Difference between revisions of "Dalokohs Bar"
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'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]]) | '''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]]) | ||
− | * {{Undocumented}} The eating cooldown timer was removed. | + | * {{Undocumented}} The eating cooldown timer was removed. |
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+ | '''Unknown''' | ||
+ | * {{Undocumented}} The eating cooldown timer was implemented again. | ||
'''[[March 15, 2011 Patch]]''' | '''[[March 15, 2011 Patch]]''' |
Revision as of 05:45, 18 April 2011
“ | That was delicious!
Click to listen
— The Heavy on quality chocolates
|
” |
The Dalokohs Bar, pronounced ʻDah-lock-ussʻ, is a community-made secondary weapon for the Heavy, released with the first wave of community-contributed content. It is a large, partially unwrapped segmented chocolate bar, with the Team Fortress logo imprinted on each chunk. The wrapper proclaims "Dalokohs, it's delicious!"
When consumed, the bar will heal 60 Health, 20% of the Heavy's maximum health. In addition, his maximum health is increased temporarily by 50 for the next 30 seconds, like a semi-permanent overheal. However, this bonus will not stack with healing from a Medi Gun or Dispenser. The health increase does not remain if the Heavy changes his secondary weapon. Like other Lunch Box items, the Heavy will be immobile when consuming the bar; however it cannot extinguish fire, nor can it be eaten underwater. Also, unlike the Sandvich and the Buffalo Steak Sandvich, it cannot be dropped to heal teammates and can be eaten repeatedly without recharging.
Contents
Healing and function times
Healing and function times | ||
---|---|---|
Effect | Adds +50 max health for 30 seconds | |
Healing | ||
Healing amount | 60 | |
Function times | ||
Consumption time | 4.3 sec | |
Effect duration | 30 sec | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Scrap Metal | Sandvich | Dalokohs Bar | ||
+ | = |
Class Token - Heavy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Update history
March 18, 2010 Patch (First Community Contribution Update)
- The item was added to the game.
- [Undocumented] The crafting blueprint for the item was added to the game.
- A cooldown bar now dictates when the item can be consumed.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] The eating cooldown timer was removed.
Unknown
- [Undocumented] The eating cooldown timer was implemented again.
- [Undocumented] The crafting blueprint for the item was changed from Bonk! Atomic Punch + Sandvich to one Scrap Metal + Sandvich.
April 14, 2011 Patch (Hatless Update)
- Removed item cool down meter and ammo count when using the Dalokohs Bar
Bugs
- The lines that can be said after consuming a Dalokohs Bar are identical to those after consuming a Sandvich. Also, the particles of food emitting from the Heavy's mouth are the same particle effects.
- Dispensers will still heal a Heavy up to 300 HP, instead of the maximum of 350 HP.
- Upon death, a dropped Dalokohs Bar will turn into a Sandvich.
Trivia
- "Dalokohs" is "shokolad" spelled backwards, which is the Russian word for chocolate.
- This model was originally made for a community skin that made the Heavy resemble Coach, a survivor from Left 4 Dead 2.
- The original skin had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time and effort.
- The Dalokohs Bar was accidentally added to the drop system a day earlier as "Unknown Item 159". At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18, 2010. When moved into the backpack before this date, the item took the placeholder icon of the Bottle.
Gallery
See also
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