Difference between revisions of "Obtaining Heavy achievements"
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'''Difficulty:''' Hard | '''Difficulty:''' Hard | ||
− | '''How To:''' Unless another Heavy is attempting to get this achievement as well, it is uncommon that two Heavies would be "boxing" each other. It is most likely that an enemy Heavy would have his | + | '''How To:''' Unless another Heavy is attempting to get this achievement as well, it is uncommon that two Heavies would be "boxing" each other. It is most likely that an enemy Heavy would have his Minigun out and have a Medic supporting him. The easiest way to get this achievement would be to get an ÜberCharge and punch the Heavy to death. The Kritzkrieg would be less useful in this situation, because the Heavy's slow movement speed is not enough to use the advantage on the other Heavy before being cut to ribbons by his Minigun. The slower attack speed of K.G.B. makes this harder, but if you can get the Crit-boost from killing another player then the Heavy should go down with no problem. Kills during Sudden Death also count towards this achievement, so in the event of a melee Sudden Death try to target enemies that do not normally play as Heavy. If that doesn't net enough kills, then find a melee-only server and target other Heavies. |
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'''Difficulty:''' Easy | '''Difficulty:''' Easy | ||
− | '''How To:''' While the Heavy can survive a single melee Critical hit strike, all other classes (which have not been overhealed) besides the Soldier will die in a single hit. The easiest enemy to kill would be the Scout, but since Scouts would rarely use their bat on a Heavy, chances are he will attempt to use his Scattergun. Try to lure the enemy behind a corner, pretend that you are hurt or out of ammo (yell for a Medic for good measure), should he follow you around the corner, meet him halfway with your | + | '''How To:''' While the Heavy can survive a single melee Critical hit strike, all other classes (which have not been overhealed) besides the Soldier will die in a single hit. The easiest enemy to kill would be the Scout, but since Scouts would rarely use their bat on a Heavy, chances are he will attempt to use his Scattergun. Try to lure the enemy behind a corner, pretend that you are hurt or out of ammo (yell for a Medic for good measure), should he follow you around the corner, meet him halfway with your Fists, and hope for one to be a Critical hit. If you have high health, then [[Pyro]]s would be another good way to to earn this achievement, as they are so eager to fight close-range. Spies are also fairly easy to deal with, granted you can keep them in front of you, but watch out for facestabs. If unlocked by this point, the K.G.B. would be very useful in this situation. [[Engineer]]s and [[Sniper]]s are also fair game for getting this achievement, so long as they aren't near their Sentry or far enough to [[Headshot|shoot you in the head]] (respectively). Going into all Melee matches (or Sudden Death) also increase your chances of getting this. |
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'''Difficulty:''' Medium | '''Difficulty:''' Medium | ||
− | '''How To:''' Since the Heavy is a rather slow fellow, quick action is required since Scouts are normally the | + | '''How To:''' Since the Heavy is a rather slow fellow, quick action is required since Scouts are normally the Intelligence runners. When you hear the alert, watch the Intelligence radar at the bottom or your screen to determine his escape route and move to intercept. This is easiest on 2Fort since there are only 2 ways to get to the Intelligence room. Using [[Natascha]] to slow the runner down can make this Achievement a whole lot easier. |
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'''Difficulty:''' Easy | '''Difficulty:''' Easy | ||
− | '''How To:''' Luckily, the Heavy has enough health to survive a Critical rocket, but is rarely in a position where he has full health in such an occasion without a Medic. It's highly recommended that you keep a Medic with you when fighting Soldiers, if you see a Critical rocket and you have enough health to survive it, jump in front, although this is also largely unnecessary as any rockets that are fired close enough for you to intercept are probably aimed at you anyways. Note that surviving afterwards is optional (though preferable), you only need to be hit by a single | + | '''How To:''' Luckily, the Heavy has enough health to survive a Critical rocket, but is rarely in a position where he has full health in such an occasion without a Medic. It's highly recommended that you keep a Medic with you when fighting Soldiers, if you see a Critical rocket and you have enough health to survive it, jump in front, although this is also largely unnecessary as any rockets that are fired close enough for you to intercept are probably aimed at you anyways. Note that surviving afterwards is optional (though preferable), you only need to be hit by a single Crit rocket and not die from it. |
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'''Difficulty:''' Hard | '''Difficulty:''' Hard | ||
