Difference between revisions of "Anti-Soldier strategy"
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Launcher}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Launcher}} | ||
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− | *The Rocket Launcher is very | + | *The Rocket Launcher is a very versatile and powerful weapon, but it can only hold four loaded rockets at a time. Watching the Soldier's actions and attacking when he has no rockets loaded can grant you an immense advantage. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Direct Hit}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Direct Hit}} | ||
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*The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance, and try to fight at mid-to-long range where the Direct Hit's low splash damage radius becomes readily apparent. | *The Direct Hit can one-hit-kill weaker classes at close range. Keep your distance, and try to fight at mid-to-long range where the Direct Hit's low splash damage radius becomes readily apparent. | ||
*The Direct Hit's rockets are much faster than normal ones. Move quickly and take advantage of the minimized splash range. | *The Direct Hit's rockets are much faster than normal ones. Move quickly and take advantage of the minimized splash range. | ||
+ | *The Direct Hit deals more damage than the regular Rocket Launcher so be careful to try not to take a direct hit. | ||
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Black Box}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Black Box}} | ||
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− | *Mobility is key, as the Black Box will grant the Soldier with | + | *Mobility is key, as the Black Box will grant the Soldier with 15+ health each time he hits you. |
− | *The Soldier has | + | *The Soldier only has three shots granting you an immense advantage to attack while he's reloading. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Jumper}} | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Jumper}} |
Revision as of 02:22, 17 May 2011
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The Soldier is a devastating, bulky predator who has an above average amount of health and is capable of effective attacks from any range. While slow on foot, the Soldier is known for his trademark rocket jumping ability which allows experienced players to quickly move around a map and reach high areas at a cost of self-inflicted damage. Generally, the best way to engage a Soldier is in an open area where you can avoid his rockets and counterattack. Keep in mind that the Soldier has a number of different loadout options which allows him to give offensive and defensive buffs to teammates, heal himself, and possess the most dangerous melee weapon in the game if his health is low enough.
Contents
General
Attributes | Anti-Soldier Strategy |
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Weapon Specific
A list of useful tidbits about the Soldier's tools, and how to counter them.
Primary Weapons
- Rockets, with the exception of those from the Direct Hit, move slowly. Try to dodge them by strafing and jumping.
Weapon | Anti-Soldier Strategy |
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![]() Rocket Launcher |
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![]() Direct Hit |
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![]() Black Box |
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![]() Rocket Jumper |
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Secondary Weapons
Weapon | Anti-Soldier Strategy |
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![]() Shotgun |
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![]() Gunboats |
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Banners
- Killing the Soldier using a banner buff will end the effect immediately.
- A buffed Soldier needs to stay within range of his team while buffed to benefit them the most, making splash damage and other attacks affecting multiple enemies, such as Jarate or the Flamethrower, incredibly effective.
- Soldiers will often make a quick retreat in search of their team when they have a full charge. If you see this happen, give chase!
- Soldiers using a banner lack a mid-range weapon. Stay close enough to ensure that they will take self-damage from rockets but far away enough to avoid the rockets.
Weapon | Anti-Soldier Strategy |
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![]() Buff Banner |
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![]() Battalion's Backup |
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![]() Concheror |
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Melee Weapons
Weapon | Anti-Soldier Strategy |
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![]() Equalizer |
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![]() Pain Train |
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![]() Half-Zatoichi |
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Class Set
See also
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