Scout
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![Shortstop](/w/images/thumb/8/84/Item_icon_Shortstop.png/100px-Item_icon_Shortstop.png) Shortstop
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Normal reload speed
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20% slower reload speed
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Not implemented (9/23/2011)
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20% slower reload speed
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50% slower reload speed
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Implemented (10/13/2011)
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![Mad Milk](/w/images/thumb/5/56/Item_icon_Mad_Milk.png/100px-Item_icon_Mad_Milk.png) Mad Milk
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Players heal 75% of the damage done to an enemy covered with milk
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Players heal 60% of the damage done to an enemy covered with milk
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Implemented (4/14/2011)
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![Boston Basher](/w/images/thumb/b/b5/Item_icon_Boston_Basher.png/100px-Item_icon_Boston_Basher.png) Boston Basher
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On Miss: Hit yourself, causing self damage and bleeding for 5 seconds
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On Miss: Hit yourself, causing self damage
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Not implemented (9/23/2011)
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![Three-Rune Blade](/w/images/thumb/f/f6/Item_icon_Three-Rune_Blade.png/100px-Item_icon_Three-Rune_Blade.png) Three-Rune Blade
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![Sun-on-a-Stick](/w/images/thumb/0/06/Item_icon_Sun-on-a-Stick.png/100px-Item_icon_Sun-on-a-Stick.png) Sun-on-a-Stick
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Minicrits against burning players
-15% damage done
- Base damage: 30
- Crit: 90
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Full crits against burning players
-25% damage done
- Base damage: 26
- Crit: 79
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Implemented (4/14/2011)
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![Fan O'War](/w/images/thumb/f/f4/Item_icon_Fan_O%27War.png/100px-Item_icon_Fan_O%27War.png) Fan O'War
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Marked for death status lasts 10 seconds
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Marked for death status lasts 15 seconds
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Implemented (4/14/2011)
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Soldier
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Beta Pocket Rocket Launcher
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New weapon
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When the medic healing you is killed you gain crit boost for 8 seconds
On Hit: -10 health
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Not implemented (4/28/2011)
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When the medic healing you is killed you gain crit boost for 8 seconds
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When the medic healing you is killed you gain mini-crit boost for 6 seconds
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Not active (11/9/2011)
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Beta Pocket Rocket Launcher 2
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When the medic healing you is killed you gain crit boost for 8 seconds
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+15% ÜberCharge rate for the medic healing you.
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Not active (11/9/2011)
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Beta Pocket Rocket Launcher 3
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When the medic healing you is killed you gain crit boost for 8 seconds
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50% faster reload time while being healed
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Not active (11/9/2011)
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![Battalion's Backup](/w/images/thumb/d/d8/Item_icon_Battalion%27s_Backup.png/100px-Item_icon_Battalion%27s_Backup.png) Battalion's Backup
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Takes 175 damage to fully charge
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Takes 350 damage to fully charge
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Implemented (4/14/2011)
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![Concheror](/w/images/thumb/7/7e/Item_icon_Concheror.png/100px-Item_icon_Concheror.png) Concheror
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20% of damage done by teammates is returned as health during buff
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35% of damage done by teammates is returned as health during buff
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Implemented (4/14/2011)
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Beta Pocket Shotgun
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New weapon
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While a medic is healing you, this weapon's damage is increased by 25%
While not being healed by a medic, your weapon switch time is 25% longer
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Not implemented (4/28/2011)
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While a medic is healing you, this weapon's damage is increased by 25%
While not being healed by a medic, your weapon switch time is 25% longer
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While a medic is healing you, this weapon's damage is increased by 20%
While not being healed by a medic, your weapon switch time is 30% longer
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Not active (11/9/2011)
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![Equalizer](/w/images/thumb/b/ba/Item_icon_Equalizer.png/100px-Item_icon_Equalizer.png) Equalizer
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Original damage formula
Soldiers carrying the Equalizer can call for Medics
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Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health
Automatic and manual Medic calls are suppressed
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Implemented (4/14/2011)
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Move speed increases as the user becomes injured
Blocks healing while in use
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Move speed no longer increases as the user becomes injured
No longer blocks healing
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Not implemented (7/6/2012)
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Beta Split Equalizer 1
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New weapon
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Move speed increases as the user becomes injured
Blocks healing while in use
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Implemented7 (6/27/2012)
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Beta Split Equalizer 2
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New weapon
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Damage increases as the user becomes injured
Blocks healing while in use
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Implemented8 (6/27/2012)
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Pyro
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![Flame Thrower](/w/images/thumb/e/ec/Item_icon_Flame_Thrower.png/100px-Item_icon_Flame_Thrower.png) Flame Thrower
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Old base damage
- Base damage: 6.2 / particle
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+10% damage bonus
- Base damage: 6.82 / particle
