Difference between revisions of "Anti-Soldier strategy"
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*Although there is practically no use for the Rocket Jumper in serious gameplay, the Soldier might use this to attack or secure higher positions easily, so tread carefully with a height advantage. | *Although there is practically no use for the Rocket Jumper in serious gameplay, the Soldier might use this to attack or secure higher positions easily, so tread carefully with a height advantage. | ||
*Note that the Soldier is more vulnerable to most projectiles, bullets and fire. Take advantage of the weakness. | *Note that the Soldier is more vulnerable to most projectiles, bullets and fire. Take advantage of the weakness. | ||
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+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Liberty Launcher}} | ||
+ | | | ||
+ | *The Liberty Launcher is very effective at close-to-mid range do to the 40% faster rockets. Try to give him distance and fight in long range combat. | ||
+ | *The Launcher only has three shots granting you to attack while he's reloading. | ||
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*Soldiers using the Gunboats often take the high ground. Prevent this from happening; on the ground, the Soldier is less effective without his Shotgun. Attack the Soldier vigorously, as he has no secondary weapon to aid him in combat. | *Soldiers using the Gunboats often take the high ground. Prevent this from happening; on the ground, the Soldier is less effective without his Shotgun. Attack the Soldier vigorously, as he has no secondary weapon to aid him in combat. | ||
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+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter}} | ||
+ | | | ||
+ | *The Reserve Shooter has 15% switches between weapons, and mini-crits to airbone targets for 3 seconds. Try to avoid him launching you skyward and using his mini-crits. | ||
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+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Mantreads}} | ||
+ | | | ||
+ | *The Mantreads deal 3x damage when he falls onto a enemy, try to use this as an advantage and stay in closed areas such as rooms. | ||
+ | *The Mantreads reduce knock back damage. Try to avoid doing knock back kills such as: shooting of a ledge, shooting him into a train, and launching him skyward. | ||
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* A Soldier who draws out his Half-Zatoichi cannot switch to another weapon until he kills someone with it. Use this to your advantage as he will be helpless if you harass him outside of his melee distance. Keep in mind that a Half-Zatoichi that has killed someone will be covered in blood. | * A Soldier who draws out his Half-Zatoichi cannot switch to another weapon until he kills someone with it. Use this to your advantage as he will be helpless if you harass him outside of his melee distance. Keep in mind that a Half-Zatoichi that has killed someone will be covered in blood. | ||
* A Soldier who just killed someone with his Half-Zatoichi will regain all his health, so be careful if you just saw him kill one of your teammates with it. | * A Soldier who just killed someone with his Half-Zatoichi will regain all his health, so be careful if you just saw him kill one of your teammates with it. | ||
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+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Market Gardener}} | ||
+ | | | ||
+ | *Due to the slow movement of the Solider, one can defeat a Soldier with a Market Garderner by simply moving back and attacking. | ||
+ | *Try to avoid a Solider who had been rocket jumping due to that he can deal mini-crits after a rocket jump. | ||
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+ | | class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Disciplinary Action}} | ||
+ | | | ||
+ | *The Disciplinary Action does 25% less damage to enemies, use this as an advatage and try to pick him off. | ||
+ | *When hit with a Disciplinary Action the Solider is able to boost his speed for one second, so try to avoid him in close combat and slay him in mid-to-long range combat. | ||
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Revision as of 08:17, 27 June 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | Oi, lend us yer shovel, so I can dig yer grave!
Click to listen
— The Sniper
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” |
The Soldier is a devastating, bulky predator who has an above average amount of health and is capable of effective attacks from any range. While slow on foot, the Soldier is known for his trademark rocket jumping ability which allows experienced players to quickly move around a map and reach high areas at a cost of self-inflicted damage. Generally, the best way to engage a Soldier is in an open area where you can avoid his rockets and counterattack. The Soldier is also disadvantaged when he has the lower ground in a battle, if he is forced to fire his rockets at uphill angles, it will limit and or eliminate his ability to deal splash damage depending on his opponents positioning. Keep in mind that the Soldier has a number of different loadout options that allow him to give offensive and defensive buffs to teammates, heal himself, and wield the most dangerous melee weapon in the game if his health is low enough.
Contents
General
Attributes | Anti-Soldier Strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon Specific
A list of useful tidbits about the Soldier's tools, and how to counter them.
Primary Weapons
- Rockets, with the exception of those from the Direct Hit, move slowly. Try to dodge them by strafing and jumping or use a Compression blast.
Weapon | Anti-Soldier Strategy |
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Rocket Launcher |
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Direct Hit |
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Black Box |
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Rocket Jumper |
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Liberty Launcher |
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Secondary Weapons
Weapon | Anti-Soldier Strategy |
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Shotgun |
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Gunboats |
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Reserve Shooter |
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Mantreads |
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Banners
- Killing the Soldier using a banner buff will end the effect immediately.
- A buffed Soldier needs to stay within range of his team while buffed to benefit them the most, making splash damage and other attacks affecting multiple enemies, such as Jarate or the Flamethrower, incredibly effective.
- Soldiers will often make a quick retreat in search of their team when they have a full charge. If you see this happen, give chase.
- Soldiers using a banner lack a mid-range weapon. Stay close enough to ensure that they will take self-damage from rockets but far away enough to avoid the rockets.
Weapon | Anti-Soldier Strategy |
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Buff Banner |
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Battalion's Backup |
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Concheror |
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Melee Weapons
Weapon | Anti-Soldier Strategy |
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Equalizer |
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Pain Train |
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Half-Zatoichi |
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Market Gardener |
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Disciplinary Action |
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Class Set
See also
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