Difference between revisions of "Minigun"

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(Update history: part 5! Surprise, we're doing it now.)
(Bugs)
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==Bugs==
 
==Bugs==
 
* The front handle of the weapon clips with the Heavy's shoulder while [[taunt]]ing.
 
* The front handle of the weapon clips with the Heavy's shoulder while [[taunt]]ing.
 +
* After respawning, the weapon will occasionally appear to be firing upwards, although this is fixed if the player fires or spins the weapon.
  
 
==Trivia==
 
==Trivia==

Revision as of 17:45, 21 June 2011

The Minigun, known affectionately as "Sasha" or "Sascha", is the default primary weapon for the Heavy. It is an enormous Gatling-style machine gun with a large rotating barrel, complete with a large white underslung ammunition case and two handles.

Firing four bullets at a time at a rate of ten times a second, the Minigun is able to quickly rip through opponents at short range. The damage, however, will fall off quickly over longer distances and the bullets are subject to a wide cone of fire.

The weapon requires a short period of time to spin up and down before and after firing; during this period and while firing the Heavy cannot jump or switch weapons, has his speed reduced to approximately 47% regular movement speed, and cannot move at all while crouching. The spin up can be initiated in mid-air without losing speed to jump quickly around corners while ready to fire.

Players can begin spinning the barrel by holding down secondary fire, which will not fire any ammunition until primary fire is pressed. This can allow the Heavy to quickly respond to enemies when keeping the same position.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 13.5 / per bullet
Base damage 100% 9 / per bullet
Maximum fall-off 52.8% 4.5 / per bullet
Point blank 50-54 / per 1 ammo
500-540 / per second
Medium range 5-30 / per 1 ammo
50-300 / per second
Long range 5-10 / per 1 ammo
50-100 / per second
Critical 27 / per bullet
Mini-crit 12 / per bullet
Function times
Attack interval 0.1 s
Wind-up time 0.87 s
Values are approximate and determined by community testing.

Demonstration

Related Achievements

Leaderboard class heavy.png Heavy

Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

Update history

October 08, 2007 Patch

August 19, 2008 Patch (A Heavy Update)

  • Fixed players getting stuck in a bad animation state when class switching while spinning the Minigun.

August 13, 2009 Patch (Classless Update)

  • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).

April 28, 2010 Patch

  • Minigun spin-up/down time reduced by 25%
  • Minigun firing movement speed increased to just under half-normal (from 80 to 110).

November 19, 2010 Patch

  • Fixed a Heavy exploit that let him run at full speed while shooting.

January 7, 2011 Patch

  • This weapon's kill icon was updated.
  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

June 3, 2011 Patch

  • Added new community contributed response rules to this weapon.

Bugs

  • The front handle of the weapon clips with the Heavy's shoulder while taunting.
  • After respawning, the weapon will occasionally appear to be firing upwards, although this is fixed if the player fires or spins the weapon.

Trivia

  • How the Minigun is revved up and fired is debatable. The Minigun poster viewed in the Valve Store depicts a trigger in the far back handle. However in other media sources, instead of this trigger, a small button is often shown on the front handle. Neither of these possible triggers are visible on the in-game models.
  • In first-person mode, the barrels of the Minigun seem to be much shorter than they appear in third-person. This may have been deliberate so the player could see the entire Minigun during gameplay.
  • The Heavy claims that it costs 400,000 dollars to use the Minigun for twelve seconds, not counting windup time. That means it costs an entire 666,660 dollars to fire his entire ammo supply, which lasts twenty seconds. However, if there are 4 bullets for each unit of 200 ammo, and each bullet costs 200 dollars, his entire ammo supply would only cost 160,000 dollars, leaving a large mathematical gap in his claim.
    • A possible explaination for the above is that while the Heavy claims that the Minigun fires at 10,000 rounds per minute, in the game, it only fires at 600 rounds per minute.

Gallery

Related Merchandise

See also