− | '''How To:''' For this achievement, stay near a Health source for your Medic, and an ammo source for continued firing. It's recommended that you stay in friendly territory and let the enemy come to you. If you or your Medic are in danger, retreat immediately and remember to keep your guard up for Spies and Snipers. This achievement coincides with the Medic's Big Pharma achievement, so use similar strategy. Having an | + | '''How To:''' For this achievement, stay near a Health source for your Medic, and an ammo source for continued firing. It's recommended that you stay in friendly territory and let the enemy come to you. If you or your Medic are in danger, retreat immediately and remember to keep your guard up for Spies and Snipers. This achievement coincides with the Medic's Big Pharma achievement, so use similar strategy. Having an ÜberCharge ready for emergencies will greatly increase your chance of survival. If your Medic has a Kritzkrieg, then ambushing a large group of enemies with it can net you several kills very quickly. |
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|[[Image:Factory Worker.png|64px]] | |[[Image:Factory Worker.png|64px]] | ||
|'''Factory Worker''' | |'''Factory Worker''' | ||
− | Kill 20 enemies while being recharged by a | + | Kill 20 enemies while being recharged by a Dispenser. |
'''Difficulty:''' Medium | '''Difficulty:''' Medium | ||
− | '''How To:''' Due to the fact you can stay in one spot, this could be hard to come by. Ask for a | + | '''How To:''' Due to the fact you can stay in one spot, this could be hard to come by. Ask for a Dispenser in choke points to make this easier but watch out that the Dispenser doesn't get destroyed. Kills while pushing the cart on a Payload map also count. This is somewhat easier to accomplish on defense, as the enemy will come to you, but beware of ÜberCharged Demomen who may attempt to destroy the Engineer's nest. Because the Engineer achievement (Not So) Lonely Are The Brave requires an Engineer to keep a Heavy healed with his Dispenser while he gains five kills, you may be able to work with an achievement-hunting Engineer on this one. |
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'''Difficulty:''' Easy | '''Difficulty:''' Easy | ||
− | '''How To:''' Hang around on defense on a control point of your own and kill them there. [[Gravelpit|Gravel Pit]] is an easy area to do this. Sitting next to | + | '''How To:''' Hang around on defense on a control point of your own and kill them there. [[Gravelpit|Gravel Pit]] is an easy area to do this. Sitting next to Dispenser can make this easier since you don't need to move around for health and ammo, and kills would also go for the "Factory Worker". |
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|[[Image:Heavy Industry.png|64px]] | |[[Image:Heavy Industry.png|64px]] | ||
|'''Heavy Industry''' | |'''Heavy Industry''' | ||
− | Fire $200,000 worth of | + | Fire $200,000 worth of Minigun rounds in a single life. |
'''Difficulty:''' Easy | '''Difficulty:''' Easy | ||
− | '''How To:''' Be a Heavy, hold left click and stay near a Dispenser. At $200 a cartridge, $200,000 would be 1000 rounds. Approximately 1 minute and 45 seconds of continuous | + | '''How To:''' Be a Heavy, hold left click and stay near a Dispenser. At $200 a cartridge, $200,000 would be 1000 rounds. Approximately 1 minute and 45 seconds of continuous Minigun fire is required to obtain this achievement. It can be done, without the risk of being killed, inside your own base next to the medicine/ammo locker. If you want to do it within actual combat, sitting next to a Dispenser or on the Payload cart can give you the achievement. |
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'''Difficulty:''' Hard | '''Difficulty:''' Hard | ||
− | '''How To:''' Water is hard to come by, and if you do hanging around it can be a pain. Try under the bridge of 2Fort and wait for enemies to come by and kill them in the water. Be sure not to drown though, and equip your Sandvich to keep you healthy. If you have a friendly Engineer on your team, you can ask them to erect a | + | '''How To:''' Water is hard to come by, and if you do hanging around it can be a pain. Try under the bridge of 2Fort and wait for enemies to come by and kill them in the water. Be sure not to drown though, and equip your Sandvich to keep you healthy. If you have a friendly Engineer on your team, you can ask them to erect a Dispenser near one of your team's corners and keep the Minigun revved facing their sewer's exit, if you have a Pyro on your team this will be more effective as you're likely to get people diving in to extinguish themselves. The Dispenser will keep you alive while filing your ammo, which will also credit you for the Factory Worker achievement. Remember to keep your back to a corner and fire in a spray left and right to hopefully detect cloaked Spies and protect your Dispenser from being sapped. You can probably see a bubble trail if the Spy jumps in while cloaked, so use it to your advantage. |
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|[[Image:Marxman.png|64px]] | |[[Image:Marxman.png|64px]] | ||
|'''Marxman''' | |'''Marxman''' | ||
− | Kill 10 enemies in mid-air with the | + | Kill 10 enemies in mid-air with the Minigun. |
'''Difficulty:''' Easy | '''Difficulty:''' Easy | ||
