Difference between revisions of "Cheats"

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The <tt>addcond</tt> command changes the state of the user. It can be used on bots with <tt>bot_command</tt>. The <tt>addcond</tt> command must be followed by a number, such as <tt>addcond 5</tt>. Different numbers have different effects, as listed below.
 
The <tt>addcond</tt> command changes the state of the user. It can be used on bots with <tt>bot_command</tt>. The <tt>addcond</tt> command must be followed by a number, such as <tt>addcond 5</tt>. Different numbers have different effects, as listed below.
 
*<tt>0</tt> or lower: [[Civilian]]
 
*<tt>0</tt> or lower: [[Civilian]]
*<tt>1</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Sniper%20rifle Sniper rifle]</span> zoom
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*<tt>1</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Sniper%20rifle Sniper rifle]</span> zoom [DO NOT USE IF YOU DO NOT HAVE A SCOPED WEAPON IN HAND]
 
*<tt>2</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Disguise Disguise]</span> smoke
 
*<tt>2</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Disguise Disguise]</span> smoke
*<tt>3</tt>: Disguise donning
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*<tt>3</tt>: [[Disguise]] donning
 
*<tt>4</tt>: [[Cloak]] effect
 
*<tt>4</tt>: [[Cloak]] effect
 
*<tt>5</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/%C3%9Cbercharge Übercharge]</span> effect
 
*<tt>5</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/%C3%9Cbercharge Übercharge]</span> effect
 
*<tt>6</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Teleporter Teleporter]</span> dust
 
*<tt>6</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Teleporter Teleporter]</span> dust
*<tt>11</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Kritzkrieg Kritzkrieg]</span> effect
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*<tt>11</tt>: Old [[Kritzkrieg]] Effect
 +
*<tt>13</tt>: Trigger [[Cloak]] (if Spy)
 
*<tt>14</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Bonk%21%20Atomic%20Punch Bonk! Atomic Punch]</span> effect
 
*<tt>14</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Bonk%21%20Atomic%20Punch Bonk! Atomic Punch]</span> effect
 
*<tt>16</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Buff%20banner Buff banner]</span> effect
 
*<tt>16</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Buff%20banner Buff banner]</span> effect
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*<tt>19</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Crit-a-Cola Crit-a-Cola]</span> effect
 
*<tt>19</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Crit-a-Cola Crit-a-Cola]</span> effect
 
*<tt>20</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Medicating_Melody Medicating Melody]</span> effect (does not heal)
 
*<tt>20</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Medicating_Melody Medicating Melody]</span> effect (does not heal)
*<tt>21</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/fire Ignite]</span> reaction (sound and speech, but no fire)  
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*<tt>22</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/fire Ignite]</span> reaction (sound and speech, but no fire)  
 
*<tt>24</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Jarate Jarate]</span> effect
 
*<tt>24</tt>: <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Jarate Jarate]</span> effect
 
*<tt>26</tt>: [[Battalion's Backup]] effect
 
*<tt>26</tt>: [[Battalion's Backup]] effect
 
*<tt>27</tt>: [[Mad Milk]] effect
 
*<tt>27</tt>: [[Mad Milk]] effect
*<tt>29</tt> or higher: [[Fan O'War]] effect
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*<tt>28</tt>: [[Quick Fix]] visual effects + knockback/movement immunity (no healing)
 +
*<tt>29</tt>: [[Concherer]] effect
 +
*<tt>30</tt>: [[Fan o' War]] effect
 +
*<tt>31</tt>: All attacks appear to be critical (no effect, no damage boost, no crit animations or fire sounds, but crit hit sounds play)
 +
*<tt>32</tt>: [[Disciplinary Action]] effect
 +
*<tt>33-34</tt>: Misc Critboost
 +
*<tt>35</tt>: [[Kritzkrieg]] effect
 +
*<tt>36</tt>: Mini-crit version of 31 with Mini-crit weapon effect
 +
*<tt>37-40</tt>: Misc Critboost
 +
*<tt>41-Up</tt>: Restrict to melee weapon
  
Most effects of <tt>addcond</tt> are indefinite, ending when the user dies or manually removes them with the <tt>removecond</tt> command.
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Most effects of <tt>addcond</tt> are indefinite, ending when the user dies, changes classes, or manually removes them with the <tt>removecond</tt> command.
  
 
=== bot ===
 
=== bot ===

Revision as of 03:48, 17 July 2011

Cheatin' only gets ya so far.
The Sniper

There are a number of cheats players can use on servers set to sv_cheats 1. Cheats can be used for a variety of applications.

Not to be confused with hacking, which is never allowed, cheats are available to all players to use as they wish on applicable servers (assuming they have permission from the server operator). Playing on a cheat-enabled server does not influence a player's gameplay statistics, and achievements cannot be earned during that time. Items will still randomly drop even if a server is set to sv_cheats 1.

Note: these cheats are not what the Cheater's Lament's name refers to.

List of cheats

addcond

The addcond command changes the state of the user. It can be used on bots with bot_command. The addcond command must be followed by a number, such as addcond 5. Different numbers have different effects, as listed below.

Most effects of addcond are indefinite, ending when the user dies, changes classes, or manually removes them with the removecond command.

bot

Bots can be spawned and be given commands. See Bots.

buddha

Prevents lethal damage to the user (can still take damage, but doesn't cause health to go below 1 in most cases). Toggle.

Please note that in rare cases, you may die from sustained damage.

Debug commands

Debug commands are generally cheats. They are used to test game mechanics. Some noteworthy ones are

  • tf_debug_damage: Performs a console print every time anyone takes damage, giving information about damage variables such as the distance of the attack and health left of the target.
  • tf_debug_flamethrower: Allows you to see the hitboxes of fire particles as well as visual information about when targets are hit by fire.

firstperson

Simply returns to first-person view if in third-person view (such as from Bonk or thirdperson).

hurtme

Deals damage to the command user. The hurtme command must be followed by a number, such as hurtme 50. Players can use negative values to bring their health well beyond normal limits, which usually displays incorrectly on the HUD.

impulse

The impulse command is used for both cheats and non-cheats (the most common non-cheat being paint spray, which is impulse 201). The impulse command must be followed by a number, such as impulse 101. Different numbers have different effects, as listed below.

  • 100: toggles your flashlight, needs mp_flashlight set to 1 however
  • 101: refills all weapons and health (like resupply)
  • 102: spawns human skull
  • 106: identifies model being aimed at
  • 107: identifies texture being aimed at
  • 200: acts as if you just switched to current weapon
  • 201: sprays your selected spray
  • 203: removes object being aimed at (like ent_remove and ent_fire _____ kill but doesn't print "Removed [entity name] (Name)" in the console

noclip

Lets the player fly around and go through walls as if they were a free-roam spectator. Toggle.

thirdperson

Changing your view to thirdperson, similarly to third-person spectator view. Can be undone with firstperson, or taunting.

See also