Difference between revisions of "Advanced Weaponiser"
m (→List of Weapons: Fixing mistake I made.) |
m (→List of Weapons: Updating stats of weapons using information right from the AW server.) |
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| Sgt Pepper (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | | Sgt Pepper (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}}Rockets | + | {{Pro}}Rockets are semi-controllable<br/> |
{{Pro}}+30% Explosion Radius.<br/> | {{Pro}}+30% Explosion Radius.<br/> | ||
{{Con}}-10% Damage Done.<br/> | {{Con}}-10% Damage Done.<br/> | ||
Line 145: | Line 145: | ||
| [http://steamcommunity.com/id/MasterGir MasterGir] (Model) <br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | | [http://steamcommunity.com/id/MasterGir MasterGir] (Model) <br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Performs an earthquake upon landing after a rocket jump<br/> |
{{Pro}}Crits during and two seconds after a rocket jump.<br/> | {{Pro}}Crits during and two seconds after a rocket jump.<br/> | ||
{{Con}}-20% Slower Firing Speed. | {{Con}}-20% Slower Firing Speed. | ||
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| Kosai106 (Model)<br/> [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | | Kosai106 (Model)<br/> [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
| | | | ||
− | + | {{Con}}-50% Clip size.<br/> | |
− | {{Con}}-50% | + | {{Pro}}Leaves a trail of grenades. Each grenade deals 50 damage |
− | {{ | ||
|- | |- | ||
| rowspan="3"|{{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | rowspan="3"|{{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
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{{Con}}Will always fire when spun up.<br/> | {{Con}}Will always fire when spun up.<br/> | ||
{{Con}}15% Slower spin up time.<br/> | {{Con}}15% Slower spin up time.<br/> | ||
− | |||
|- | |- | ||
| [[Secondary]] | | [[Secondary]] | ||
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| [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
| | | | ||
− | {{ | + | {{Pro}}Revives you with an electrical shock upon death.<br/> |
{{Info}}The machine needs to be charged by dealing damage.<br/> | {{Info}}The machine needs to be charged by dealing damage.<br/> | ||
{{Info}}Player cannot revive if they are gibbed by an explosion.<br/> | {{Info}}Player cannot revive if they are gibbed by an explosion.<br/> | ||
− | {{ | + | {{Info}}All ammo is lost upon revival. |
|- | |- | ||
| [[Melee]] | | [[Melee]] | ||
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| | | | ||
{{Info}}Buildings are built, repaired and upgraded by hurting enemies.<br/> | {{Info}}Buildings are built, repaired and upgraded by hurting enemies.<br/> | ||
− | {{Info}}Sappers are removed in the same manner. | + | {{Info}}Sappers are removed in the same manner.<br/> |
+ | {{Pro}}10% of damage done by the sentry is recovered on the owner | ||
|- | |- | ||
| rowspan="1"|{{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | | rowspan="1"|{{Icon class|class=Medic|link=Medic}}<br/>[[Medic]] | ||
Line 250: | Line 249: | ||
| [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | | [http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
| | | | ||
− | {{ | + | {{Pro}}Uses combo system.<br/> |
{{Info}}Combo is reset upon missing.<br/> | {{Info}}Combo is reset upon missing.<br/> | ||
{{Info}}Damage increases by 35% for every hit.<br/> | {{Info}}Damage increases by 35% for every hit.<br/> | ||
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| ez_jamin (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | | ez_jamin (Model)<br/>[http://steamcommunity.com/id/mechatheslag Mecha the Slag] (Script) | ||
| | | | ||
− | {{ | + | {{Pro}}Attacking a wall or prop allows the player to climb it.<br/> |
{{Con}}-10% Damage done.<br/> | {{Con}}-10% Damage done.<br/> | ||
{{Con}}-90% Firing speed. | {{Con}}-90% Firing speed. | ||
Line 282: | Line 281: | ||
[http://steamcommunity.com/id/pie_tony Pie_Tony] (Texture)<br/> | [http://steamcommunity.com/id/pie_tony Pie_Tony] (Texture)<br/> | ||
| | | | ||
− | {{Info}}Alt-fire throws the boomerang | + | {{Info}}Alt-fire throws the boomerang. |
− | |||
|- | |- | ||
| rowspan="4"|{{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | | rowspan="4"|{{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | ||
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| '''N/A''' | | '''N/A''' | ||
| | | | ||
− | {{Pro}}+150% of damage dealt is | + | {{Pro}}+150% of damage dealt is healed on both patient and medic<br/> |
{{Con}}-20% Max Health<br/> | {{Con}}-20% Max Health<br/> | ||
− | {{Info}} | + | {{Info}}In case you're bored of staying behind your patients<br/> |
+ | {{Info}}This was found in the Great Slag Treasure Hunt | ||
|- | |- | ||
|} | |} |
Revision as of 17:12, 25 March 2011
![]() | “Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: None added |
“ | Now THIS is a nice weapon.
