Difference between revisions of "Replay/ko"
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{{quotation|'''스나이퍼가''' 자신의 지난 리플레이 영상을 해설하면서. |There was you, very full of yourself. Then, very briefly surprised. Then, dead.|sound=Sniper_revenge25.wav}} | {{quotation|'''스나이퍼가''' 자신의 지난 리플레이 영상을 해설하면서. |There was you, very full of yourself. Then, very briefly surprised. Then, dead.|sound=Sniper_revenge25.wav}} | ||
− | 리플레이 툴은 [[May 5, 2011 Patch/ko|2011년 5월 5일]] [[Replay Update/ko|리플레이 업데이트]]때 추가되었습니다. | + | 리플레이 툴은 [[May 5, 2011 Patch/ko|2011년 5월 5일 패치]] [[Replay Update/ko|리플레이 업데이트]]때 추가되었습니다. |
리플레이 툴은 플레이어가 게임플레이 영상을 기록하고 편집하고 게임 클라이언트에서 직접적으로 수정할 수 있도록 해줍니다. 이 기능은 [[Team Fortress 2 Beta|팀 포트리스2 베타]]에서 [[March 9, 2011 Patch (Beta)/ko|2011년 3월 9일]]부터 추가된 기능으로, 5월 5일에 리플레이 업데이트때 정식으로 게임에 추가되었습니다. | 리플레이 툴은 플레이어가 게임플레이 영상을 기록하고 편집하고 게임 클라이언트에서 직접적으로 수정할 수 있도록 해줍니다. 이 기능은 [[Team Fortress 2 Beta|팀 포트리스2 베타]]에서 [[March 9, 2011 Patch (Beta)/ko|2011년 3월 9일]]부터 추가된 기능으로, 5월 5일에 리플레이 업데이트때 정식으로 게임에 추가되었습니다. | ||
Revision as of 07:03, 15 May 2011
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
“ | There was you, very full of yourself. Then, very briefly surprised. Then, dead.
클릭하시면 들을 수 있습니다
— 스나이퍼가 자신의 지난 리플레이 영상을 해설하면서.
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리플레이 툴은 2011년 5월 5일 패치 리플레이 업데이트때 추가되었습니다. 리플레이 툴은 플레이어가 게임플레이 영상을 기록하고 편집하고 게임 클라이언트에서 직접적으로 수정할 수 있도록 해줍니다. 이 기능은 팀 포트리스2 베타에서 2011년 3월 9일부터 추가된 기능으로, 5월 5일에 리플레이 업데이트때 정식으로 게임에 추가되었습니다.
서버에서 이 기능을 발동시키면, 플레이어의 영상 리플레이는 서버에 직접적으로 저장됩니다. 플레이어가 죽을 경우, 게임에서 수정할 수 있도록 다운로드할 것인지 결정할 수 있습니다. 수정 기능을 이용하면 다른 앵글에서 촬영이 가능하며 필드 뷰나 모션 블러같은 갖가지 변화를 설정할 수 있습니다. 수정하고 난 다음, 리플레이 툴로 Template:W에 직접적으로 올리는 것이 가능합니다.
리플레이 툴과 리플레이 업데이트의 서문에서, 첫번째 연간 색시 어워드가 발표되어 플레이어들이 툴로 비디오를 제작하고 업로드 하여 유저들끼리의 경쟁을 장려하고 있으며, 8가지의 리플레이 도전과제가 게임에 추가가 되었습니다.
목차
영상 기록하기
리플레이 영상을 기록하고 싶으면, 플래이어는 먼저 이 기능이 가능한 서버에 들어가야 합니다. 서버에서 비디오 리플레이를 지원하면 서버 목록에서 영상 슬라이드 아이콘()이 서버 이름옆에 나타나게 됩니다. 일반 서버에서는 기록되지 않는다는 점을 명심해야 합니다.
플래이어가 죽을 경우, 영상 기록을 F6을 눌러서 저장하거나, 콘솔에서 save_replay
을 사용하여 저장할 수 있습니다. 자막 화면에 비디오 이름이 뜨며(비디오 이름에는 맵이름과, 기록 시간과 날짜가 기록됩니다.) 확인이 될 경우 서버로 부터 비디오를 저장하게 됩니다. 다운로드가 완료 될 경우, 플래이어는 매인 화면의 'Replay' 목록에서 비디오를 확인 할 수 있습니다.
리플레이 메뉴
The Replay menu can be accessed from the button in the main menu. The screen shows all saved replays and movies. Each replay is accompanied by statistics related to that particular life, such as the class played, the player's score and kill count and the map featured in the video. Replays can also be searched with the search function in the menu.
Individual replays can be viewed and edited by clicking on the 'Watch / Edit' button. This loads the replay file and enables the Replay tool's editing functions for use. From the menu, the player can also save a selected replay to a movie file (for encoding options in greater detail, see Help:Replay Editor).
Replays can be deleted at any time by the player. Replays, before being encoded into movie files, exist in the Source Engine demo format (with the file extension .dem
) under the directory /team fortress 2/tf/replay/client/replays
. The main limitation of replays in this format is that they are likely to become unreadable in the event of a game update. As such, before exiting the game the player is warned by a dialog message to save existing replays as movie files instead. However, once saved as a movie file, the clip cannot be edited unless using external software.
수정하기
The Replay tool's editing functions can be accessed by opening the replay and pressing Space (default). The editing HUD contains play, pause, rewind and fast-forward functions and the first-person, third-person and free camera viewing angle options. Class icons in the bottom-left corner also allow for quick identification of the whereabouts of particular players at the selected time in the video.