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'''Difficulty:''' Easy | '''Difficulty:''' Easy | ||
− | '''How To:''' For this achievement, a Medic and nearby ammo source are essential. Dispensers gives you health and ammo, and the Medic can overheal you and use ÜberCharges on you. Stay out of open areas for you are an easy target for Snipers and Spies. Stay near a corner so that you can retreat without having to un-rev your | + | '''How To:''' For this achievement, a Medic and nearby ammo source are essential. Dispensers gives you health and ammo, and the Medic can overheal you and use ÜberCharges on you. Stay out of open areas for you are an easy target for Snipers and Spies. Stay near a corner so that you can retreat without having to un-rev your Minigun. Pick up dropped weapons that are close to you to refill your ammo. Under certain situations, you may be able to accomplish this with a single [[Kritzkrieg]] ÜberCharge, as it will allow you to quickly kill everyone in the immediate area, without having to deal with fall-off damage. This achievement may be easier to accomplish when defending on an attack/defend map like [[Dustbowl]], as enemies will come to you, eliminating the need to move around much. |
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|[[Image:Pushkin the Kart.png|64px]] | |[[Image:Pushkin the Kart.png|64px]] | ||
|'''Pushkin the Kart''' | |'''Pushkin the Kart''' | ||
− | Get 50 caps on | + | Get 50 caps on Payload maps. |
'''Difficulty:''' Easy | '''Difficulty:''' Easy | ||
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|[[Image:Rationing.png|64px]] | |[[Image:Rationing.png|64px]] | ||
|'''Rationing''' | |'''Rationing''' | ||
− | Kill an enemy with your | + | Kill an enemy with your Shotgun while you're out of Minigun ammo. |
'''Difficulty:''' Easy | '''Difficulty:''' Easy | ||
− | '''How To:''' The easiest way to get this achievement would be to intentionally waste all your | + | '''How To:''' The easiest way to get this achievement would be to intentionally waste all your Minigun ammunition, take out your Shotgun and hunt down a weak class, such as a Medic or Scout. Avoid fighting strong classes such as the Pyro, Soldier or Demoman. |
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'''How To:''' To unlock this achievement, a player must use the Heavy's "Showdown" taunt to kill an enemy during normal gameplay. The taunt will kill the other player instantly if done correctly. To use the "Showdown" taunt, simply center the reticule on whatever you wish to hit and taunt with the Heavy's [[Fists]] out. The "Showdown" taunt will deal 500 damage to enemies within its range, killing players instantly. Also note that a player can only acquire this achievement during normal gameplay; successfully taunt killing an enemy during Humiliation will not count. Finally, remember that "Showdown" is a ranged line effect that extends approximately the same distance as half the length of the bridge in 2Fort. Use the range and precise aim afforded to get this achievement. Keep in mind that you cannot change the direction in which your taunt fires once the taunt starts, allowing enemies to simply move to the side and avoid death. It may be best to try taunt kill an immobile target, such as a scoped Sniper. | '''How To:''' To unlock this achievement, a player must use the Heavy's "Showdown" taunt to kill an enemy during normal gameplay. The taunt will kill the other player instantly if done correctly. To use the "Showdown" taunt, simply center the reticule on whatever you wish to hit and taunt with the Heavy's [[Fists]] out. The "Showdown" taunt will deal 500 damage to enemies within its range, killing players instantly. Also note that a player can only acquire this achievement during normal gameplay; successfully taunt killing an enemy during Humiliation will not count. Finally, remember that "Showdown" is a ranged line effect that extends approximately the same distance as half the length of the bridge in 2Fort. Use the range and precise aim afforded to get this achievement. Keep in mind that you cannot change the direction in which your taunt fires once the taunt starts, allowing enemies to simply move to the side and avoid death. It may be best to try taunt kill an immobile target, such as a scoped Sniper. | ||
− | A good way to do this is to stand in front of a startup gate (e.g. on | + | A good way to do this is to stand in front of a startup gate (e.g. on Gold Rush or Dustbowl) and start the taunt about 2 seconds before the gates actually open. Unaware enemies on the other side will be killed as soon as the round starts. |
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'''Difficulty:''' Medium | '''Difficulty:''' Medium | ||
− | '''How To:''' This will come in time to any Heavy. This can be achieved by asking a team-mate to stay and defend in a map like 2Fort near the plaza, or naturally by being on the attacking side of a | + | '''How To:''' This will come in time to any Heavy. This can be achieved by asking a team-mate to stay and defend in a map like 2Fort near the plaza, or naturally by being on the attacking side of a Payload/control point maps. You're likely to get it much faster (even if it's unwanted) from the assistance of other Heavies trying to get achievements. It comes around even faster when your team is doing a [[Rush|Heavy rush]], and assist kills will be every where. This works significantly better if one Heavy is using Sasha and the other Natascha, as one Heavy can slow the enemy down enough for the other to do maximum damage. |