Click to listen
— The Sniper on these custom weapons
|
” |
Advanced Weaponiser is a SourceMod server plugin that adds additional items to Team Fortress 2. It is developed by Mecha the Slag.
Contents
Gameplay Demonstration
Basic Use
Advanced Weaponiser remembers players via their Steam ID, letting them retain their items and equipment settings between visits to the server. When connecting to the server for the first time, a player will not have any Weaponiser items, but will be granted one shortly after spawning. Any player who respawns will occasionally be granted one Weaponiser item that they don't yet have (continuing until they have every non-restricted weapon), being announced with a text alert and in-game fanfare which mimics the process of earning official weapons and achievements. In the receiving player's HUD, the 'radio' menu displays the name, class and statistics of the weapon they've just found, and they have the option of either equipping it immediately or dismissing the message. The plugin also has its own achievements system (based upon one of Mecha's other plugins), and players who fulfill the achievement conditions are rewarded with Weaponiser's wearable items.
Player Commands
As is the case with most SourceMod plugins, commands must be prefixed with either ! or /. Using ! publicly displays the command in chat when entered, while / hides it. All of these commands display their output in the 'radio' menu:
- ach or achievements - A list of Weaponiser achievements for the class the player is currently playing, divided into 'Earned' and 'Not Earned' categories.
- achall or achievementsall - A full list of Weaponiser achievements for all classes, divided into 'Earned' and 'Not Earned' categories.
- info <weapon name> - Displays the name, class and statistics for the specified item.
- loadout - A browsing and 'equip' interface for the items the player has found, separated by slot (Primary, Secondary, Melee and Hat). Only shows items for the class they are currently playing.
- news - A log of all changes to the plugin, grouped in reverse chronological order. The date and plugin version for each change is not displayed.
The Great Slag Treasure Hunt
The Great Slag Treasure Hunt is a special event hosted on the Advanced Weaponiser server.
In order to participate in the hunt, the player must first collect 4 clues (the clues being the letters S, L, A and G). The clues can be found randomly through drops on the server, or can be stolen from other players who have clues by killing them 3 times.
Once all 4 clues have been found, a notification will be displayed to the entire server, stating the name of the player who collected all the clues. One of three treasure numbers along with the name of the map to find it on will also be displayed.
The player must then locate the treasure on the map that it appears on. Each treasure rewards the player with a special promotional item.
Treasure Locations
- Treasure #1 is located on koth_viaduct. It can be found on the bridge with protection. Upon locating the treasure, the user is rewarded with The Pegasus Boots.
- Treasure #2 is located on koth_nucelus. It can be found on the upper part of the map. Upon locating the treasure, the user is rewarded with The Celtic King.
- Treasure #3 is located on koth_harvest_event. It can be found on the bridge with protection. Upon locating the treasure, the user is rewarded with The Lethal Injection.
Achievements
Class | Title | Weapon | Criteria |
---|---|---|---|
[[File:Leaderboard class
|
Undroppable Force | N/A | Obtain every single drop weapon. |
![]() Scout |
Atomic Safety | The Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | The Perceptionist | Disorientate 20 Heavies while they're firing. | |
![]() Pyro |
Flamotional Outburst | The Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
![]() Heavy |
Bone-Breaking Brawl | The Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | The Electroshock | Deploy The Electroshock 3 times in one life. | |
![]() Sniper |
Designated Target | The Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | The Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
![]() Spy |
Eternal Sunshine of the Spotless Mind | The Heart Opener | Have 3 enemies infected at once. |
Packing Heat | The Fire-Retardant Suit | Absorb a total of 2000 Fire damage using The Fire-Retardant Suit. |
List of Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
![]() Scout |
Primary | ![]() |
CharlesMan (Script) |
|
Primary | ![]() The Perceptionist |
DanielAwesomo (Model) Mecha the Slag (Script) |
| |
Melee | ![]() The Atomic Bat |
BANG! (Model) Mecha the Slag (Script) |
| |
![]() Soldier |
