Difference between revisions of "Medieval Mode"

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[[File:Medieval mode tf2.png|thumb|right|475px|Promotional for Medieval Gamemode]]
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[[File:Medieval mode tf2.png|right|475px|Promotional for Medieval Gamemode]]
 
{{Quotation|'''The Demoman'''|Welcome...to the Dominatening!|sound=Demoman_dominationdemoman04.wav}}
 
{{Quotation|'''The Demoman'''|Welcome...to the Dominatening!|sound=Demoman_dominationdemoman04.wav}}
'''Medieval mode''' is a [[List of game modes|game mode]] added to TF2 during the [[Australian Christmas]] event with the [[December 17, 2010 Patch|December 17, 2010 update]].
+
'''Medieval mode''' is a [[List of game modes|game mode]] added to ''Team Fortress 2'' during the [[Australian Christmas]] event with the [[December 17, 2010 Patch|December 17, 2010 update]].
  
 
Currently, there is only one official map that uses medieval mode, [[DeGroot Keep]]. The game mode is unique in that it does not allow players to use any weapons of their choice, it restricts them to a set list of allowed weapons. The goal of the game mode is similar to a control point game, there are a number of [[control points]] which the attacking team must capture and the defending team must defend, however, in the only official map currently, the attackers must capture the first two control points before having access to the last control point, which, if not captured in a set amount of time, will close and all control points will revert to being uncaptured.
 
Currently, there is only one official map that uses medieval mode, [[DeGroot Keep]]. The game mode is unique in that it does not allow players to use any weapons of their choice, it restricts them to a set list of allowed weapons. The goal of the game mode is similar to a control point game, there are a number of [[control points]] which the attacking team must capture and the defending team must defend, however, in the only official map currently, the attackers must capture the first two control points before having access to the last control point, which, if not captured in a set amount of time, will close and all control points will revert to being uncaptured.
Line 1,074: Line 1,074:
 
* The rules for chat modification are defined in [[media:Autorp.txt|autorp.txt]].
 
* The rules for chat modification are defined in [[media:Autorp.txt|autorp.txt]].
 
* Unlike most of the text in ''Team Fortress 2'', the chat parser has not been translated into languages other than English.
 
* Unlike most of the text in ''Team Fortress 2'', the chat parser has not been translated into languages other than English.
 
== Trivia ==
 
*In the [http://www.teamfortress.com/australianchristmas/ release page], the presence of Team Fortress 2 characters in a medieval setting is explained by stating the Soldier "[Simply] angered a magician."
 
*It also hastens to tell us that all of our [[hats|clothes]] are allowed to be kept, a blessing for most TF2 players.
 
  
 
== Update history ==
 
== Update history ==
Line 1,092: Line 1,088:
 
== Bugs ==
 
== Bugs ==
 
* Generally, because they are currently unsupported with Melee Weapons (With the exception of the Wrench and seldom-used Knife), Bots present little or next to no threat in this game-mode. Occasionally they will run at you with a Melee Weapon in hand, but they do not know how to attack with it.
 
* Generally, because they are currently unsupported with Melee Weapons (With the exception of the Wrench and seldom-used Knife), Bots present little or next to no threat in this game-mode. Occasionally they will run at you with a Melee Weapon in hand, but they do not know how to attack with it.
 +
 +
== Trivia ==
 +
*In the [http://www.teamfortress.com/australianchristmas/ release page], the presence of ''Team Fortress 2'' characters in a medieval setting is explained by stating the Soldier "[Simply] angered a magician."
 +
*It also hastens to tell us that all of our [[hats|clothes]] are allowed to be kept, a blessing for most ''Team Fortress 2'' players.
  
 
{{AustralianChristmasNav}}
 
{{AustralianChristmasNav}}
 
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Revision as of 16:48, 29 March 2011

Welcome...to the Dominatening!
The Demoman

Medieval mode is a game mode added to Team Fortress 2 during the Australian Christmas event with the December 17, 2010 update.

Currently, there is only one official map that uses medieval mode, DeGroot Keep. The game mode is unique in that it does not allow players to use any weapons of their choice, it restricts them to a set list of allowed weapons. The goal of the game mode is similar to a control point game, there are a number of control points which the attacking team must capture and the defending team must defend, however, in the only official map currently, the attackers must capture the first two control points before having access to the last control point, which, if not captured in a set amount of time, will close and all control points will revert to being uncaptured.

Gameplay mechanics

  • Players drop small medkits instead of weapons upon death.
  • Using the Übersaw does not build the Medic's ÜberCharge meter.
  • Generally, only non-ranged weapons and items or bows may be used.
  • Snipers may set their arrows on fire and have them deal additional fire damage by touching the braziers positioned near the bases.
  • Third-person mode can be enabled without sv_cheats by using the command tf_medieval_thirdperson 1.

Allowed weapons

See also: Category:Medieval weapons

Maps

The Medieval Mode is currently only available by default on the map DeGroot Keep. It can be enabled on any other map with the server variable tf_medieval set to 1.

Map File Name
Degroot Keep Castle.png DeGroot Keep cp_degrootkeep

Strategy

Main article: Medieval Mode strategy

Chat parser

Promotional Logo For the Medieval Gamemode

When playing on Medieval maps, an "auto-roleplay" Template:W modifies all text chat between players to look like Ye Olde English by randomly applying the following rules.