Editing with the Replay tool is done in takes. Each 'take' is a selection of video defined by in and out points. The player can set the in and out points (or 'start' and 'end' points) with the buttons on either side of the Play button. The three viewing angle options (first-person, third-person and free camera) can be manipulated at any time to alter the position of the camera by selecting their respective icons in bottom-right corner.
The sequence of the video between the two points including the angles can be saved as a take by clicking the icon in the top-left corner and selecting 'Save'.
저장하기
Whole replays or previously-edited takes can be rendered from replay files (.dem
) into movie files. In the Replay menu, the player can select the 'Save to Movie' button to bring up the Save options dialog. The filename, resolution and video quality settings can be selected in the dialog, and filesize and time to render estimates are also provided based on the current settings. Checking the 'Show Advanced Options' box displays further options including video codec, render quality, motion blur quality and an 'Enable Glow Effect' checkbox.
The save feature supports rendering of replay files with two codecs (Template:W and Template:W) with 5 preset resolutions (480p, 720p, 1080p, Web and iPhone). Alternatively, the replay file can also be saved to raw files in the form of a .tga
sequence and an accompanying .wav
file. This method renders each frame in the video to an individual .tga
file at maximum quality and renders the audio for the scene to a .wav
file. The sequence and the audio file can then be encoded together using a video processing program such as VirtualDub (see Help:Replay Editor for further detail).
Rendered movie files are saved to the /team fortress 2/tf/replay/client/rendered
directory. After rendering, the video can also be uploaded directly from inside the game.
업로드하기
Replay movie files can be uploaded directly to YouTube from inside the game. Inside the Replay menu, selecting a rendered movie files appearing in the 'Saved Movies' list and pressing the 'YouTube It' button will launch YouTube inside the Steam browser and prompt the player to login,if you get 1000 youtube views,you will receive a hat Frontline Field Recorder. The player can then edit the video's title and description while the video uploads.
Server command variables
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도전과제에 관하여
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업데이트 내역
- Added Replay system that allows you to edit and publish movies of your play experiences (full Mac support in the next few days)
- Show all resolutions available when setting up a replay to render
- Added the ability to specify an output directory from the command line. Running a server with the optional parameter ‘–replayserverdir <dir name>’ will output all replay data to ‘tf/replay/<dir name>’. For anyone running multiple servers out of the same directory, you’ll want to specify a different output directory for each server. This will avoid collisions and potential issues running replay. Look for confirmation on startup – you should see something like this:
- Using custom replay dir name: "replay/<dir name>"
- For admins who have their server(s) configured to server replay data out of a local Web server: the ‘replay_local_fileserver_path’ bug is now fixed. Even if replay_local_fileserver_path pointed to a valid directory, the server would lie and say the directory was invalid.
- Fixed ‘save all’ crash in replay browser
- Fixed ‘save movies now, then quit’ crash
- Movies upload to YouTube now contain a ‘match’ tag, which includes a unique ID for the round during which the replay was saved
- Added check-box on the advanced settings dialog to enable/disable the glow effect while rendering replays (default is disabled)
- Bug and crash fixes
- Added "replay_printsessioninfo <full path>" command for server admins to monitor session files, aid in debugging problems
- UI now saves the "last directory" used for exporting a movie
- Added a specific error message when trying to upload a movie to YouTube that cannot be found
- Fixed a bug where replay recording would stop after feigning death
- Fixed audio and video sync issues
- Fixed a crash when replay filenames exceeded a certain length
- Fixed start-up issues related to library files
- Fixed audio sync issues on the Mac
May 5, 2011 Patch (Replay Update)
- Added the Replay feature: http://www.teamfortress.com/replayupdate
- Known issue with Mac replay rendering being blurry will be fixed in the next update
- Added 8 new Replay achievements and 2 achievement items
- Fixed a bug that caused Mac replay renders to be blurry
- Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
- Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.
- Removed unused convar,
replay_cleanup_time
.
- Fixed a server lockup during data cleanup
- Fixed a viewmodel fov bug during rendering
- Renamed the ConVar
replay_demolifespan
toreplay_data_lifespan
- Added a new command line parameter
-replay
that will increase maxplayers by 1 at startup and automatically execute replay.cfg for the server - Fixed another bug that caused Mac replay renders to be blurry
- Fixed a bug where Replay FTP offloading was not using
replay_fileserver_offload_port
- Improved detection of Replay server config problems
- Replay is automatically disabled on servers if the Replay publish test fails
- Saved Replay movies that were exported as TGA's/WAV will report more descriptive errors if YouTube(TM) upload or "Export" is attempted
버그
- Saving a Replay movie with the TGA/WAV option only saves the TGA image sequence. The audio stream does not save as the game appears to have problems creating the WAV file:
WaveFixupTmpFile( '.mytempwave.WAV' ) failed to open file for editing Unable to rename d:\games\steam\steamapps\username\team fortress 2\tf\.mytempwave.wav to d:\games\steam\steamapps\username\team fortress 2\tf\replay\client\rendered\movie_path\audio.wav!
- It is possible to work around this bug by manually saving an empty WAV file (signed 16 bit, stereo, 44100kHz) named
".mytempwave.wav"
to the user"team fortress 2\tf"
location with a WAV file editor. The workaround will need to be performed each time a movie needs to be saved.
더 보기
외부 링크
- How do I create a Team Fortress 2 replay? – Steam Support
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