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Implemented (6/27/2012)
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![Backburner](/w/images/thumb/5/5d/Item_icon_Backburner.png/100px-Item_icon_Backburner.png) Backburner
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No compression blast
+15% damage done
- Base damage: 7.13 / particle
- Crit: 13-21 / particle
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Added compression blast, 50 ammo per blast
+10% damage done
- Base damage: 6.82 / particle
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Implemented (4/14/2011)
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+10% damage bonus
- Base damage: 6.82
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No damage bonus
- Base damage: 6.82 / particle6
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Implemented (6/27/2012)
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![Degreaser](/w/images/thumb/9/94/Item_icon_Degreaser.png/100px-Item_icon_Degreaser.png) Degreaser
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-25% burn damage penalty
No damage penalty
- Base damage: 6.2/particle
- Afterburn: 2.25/tick
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No burn damage penalty
-10% damage penalty
- Base damage: 6.14/particle
- Afterburn: 3/tick
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Not implemented (11/9/2011)
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No damage penalty
- Base damage: 6.2/particle
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-10% damage penalty
- Base damage: 6.14/particle6
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Implemented (6/27/2012)
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![Flare Gun](/w/images/thumb/7/7b/Item_icon_Flare_Gun.png/100px-Item_icon_Flare_Gun.png) Flare Gun
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Mini-crits against burning players at close range, full crits against burning players at long range
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Full crits against burning players regardless of range
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Implemented (4/14/2011)
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![Detonator](/w/images/thumb/5/53/Item_icon_Detonator.png/100px-Item_icon_Detonator.png) Detonator
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New weapon
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On hit, ignites enemy.
Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump.
Guarantees critical damage on burning targets (direct flare hits only)
+20% explosion vulnerability on wearer.
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Not implemented (6/17/2011)
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Flares do not detonate on impact with the world
Guarantees critical damage on burning targets (direct flare hits only)
+20% explosion vulnerability on wearer
No damage to self
Flare jump height varies considerably based on client latency
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Flares detonate on impact with the world with a greatly reduced explosion radius
Guarantees mini-crit damage on burning targets (direct flare hits only)
No explosion vulnerability on wearer
+20% damage to self
Flare jump height is consistent regardless of client latency
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Not implemented3 (7/12/2011)
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![Reserve Shooter](/w/images/thumb/3/34/Item_icon_Reserve_Shooter.png/100px-Item_icon_Reserve_Shooter.png) Reserve Shooter
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Can only be equipped by the Soldier
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Can be equipped by the Soldier and Pyro
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Implemented (10/13/2011)
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![Powerjack](/w/images/thumb/c/cf/Item_icon_Powerjack.png/100px-Item_icon_Powerjack.png) Powerjack
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+25% damage
No random critical hits
Normal damage from melee sources while active
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No damage bonus
Random critical hits enabled
+20% damage from melee sources while active
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Implemented (4/14/2011)
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Demoman
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![Loch-n-Load](/w/images/thumb/6/62/Item_icon_Loch-n-Load.png/100px-Item_icon_Loch-n-Load.png) Loch-n-Load
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+10% damage done
- Base damage: 92-135
- Crit: 315-360
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+20% damage done
- Base damage: 103-147
- Crit: 342-388
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Implemented (4/14/2011)
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![Eyelander](/w/images/thumb/9/94/Item_icon_Eyelander.png/100px-Item_icon_Eyelander.png) Eyelander
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No random critical hits
No damage penalty
- Base damage: 65
- Crit: 195
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Random critical hits enabled
-25% damage done
- Base damage: 49
- Crit: 146
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Not implemented1 (4/26/2011)
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![Horseless Headless Horsemann's Headtaker](/w/images/thumb/1/1f/Item_icon_Horseless_Headless_Horsemann%27s_Headtaker.png/100px-Item_icon_Horseless_Headless_Horsemann%27s_Headtaker.png) Horseless Headless Horsemann's Headtaker
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No taunt
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Now uses the Barbarian Swing taunt
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Implemented (6/3/2011)
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![Claidheamh Mòr](/w/images/thumb/0/0f/Item_icon_Claidheamh_M%C3%B2r.png/100px-Item_icon_Claidheamh_M%C3%B2r.png) Claidheamh Mòr
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No random critical hits
No damage penalty
- Base damage: 65
- Crit: 195
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Random critical hits enabled
-25% damage done
- Base damage: 49
- Crit: 146
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Not implemented1 (4/26/2011)
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No taunt
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Now uses the Barbarian Swing taunt
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Implemented (6/3/2011)
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![Ullapool Caber](/w/images/thumb/a/a5/Item_icon_Ullapool_Caber.png/100px-Item_icon_Ullapool_Caber.png) Ullapool Caber
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No random critical hits
No damage penalty
- Base damage: 35 (149 explosion)
- Crit: 149 (300 explosion)
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Random critical hits enabled
-25% damage done
- Base damage: 26 (149 explosion)
- Crit: 79 (300 explosion)
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Not implemented1 (4/26/2011)
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Heavy
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![Natascha](/w/images/thumb/c/cc/Item_icon_Natascha.png/100px-Item_icon_Natascha.png) Natascha
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Slowdown-on-hit effect does not fall off over distance
Normal spin-up time
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Slowdown-on-hit effect falls off over distance
30% slower spin-up time
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Implemented (12/17/2010)
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![Natascha](/w/images/thumb/c/cc/Item_icon_Natascha.png/100px-Item_icon_Natascha.png) Natascha Variant 1
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Slowdown-on-hit effect does not fall off over distance
-25% damage done
- Base damage: 340 / sec.