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'''Difficulty:''' Easy | '''Difficulty:''' Easy | ||
− | '''How To:''' Keep a good eye on places that Spies normally come from, such as the sewers from 2Fort. If you see a Spy | + | '''How To:''' Keep a good eye on places that Spies normally come from, such as the sewers from 2Fort. If you see a Spy Cloak, get injured or bump into some one, use the wide spray of your Minigun to keep him visible and finish him off. Assists count so as long as you hit the Spy you should get at least an assist (unless the Spy is on fire, has been Jarate'd, the player who killed him is being healed by a Medic, or a Buff Banner is in effect). Try bringing along Natascha to deny their escape. |
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|[[Image:Stalin the Kart.png|64px]] | |[[Image:Stalin the Kart.png|64px]] | ||
|'''Stalin the Kart''' | |'''Stalin the Kart''' | ||
− | Block the enemy from moving the | + | Block the enemy from moving the Payload cart 25 times. |
'''Difficulty:''' Medium | '''Difficulty:''' Medium | ||
− | '''How To:''' This is harder than Pushkin the Kart, since the other team's players will be all over the cart, and the Heavy moves very slowly so it is hard for him to intercept the cart. Try to keep the element of surprise. In Gold Rush Stage 1, you can stay in the house to the right as the cart comes up the hill, and when it is within a reasonable distance, jump and get next to the cart and spin up your | + | '''How To:''' This is harder than Pushkin the Kart, since the other team's players will be all over the cart, and the Heavy moves very slowly so it is hard for him to intercept the cart. Try to keep the element of surprise. In Gold Rush Stage 1, you can stay in the house to the right as the cart comes up the hill, and when it is within a reasonable distance, jump and get next to the cart and spin up your Minigun as fast as possible. Even if you aren't successful in clearing the enemies in the cart's presence it should still count towards the achievement. You can also attempt to jump down from above the cart (such as near the second or third capture points in Badwater Basin), which will allow you to spin up your Minigun as you fall. |
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[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Heavy]] | [[Category:Heavy]] | ||
− | + | ||
[[Category:Achievements]] | [[Category:Achievements]] |
Revision as of 02:00, 7 September 2010
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Communist Mani-Fisto
Kill an enemy with a Critical punch. Difficulty: Easy How To: While the Heavy can survive a single melee Critical hit strike, all other classes (which have not been overhealed) besides the Soldier will die in a single hit. The easiest enemy to kill would be the Scout, but since Scouts would rarely use their bat on a Heavy, chances are he will attempt to use his Scattergun. Try to lure the enemy behind a corner, pretend that you are hurt or out of ammo (yell for a Medic for good measure), should he follow you around the corner, meet him halfway with your Fists, and hope for one to be a Critical hit. If you have high health, then Pyros would be another good way to to earn this achievement, as they are so eager to fight close-range. Spies are also fairly easy to deal with, granted you can keep them in front of you, but watch out for facestabs. If unlocked by this point, the K.G.B. would be very useful in this situation. Engineers and Snipers are also fair game for getting this achievement, so long as they aren't near their Sentry or far enough to shoot you in the head (respectively). Going into all Melee matches (or Sudden Death) also increase your chances of getting this. |
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Crime and Punishment
Kill 10 enemies carrying your intelligence. Difficulty: Medium How To: Since the Heavy is a rather slow fellow, quick action is required since Scouts are normally the Intelligence runners. When you hear the alert, watch the Intelligence radar at the bottom or your screen to determine his escape route and move to intercept. This is easiest on 2Fort since there are only 2 ways to get to the Intelligence room. Using Natascha to slow the runner down can make this Achievement a whole lot easier. |
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Five Second Plan
Kill an enemy in the first 5 seconds after you exit a teleporter. Difficulty: Easy How To: Don't think about walking to someone to kill them thanks to the Heavies slow speed. Take a teleporter and hope you end up in the midst of the action. This should be common on most maps. If you somehow manage to telefrag someone, you will earn the achievement. |
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Gorky Parked
