watch causes a cloudy explosion (292 Hu) to deal damage to nearby enemies (90 Damage Maximum, 45 Damage Minimum) and to yourself (half as much), but doesn't trigger if the meter is above 50% meter. The explosion's damage increases the lower the cloak meter is. The explosion can't be used again until the cloak meter is fully recharged. |
Custom multi-class weapons
Custom weapons | ||
---|---|---|
Weapon | Model link | Stats |
100px (Secondary) Soldier and Pyro |
On kill with this weapon: Increases clip size by +1 (up to 4)
+115% damage bonus | |
100px (Primary) Engineer |
Deals more damage the more ammo you have in the clip (up to +25%) | |
100px (Primary) Engineer |
Hold FIRE to load up shots and release FIRE to unleash the barrage at +25% faster firing speed |
Current team members
Chdata - Main Plugin Developer
Crafting - Community Owner, Server Owner, YouTube manager, Steam Group, and Weapon Demonstration creator
Sophie - Community Lead, Server Manager, Youtube manager, and Steam Group manager
Porygon - Developer
Agent Silver - Developer
Lucky Luigi - Developer
Former team members
Karma Charger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
MasterOfTheXP - Original Author and Main Plugin Developer
Theray070696 - Coding Developer & Main Plugin Developer
Shadow Mario - Developer
Deathreus - Developer
Naleksuh - Developer
CHAWLZ - Developer
404UNF - Developer
Pikachu - Developer
Orion - Developer
The655 - Developer
Nergal - Developer
Bugs
- The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears on your screen, and other players can somewhat still see your cosmetics. Unusual effects don't disappear from your view.
- If the user equips a custom weapon that has a meter (like a banner, edible, or throwable), the meter will not show up unless the user has an official weapon of the same type equipped in their loadout screen.
External links
|