- Crit: 720 / sec.
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Slowdown-on-hit effect falls off over distance
-35% damage done
- Base damage: 312 / sec.
- Crit: 648 / sec.
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Not implemented (1/06/2011)
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![Natascha](/w/images/thumb/c/cc/Item_icon_Natascha.png/100px-Item_icon_Natascha.png) Natascha Variant 2
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Slowdown-on-hit effect does not fall off over distance
No health penalty
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Slowdown-on-hit effect falls off over distance
-20% max health on wearer
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Not implemented (1/06/2011)
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![Tomislav](/w/images/thumb/3/3e/Item_icon_Tomislav.png/100px-Item_icon_Tomislav.png) Tomislav
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No health penalty
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-50 max health on wearer
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Not implemented (1/26/2011)
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+40% faster spin up time
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No faster spin up time
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Not implemented (7/6/2012)
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![Dalokohs Bar](/w/images/thumb/3/35/Item_icon_Dalokohs_Bar.png/100px-Item_icon_Dalokohs_Bar.png) Dalokohs Bar
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25.7 second cooldown
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No cooldown
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Implemented (4/14/2011)
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![Sandvich](/w/images/thumb/5/5e/Item_icon_Sandvich.png/100px-Item_icon_Sandvich.png) Sandvich
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Dropped Sandviches heal the Heavy that dropped them
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Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them
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Implemented (2/14/2012)
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![Buffalo Steak Sandvich](/w/images/thumb/6/62/Item_icon_Buffalo_Steak_Sandvich.png/100px-Item_icon_Buffalo_Steak_Sandvich.png) Buffalo Steak Sandvich
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![Fists of Steel](/w/images/thumb/9/9c/Item_icon_Fists_of_Steel.png/100px-Item_icon_Fists_of_Steel.png) Fists of Steel
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60% less damage from ranged sources while active
Normal weapon switch
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40% less damage from ranged sources while active
20% slower weapon switch
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Implemented (4/14/2011)
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Engineer
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![Widowmaker](/w/images/thumb/b/b8/Item_icon_Widowmaker.png/100px-Item_icon_Widowmaker.png) Widowmaker
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Per Shot: -60 ammo
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Per Shot: -30 ammo
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Implemented (10/13/2011)
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![Gunslinger](/w/images/thumb/c/ca/Item_icon_Gunslinger.png/100px-Item_icon_Gunslinger.png) Gunslinger
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No random critical hits
No damage penalty
- Base damage: 65
- Crit: 195
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Random critical hits enabled
-25% damage done
- Base damage: 49
- Crit: 146
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Not implemented1 (4/26/2011)
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![Southern Hospitality](/w/images/thumb/e/ec/Item_icon_Southern_Hospitality.png/100px-Item_icon_Southern_Hospitality.png) Southern Hospitality
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No random critical hits
No damage penalty
- Base damage: 65
- Crit: 195
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Random critical hits enabled
-25% damage done
- Base damage: 49
- Crit: 146
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Not implemented1 (4/26/2011)
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Medic
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![Overdose](/w/images/thumb/f/fe/Item_icon_Overdose.png/100px-Item_icon_Overdose.png) Overdose Beta Syringe Gun
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New weapon
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Applies Mad Milk to target for one second
50% slower firing rate
90% damage done
- Base damage: 1
- Crit: 3
- [5 syringes / sec.]
