Difference between revisions of "Anti-Soldier strategy"

From Team Fortress Wiki
Jump to: navigation, search
m
(I am Panis Cupcake! I will eat you!)
Line 41: Line 41:
 
*Rockets, with the exception of those from the Direct Hit, move slowly. Try to dodge them by [[strafing]] and [[jumping]].
 
*Rockets, with the exception of those from the Direct Hit, move slowly. Try to dodge them by [[strafing]] and [[jumping]].
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Rocket Launcher|icon-size=100x100px}}<br>[[Rocket Launcher]]
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Launcher}}
 
|
 
|
 
*The Rocket Launcher is very a versatile and powerful weapon, but it can only hold four loaded shots at a time. Watching the Soldier's actions and attacking when he has no rockets loaded can grant you an immense advantage.
 
*The Rocket Launcher is very a versatile and powerful weapon, but it can only hold four loaded shots at a time. Watching the Soldier's actions and attacking when he has no rockets loaded can grant you an immense advantage.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Direct Hit|icon-size=100x100px}}<br>[[Direct Hit]]
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Direct Hit}}
 
|
 
|
 
*The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance, and try to fight at mid-to-long range where the Direct Hit's low splash damage radius becomes readily apparent.
 
*The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance, and try to fight at mid-to-long range where the Direct Hit's low splash damage radius becomes readily apparent.
 
*The Direct Hit's rockets are much faster than normal ones. Move quickly and take advantage of the minimized splash range.
 
*The Direct Hit's rockets are much faster than normal ones. Move quickly and take advantage of the minimized splash range.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Black Box|icon-size=100x100px}}<br>[[Black Box]]
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Black Box}}
 
|
 
|
 
*Mobility is key, as the Black Box will grant the Soldier with more health each time he hits you.
 
*Mobility is key, as the Black Box will grant the Soldier with more health each time he hits you.
 
*The Soldier has less ammunition before he needs to reload, granting you an opening when he does.
 
*The Soldier has less ammunition before he needs to reload, granting you an opening when he does.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Rocket Jumper|icon-size=100x100px}}<br>[[Rocket Jumper]]
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Jumper}}
 
|
 
|
 
*Although there is practically no use for the Rocket Jumper in serious gameplay, the Soldier might use this to attack or secure higher positions easily, so tread carefully with a height advantage.
 
*Although there is practically no use for the Rocket Jumper in serious gameplay, the Soldier might use this to attack or secure higher positions easily, so tread carefully with a height advantage.
Line 67: Line 67:
 
! class="header" colspan="1" width="800"| Anti-Soldier Strategy
 
! class="header" colspan="1" width="800"| Anti-Soldier Strategy
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br>[[Shotgun]]
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}}
 
|
 
|
 
*The Shotgun is typically used when a Soldier does not want to use the Rocket Launcher, either because he is out of loaded rockets (or wishes to conserve them) or he is fighting a close-range target and does not want to take self-damage. Either way, he is more vulnerable to attack with the Shotgun out than when he wields any of his primary weapons.
 
*The Shotgun is typically used when a Soldier does not want to use the Rocket Launcher, either because he is out of loaded rockets (or wishes to conserve them) or he is fighting a close-range target and does not want to take self-damage. Either way, he is more vulnerable to attack with the Shotgun out than when he wields any of his primary weapons.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Gunboats|icon-size=100x100px}}
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Gunboats}}
 
<br>[[Gunboats]]
 
<br>[[Gunboats]]
 
|
 
|
Line 88: Line 88:
 
*Soldiers using a banner lack a mid-range weapon. Stay close enough to ensure that they will take self-damage from rockets but far away enough to avoid the rockets.
 
*Soldiers using a banner lack a mid-range weapon. Stay close enough to ensure that they will take self-damage from rockets but far away enough to avoid the rockets.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Buff Banner|icon-size=100x100px}}
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Buff Banner}}
 
<br>[[Buff Banner]]
 
<br>[[Buff Banner]]
 
|
 
|
 
*The Mini-Crit buff has a short range, encouraging the enemy team to cluster. Use (critically-boosted) rockets, grenades, and stickies to quickly kill or break them up.
 
*The Mini-Crit buff has a short range, encouraging the enemy team to cluster. Use (critically-boosted) rockets, grenades, and stickies to quickly kill or break them up.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}}
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Battalion's Backup}}
 
<br>[[Battalion's Backup]]
 
<br>[[Battalion's Backup]]
 
|
 
|
Line 111: Line 111:
 
*Due to the Soldier's slow movement speed, one can usually defeat a Soldier with the Shovel simply by moving backwards and attacking him. If you cannot avoid the Soldier, fight him head-on, as you should have an advantage.
 
*Due to the Soldier's slow movement speed, one can usually defeat a Soldier with the Shovel simply by moving backwards and attacking him. If you cannot avoid the Soldier, fight him head-on, as you should have an advantage.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Equalizer|icon-size=100x100px}}
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Equalizer}}
<br>[[Equalizer]]
 
 
|
 
|
 
*If an enemy Soldier is running quickly with the Equalizer out, it may be more useful to try and pick him off with a hitscan weapon such as the Shotgun or Pistol.
 
*If an enemy Soldier is running quickly with the Equalizer out, it may be more useful to try and pick him off with a hitscan weapon such as the Shotgun or Pistol.
 
*On the other hand, if he's slowly moving towards you, be careful to deal enough damage to kill him before he can catch up, as his speed and attack will greatly increase as he takes more damage.
 
*On the other hand, if he's slowly moving towards you, be careful to deal enough damage to kill him before he can catch up, as his speed and attack will greatly increase as he takes more damage.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Pain Train|icon-size=100x100px}}
+
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Pain Train}}
<br>[[Pain Train]]
 
 
|
 
|
 
*If you see a Soldier with the Pain Train, take advantage of his susceptibility to bullets, and watch your control points more carefully, as the extra capture speed is significant.
 
