Difference between revisions of "Anti-Soldier strategy"
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*Rockets, with the exception of those from the Direct Hit, move slowly. Try to dodge them by [[strafing]] and [[jumping]]. | *Rockets, with the exception of those from the Direct Hit, move slowly. Try to dodge them by [[strafing]] and [[jumping]]. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Launcher}} |
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*The Rocket Launcher is very a versatile and powerful weapon, but it can only hold four loaded shots at a time. Watching the Soldier's actions and attacking when he has no rockets loaded can grant you an immense advantage. | *The Rocket Launcher is very a versatile and powerful weapon, but it can only hold four loaded shots at a time. Watching the Soldier's actions and attacking when he has no rockets loaded can grant you an immense advantage. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Direct Hit}} |
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*The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance, and try to fight at mid-to-long range where the Direct Hit's low splash damage radius becomes readily apparent. | *The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance, and try to fight at mid-to-long range where the Direct Hit's low splash damage radius becomes readily apparent. | ||
*The Direct Hit's rockets are much faster than normal ones. Move quickly and take advantage of the minimized splash range. | *The Direct Hit's rockets are much faster than normal ones. Move quickly and take advantage of the minimized splash range. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Black Box}} |
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*Mobility is key, as the Black Box will grant the Soldier with more health each time he hits you. | *Mobility is key, as the Black Box will grant the Soldier with more health each time he hits you. | ||
*The Soldier has less ammunition before he needs to reload, granting you an opening when he does. | *The Soldier has less ammunition before he needs to reload, granting you an opening when he does. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Jumper}} |
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*Although there is practically no use for the Rocket Jumper in serious gameplay, the Soldier might use this to attack or secure higher positions easily, so tread carefully with a height advantage. | *Although there is practically no use for the Rocket Jumper in serious gameplay, the Soldier might use this to attack or secure higher positions easily, so tread carefully with a height advantage. | ||
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! class="header" colspan="1" width="800"| Anti-Soldier Strategy | ! class="header" colspan="1" width="800"| Anti-Soldier Strategy | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} |
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*The Shotgun is typically used when a Soldier does not want to use the Rocket Launcher, either because he is out of loaded rockets (or wishes to conserve them) or he is fighting a close-range target and does not want to take self-damage. Either way, he is more vulnerable to attack with the Shotgun out than when he wields any of his primary weapons. | *The Shotgun is typically used when a Soldier does not want to use the Rocket Launcher, either because he is out of loaded rockets (or wishes to conserve them) or he is fighting a close-range target and does not want to take self-damage. Either way, he is more vulnerable to attack with the Shotgun out than when he wields any of his primary weapons. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Gunboats}} |
<br>[[Gunboats]] | <br>[[Gunboats]] | ||
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*Soldiers using a banner lack a mid-range weapon. Stay close enough to ensure that they will take self-damage from rockets but far away enough to avoid the rockets. | *Soldiers using a banner lack a mid-range weapon. Stay close enough to ensure that they will take self-damage from rockets but far away enough to avoid the rockets. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Buff Banner}} |
<br>[[Buff Banner]] | <br>[[Buff Banner]] | ||
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*The Mini-Crit buff has a short range, encouraging the enemy team to cluster. Use (critically-boosted) rockets, grenades, and stickies to quickly kill or break them up. | *The Mini-Crit buff has a short range, encouraging the enemy team to cluster. Use (critically-boosted) rockets, grenades, and stickies to quickly kill or break them up. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Battalion's Backup}} |
<br>[[Battalion's Backup]] | <br>[[Battalion's Backup]] | ||
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*Due to the Soldier's slow movement speed, one can usually defeat a Soldier with the Shovel simply by moving backwards and attacking him. If you cannot avoid the Soldier, fight him head-on, as you should have an advantage. | *Due to the Soldier's slow movement speed, one can usually defeat a Soldier with the Shovel simply by moving backwards and attacking him. If you cannot avoid the Soldier, fight him head-on, as you should have an advantage. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Equalizer}} |
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*If an enemy Soldier is running quickly with the Equalizer out, it may be more useful to try and pick him off with a hitscan weapon such as the Shotgun or Pistol. | *If an enemy Soldier is running quickly with the Equalizer out, it may be more useful to try and pick him off with a hitscan weapon such as the Shotgun or Pistol. | ||
*On the other hand, if he's slowly moving towards you, be careful to deal enough damage to kill him before he can catch up, as his speed and attack will greatly increase as he takes more damage. | *On the other hand, if he's slowly moving towards you, be careful to deal enough damage to kill him before he can catch up, as his speed and attack will greatly increase as he takes more damage. | ||
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− | | class="small" align="center" valign="center" style="padding:0.5em" | {{ | + | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Pain Train}} |
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*If you see a Soldier with the Pain Train, take advantage of his susceptibility to bullets, and watch your control points more carefully, as the extra capture speed is significant. | *If you see a Soldier with the Pain Train, take advantage of his susceptibility to bullets, and watch your control points more carefully, as the extra capture speed is significant. |
Revision as of 07:02, 10 March 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
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The Soldier is a devastating, bulky predator who has an above average amount of health and is capable of effective attacks from any range. While slow on foot, the Soldier is known for his trademark rocket jumping ability which allows experienced players to quickly move around a map and reach high areas at a cost of self-inflicted damage. Generally, the best way to engage a Soldier is in an open area where you can avoid his rockets and counterattack. Keep in mind that the Soldier has a number of different loadout options which allows him to give offensive and defensive buffs to teammates, heal himself, and possess the most dangerous melee weapon in the game if his health is low enough.
Contents
General
Attributes | Anti-Soldier Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Soldier's tools, and how to counter them.
Primary Weapons
Weapon | Anti-Soldier Strategy |
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Rocket Launcher |
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Direct Hit |
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Black Box |
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Rocket Jumper |
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Secondary Weapons
Weapon | Anti-Soldier Strategy |
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Shotgun |
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Gunboats |
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Banners
Weapon | Anti-Soldier Strategy |
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Buff Banner |
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Battalion's Backup |
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Melee Weapons
Weapon | Anti-Soldier Strategy |
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Equalizer |
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Pain Train |
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Class Set
See also
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