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Not implemented (4/28/2011)
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Applies Mad Milk to target for one second
50% slower firing rate
-90% damage done
- Base damage: 1
- Crit: 3
- [5 syringes / sec.]
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Applies Mad Milk to target for two seconds
50% slower firing rate
-50% damage done
- Base damage: 5
- Crit: 15
- [5 syringes / sec.]
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Not implemented (6/17/2011)
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Applies Mad Milk to target for two seconds
50% slower firing rate
-50% damage done
Übercharge percentage does not increase speed
- Base damage: 5
- Crit: 15
- [5 syringes / sec.]
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Does not apply Mad Milk to target
No slower firing rate
-10% damage done
Übercharge percentage increases movement speed by up to 10%
- Base damage: 9
- Crit: 27
- [10 syringes / sec.]
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Implemented (6/23/2011)
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![Medi Gun](/w/images/thumb/4/4a/Item_icon_Medi_Gun.png/100px-Item_icon_Medi_Gun.png) Medi Gun
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~
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Players being healed are immune to movement-impairing effects generated by hitscan weapons
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Not implemented (1/06/2011)
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![Kritzkrieg](/w/images/thumb/8/85/Item_icon_Kritzkrieg.png/100px-Item_icon_Kritzkrieg.png) Kritzkrieg
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~
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Players being healed are immune to movement-impairing effects generated by hitscan weapons
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Not implemented (1/06/2011)
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Quick-Fix
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New weapon
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ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
+50% heal rate
+50% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.
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Not implemented (6/17/2011)
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+50% heal rate
+50% ÜberCharge rate
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+40% heal rate
+40% UberCharge rate
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Implemented (6/23/2011)
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![Vita-Saw](/w/images/thumb/7/70/Item_icon_Vita-Saw.png/100px-Item_icon_Vita-Saw.png) Vita-Saw
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Does not allow player to see enemy health
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Allows player to see enemy health
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Not implemented2 (4/26/2011)
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![Solemn Vow](/w/images/thumb/d/db/Item_icon_Solemn_Vow.png/100px-Item_icon_Solemn_Vow.png) Solemn Vow Beta Bonesaw
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New weapon
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Allows player to see enemy health
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Implemented (6/23/2011)
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Sniper
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![Sydney Sleeper](/w/images/thumb/6/6a/Item_icon_Sydney_Sleeper.png/100px-Item_icon_Sydney_Sleeper.png) Sydney Sleeper
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Normal charge rate
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25% faster charge rate
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Implemented (4/14/2011)
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Beta Sniper Rifle 1
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New weapon
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On Hit: Rifle charge rate increased by 35%
On Miss: Rifle charge rate decreased by 65%
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Not implemented (4/28/2011)
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On Hit: Rifle charge rate increased by 35%
On Miss: Rifle charge rate decreased by 65%
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On Scoped Bodyshot: Rifle charge rate increased by 25%
On Scoped Headshot: Rifle charge rate increased by 45%
On Scoped Miss: Rifle charge rate decreased by -65%
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Not active4 (11/9/2011)
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Beta Sniper Club 1
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New weapon
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25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max
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Implemented5 (6/23/2011)
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Spy
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![Enforcer](/w/images/thumb/b/b6/Item_icon_Enforcer.png/100px-Item_icon_Enforcer.png) Enforcer
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0.5 sec increase in time taken to cloak
Able to see enemy health at any time
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0.5 sec increase in time taken to decloak
Unable to see enemy health when undisguised
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Not implemented (3/15/2012)
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0.5 sec increase in time taken to decloak
Normal firing speed
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Normal decloak time
20% slower firing speed
|
Not implemented (4/17/2012)
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Random critical hits enabled
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No random critical hits
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Not implemented (6/1/2012)
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All Classes
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Health
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~
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All classes have double Health
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Not implemented (1/13/2011)
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~
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All classes have 25% extra Health
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Not implemented (2/11/2011)
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Buildings
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~
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Damage against buildings reduced 50%.
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Not implemented (1/13/2011)
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Responses
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~
|
All classes possess new response and voice command rules
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Implemented (6/3/2011)
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1These weapon changes were implemented in the Hatless Update but were reverted by an item schema update before the April 15, 2011 Patch.
2This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes.
3The Detonator went live as a part of the Über Update, but had its self-damage increased to +25% and its maximum flare jump height reduced.
4Mechanics reworked into those of the Bazaar Bargain and implemented in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the November 9, 2011 beta patch.
5Implemented as the Shahanshah. Beta variation still exists with identical stats, but is not active.
6Base damage based on buffed Flame Thrower stats.
7Implemented as the Escape Plan.
8Stats given to Equalizer.
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