Difference between revisions of "Nightfall"
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− | + | ==Goal== | |
+ | Your team must simultaneously push your bomb cart through enemy territory, in order to reach the finishing point, whilst preventing the enemy team from doing the same. | ||
− | + | ==Developer== | |
+ | [[User:Psy|Aaron "Psy" Garcha]] | ||
− | + | ==Locations== | |
− | + | ==Common strategies== | |
− | + | ==Change Log== | |
− | {{Changelog| | + | {{Changelog|Beta 1b - June 30th |
− | + | *Removed 2 spawns outside the spawn rooms in Stage 1. | |
− | + | *Fixed all the console spam. | |
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− | + | Beta 1 - June 29th | |
+ | *Detailed Stage 3. | ||
+ | *Rain no longer culls per particle. Instead, the rain culls after a specified point which should, in theory, be a lot less CPU intensive. | ||
+ | *Rain particles are now flagged as weather. | ||
+ | *Downgraded some healthkits and ammopacks. | ||
+ | *Other misc changes.}} | ||
− | + | ==Trivia== | |
* Nightfall was [[Doublecross]]' original name, but Psy released his map first. | * Nightfall was [[Doublecross]]' original name, but Psy released his map first. | ||
− | + | ==Additional Links== | |
* Nightfall WIP Thread: http://forums.tf2maps.net/showthread.php?t=7620 | * Nightfall WIP Thread: http://forums.tf2maps.net/showthread.php?t=7620 | ||
}} | }} |
Revision as of 10:36, 2 July 2010
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