Primary | ![]() The Matador |
Sgt Pepper (Model) Mecha the Slag (Script) |
|
Melee | ![]() The Marauder's Mace |
MasterGir (Model) Mecha the Slag (Script) |
| |
![]() Pyro |
Primary | ![]() The Pilot Light |
Pogo (Model) Mecha the Slag (Script) |
|
Secondary | ![]() The Gentle Manne's Olde Firecannone |
Mecha the Slag (Script) Nirrti (Model & Texture) |
| |
Melee | ![]() The American Gothic |
Mecha the Slag (Script) Hideous (Model) |
| |
![]() Demoman |
Primary | ![]() The RainMan |
Kosai106 (Model) Mecha the Slag (Script) |
|
![]() Heavy |
Primary | ![]() Maxine |
Svdl (Model) Mecha the Slag (Script) |
|
Secondary | ![]() The Electroshock |
Mecha the Slag (Script) |
| |
Melee | ![]() The Alternative Fists of Steel |
Mecha the Slag (Script) |
| |
![]() Engineer |
Primary | ![]() The Bulldog |
Mecha the Slag (Script) |
|
Melee | ![]() The Blizzard Builder |
Mecha the Slag (Script) |
| |
![]() Medic |
Secondary | ![]() The Elektric Assurance |
Murphy (Model) Mecha the Slag (Script) |
|
![]() Sniper |
Primary | ![]() |
Mecha the Slag (Script) |
|
Melee | ![]() The Khopesh Climber |
ez_jamin (Model) Mecha the Slag (Script) |
| |
Melee | ![]() The Amateur with Feelings |
Mecha the Slag (Script) |
| |
Melee | ![]() The Kangaroo Catcher |
Mecha the Slag (Script) |
| |
![]() Spy | ||||
Primary | ![]() |
SeneorGoat/LarryBraverman (Model) Roflman (Script) Mecha the Slag (Script) |
| |
Primary | ![]() The Great Escape |
Viper Snake (Model & Script) Pie_Tony (Texture) Mecha the Slag (Script) |
| |
Melee | ![]() The Heart Opener |
Mico27 (Model) Mecha the Slag (Script) |
|
Treasure Hunt Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
![]() Scout |
Secondary | ![]() The Pegasus Boots |
N/A |
|
![]() Demoman |
Secondary | ![]() The Celtic King |
Mnemosynaut (Model) Mecha the Slag (Script) |
While active and melee out (Area of Effect): |
![]() Medic |
Primary | ![]() The Lethal Injection |
N/A |
|
Removed Weapons
Class | Slot | Weapon name | Authors | Attributes |
---|---|---|---|---|
![]() Heavy |
Melee | ![]() The Drill |
Sparkwire (Model & Script) NeoDement (Script) |
|
![]() Spy |
Primary | ![]() The Backdoor Bandit |
Viper Snake (Model) Lei Lei (Texture) Mecha the Slag (Script) |
|
![]() Pyro |
Melee | ![]() The Endless Carnage |
Mecha the Slag (Script) Nirrti (Model) LT_Commander (Texture) |
|
List of Wearables
Class | Slot | Item name | Authors | Attributes |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() Multiple Classes |
Head | 120px The Rad Rap |
Communist Cake (Model) |
|
Known Bugs
- Inspecting a player that's using Weaponiser equipment causes accurate pro/con/description data to be shown, but the weapon's name, name color and icon are rarely correct.
- Weapons with custom viewmodels flicker back and forth between the custom weapon and the weapon it's skinning, due to glitched idle and firing animations. Because of this, most of the viewmodels have been disabled.
- Item sets that are equipped on the regular loadout will carry their pros and cons, even when equipping the Weaponiser's weapons.
- Using Your Eternal Reward with The Great Escape can sometimes cause enemies to see classes (the disguised Spy) carrying weapons that do not belong to that class, e.g. a Scout carrying a Minigun.
- The Blizzard Builder will still destroy Buildings upon respawn if the Engineer originally had the Gunslinger equipped.
- Killing enemies with the Backdoor Bandit, or infecting them with the Heart Opener often does not give credit to the player.
- Maxine sometimes does not show bullet sprites when using the alternate fire
- Using Your Eternal Reward with the Heart Opener will add the stats of the Heart opener and remove the disguse kit.
Trivia
- Some of the models in the mod were made specifically for Advanced Weaponiser, but also submitted to Valve's contribution page.
- Several weapons in Weaponiser are based on unused content or beta weapons.
- The original stats for the Endless Carnage were very similar to the stats now used for the Back Scratcher. Before being officially added to the game, The Fists of Steel model was also used for a weapon by the same name in Advanced Weaponiser. Since the Fists of Steel got officially added to the game, Advanced Weaponiser renamed it's weapon to "The Alternative Fists of Steel".
- A function similar to that of the Gentle Manne's Olde Firecannone is attached to an official weapon in the latest update of the TF2 Beta, called the Detonator.
- The model of the The Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
- The description for The Rad Rap is a reference to the Gorillaz song Melancholy Hill.
External Links
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