*If you see a Soldier with the Pain Train, take advantage of his susceptibility to bullets, and watch your control points more carefully, as the extra capture speed is significant.

Revision as of 07:02, 10 March 2011

Dammit boys.
Mmmmmmmrrrrrrrpppghhh!
The Pyro

The Soldier is a devastating, bulky predator who has an above average amount of health and is capable of effective attacks from any range. While slow on foot, the Soldier is known for his trademark rocket jumping ability which allows experienced players to quickly move around a map and reach high areas at a cost of self-inflicted damage. Generally, the best way to engage a Soldier is in an open area where you can avoid his rockets and counterattack. Keep in mind that the Soldier has a number of different loadout options which allows him to give offensive and defensive buffs to teammates, heal himself, and possess the most dangerous melee weapon in the game if his health is low enough.

General

Attributes Anti-Soldier Strategy
Soldier emblem RED.png Role
  • The Soldier is an all-around class with a dangerous primary weapon and few exploitable weaknesses. He is particularly strong when he takes the high ground.
Leaderboard class medic.png Health
  • The Soldier has the second largest amount of default health of all classes, and when overhealed, can be very difficult to take down.
Leaderboard class scout.png Speed
  • The Soldier's base speed is low, but he is capable of quick bursts of speed with Rocket Jumping and the Equalizer.
Leaderboard class soldier.png Power
  • The rockets that Soldiers fire are highly damaging at close range, but are less powerful and can be dodged more easily at long range.

Weapon Specific

A list of useful tidbits about the Soldier's tools, and how to counter them.

Primary Weapons

Weapon Anti-Soldier Strategy
  • Rockets, with the exception of those from the Direct Hit, move slowly. Try to dodge them by strafing and jumping.
Rocket Launcher
Rocket Launcher
  • The Rocket Launcher is very a versatile and powerful weapon, but it can only hold four loaded shots at a time. Watching the Soldier's actions and attacking when he has no rockets loaded can grant you an immense advantage.
Direct Hit
Direct Hit
  • The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance, and try to fight at mid-to-long range where the Direct Hit's low splash damage radius becomes readily apparent.
  • The Direct Hit's rockets are much faster than normal ones. Move quickly and take advantage of the minimized splash range.
Black Box
Black Box
  • Mobility is key, as the Black Box will grant the Soldier with more health each time he hits you.
  • The Soldier has less ammunition before he needs to reload, granting you an opening when he does.
Rocket Jumper
Rocket Jumper
  • Although there is practically no use for the Rocket Jumper in serious gameplay, the Soldier might use this to attack or secure higher positions easily, so tread carefully with a height advantage.
  • Note that the Soldier is more vulnerable to most projectiles, bullets and fire. Take advantage of the weakness.

Secondary Weapons

Weapon Anti-Soldier Strategy
Shotgun
Shotgun
  • The Shotgun is typically used when a Soldier does not want to use the Rocket Launcher, either because he is out of loaded rockets (or wishes to conserve them) or he is fighting a close-range target and does not want to take self-damage. Either way, he is more vulnerable to attack with the Shotgun out than when he wields any of his primary weapons.
Gunboats
Gunboats


Gunboats

  • Soldiers using the Gunboats often take the high ground. Prevent this from happening; on the ground, the Soldier is less effective without his Shotgun. Attack the Soldier vigorously, as he has no secondary weapon to aid him in combat.

Banners

Weapon Anti-Soldier Strategy
  • Killing the Soldier using a banner buff will end the effect immediately.
  • Soldiers will often make a quick retreat in search of their team when they have a full charge. If you see this happen, give chase!
  • Soldiers using a banner lack a mid-range weapon. Stay close enough to ensure that they will take self-damage from rockets but far away enough to avoid the rockets.
Buff Banner
Buff Banner


Buff Banner

  • The Mini-Crit buff has a short range, encouraging the enemy team to cluster. Use (critically-boosted) rockets, grenades, and stickies to quickly kill or break them up.
Battalion's Backup
Battalion's Backup


Battalion's Backup

  • This weapon will make Critical hits useless. Quickly eliminate the Soldier to ensure your Critical hits register.
  • Since this builds up whenever a Soldier is hurt, focus your attention on any nearby health kits or resupply rooms. The Soldier could have attacked you in order to build up his buff.

Melee Weapons

Weapon Anti-Soldier Strategy
Item icon Shovel.pngItem icon Frying Pan.png


Shovel / Frying Pan

  • Due to the Soldier's slow movement speed, one can usually defeat a Soldier with the Shovel simply by moving backwards and attacking him. If you cannot avoid the Soldier, fight him head-on, as you should have an advantage.
Equalizer
Equalizer
  • If an enemy Soldier is running quickly with the Equalizer out, it may be more useful to try and pick him off with a hitscan weapon such as the Shotgun or Pistol.
  • On the other hand, if he's slowly moving towards you, be careful to deal enough damage to kill him before he can catch up, as his speed and attack will greatly increase as he takes more damage.
Pain Train
Pain Train
  • If you see a Soldier with the Pain Train, take advantage of his susceptibility to bullets, and watch your control points more carefully, as the extra capture speed is significant.

Class Set

Set Anti-Soldier Strategy
The Tank Buster Set


The Tank Buster

  • A Soldier using the Tank Buster item set will be less vulnerable to Sentry Guns, but he can only fire three rockets before a reload, and lacks a Shotgun. If you can catch the Soldier before he reloads, you will have a major advantage over him.
  • Because of this Class Set giving off a more defensive asset for the Soldier, try to not attack this type of Soldier on the enemy's territory since he would have the distinct terrain advantage.

See also