Word replacement

For a full listing of all word replacements see this file.
Original Text Replacement
it is
it's
tis
it was 'twas
it would 'twould
it will 'twill
it were 'twere
shall not
will not
shan't
over there yonder
in the i' the
thank you many good thanks to you
thankee
kindly thanks to you
grammercy to you
you
u
thou
thee
ye
are art
lol lolleth
lollery
killed
beaten
slain
vanquished
brung low
conquered
fleeced
humbled
subjugated
bested
foiled
goodbye
bye
seeya
goodnight
farewell
fare thee well
good morrow
by your leave
godspeed
begone
good day
good day, sirrah
good day, sire
good day, master
adieu
cheerio
pleasant journey
I bid thee good day
I bid thee farewell
yes aye
yea
yea verily
no nay
nayeth
hello
hi
good day
well met
well meteth
tally ho
ave
does doeseth
dost
doth
kill
gank
slay
vanquish
bring low
conquer
fleece
humble
subjugate
best
foil
your thy
thine
thyne
my mine
in within
flag pennant
banner
colors
heraldry
Original Text Replacement
walking a-walkin'
bet warrant
the ye
joke jest
jape
balls
groin
leathers
beans
poundables
nethers
nadchakles
buis
fellahs
coin purse
afk away, fighting kobolds
away, fruity knights
aft, frisking knickers
abaft, flailing knouts
map chart
please I pray you
prithee
pray
ok as you will
agreed
well said
just so
is be
never ne'er
haha
hehe
heh
hah
guffaw!
cackle!
oh, 'tis to laugh!
zounds!
chuckle!
snigger!
snort!
snicker!
cachinnate!
titter!
and there was much tittering!
and there was much guffawing!
and there was much chuckling!
and there was much snorting!
and there was much snickering!
and there was much mirth!
assist aid
aideth
saveth
assistance
succor
could couldst
would wouldst
sure shore
maybe mayhaps
perchance
girl
woman
madame
waif
mistress
lass
lady
goodwife
maid
maiden
later anon
often oft
really indeed
in truth
those yon
here hither
enough enow
child poppet
why wherefore
away aroint
being bein'
of o'
fucker swiver
shit nightsoil

Punctuation

Original Text Replacement
! , verily!
, verily I say!
, verily I sayeth!
, I say!
, I sayeth!
! Huzzah!
! Hear Hear!
! What-ho!
! Ho!
! Fie!
, indeed!
Original Text Replacement
? , I say?
, I wonder?
, wonder I?
, what say thee?
, what sayeth thee?
, what say thou?
, what sayeth thou?
, I ponder?
, I pondereth?
, pray tell?
, ho?
, do tell?

Insults

Original Text Replacement
idiot <adjective>, <adjective> <noun>
fool
bastard

Classes

Original Text Replacement
Demoman swordsman
scotsman
drunkard
swordmaster
blademaster
knight
paladin
blades for hire
Engineer
Engy
craftsman
smith
smithy
blacksmith
artisan
machinist
ironsmith
metalworker
golem-maker
golemist
Heavy bouncer
boxer
brawler
bruiser
Medic priest
cleric
healer
nursemaid
bonesetter
butcher
medicine man
witchdoctor
leech
apothecary
wizard
Original Text Replacement
Pyro pyromaniac
maniac
flamewielder
firebrand
fire mage
fire magus
Masked Salamander
Scout lookout
outrider
spotter
explorer
patroller
runner
advance guard
Soldier
Solly
champion
mercenary
shovelman
warrior
Sniper hunter
ranger
woodsman
beastmaster
australian
archer
bowman
arrowman
fletcher
Spy cutpurse
pickpocket
vagabond
blackguard
hooligan
pilferer
backstabber
thief
haunt
rogue

Added to beginning of chat messages

  • Forsooth,
  • I say,
  • I sayeth,
  • Forsooth, I say,
  • Forsooth, say I,
  • Forsooth, sayeth I,
  • Hark!
  • Harketh!
  • By <god>,
  • By the Will of <god adjective> <god>,
  • By the <body part adjective> <body part> of the <god adjective> <god>,
  • By <god adjective> <god>'s <body part adjective> <body part>,
  • Avast,
  • Zounds,
  • Perchance,
  • Pray tell,
  • Prithee,
  • What hey,
  • What ho,
  • Pray,
  • Surely
  • Pray pardon,
  • Alas,
  • In short,
  • My Lord,
  • My Lady,
  • By my faith,
  • If it pleases you,
  • I pray you,
  • In truth,
  • By my trowth,
  • In sooth,
  • By my word,
  • S'wounds,
  • Z'wounds,
  • <god>'s wounds,
  • <god>'s <body part>,
  • Heigh-ho,
  • Ah,
  • Quoth I,
  • Listen,
  • Listen thee,
  • Hear me,
  • Now hear me,
  • I warrant
  • Come,
  • Kind sire,
  • Sire,
  • There is much in what you say, and yet,

Added to end of chat messages

  • Anon!
  • Hum.
  • Good sir!
  • Good sire!
  • Milady!
  • My Liege!
  • Guvnor!

Notes

  • Server operators can disable this behavior by setting tf_medieval_autorp to 0.
  • Text beginning with '!' or '/' is ignored, so that SourceMod commands aren't modified.
  • The rules for chat modification are defined in autorp.txt.
  • Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.

Update history

December 17, 2010 Patch (Australian Christmas)

  • Added Medieval Mode

December 22, 2010 Patch

  • Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).

February 14, 2011 Patch

  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in Medieval mode. This is presumably a side-effect of the item_whitelist set bonus fix.

Bugs

  • Generally, because they are currently unsupported with Melee Weapons (With the exception of the Wrench and seldom-used Knife), Bots present little or next to no threat in this game-mode. Occasionally they will run at you with a Melee Weapon in hand, but they do not know how to attack with it.

Trivia

  • In the release page, the presence of Team Fortress 2 characters in a medieval setting is explained by stating the Soldier "[Simply] angered a magician."
  • It also hastens to tell us that all of our clothes are allowed to be kept, a blessing for most Team Fortress 2 players.