Kill 25 enemies while you're standing on a control point you own. Difficulty: Easy How To: Hang around on defense on a control point of your own and kill them there. Gravel Pit is an easy area to do this. Sitting next to Dispenser can make this easier since you don't need to move around for health and ammo, and kills would also go for the "Factory Worker". |
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0wn the Means of Production
Remove 20 stickybombs by killing the Demomen who produced them. Difficulty: Hard How To: Try to get behind the Demoman and kill him from there. Don't go directly in front of him, because he'll either see you or blow up the stickies in your face. One simple way to go about this is to simply kill every Demoman you see and hope they had a mine field laid down. If you see a Demoman stay in the same general area or sitting in a corner, kill him, he has at least one mine field somewhere near by. This is easier to accomplish if you ambush Demomen that are using the Scottish Resistance, as bombs laid by the weapon take longer to prime, thus giving you the advantage in a confrontation, and it allows the Demoman to lay up to 14 stickies at once. This may come after a reasonable amount of time as playing as the Heavy if you make it a note to kill all non Targe using Demos. Also, if you are ÜberCharged with the Medigun, try to target any nearby Demomen that are trying to lay stickies at your feet and detonate them once your charge wears off. |
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Permanent Revolution
Kill 5 enemies without spinning down your gun. Difficulty: Easy How To: For this achievement, a Medic and nearby ammo source are essential. Dispensers gives you health and ammo, and the Medic can overheal you and use ÜberCharges on you. Stay out of open areas for you are an easy target for Snipers and Spies. Stay near a corner so that you can retreat without having to un-rev your Minigun. Pick up dropped weapons that are close to you to refill your ammo. Under certain situations, you may be able to accomplish this with a single Kritzkrieg ÜberCharge, as it will allow you to quickly kill everyone in the immediate area, without having to deal with fall-off damage. This achievement may be easier to accomplish when defending on an attack/defend map like Dustbowl, as enemies will come to you, eliminating the need to move around much. |
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Purge
Kill 15 enemies capturing a control point you own. Difficulty: Easy How To: See Gorky Parked. |
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Red Oktoberfest
Earn a domination for a Medic who's healing you. Difficulty: Easy How To: This is pretty straight-forward. Since assists count towards dominations, you should be able to earn the Medic (and yourself) a domination by killing the same enemy 3 times without him at least killing the Medic. However, don't try to dominate Spies or Snipers, try for Pyros. |
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Show Trial
Kill an enemy with a taunt. Difficulty: Medium How To: To unlock this achievement, a player must use the Heavy's "Showdown" taunt to kill an enemy during normal gameplay. The taunt will kill the other player instantly if done correctly. To use the "Showdown" taunt, simply center the reticule on whatever you wish to hit and taunt with the Heavy's Fists out. The "Showdown" taunt will deal 500 damage to enemies within its range, killing players instantly. Also note that a player can only acquire this achievement during normal gameplay; successfully taunt killing an enemy during Humiliation will not count. Finally, remember that "Showdown" is a ranged line effect that extends approximately the same distance as half the length of the bridge in 2Fort. Use the range and precise aim afforded to get this achievement. Keep in mind that you cannot change the direction in which your taunt fires once the taunt starts, allowing enemies to simply move to the side and avoid death. It may be best to try taunt kill an immobile target, such as a scoped Sniper. A good way to do this is to stand in front of a startup gate (e.g. on Gold Rush or Dustbowl) and start the taunt about 2 seconds before the gates actually open. Unaware enemies on the other side will be killed as soon as the round starts. |
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Soviet Union
Get 25 enemy kills where you either assist or are assisted by another Heavy. Difficulty: Medium How To: This will come in time to any Heavy. This can be achieved by asking a team-mate to stay and defend in a map like 2Fort near the plaza, or naturally by being on the attacking side of a Payload/control point maps. You're likely to get it much faster (even if it's unwanted) from the assistance of other Heavies trying to get achievements. It comes around even faster when your team is doing a Heavy rush, and assist kills will be every where. This works significantly better if one Heavy is using Sasha and the other Natascha, as one Heavy can slow the enemy down enough for the other to do maximum damage. |
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Supreme Soviet
Get Übered 50 times. Difficulty: Easy How To: This should come after a reasonable time as playing Heavy. (Note: Boosts from the K.G.B. and getting First Blood count toward this achievement) |
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